Oooh great mods! Love the Torchunleashed! Torches on fences are quite nifty!
Do you have any plans on making a 'DoorUnleashed'? Allowing a door to be placed on glass!
I love the teleport signs, along with Torches and Minecart Tracks Unleashed. However, I do have one request for torches. Could you make it so that they can be placed underwater? Birdcloud had a mod that could do that, but it hasn't been updated for the Halloween update yet. As I recall, he said that, basically, it gave torches similar properties to that of ladders, so that they displace water (as ladders do) when placed. I've been doing a lot of building underwater, so having a lighting method for water building (I realize that the "lightstone" from the nether can be placed underwater, but it's a slightly expensive method, and if you mess up/misplace a block, you've lost a lot materials) would be really really helpful. Thanks in advance.
Awesome mods. Next time I get to play Minecraft, I'll definitely install them. Thanks for these! Mouser X over and out.
I love the teleport signs, along with Torches and Minecart Tracks Unleashed. However, I do have one request for torches. Could you make it so that they can be placed underwater? Birdcloud had a mod that could do that, but it hasn't been updated for the Halloween update yet. As I recall, he said that, basically, it gave torches similar properties to that of ladders, so that they displace water (as ladders do) when placed. I've been doing a lot of building underwater, so having a lighting method for water building (I realize that the "lightstone" from the nether can be placed underwater, but it's a slightly expensive method, and if you mess up/misplace a block, you've lost a lot materials) would be really really helpful. Thanks in advance.
Awesome mods. Next time I get to play Minecraft, I'll definitely install them. Thanks for these! Mouser X over and out.
Done, check the update for TorchUnleashed. You can place torches underwater now.
I love the teleport signs, along with Torches and Minecart Tracks Unleashed. However, I do have one request for torches. Could you make it so that they can be placed underwater? Birdcloud had a mod that could do that, but it hasn't been updated for the Halloween update yet. As I recall, he said that, basically, it gave torches similar properties to that of ladders, so that they displace water (as ladders do) when placed. I've been doing a lot of building underwater, so having a lighting method for water building (I realize that the "lightstone" from the nether can be placed underwater, but it's a slightly expensive method, and if you mess up/misplace a block, you've lost a lot materials) would be really really helpful. Thanks in advance.
Awesome mods. Next time I get to play Minecraft, I'll definitely install them. Thanks for these! Mouser X over and out.
Done, check the update for TorchUnleashed. You can place torches underwater now.
your awesome i was just about to ask the same thing :biggrin.gif:
Hey dough i've been using your mods since.. Right now and I found out that TrackUnleashed breaks the redstone function on tracks, what I mean is that we can't control the direction of tracks with redstone no more, I've installed the mod without any other and verified the results, maybe it's just me dunno.
Still, GREAT mods you've made, thxs for all of them :biggrin.gif:
Fixed this problem with TrackUnleashed 1.2 :ohmy.gif:
Hey, 4onen here, I made a fence bridge, covered the top with track, but carts won't ride over the bridge...
as soon as a cart hits the edge of the fence bridge w/ track, it just stops... deleting the cart and placing it directly on a fence track will result in it being stuck until deleted!
i'm using bridgemod 2.3, hoverboat mod VI, and lightpad. I INVedit alot of items because i'm lazy
whatever i do w/ the other mods, they all seem to work fine (except hoverboat's UI flickers)
i'm just wondering if you can fix the cart stop glitch
also, going downhil it works fine on fencetrack but it refuses to go uphill... turns i havent tested yet
thanks!
P.S. installing sign mod next, will it interfere with my other mods?
EDIT:
W00T! teleport signs are awesome! i haven't tried the infinite letters mod because before now i rarely used signs...
cant wait for a new mod!
Rollback Post to RevisionRollBack
If someone goes back in time and kills their grandfather, the original timeline will pause, like a background process calling a method. The method will run until it is returned to the original timeline. As such, if the time-traveler goes back to his future, he will be paused, making the new method run until someone goes back and saves his grandfather, triggering a NEW method!
CURSES!! I know exactly why it stops your cart. Even though there is a track there, the space is still treated as if it was only the fence, in other words, 1 1/2 blocks tall.
I'm loving all the work you've done so far, the sign teleports are just amazing. I'm also fascinated at all the torch mods you've implemented, but I do have an idea that would be really cool. Is it possible to make it so that you can place torches on the ceiling? I doubt this would be possible because of how torches behave but that'd be beyond great if it was possible. Keep up the good work!
Dv.class is currently being used by Shrinking Powder and Bridge Block v3.0. And mz.class is used by Modloader and StackMod. If you could make theses compatible, I would love you forever...... :smile.gif:
Dv.class is currently being used by Shrinking Powder and Bridge Block v3.0. And mz.class is used by Modloader and StackMod. If you could make theses compatible, I would love you forever...... :smile.gif:
I have now included all of those compatible versions in the download, except for StackMod... I don't know what that is. Could you link me to it?
Done, check for updates.
Added DoorUnleashed.
Like so that that can be placed upside down.
Oh.. No I highly doubt that. The built-in physics would have to be slightly redone to allow for it. And I'm not up for something like that.
Okay.
Is there any way to remove the limit on speed on minecarts?
That would also require some changes to the physics of the game. I'm not completely familiar with it all so I can't really do anything about it.
Okay.
Thanks for a straight answer.
Awesome mods. Next time I get to play Minecraft, I'll definitely install them. Thanks for these! Mouser X over and out.
Done, check the update for TorchUnleashed. You can place torches underwater now.
your awesome i was just about to ask the same thing :biggrin.gif:
Fixed this problem with TrackUnleashed 1.2 :ohmy.gif:
as soon as a cart hits the edge of the fence bridge w/ track, it just stops... deleting the cart and placing it directly on a fence track will result in it being stuck until deleted!
i'm using bridgemod 2.3, hoverboat mod VI, and lightpad. I INVedit alot of items because i'm lazy
whatever i do w/ the other mods, they all seem to work fine (except hoverboat's UI flickers)
i'm just wondering if you can fix the cart stop glitch
also, going downhil it works fine on fencetrack but it refuses to go uphill... turns i havent tested yet
thanks!
P.S. installing sign mod next, will it interfere with my other mods?
EDIT:
W00T! teleport signs are awesome! i haven't tried the infinite letters mod because before now i rarely used signs...
cant wait for a new mod!
Laterz.
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
i used the brighter redstone torch mod but redstone torches cant be placed underwater
thanks
If this becomes compatible, I'ma start building an underwater city.
I have now included all of those compatible versions in the download, except for StackMod... I don't know what that is. Could you link me to it?