Not much to say, it's a map editor I've started working on, written in C#. It uses Atomic's Level Loader/Saver to handle all levels. Nothing really special... yet.
I'm planning on adding functions to allow a natural landscape formed by multiple passes through:
-Erosions
-Natural 'disasters'(Earthquakes, for example)
-Water levels
-'Temperature'
No pics yet, the maps are still simple flat style maps.
NOTES: 'Frozen Sea' does not work yet.
Please report any bugs you may find to me.
Okay, I'm still working on algorithms for lakes and seas. It's quite annoying, because sometimes stuff ****s up. I'm probably going to rewrite the whole program.
Simple Version(Just flat maps): http://filesmelt.com/downloader/M-OMG_Simple.rar
Advanced Version(COMING SOON):
Source Code(Updated regularly): http://filesmelt.com/downloader/M-OMG_Source.rar
Not much to say, it's a map editor I've started working on, written in C#. It uses Atomic's Level Loader/Saver to handle all levels. Nothing really special... yet.
I'm planning on adding functions to allow a natural landscape formed by multiple passes through:
-Erosions
-Natural 'disasters'(Earthquakes, for example)
-Water levels
-'Temperature'
No pics yet, the maps are still simple flat style maps.
NOTES: 'Frozen Sea' does not work yet.
Please report any bugs you may find to me.
BLAG: http://joey.gmodsauce.com/
With development news and stuff.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Like Parthon. *sadface*
Also, yay for map generators. We need more of those.
I'll try not to :tongue.gif: