Run it once, and
A) Sends a "[Player] has left the game!" to all players of lower OP level.
:cool.gif: Removes your player avatar and name from player list, to all players of lower OP level.
C. Sends "[Player] is now hidden!" to users of same or higher OP level
Run it a second time, and
A) Sends a "[Player] joined the game!" to all players of lower OP level.
:cool.gif: Re-adds your player avatar and name to player list, to all players of lower OP level.
C. Sends "[Player] is no longer hidden!" to all users of same or higher OP level.
Will you add /bring commande? any docs?
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Man is the animal that has made friends with the fire. - Henry Van ****
I will put in some AutoMess when I get time (configurable by file). I could possible finish the liquid/sponge/sand/gravel physics, once I figure out how they work their block locations etc.
Adding a toggle for white/black list would be awesome. Also, activity based backups (backup every half hour when players are on, stop backups until someone comes on, etc).
You need to add commands like !rules, !trust, !ops, !restore, !votekick, !voteban (like in cMss) also make possible adding some random messages and player welcome message and... i love you :*
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Man is the animal that has made friends with the fire. - Henry Van ****
Adding a toggle for white/black list would be awesome.
Not sure what you mean by this.
A ban/black list blocks listed clients, while a white/trusted list only accepts listed clients. vLK's got it, just thought I'd clarify.
Quote from unison »
Quote from Duh102 »
Also, activity based backups (backup every half hour when players are on, stop backups until someone comes on, etc).
Done =D backups are also now saved to \backups.
Yay! One question, does it save a backup right after someone leaves or something so that any changes done in the interval between a backup and the player disconnects are saved?
Loving your guys' work, I'm gearing up to switch over my servers to MinerCPP as soon as you have the whitelist implemented.
I am adding a Guest, User, Trusted....(etc) system, and will set up a whitelist function. Dissallow users less than Users, for example. Or less than Trusted.
Yeah, if you could make user ranks that'd be awesome. I don't know if you need a system mockup, but here's one anyway, permissions additive of course XD
Guest: Depending on server option, can be automatically upgraded to User, unallowed to place blocks, or disallowed entirely (AutoUser t/f, GuestCanBuild t/f, DisallowGuests t/f respectively)
User: Can place blocks, use normal console functions, can use /setblock water and/or lava, if the server is set not to apply physics to them
Trusted user: Can use /setblock with water and/or lava, no matter if server is set to apply physics or not
Op: Normal kick/ban, solid, break solid, can promote/demote guests to User but not Trusted user
Trusted Op: Can promote/demote guests or users up to Op, inclusive
Admin: Can promote/demote all the way to Trusted op.
Also, I did a small stress test (myself and four other users) on a generated flatgrass, the memory usage was phenomenally low and CPU next to unnoticable. That makes me very happy.
I feel a Lassiez-Faire Policy, One We have it stable, in my opinion, it should have little additional features added unless 100% necessary, That's what scripting is for, customization.
PS: if you don't know what Lassiez-Faire is, it's French, it means "hands off" usually used to describe government, but it can apply to anything.
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There are 10 types of people in this world:
Those who understand binary
And those who don't...
I know nothing about scripting integration, but would putting in a pre-existing scripting language be hard? Lua, for instance, is very well known and documented and all.
Will you add /bring commande? any docs?
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I could make a "SVN client" that fetches the minerCPP.exe.
Not sure what you mean by this.
Done =D backups are also now saved to \backups.
Huh, that's an awesome idea! will the server have GUI?
A ban/black list blocks listed clients, while a white/trusted list only accepts listed clients. vLK's got it, just thought I'd clarify.
Yay! One question, does it save a backup right after someone leaves or something so that any changes done in the interval between a backup and the player disconnects are saved?
Loving your guys' work, I'm gearing up to switch over my servers to MinerCPP as soon as you have the whitelist implemented.
(Guest is default, so it wont allow newcomers)
Guest: Depending on server option, can be automatically upgraded to User, unallowed to place blocks, or disallowed entirely (AutoUser t/f, GuestCanBuild t/f, DisallowGuests t/f respectively)
User: Can place blocks, use normal console functions, can use /setblock water and/or lava, if the server is set not to apply physics to them
Trusted user: Can use /setblock with water and/or lava, no matter if server is set to apply physics or not
Op: Normal kick/ban, solid, break solid, can promote/demote guests to User but not Trusted user
Trusted Op: Can promote/demote guests or users up to Op, inclusive
Admin: Can promote/demote all the way to Trusted op.
0 - Guest
1-50 - Member
51-100 - Adv. Member
101-200 - Elites
201 - 250 - Staff (Operators, Moderators, Dev Team, Coding Team etc.)
Those who understand binary
And those who don't...
Those who understand binary
And those who don't...
Want.
Also, I did a small stress test (myself and four other users) on a generated flatgrass, the memory usage was phenomenally low and CPU next to unnoticable. That makes me very happy.
PS: if you don't know what Lassiez-Faire is, it's French, it means "hands off" usually used to describe government, but it can apply to anything.
Those who understand binary
And those who don't...