The Meaning of Life, the Universe, and Everything.
Join Date:
4/10/2012
Posts:
40
Member Details
Dr Zharks? Why not split Mo'Creatures Into two mods? Take the "real" mobs, like snakes, and keep them in Mo'Creatures. Then take fictional mob, like ogres, and some from the fictional mob list, (I'd like to see Rocs,) and make Mo' Mythical Creatures? Love Mo' Creatures by the way.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/10/2012
Posts:
40
Member Details
Even though I voted for Komodo Dragons and don't want to sound like a know-it-all, wouldn't Komodo Dragons live in the plains/desert instead of jungles?
You should add elephants they could be tameable like horses,but if attacked they sprint and do a lot of damage.They could destroy blocks like ogres.They should have 20+ hearts.If bred have a chance of being a war elephant ,which will have suprises the player would like.
First of all, I love this mod and i think it adds an enormous amount of fun and creativity to the feel and play of minecraft. As for my suggestions I think these mobs should be added because they are pure awesome:
Eagar: - body of a bear (with a eagle talons), + winds of an eagle
*eagar is neutral but attacks with 2.5 damage is provoked. drops anything from fish, feathers, leather or big claws*
Platycore: - manticore + platypus [face and hair of a human (with a duck bill) + body of a lion <the mane but not ears or tail> (with a platypus tail {beaver tail with poison stabby thing}) + wings of an eagle
*platycore is hostile and attacks for 3 damage. drops anything from leather, feathers, or big claw*
how about Ore Faires they could look like the Ores you find in the ground but if you mine one the fairy pops out of the Ore and starts taking your stuff
IDEA I CANT BELIEVE A MOD HASNT ALEADY DONE! -Ghosts (different to wraiths) *Appearence*: Floating white steves/ villagers with no legs but instead have the sort of thing wraiths have instead of legs. They would be slightly see through with no pupils in thier eye. *Behavior*: Passive mobs that cant take damage. They could spawn at night and float around always staying at the same alltitude and float through blocks. They have the possiblilty to have many functions and be intelligent.
-Polltergiests (very rare and hard to kill) *Appeance*:Look like ghosts (above) but have a dark red tinge to them and look alot more menacing *Behavior*: They float around in the darkest areas of caves and can fly though blocks (this could lead to sneak attacks through walls) and attack when approached. Once angered it should fly towards the player to attack him and may throw the player around abit (as poltergiests do) and teleport away and towards the player like endermen.
Ghost towns
A new type of village that fills with ghosts at night and are truly scary looking. During day it will look like a slightly darker and more sinister village with maybe some ruins but at night ghosts spawn and scare any player that lives there. maybe there could be a mini quest were you venture into the ruins and beat a big boss ( demon maybe ) to return the village to its once peacefull state.
This thing would be neutral. When attacked, however, it'll destory stuff, like the ogre. It'll just ram through it all, and destory any blocks in the rhino's way. It would be faster than the player, and have slightly less hearts than the iron golem. It could drop a surplus ammount of leather, or something like that. It would only spawn in the jungle. When it rammed you, it wouldn't do as much damage as the ogre, but it will do very similar damage.
It wouldn't destory stuff like iron blocks, though. Only stuff weaker than any kind of wooden planks. Like normal wood, and leaves.
Bats: bats are not actually aggressive at all, a complete misunderstanding, they are actually after the bugs you stir up wile you walk around, yes they can get stuck in your hair but they wont purposely bite you unless its a vampire bat and even then it doesn't just choose you as a target out of spite, it just feeds on whatever it can find, that and when it does choose you as a target you are most likely asleep when it does happen.
Vultures: could use bird AI set to go after any sort of meaty or edible item. would be un-tameable.
Anacondas: snakes were just added and i'm pretty sure the anaconda was one of them.
Parrots: the green bird already in the mod is suppose to be a parrot if i'm not mistaken.
Bighorn Sheep: (Mountain) sounds alot like a goat to me.
Moose: what kinda moose lives in a forest?
Gnolls: Related to trolls? lolwat, GOBLINS are the ones that are related to trolls not gnolls.
oh ok according to wiki they are a gnome troll mix but wikis are full of lies, i like to think of em as just hyena people, cus theres NO way a gnome and a troll mixed would make anything looking hyena like.
i like this discription of gnolls more
Gnoll legends trace the origin of their species to the demon prince Yeenoghu. Known as the Beast of Butchery and Ruler of Ruin, Yeenoghu sought to spread his hand through the mortal world by creating an army that would sow discord and terror across civilized lands. His demons numbered too few and could not remain in the mortal world indefinitely, but Yeenoghu took a few of his mightiest and most savage demons and fed them to a pack of mortal hyenas. The essence of the demons fused with the animals, and their children were the first of the gnolls -- fierce humanoid creatures combining the traits of cunning hyena and vicious fiend. Yeenoghu charged the gnolls to spread horror in his name, bathing the lands in blood and bringing suffering to all things unfortunate enough to cross paths with the Children of Yeenoghu. Through this butchery, they earn a place of honor in the domain of the demon prince.
this is a direct copy paste from the wizards of the cost D&D page.
Centaur: they are more like ELFS then aggressive "kill the humans" types, they like nature and maybe should attack if they see you punching trees or flowers or other nature-ish things besides the grass
i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
-Light Elementals: Somewhat humanoid beings that consist of radiant white light. If they spot the player, they heal them, and provide a random beneficial effect each time they do so. If provoked, they retaliate by releasing intense beams of light that inflict damage and the "nausea" effect. In addition, they will also teleport in combat.
Light elementals will attack enemy mobs.
-Darkness Elementals: Vaguely humanoid clouds of darkness. They fire off hazy waves of darkness which inflict every negative effect in the game (poison, slowness, mining fatigue, blindness, etc).
How about an ox? It could be neutral until you attack it or enter a certain area around it.You could tame it with wheat or bread and once it was tamed it pull a wagon which could work as a portable large chest
Different types of dogs and puppies would be really cool sense theres only one type of dog(which really isn't a dog its just a wolf).
ever heard of "random mobs" it adds different textures to a single mob class, making all the monsters alot less clone like, it works for wolfs too.
Rollback Post to RevisionRollBack
i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
Fictional:
Mothman
Chupacabra
Nessy
Bigfoot
Gargoyles
Non-fictional:
Ferrets
Thylacine
Aye-Aye (a jungle animal to go with the new jungle biome?
Wombats
Thanks for making such a wonderful mod!
Eagar: - body of a bear (with a eagle talons), + winds of an eagle
*eagar is neutral but attacks with 2.5 damage is provoked. drops anything from fish, feathers, leather or big claws*
Platycore: - manticore + platypus [face and hair of a human (with a duck bill) + body of a lion <the mane but not ears or tail> (with a platypus tail {beaver tail with poison stabby thing}) + wings of an eagle
*platycore is hostile and attacks for 3 damage. drops anything from leather, feathers, or big claw*
-Ghosts (different to wraiths)
*Appearence*: Floating white steves/ villagers with no legs but instead have the sort of thing wraiths have instead of legs. They would be slightly see through with no pupils in thier eye.
*Behavior*: Passive mobs that cant take damage. They could spawn at night and float around always staying at the same alltitude and float through blocks. They have the possiblilty to have many functions and be intelligent.
-Polltergiests (very rare and hard to kill)
*Appeance*: Look like ghosts (above) but have a dark red tinge to them and look alot more menacing
*Behavior*: They float around in the darkest areas of caves and can fly though blocks (this could lead to sneak attacks through walls) and attack when approached. Once angered it should fly towards the player to attack him and may throw the player around abit (as poltergiests do) and teleport away and towards the player like endermen.
Ghost towns
A new type of village that fills with ghosts at night and are truly scary looking. During day it will look like a slightly darker and more sinister village with maybe some ruins but at night ghosts spawn and scare any player that lives there. maybe there could be a mini quest were you venture into the ruins and beat a big boss ( demon maybe ) to return the village to its once peacefull state.
A rhino.
This thing would be neutral. When attacked, however, it'll destory stuff, like the ogre. It'll just ram through it all, and destory any blocks in the rhino's way. It would be faster than the player, and have slightly less hearts than the iron golem. It could drop a surplus ammount of leather, or something like that. It would only spawn in the jungle. When it rammed you, it wouldn't do as much damage as the ogre, but it will do very similar damage.
It wouldn't destory stuff like iron blocks, though. Only stuff weaker than any kind of wooden planks. Like normal wood, and leaves.
Like my idea? :3
Vultures: could use bird AI set to go after any sort of meaty or edible item. would be un-tameable.
Anacondas: snakes were just added and i'm pretty sure the anaconda was one of them.
Parrots: the green bird already in the mod is suppose to be a parrot if i'm not mistaken.
Bighorn Sheep: (Mountain) sounds alot like a goat to me.
Moose: what kinda moose lives in a forest?
Gnolls: Related to trolls? lolwat, GOBLINS are the ones that are related to trolls not gnolls.
oh ok according to wiki they are a gnome troll mix but wikis are full of lies, i like to think of em as just hyena people, cus theres NO way a gnome and a troll mixed would make anything looking hyena like.
i like this discription of gnolls more
this is a direct copy paste from the wizards of the cost D&D page.
Centaur: they are more like ELFS then aggressive "kill the humans" types, they like nature and maybe should attack if they see you punching trees or flowers or other nature-ish things besides the grass
just thought i'd comment on some of these ideas.
-Light Elementals: Somewhat humanoid beings that consist of radiant white light. If they spot the player, they heal them, and provide a random beneficial effect each time they do so. If provoked, they retaliate by releasing intense beams of light that inflict damage and the "nausea" effect. In addition, they will also teleport in combat.
Light elementals will attack enemy mobs.
-Darkness Elementals: Vaguely humanoid clouds of darkness. They fire off hazy waves of darkness which inflict every negative effect in the game (poison, slowness, mining fatigue, blindness, etc).
Click please?
ever heard of "random mobs" it adds different textures to a single mob class, making all the monsters alot less clone like, it works for wolfs too.
yeah ! but for now lets stick with the comodo dragon !
*insert witty phrase here*