I get a strange error while trying to use these maps for my server...
12:41:27 Setting up
12:41:27 Loading level
java.util.zip.ZipException: incomplete literal/length tree
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.GZIPInputStream.read(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.io.DataInputStream.readInt(Unknown Source)
at com.mojang.minecraft.level.a.a(Unknown Source)
at com.mojang.minecraft.server.MinecraftServer.main(Unknown Source)
I get a strange error while trying to use these maps for my server...
What server software are you using?
OMEN adds some extra java coding to the levels that some servers can't work with. I'm using minerCPP which they've set up to clear the java from the map before using it.
One way around this might be to load the level in creative or indev then save it as a new file.
I get a strange error while trying to use these maps for my server...
What server software are you using?
OMEN adds some extra java coding to the levels that some servers can't work with. I'm using minerCPP which they've set up to clear the java from the map before using it.
One way around this might be to load the level in creative or indev then save it as a new file.
I got it working. For some reason, it seems like the normal versions of the maps don't work, but when I load the /indev/ versions into OMEN, they work, and I'm able to convert them to a .dat, and use them on my server. So would it be possible for you to make more of the maps with /indev/ versions? They seem to work better for me. Thanks for helping.
I got to this thread a bit late today, so here's the indev version of the jungle atoll, but It's just the 'quick cave' option on OMEN, so it's not pretty. But I do have todays new map:
I would really like to know how you're making these maps.
I already answered this:
Quote from Zhatt »
Mostly working with a grey-scale image in Photoshop. Then I import it into OMEN as a height-map. I have the layers in Photoshop set up so I can see where OMEN will make the land either water, sand or grass. Then I place the prefab trees by hand, layer by layer. For the roads, I export the one layer to Photoshop, draw them in (with a lot of copy and paste) then import it back.
Quote from Frost01 »
Quote from Frost01 »
Is there anyway to convert these maps to the singleplayer creative version?
The .dat files should load straight into that version unless, maybe, the level has indev blocks like ore.
That's a good idea. I'll try that for the next one.
Next map:
Candy Land
Size:256x256x64
A kaleidoscopic cornucopia of colourful candy.
Edit:
Random bonus skin.
Too bad that Atoll doens't work on my server :|
Jungle Atoll
/indev/ version
Size: 256x256x64
Remote tropical island.
I might make this in .mclevel format later too. Edit: Done.
It seems like a much more manageable size than Atoll
Does anyone have any idea on how to fix this?
What server software are you using?
OMEN adds some extra java coding to the levels that some servers can't work with. I'm using minerCPP which they've set up to clear the java from the map before using it.
One way around this might be to load the level in creative or indev then save it as a new file.
I got it working. For some reason, it seems like the normal versions of the maps don't work, but when I load the /indev/ versions into OMEN, they work, and I'm able to convert them to a .dat, and use them on my server. So would it be possible for you to make more of the maps with /indev/ versions? They seem to work better for me. Thanks for helping.
PLEASE MCLEVEL
ME RUVV YOU
*drool*
I got to this thread a bit late today, so here's the indev version of the jungle atoll, but It's just the 'quick cave' option on OMEN, so it's not pretty. But I do have todays new map:
Crystals
Size:512x512x128
An experiment in filters and glass.
I'll make some smaller maps from now on.
If you use one of these maps yourself or on a server, please post some screen-shots of them on this thread so I can see them in use! :biggrin.gif:
(Good image host is imgur)
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Mount Wreck
Size: 128x128x512
A tall, rocky spire where many ships meet their fate.
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^Taste the cake song!^
The cake is NOT a lie!
I already answered this:
The .dat files should load straight into that version unless, maybe, the level has indev blocks like ore.