If you did this, all lava near your base would FLOOOOOOODDDDD
For instance, I have a nice giant torch near my house...
A burning house that I accidently set on fire. Really, I tried to put it out with water, and it spread around the house. If it went any further, it'd flood my castle.
Plus, it'd suck to suddenly have my moat flood my castle too.
If you want infinite water, dig a 2 wide, 2 long, 1 deep hole and put 4 buckets of water in it (1 in each corner). When you remove one corner, the other corners will fill it up with another water spring. Infini-water! :biggrin.gif:
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If you did this, all lava near your base would FLOOOOOOODDDDD
For instance, I have a nice giant torch near my house...
A burning house that I accidently set on fire. Really, I tried to put it out with water, and it spread around the house. If it went any further, it'd flood my castle.
Plus, it'd suck to suddenly have my moat flood my castle too.
I don't understand how this would cause a moat to flood a castle. This would just make flowing water continue to flow further than 7 blocks. It wouldn't make water that is either still or blocked off suddenly rise.
That said, I like the idea of this. Having a river that actually flows would be pretty sweet!
A Water Source block will only flow 7 squares (if I recall correctly) unless it drops down a block (or more than one block). Without a drop in the water channel, it stops flowing pretty quick.
No, my post was to show how the mod could work
I'm going to flesh this out, take pics of how it should work, then put it in suggestions...
Source blocks spread horizontally even if suspended in the air so if you did do a mod that converted flowing water blocks to source blocks I think you would also want to make it so that a source block would not spread horizontally unless there was a solid block below it. Allowing them to spread if there was water below them would result in more realistic flow with water being able to fill basins and such, but it could also result in a flood the world scenario if you put water on top of a hill.
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Tis far better to be a witty fool than a foolish wit.
Just have to change the spread distance to a larger number. Let's see...
I'm glad you are (hopefully) trying to do my request. It could also work like this too ,if 2 still water blocks are next to each other and they are in a "ditch", like a dry riverbed, they will keep "flowing" as still water. A single stream of water would flow normally. I'd like to be able to dig rivers, like in Minecraft Classic.
Whenever flowing water is next to(horizontally) a solid block, it becomes a water source. This means water flowing into canals would keep flowing until they hit open space. At least, I think this idea would work.
It seems there are two different things going on here. As usual with water, it's the fact that there are source blocks and flowing blocks.
I would think that you could make the flowing blocks spread to about any distance from a source, and the only thing that would do would be to make some waterfalls annoyingly long. That one in the upper part of your cave system that peters out before it goes anywhere would potentially keep flowing and spreading all the way down to the bottom of the system. It would make navigating caves tricky and damming up flowing water in them more of a hassle, since you'd potentially have to climb all the way back up to the top or near to it to find the source, and doing anything other than removing the source wouldn't stop the flow.
But that wouldn't result in flooding. The only way that you'd get flooding is if the manner in which source blocks propagate was changed. As it stands, the only source blocks in the game are the ones that already exist and the ones that you can make by having at least two source blocks flow into the same space simultaneously. As long as you're only altering the spread distance of flowing water and not altering the nature of source blocks, you'd only have to deal with the consequences of additional flowing water, though those alone, again particularly in a cave, might be more hassle than easily making a river would be worth.
I don't think just extending the flow of water would look very appealing. As water flows the block gets "shorter," so much that when I make my rivers I end up having to place a water at every other block just to break the ugly look of uneven water. Thus making a long river will end up with just as much work as you try to keep the river from looking uneven, even with a much larger flowing distance. Thus why water sources are so important, as they reset this flow problem.
This is why you probably need to somehow involve source blocks into the solution. Right now flowing water resets its flow distance whenever it lands on a block, but that doesn't create a source. However, if it created a source block whenever flowing water found a block to the side of it, you could dig a canal and simply place one source at the end and the whole thing would fill up evenly. And because it would need blocks on the side, the chances of it flooding anything are low(I think, but it'd have to be put to practice first I guess). If anything, you could probably have it only turn into a water source if the flow is such and such strength(for example, a weak flow hitting a wall would not start another water source, only flows nearby another source).
edit: I guess the chaotic and close-quarter qualities of a cave system would cause problems with this... I was only thinking of outdoors :sad.gif:
Guys, my system would work. Even a 3x3 square wouldn't flood the plains, while a canal, provided it is 2 blocks wide at least, would keep going. I'll be able to show a mock up in a few hours so you guys can see what I mean
Reinforcements
http://getsatisfaction.com/mojang/topic ... onal_books
I hope to get a lot of support for this!
For instance, I have a nice giant torch near my house...
A burning house that I accidently set on fire. Really, I tried to put it out with water, and it spread around the house. If it went any further, it'd flood my castle.
Plus, it'd suck to suddenly have my moat flood my castle too.
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It has the ultimate guide to playing Minecraft! From finding dungeons to strategies for killing mobs!
Video game testing - http://002b3qoy5tak2w28oh2tkv6u4d.hop.clickbank.net/
I don't understand how this would cause a moat to flood a castle. This would just make flowing water continue to flow further than 7 blocks. It wouldn't make water that is either still or blocked off suddenly rise.
That said, I like the idea of this. Having a river that actually flows would be pretty sweet!
I say stuff here and here
On iPhone, which hates block emotes, so x = other, o = water, and a = any solid or liquid block
Maybe water can spawn another water block provided it is like this:
aaa
aoa
But wait, that means tiny stream can go on forever. But hold on. It can only do this if surrounded by 2 other spring blocks:
xox
oox
So if it is like this (c = air):
xcx
xox
oox
It will be stuck with a limited flow. However, if it is like this:
xccx
xoox
xoox
It will rush to fill c
Think that would work without breaking it? There would still be some oddities, but it should be better than the current system
No, my post was to show how the mod could work
I'm going to flesh this out, take pics of how it should work, then put it in suggestions...
I'm glad you are (hopefully) trying to do my request. It could also work like this too ,if 2 still water blocks are next to each other and they are in a "ditch", like a dry riverbed, they will keep "flowing" as still water. A single stream of water would flow normally. I'd like to be able to dig rivers, like in Minecraft Classic.
http://getsatisfaction.com/mojang/topic ... onal_books
I hope to get a lot of support for this!
I would think that you could make the flowing blocks spread to about any distance from a source, and the only thing that would do would be to make some waterfalls annoyingly long. That one in the upper part of your cave system that peters out before it goes anywhere would potentially keep flowing and spreading all the way down to the bottom of the system. It would make navigating caves tricky and damming up flowing water in them more of a hassle, since you'd potentially have to climb all the way back up to the top or near to it to find the source, and doing anything other than removing the source wouldn't stop the flow.
But that wouldn't result in flooding. The only way that you'd get flooding is if the manner in which source blocks propagate was changed. As it stands, the only source blocks in the game are the ones that already exist and the ones that you can make by having at least two source blocks flow into the same space simultaneously. As long as you're only altering the spread distance of flowing water and not altering the nature of source blocks, you'd only have to deal with the consequences of additional flowing water, though those alone, again particularly in a cave, might be more hassle than easily making a river would be worth.
This is why you probably need to somehow involve source blocks into the solution. Right now flowing water resets its flow distance whenever it lands on a block, but that doesn't create a source. However, if it created a source block whenever flowing water found a block to the side of it, you could dig a canal and simply place one source at the end and the whole thing would fill up evenly. And because it would need blocks on the side, the chances of it flooding anything are low(I think, but it'd have to be put to practice first I guess). If anything, you could probably have it only turn into a water source if the flow is such and such strength(for example, a weak flow hitting a wall would not start another water source, only flows nearby another source).
edit: I guess the chaotic and close-quarter qualities of a cave system would cause problems with this... I was only thinking of outdoors :sad.gif:
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