Hello all! This is the current home for my small collection of modest Minecraft mods! :happy.gif:
PLEASE READ BELOW! Very important!
I'm officially working a new job as of now, so things will be even busier from here on out. I'm going to go ahead and say that REGULAR updates are no longer promised. When I do update, it will be much later than usual, if at all. Please understand.
If any other modders wish to update my previous work for me, please contact me via PM. I can offer tips, plans, and source code if you need it. I do ask that you have at least a little prior modding experience for Minecraft. After I hand a mod over, it will be yours to do with as you wish. Ego aside, I ask for this assistance so we can continue to give the MC community what they love. It's a shame that any mod may disappear over time.
It's been real fun around here, and I'm happy that my mods were important to you guys! I hope I can work something out and give you guys something special once in a while.
EDIT Removed the PayPal donation button, since I won't be working on mods so much anymore :happy.gif:;; MUCH thanks for the few who did donate to me in the past! Every penny was appreciated. I hope to continue offering content for you guys in the future!
------------------------------------------------------------------- Five mods updated for Beta 1.2_01
NOTE Bladed Bows no longer have durability. I gave up working on this feature due to annoying complications ._. Any previous Bladed Bows will still -show- durability, but will never lose it, or break. Enjoy the hax, everyone :tongue.gif:
Adds three new items to the game! All three are a new type of Bow/Sword weapon mixture. Bladed Bows come in Iron, Gold, and Diamond varieties.
To create a Bladed Bow, follow this recipe
<<-- Iron Sword
[>>-i>] <<-- Bow
<<-- Iron Sword
(For Gold or Diamond varieties, just use Gold or Diamond Swords instead!)
This recipe creates a single Bladed Bow of the appropriate type. Bladed Bows function fully as normal Bows, with the added benefit of being able to use them effectively in melee combat! In melee, they deal damage as an Iron/Gold/Diamond Sword would.
There are two versions here. One is named "vanilla", and is as described above. This is for those of you who just want the Bladed Bows. This version requires ModLoader.
The second version is named "303Arrows", and is the "vanilla" version with an added perk. Bladed Bows from this version can also fire extension arrows from 303's Arrows mod. The extension arrows simply won't fire in the "vanilla" version. For additional support, I've added a modified "mod_Arrows.class" in this version -- this allows you to use the keybindings in 303's Arrows mod to swap which arrow is loaded while using the Bladed Bows. It would have been nice not to need to edit one of 303's files, but it felt awkward to incorporate his Arrows mod without this function as well. This version obviously also requires ModLoader, 303's Arrows mod, and whatever else needed to install those mods (such as lahwran's Settings Screen API support).
This mod allows you to utilize a right-click function on Chicken mobs, causing them to drop feathers each time. When all the feathers are plucked, the Chicken dies. Upon death, the Chicken drops feathers or eggs. The addition of egg drops is also useful for mods that use them in recipes!
Settings GUI version -- You can now toggle the pluckability (yes, that's a word! <.<) of chickens, as well as loosely control how often eggs drop from chickens on death, and how often they lay eggs while alive.
Egg drops on death are now "Normal" at 1 in 10, "Common" at 1 in 2, and "Rare" at 1 in 20, and "No Eggs" results in only feathers dropping.
Egg laying delays are set at "Normal" length, "Half" length, or a "Tenth" of the length needed in vanilla Minecraft, which is usually between 6000 and 12000 update ticks.
Install an.class & mod_TreeDrops.class as you normally would! This mod now utilizes lahwran's Settings Screen API support, so you can change the drop rates in-game!
These are straight-forward, simple number sliders. Anything at '0' will be ignored, and the drops are calculated the same way as before.
Please note For various reasons, Golden Apples have a final output of one-tenth of the current setting. There were a couple coding frustrations that I just decided to give up on. Golden Apples are supposed to be rare, anyway! And... if you really want to, just crank the setting all the way up... they'll still drop about 10% of the time, under otherwise-normal settings :\
This is similar to my previous Inverted Half Steps mod!
However, there are plenty of reasons to make this a separate entry at the moment!
[*:2k91kc0l]This is a Work In Progress! I'm hoping people will test it out a bit before I change/delete the original Inverted Half Steps mod.
[*:2k91kc0l]This no longer replaces the original Double Half Step! ^^ This means you can have the best of both worlds! If you double stack two "Normal" Half Steps, they'll turn into a Double Half Step! Still useful since you can place certain blocks on top!
[*:2k91kc0l]With the return of Double Half Steps, I've also made these specifically drop -two- Half Steps, just like EXChange mod does.
[*:2k91kc0l]I've added more than JUST Inverted Half Steps! This WIP currently includes "Side", "Pillar", and "Plate" variants! Lots of interesting qualities to these!
[*:2k91kc0l]A significant change for the toggle operation. Now you can left-click Half Steps with anything except a tool in your hand, and they'll change to the next variation! Since there are so many now, if you hold down Left Shift while clicking, you'll toggle "backwards" through the set!
[*:2k91kc0l]The mod "remembers" which Half Step variant you toggled to last. If you toggle to a Pillar Half Step, each new Half Step will be a Pillar type until you toggle to something else!
[*:2k91kc0l]Still a lightweight mod! It only affects one class and doesn't break the World save when removed! All Double Half Steps remain the same, while other Half Step variants revert to simple Half Steps. Even better, the Half Steps you had will "remember" their state even when the mod is not installed. As long as you don't break them down, I believe they should return to their variant when the mod is reinstalled :3
[*:2k91kc0l]Unfortunately, there's a couple graphical oddities due to various things... I'm not sure that I can fix xD Light behaves oddly with the Half Step variants, and there are plenty of weird things going on in the inventory hotbar! These don't affect the actual application of the Half Steps, though!
Please check out my latest posts in this thread for more information & example pictures of this mod! :happy.gif: I'd love to hear any comments on this to make it better!
New Glowstone fixes. The "normal" version lets Glowstone drop full Glowstone blocks. If you still want the dust, use the version inside "glowstone_dust" folder. It lets Glowstone drop 9 pieces of Glowstone Dust.
This mod pack contains several block drop "fixes", such as Bookshelves dropping Bookshelf blocks, or Glass dropping Glass Blocks when they break. The following is a snippet of the Readme.txt, describing what classes do what
il.class - Glowstone fix (glowstone drops a full glowstone block)
fa.class - Bookshelf fix (bookshelves drop bookshelf blocks)
dt.class - Glass fix (glass drops glass blocks)
sj.class - Drops two single half-steps when a double step is broken.
jn.class - Ice Block variant. This one lets Ice drop Ice Blocks in
addition to the usual "melting" function. A bit messy,
considering you create MORE water every time you break it :\
Check out the variant below!
eg.class - Boat variant. This drops five wooden plank blocks when a
boat breaks, instead of three, plus two sticks. This makes
it easier to rebuild boats when broken, since no materials
are lost in the process.
(These are optional builds of the .class files above. They are in separate
folders, so you shouldn't need to worry about confusing them!)
glowstone_dust/il.class - Allows Glowstone to drop 9x Glowstone Dust.
waterless_ice/jn.class - WATERLESS variant of the Ice Block mod! This one just drops Ice
blocks, without releasing any water whatsoever.
Enables skeletons to use 303's custom arrows. Every skeleton has a randomly selected prefix like Normal, Fire, Explosive, Ice, etc., which determines the arrows it shoots. Skeletons hold their prefix arrow in hand and drop it upon death.
[*:2k91kc0l]Imagine the horror of venturing in a cave and encountering an ice skeleton. As you flee, the skeleton misses you by a hair's breadth and hits near a torch, leaving you in the dark.
[*:2k91kc0l]Fight explosive skeleton bosses that hurt you even if they miss. You had better learn to dodge arrows fast. Fortify your shelter.
[*:2k91kc0l]Steer a torch skeleton to light your caves for you, but avoid its arrows as they set you on fire.
[*:2k91kc0l]Expect to suddenly go up in flame if you encounter a fire skeleton. Not only do their arrows set you on fire, but also the ground. Enjoy the heat of a freshly started forest fire. Watch your meticulously built log cabin go up in flame.
[*:2k91kc0l]Have hostile mobs multiply close by you when mob arrow skeletons shoot at you.
[*:2k91kc0l]Encounter tame cows and chickens and other friendly mobs in the deepest, darkest cave where the egg skeletons live.
[*:2k91kc0l]Drown in slime goo as slime skeletons spawn giant slimes around you.
[*:2k91kc0l]Have dirt skeletons block the way ahead of you, leaving you trapped with them.
You can alter the probabilities by creating a "mods/PrefixSkeletons/PrefixSkeletons.properties" file in your .minecraft folder with the following format:
The numbers are the relative 'weights'. To disable a prefix, set the weight to 0. The numbers don't have to add up to any particular number. You can also have skeletons use extension arrows, like the Tree Arrow, by adding lines like this in your PrefixSkeletons.properties file:
Check out 303's thread for a download link~
------------------------------------------------------------------- ::The following mods are:: ::NOT UPDATED YET::
(Copied temporary blurb from later post) Tiiiiimberrrrr...!
Mwahaha. I had some fun creating a new function for the handaxe last night ;3 It doesn't edit the axe item class, but instead the log block class! This mod makes chopping down logs with an axe a bit faster! And with more bugs :biggrin.gif:
When you use an axe tool on a log block, it basically checks if there are log blocks (and leaf blocks) above it. It will go up and remove the logs / leaves until it hits a y-position where it cannot find log blocks! Then it will drop the logs and around -half- of the leaves (mostly due to the insane amount of items gained with TreeDrops :-s) onto the ground in an instant!
There's a catch, though! I felt having this extra-powerful function in a wooden axe was too much! >< So, each strength of axe (wood/gold, stone, iron, diamond) acts slightly differently in how it "searches". As you might expect, each step is much better than the previous one.
Wooden & gold axes act like vanilla-Minecraft axes. You won't see any extra effect until you use stone, iron or diamond!
Please be careful with this axe ;3 It doesn't differentiate between trees and hand-placed log blocks!
As an extra safety precaution, you can hold down the left Shift key (the default Sneak key), and you will pick off one log block at a time, no matter what type of axe you're using. If you must use an axe to reconstruct a log cabin, please do so carefully!
(Copied temporary blurb from later post) Saint Nick Notch~
NEW! Saint Notch has a custom, festive skin! Much thanks to QLight for this! :happy.gif: ALSO! He now will drop any block or item ID currently registered in your client! This includes both "vanilla" and modded blocks/items. I realize this is crazily imbalanced, but it's really meant to just be fun, anyhow ;3
Oh ho ho <.< What do we have here?
Some festive Minecraftian creatures have dressed themselves up as a Christmas-y styled Notch! And... They're handing out gifts! :ohmy.gif:
Saint Notch comes out only at night, but he'll run right up to you to deliver your presents :happy.gif: He's very generous, as he'll spit out 1 to 3 various blocks or items for you before departing. This can be anything from sticks to diamond, dirt to obsidian, so just hope Saint Notch thinks you've been a good boy or girl!
Saint Notch is a rare-ish spawn, so don't count on seeing him too often! Still, as long as he sees you he'll run up to give you a warm hug--I mean, hand you presents ._. *ahem* So, as long as you're out strolling at night, or early morning, you'll probably have a decent chance to see him out and about!
Also... please don't hurt Saint Notch! You'll probably end up with more than a bag full of coal :\ You've been warned!
Completely new revision! Now requires lahwran's Settings Screen API. Also, some code was shamelessly stolen from 303's Arrows mod to help me move along on this transition... Thank you, 303!
EDIT I foolishly forgot this also requires Risugami's ModLoader. Seems CreeperDaReeper knew for his OSMS, but I don't see that information here, where it obviously should be xD Jeez...
With this, it's easy to select what mobs may spawn from your mob spawners straight from a settings gui!
These settings are simply "on"/"off", but support all custom mobs! When you place a mob spawner, it picks a single mob from the "on" list, ignoring any mobs that are turned off. It will spawn that mob for... ever :ohmy.gif: Until broken.
If you toggle the "Random" setting, it behaves much like before, as well! Newly placed spawners will spawn from the most current "on" list. Toggle "Random" again to place normal spawners once more.
Be default, only Pigs are turned on, but that's easily changed :3
For now, DungeonSpawners have not been included -- I'll add them again soon!
Both versions require Risugami's ModLoader!
Hmm, great idea. Might wanna download it and build a house from leaves. Though im surr the creepers will break it in one shot.
I don't often build things completely out of leaves, but it's really fun to add it to tiny survival huts or as ceilings, since it still lets a bit of light through!
Quote from Coupon22 »
Take off the stick and make sapplings more common.
EDIT On second thought, I probably should't be so stingy :\ It's a very simple mod... and would only take a few minutes. Maybe I'm just feeling generous, as much sleep as Notch has given up lately xD I'll upload soon~
RE-EDIT I've uploaded another version, as you suggested. No Sticks, and Saplings are at 10% now... shouldn't be hard to find at double the original rate! xD Any higher and you might as well use an inventory editor :-s
Looking at the percentages posted made me wonder if I was speaking about them correctly earlier! Please forgive my own failings at math xD
I believe Leaves drop around 29%, Sticks and Saplings both at a little over 4%, Apples still around 2%, and Golden Apples still at 0.1%. This rounds to 50% of any leaf blocks dropping -something- for you.
For myself, having played with it quite a while now, it drops plenty of things for you to use. I personally don't see the need to increase the drop rates for any of these at all, but... I'll take a moment to look over suggestions, and see if there's any sort of consensus.
EDIT A quick look seems to make me think that for several people, sticks and golden apples can be omitted! I'll make a version this way, although I won't tweak it to everyone's interests :\
Also, I wouldn't mind doing a version like Spongebob's, but I feel like I'm already stepping on his toes a little... And that would be almost directly copying his code! I left him a PM about my mod, asking how he felt about it. I know it's just a couple lines of code, literally, but I'm trying to be as considerate as possible.
Quote from Ilsyde »
This is very useful indeed, thank you Ayutashi! Can you tell me what and how I need to edit to adjust the percentages? I have a hex editor but don't know what to look for in the code.
Unfortunately I'm not sure what you mean by "hex editor" >.< I just edit .java files and compile them with a command line compiler. If it helps, I'm editing near line 104 in kb.class. dr.class is where Items are located now, and ne.class is for Blocks!
Thanks for listening to our suggestions/requests. Thanks to you, I can now get leaves legitly, (once the version without sticks or golden apples is done).
No problem guys, I'm doing what I can... although I'm only going to do two, maybe three versions of this!
TreeDropsLITE is available! It has no golden apples or sticks, with leaves at 37.5%, saplings at 10% and apples at 2.5%. Which... I need to edit the OP -again- ... bleh.
Quote from Pixelated »
I dont care about anything else dropping, I just dont want leaf blocks.
it would turn into, "get leaf block, place it, destroy it, get leaf block" and so on, until I get another, useful, item.
I can understand not wanting the leaf blocks, too. Hrm... I know I'm being odd about it, but until I hear from Spongebob, I refuse to release a version with simply Saplings and Apples. If you really want a version with Saplings, Apples, and Sticks, I guess I can do that xD I don't know what else I could even change, to be honest.
Also, is anyone having any issues with my mod? I honestly only tested the original for a few minutes, mostly to see how the funky leaf colors were working.
Quote from OmenSumato »
This is a great mod, good job!
One question, though: Are you a furry? :3
<.< A little off-topic.. but.. since I'm here.. yes! =^^=