Notice: This is my FIRST Texture Pack made. Please be nice with reviews and what not!
So not too long ago I felt very artsy and what not and decided to give a go for texture packs! Without further ado, I announce you, a texture pack by the name of PunisherCraft! (Yes, what a original name.)
Now then, I would like to say this Texture pack is still in a WORK IN PROGRESS state, which means there are still some original textures left out.
Now then, I shall now provide some screenshots. Tell me what you kind sirs think.
This will be the presents logo thing. Always shows when you open Minecraft.
From left to right; Dirt, and Grass. Sand on the bottom.
Same deal as before, tree trunk, and leaves.
Gravel on the left, wood on the right.
Grassy Cobblestone, Cobblestone, Rock, and Adminuim.
since no one else has, its looking fairly good mate (i dont know punisher at all) the blood stone looks a bit boring if you as me, but the rest looks pretty good. The glass texture would also make a terrible window cause you wont see much out of it, but maybe some people like that.
Keep up the good work, here is some to keep you going.
since no one else has, its looking fairly good mate (i dont know punisher at all) the blood stone looks a bit boring if you as me, but the rest looks pretty good. The glass texture would also make a terrible window cause you wont see much out of it, but maybe some people like that.
Keep up the good work, here is some to keep you going.
Thanks for the criticism mate. :cool.gif: I'll see what I can do with the bloody cobblestone and the glass.
just bye looking at your pics, it appears the leaves have no transparency. make it so you can see through parts of the leaves? other than that, looks great
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just bye looking at your pics, it appears the leaves have no transparency. make it so you can see through parts of the leaves? other than that, looks great
Ah, I will work on that when I figure out what pixels to give transparency. I known about this...
Edit: A bigger update. Mob Spawner block, updated Bloodstone, updated Glass, completed Ore blocks, better leaves and "Real" clay.
Ripped from Ultimate DOOM. (This may be the only tile that was ripped from that game.)
I figured I'd drop by your pack and see what I was missing.
The best word to describe this is vibrant. It all looks very alive and it is quite lovely and indeed deserving of more attention. However, a big problem I see is the tiling you have in your basic blocks. The grass and the sand, for example, have very obvious patterning. Since these things will cover large flat surfaces, it becomes distracting.
I love the mob spawner, even if it was ripped. Most suitable one I've seen yet. I may have to see if its possible to squeeze a pentagram into 16x16 pixels.
I figured I'd drop by your pack and see what I was missing.
The best word to describe this is vibrant. It all looks very alive and it is quite lovely and indeed deserving of more attention. However, a big problem I see is the tiling you have in your basic blocks. The grass and the sand, for example, have very obvious patterning. Since these things will cover large flat surfaces, it becomes distracting.
I love the mob spawner, even if it was ripped. Most suitable one I've seen yet. I may have to see if its possible to squeeze a pentagram into 16x16 pixels.
Greatest criticism I got so far. Thank you kind sir. I shall see what I can do with the grass and sand.
So far, I will provide another update once I get more things done.
I liked the first redstone. The Nether is pretty annoying to look at sometimes when the texture is too busy. But the fleshy one is downright disturbing...
like the new glass, much more functional, the new blood stone is good too.
perhaps differentiate the ores a bit? rather than just changing the colour :smile.gif: think about how each of them would be composed in its ore state.
trees look fairly regular, nothing outstanding, but they work. i think the mob spawner could have more depth too it but it is quite cool. the gravel needs a bit more than a flat grey colouring, so it looks more like a mixture of crushed stones. the planks also look nothing like the wood in the tree, so that could bother some people. and the tree trunks bore me.
it is shaping up nicely, I'm just trying to be constructive :smile.gif:
v1.0: First Initial release, BETA
Notice: This is my FIRST Texture Pack made. Please be nice with reviews and what not!
So not too long ago I felt very artsy and what not and decided to give a go for texture packs! Without further ado, I announce you, a texture pack by the name of PunisherCraft! (Yes, what a original name.)
Now then, I would like to say this Texture pack is still in a WORK IN PROGRESS state, which means there are still some original textures left out.
Now then, I shall now provide some screenshots. Tell me what you kind sirs think.
This will be the presents logo thing. Always shows when you open Minecraft.
From left to right; Dirt, and Grass. Sand on the bottom.
Same deal as before, tree trunk, and leaves.
Gravel on the left, wood on the right.
Grassy Cobblestone, Cobblestone, Rock, and Adminuim.
Update:
From left to right, Bloody Cobblestone, Mud, Glass, and Light Stone.
Ripped the glass tile and Light Stone textures from Ultimate DOOM.
Comments?
Keep up the good work, here is some to keep you going.
Thanks for the criticism mate. :cool.gif: I'll see what I can do with the bloody cobblestone and the glass.
What do you mean by that?
(Info about bitcoins, what they are and how to start found here http://www.bitcoin.org/ )
Landrover
Ah, I will work on that when I figure out what pixels to give transparency. I known about this...
Edit: A bigger update. Mob Spawner block, updated Bloodstone, updated Glass, completed Ore blocks, better leaves and "Real" clay.
Ripped from Ultimate DOOM. (This may be the only tile that was ripped from that game.)
Added a much more "Fleshy" look.
Updated leaves.
Better glass.
Ore blocks. You can already tell what these are.
And "real" clay.
^^^ Check above post. ^^^
Thanks mate, I'll figure out a better color/texture for the clay.
The best word to describe this is vibrant. It all looks very alive and it is quite lovely and indeed deserving of more attention. However, a big problem I see is the tiling you have in your basic blocks. The grass and the sand, for example, have very obvious patterning. Since these things will cover large flat surfaces, it becomes distracting.
I love the mob spawner, even if it was ripped. Most suitable one I've seen yet. I may have to see if its possible to squeeze a pentagram into 16x16 pixels.
Greatest criticism I got so far. Thank you kind sir. I shall see what I can do with the grass and sand.
So far, I will provide another update once I get more things done.
like the new glass, much more functional, the new blood stone is good too.
perhaps differentiate the ores a bit? rather than just changing the colour :smile.gif: think about how each of them would be composed in its ore state.
trees look fairly regular, nothing outstanding, but they work. i think the mob spawner could have more depth too it but it is quite cool. the gravel needs a bit more than a flat grey colouring, so it looks more like a mixture of crushed stones. the planks also look nothing like the wood in the tree, so that could bother some people. and the tree trunks bore me.
it is shaping up nicely, I'm just trying to be constructive :smile.gif: