Yes, the renaming should be done.
The scriptengine itself is quite - minimal. It does not support any object-orientated structures, but i could implement a "GetPosition(player)" which returns such an object. Then it would be possible to fetch the coordinates with GetX, GetY and GetZ.
Do you think that would be better?
This is an Alpha Release of the Server. Please do not await too much. There're still many problems, it can crash in any way. Please do not use this version of the server to play minecraft normally. The server will tell you if a new version of the engine comes out.
For example: Teleport is now working.
Coming soon: Map conversation tool.
Please report any bugs you may encounter.
Rollback Post to RevisionRollBack
DF Custom Server - Minecraft Modular Custom Server written in Object Pascal
[2/01/2010 6:52:53] Minecraft Daemon
[2/01/2010 6:52:53] Starte Server...
[2/01/2010 6:52:53] Checking if new version of engine is available...
[2/01/2010 6:52:54] Server is up to date.
[2/01/2010 6:52:55] First heartbeat: IP is now *.*.*.*
[2/01/2010 6:52:55] First heartbeat: My minecraft.net-URL is http://www.minecraft.net/play.jsp?serve ... b94c9b8368
[2/01/2010 6:52:55] (This is also in externalurl.txt)
[2/01/2010 6:52:55] Checking if modules are up to date...
[2/01/2010 6:52:56] Done.
[2/01/2010 6:52:56] Generating new map
[2/01/2010 6:52:56] Saving map...
[FORMS.PP] ExceptionOccurred
Sender=EAccessViolation
Exception=Access violation
Stack trace:
$00000000
$0056DD6E
$0056CAA2
$0056CEF4
$0056CF72
$004262FF
$00424012
$00402A3F
TApplication.HandleException Access violation
Stack trace:
$00000000
$0056DD6E
$0056CAA2
$0056CEF4
$0056CF72
$004262FF
$00424012
$00402A3F
exception at 00000000:
Access violation.
I tried to join the test server, I could not connect.
Did you opened your own server?
Are you trying to connect by using the heartbeat-url? If not, the default port is 25566. I think Minecraft normally tries to connect to localhost directly if it detects that the server-ip is equal to yours (seen by the server). If not, you would have to forward your port.
And: Did it say "Client accepted"?
Rollback Post to RevisionRollBack
DF Custom Server - Minecraft Modular Custom Server written in Object Pascal
Aww..., I am Pascal Server-less, I was really looking forward to it, I was planning to use this server as a sample so I can learn Pascal, ah well, if the source comes out, I'll try and compile it and see if compiling locally fixes it.
I'm getting this too. I tried running as administrator with the same result. I'll try running in compatibility mode as well, see how that goes.
(Win7x64)
No change.
[1/1/2010 15:22:33] Checking if modules are up to date...
[FORMS.PP] ExceptionOccurred
Sender=EAccessViolation
Exception=Access violation
Stack trace:
$004070F8
$00427093
$00423ED8
$00402A3F
TApplication.HandleException Access violation
Stack trace:
$004070F8
$00427093
$00423ED8
$00402A3F
exception at 004070F8:
Access violation.
Fortunately I have an XPx86 machine right next to me, I shall test on that.
EDIT: Still no dice.
Do you by chance need some sort of runtime or DLL for any addons you included?
I just tried to launch it out of the box and it works for me, orbitton was able to join over the regular interface and we built some stuff, that's why I am so confused. Also, Pascal says that a DLL is missing when it seems so :/.
I will test on an other machine, too, mom.
Rollback Post to RevisionRollBack
DF Custom Server - Minecraft Modular Custom Server written in Object Pascal
With the output it looks like perhaps the map generation is what's killing the server. I'll see if chucking a map in will help (though you said map importing wasn't done yet so perhaps it won't help, who knows...)
EDIT: Nope, didn't think so. Ah well, worth a try ^^
*hands madk ticket*
*madk RAWRS!*
*TVC runs*
Much better, thanks.
Script to edit Minecraft maps with Paint3D
http://bitfarmclan.de/dfc/dfc.zip
This is an Alpha Release of the Server. Please do not await too much. There're still many problems, it can crash in any way. Please do not use this version of the server to play minecraft normally. The server will tell you if a new version of the engine comes out.
For example: Teleport is now working.
Coming soon: Map conversation tool.
Please report any bugs you may encounter.
Did you opened your own server?
Are you trying to connect by using the heartbeat-url? If not, the default port is 25566. I think Minecraft normally tries to connect to localhost directly if it detects that the server-ip is equal to yours (seen by the server). If not, you would have to forward your port.
And: Did it say "Client accepted"?
(Win7x64)
No change.
[1/1/2010 15:22:33] Checking if modules are up to date...
[FORMS.PP] ExceptionOccurred
Sender=EAccessViolation
Exception=Access violation
Stack trace:
$004070F8
$00427093
$00423ED8
$00402A3F
TApplication.HandleException Access violation
Stack trace:
$004070F8
$00427093
$00423ED8
$00402A3F
exception at 004070F8:
Access violation.
I compiled on a Win 7-32bits.
EDIT: Still no dice.
Do you by chance need some sort of runtime or DLL for any addons you included?
I will test on an other machine, too, mom.
EDIT: Nope, didn't think so. Ah well, worth a try ^^
Btw: On my WinXP-Machine (32 bits) it also works fine.
Strange...