I think the best way to go about this list, so it's easy to access is to make a thread with it, I'll link it in the OP, and perhaps you could do a poll to see which mob you guys want done next, and I'll do it.
If you want to take the time to make and maintain that thread, I'll appreciate it
I'm Mythra13 and I maintain this thread when I have time and am able. It is official because it has been authorized by Dr Zhark himself. It is UNofficial because it is maintained by myself and there is no guarantee that if you post something here it will make it into his awesome mod. These lists shouldn't be confused with a "To-Do-List" and merely reflect the wishes of those who enjoy the mod and would like to see even more added to it. So without further ado I present the:
OFFICIAL/UNOFFICIAL LISTS of PREVIOUSLY SUGGESTED MOBS
NATURAL MOBS:
Ants:Made and implemented Centipedes: Small but long insects, which can bite the player, sometimes venomous. Butterflies: Made and implemented Moth: Made and implemented Fireflies:Made and implemented Owls:Made but not yet implemented Eagles & Hawks: (Forest, Jungle, Taiga, Mountain) Hunt small animals like bunnies or other birds. Falcons: [Domesticated] Fly when ordered, find drops, bring them back for you, kill small animals for drops. Vultures: Tries to eat pork, beef, chicken, fish and rotten flesh when dropped on the ground. Flamingo: (Beach) Pink bird, avoids players and eats raw fish. Seagulls: (Beach) Can be attracted by throwing fish, cooked or raw, drops feathers. Pigeons: Tamable bird, eats seeds or bread. Geese & Swans: Large birds which prefer to be swimming on water where they can find it.
Crabs: (Ocean & Beach) Made and implemented Lobsters: (Ocean) Spawn on ocean floor, can be caught and cooked as a food. Shrimp: (Ocean) Passive mob, very small, drops shrimp meat when killed. Seahorses: (Ocean) Mostly decorative sea creature, avoids being near players. Sea Turtles: (Ocean) Passive turtle living in ocean, can be ridden. Electric Eels: (Ocean) Active at night, can shock player do defend itself. Baracudas: (Ocean) Aggressive fish, also attacks smaller water creatures. Swordfish: (Ocean) Swims very fast, feeds on squid, sometimes jump above water. Hammerhead Sharks: (Ocean) Aggressive, eats rays and avoids larger sharks. Tiger Sharks: (Ocean) Aggressive, reacts to movement much like Ocelot but attacks instead of fleeing. Killer Whales: (Ocean) Attacks everything but dolphins can even reach shore just out of water to attack. Whales: (Ocean) Very large, passive animal. Giant squids: (Ocean) Large, aggressive animal. Spawns in very deep water and is rare. Narwhal: (Ocean) Lives near snow biomes in ocean, very rare, drops it's horn when killed. Manatees & Dugongs: (Ocean & River) Passive animals, avoid player. Hippos: (River) Become aggressive when approached or player is in the water. Otters: (River) Passive, eats fish, on death it drops 0 - 2 leather and 1 fish. Platypus: (River) Rare, passive mob, avoids player and is venomous. Frogs: (Swamp, Jungle) Passive amphibian to improve atmosphere. Toucans & Peacocks: (Jungle) Colorful birds for improve atmosphere
Geckos: (Jungle) Small, passive lizard to improve atmosphere. Chameleon: (Jungle) Lizard which uses camouflage and can't attack. Komodo Dragon:Made and implemented. Gorillas: (Jungle) Neutral mob, will attack if provoked. Orangutans: (Jungle) Rare mob. Chimpanzees: (Jungle) Made but not yet implemented. Baboon: (Jungle) Neutral mob, whole pack will attack if provoked. Can spawn in groups of 1-5. Monkeys & Lemurs: (Jungle) Spawn in groups, climb and swing from trees, usually avoid player. Jaguar: (Jungle) Rare mob, aggressive, can climb trees. Pandas:Made and implemented. Sloths: (Jungle) Rare, passive mammal, slow moving Koala: (Forest) Rare, small, passive mammal, tamable with leaves. Okapi: (Jungle, Forest) Rare, passive mammal. Like deer and zebra combined. Tapir: (Jungle, Forest) Rare, passive mammal. Like deer and pig combined. Anteaters: Rare, neutral mammal. Eats ants and has large, curved foreclaws.
Beaver: (Forest & River) Builds home in river. Ferrets, Weasels: (Forest) Neutral mobs, avoid player, tamable with raw chicken. Mongooses: (Forest) Hunt snakes, chickens, mice and rats. Badgers: (Forest) Small and aggressive mammal. Moles: (Forest) Made and implemented Squirrels: (Forest) Live in trees, flying & normal types; flying falls slowly to the ground. Raccoons: (Forest) Made and implemented Red Pandas: (Forest) Behave like ocelots, can be tamed with sugar cane. Hummingbirds: (Forest) Made but not yet implemented. Porcupines: (Forest) Neutral mob, half heart lost by touching it. Skunks: (Forest, Plain) Warns player away, then gives the dirty litter effect including nausea.
Lemmings: (Mountain) Small mammals, jumps of cliffs to escape the player. Bobcats: (Mountain) Smaller sized BigCat that avoids player and hunts birds. Bighorn Sheep: (Mountain) Neutral, avoids player, attacks with horns if provoked. Alpacas: (Mountain) Rideable, shearable creature, eats grass like sheep. Llamas: (Forest, Mountain) Passive mob, eats tall grass, tameable? Elk & Reindeer: (Forest, Taiga, Tundra) Moose: (Forest, Taiga) Giraffes: (Forest, Plain) Eat leaves off trees, are docile creatures. Gazelles, Impalas, Springboks: (Plain) Buffalos, Bison: (Plain) Bulls, Oxen: (Plain) Basically cows with horns, protect cows from players. Zebras:Made and implemented. Rhinos: (Plain) Poor eyesight, attacks anything that gets too close. Elephants:Made and implemented.
Armadillo: (Plain) Passive creature, tough skin. Kangaroos: (Plain) Neutral, jumping mammal, avoids player. Hyenas: (Plain, Desert) Aggressive, wolf like carnivore. Meerkats: (Plain) Found in Savannah/deserts.....Found in large groups..... Make burrows under ground Bearded Dragons: (Desert) Passive, docile creatures, can be picked up and carried. Tarantula: (Desert) Aggressive spider, very quick when charging player. Hedgehogs: (Desert) When attacked rolls up into a ball, you will take damage if you step on it. Camels: (Desert) Can be ridden like horse but is slower. Coyotes & Jackals: (Desert) Hunt bunnies, mice and rats, avoids player.
Arctic Foxes: (Tundra) Hunts mice and rabbits. Tundra Wolves: (Tundra) Hunt slightly larger animals. Yak: (Taiga) Large woolly oxen, passive and have lots of health. Walruses: (Tundra) Lives on ice, and it eats fish, and is rarely eaten by polar bears. Seals & Sea Lions: (Tundra) Hunt penguins, are hunted by polar bears. Penguins: (Tundra) Passive, found in large groups, can be lured with fish.
Lynx: (Tundra, Taiga) Smaller sized BigCat, hunts mice and rabbits. Snow Leopard: Made and implemented
FICTIONAL MOBS:
Giant Snake: Rare, aggressive serpent, based on smaller snake models. Giant Bats: Dangerous flying enemy. Spawns only at night above ground. Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature. Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures. Giant Termites: (Forest, Underground) Spawns in darkness, avoids light. Giant Worms: (Desert) Sand Worms like in Dune, rare spawn, long and about a block in thickness. Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare, spawns only on small islands, swims very fast, can paralyze player making them deadly. Sea Horses: Oversized version of the natural creature. Rideable? Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land. Sea Serpents: Can crash boats, and can not survive in too cold of water. Amamemasu: Lives under ice in cold biomes, smashes up to attack, throwing the player up too. Kraken: Extremely rare, very large sea monster, found only in deepest ocean, has lots of health. Leviathan: Spawns once per world, huge creature with many tentacles found very deep in ocean. Hydra: Very rare, multi-headed creature, lives at the bottom of the ocean, comes up only to pursue player. Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living Pumpkin: Seems harmless until within 2 blocks, then attacks player. Hostile Melon: Looks like ordinary melon until within two blocks, then attacks. Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health. Triffid: Tall, mobile, aggressive and venomous man-eating-plant. Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks. Ent:Made and implemented Dryads, Wood Nymphs: Appear a beautiful women but attack when players back is turned. Swamp-monster: Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Orcs: Aggressive green creatures, occupy ruins and stronholds, wield axes and wear armor. Kappas: Neutral monkey-turtles that can rarely be found in river areas. Chupacabra: Aggressive at night, only attacks goats during the day. Leprechaun: A one block high mischevious creature, drops gold when killed. Gnomes: Small, irritating creatures, break into houses and move around items in chests. Gremlin: Small, mischevious creatures. Tampers with redstone powered contraptions. Hobgoblins: Slightly smaller than the player, throw stones to attack. Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines. Forest Sprites: Spawns in areas with trees, peaceful, like to plant saplings. Brownies: Small, brown humanoids, found in any type of forest. Good Fairies: Little people with wings that fly around. Bad Fairies: Like good fairies, but they come out at night and are hostile. Will-O-Wisp: Peaceful mob, has a chance of guiding a player to a dungeon or stronghold. Bigfoot, Sasquatch: Large, humanoid, avoids the player but beomes hostile if followed.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground. Air Elemental: Large, cloud like being. Can use lightning as weapon. Alkonost: A creature with the body of a bird but the head of a beautiful woman. Harpy: Neutral bird women that are a rare spawn in Mountains, can be befriended. Angel: Human looking creature with large white wings on it's back. Flying Tiger: A tiger with wings, aggressive and dangerous. Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack. Phoenix: Rare spawn, immune to fire, attacks if attacked, drops fire related items on death. Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Lava Beast: Shoots flaming arrows and lives in Nether Lava Snake: Spawns in lava pools in the nether. Fire Hydra: Spawn in the Nether in lava, up to five heads, spit fireballs. Fire Devil: Spawns near lava, can throw fireballs and is immune to fire. Shapeshifter: Disguises itself as the block below itself, and if hit with anything, it'll attack you. Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs, weakness to fire. Clay Golem: Created from clay blocks and pumpkin, has low health. Gold Golem: Created from gold blocks and pumpkin, low health but strong attack. Diamond Golem: Created from diamond blocks and pumpkin, high attack, lots of health. Stone Golem: Spawns in caves and ravines, camouflaged as stone. Nether Golem: Spawns in nether around zombie pigmen, hostile to players.
Centaurs: Live in settlements in Plains biome, intelligent creatures can be aggressive, has a horse's body with a human's upper body. Gnolls: Live in settlements in Desert biome, very aggressive, hyena-like humanoids, always found in groups making them very difficult to deal with. Dwarves: Live in settlements in Mountains, short and stocky people, often create mines and prefer to use axes when fighting. Neanderthal: Live in settlements in Tundra biome, very cunning humanoids, strong and adapted to life in cold regions, ferocious in combat. Yeti: Live in settlements in Taiga, tall and hairy humanoids, usually avoid players and tend to hide amongst trees, but can become aggressive if not left alone. Elves: Live in settlements in Forests, tall pointy eared people, protect passive creatures around them, tend to use bows and arrows in combat. Trolls: Live in settlements in Jungle biomes, very aggressive and dangerous humanoids, hunt animals and have a primitive way of life. Goblins: Live in settlements in Swamp biomes, short green creatures, very resourceful and use different weapons and equipment in combat. Merfolk: Live in underwater settlements in Ocean biomes, peaceful and hard to find humanoids due to their living deep underwater. The females are known as mermaids, the males as mermen. Mushfolk: Live in settlements in Mushroom biomes, humanoids that wear mushroom shaped caps and have a very strange culture revolving around the worship of mushrooms.
7 Sin Themed Enemies: All very rare.
-Lust
-Pride
-Envy
-Wrath
-Sloth
-Greed
-Gluttony
4 Horsemen Themed Enemies: All very rare.
-Pestilence
-War
-Famine
-Death
EnderRats: Spawn in the End, more health than Hellrats, but less attack damage. EnderWraith: Spawn in the End, cause blindness effect when attacking. EnderOgre: Most powerful ogres in the game, hostile toward the Ender Dragon.
Pyramid Head: Very rare, very aggressive. Powerful enemy, does heavy damage with attacks. Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies. Wizard: Avoids player, if pursued becomes hostile and uses spells to attack. Haunted Old Man: Transforms into skeleton at night if you approach him. (Terraria) Mummies: Spawns in desert biomes, looks like the zombie but covered in bandages, it burns with sunlight. Vampire: Spawns at night, burns in sunlight. Can fly but only does in order to avoid sunlight. Succubus: Only found at night, form of a beautiful woman, attacks by draining player's health. Banshee: Shreiks loudly to attack players, flies around much like wraith, can also teleport. Reaper: A stronger version of wraith, carries a scythe, very difficult to defeat. Lich: Only spawns at night during a new moon, very deadly spell-casting undead being. Dark Elemental: Vaguely humanoid cloud of darkness can cause every status effect in the game. Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction. Lesser Imp: Flying nuisance enemy. Greater Imp: Flying nuisance enemy. Beholders: Classic D&D enemy - Suggestion denied, copyright issues - possible under different name. Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Demons: Rare mob, only found in nether fortresses, powerful enemy. Jersey Devil: Found rarely in the nether, strong attacks, not much health. Wyverns:Made and implemented (Tamable, ridable, flying Wyvern). Drakes: Smaller, less powerful dragons, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large reptile. Lots of HP, and do great damage. Different types depending on biome.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts.
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close.
-Blue: Lives in water, usually ocean biomes. Has water jet breath attack. Can grab player and attempt to drown them.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert.
-Pink: Friendly, flies, only attacks if provoked.
Dinosaurs: Tyranosaurus, Anklyosaurus, Baryonyx, Pterosaur Arachnoraptor: A combination of a spider and a velociraptor. Mushroom Dinosaur: Rare and found only in mushroom biome, Shroomasaurus. Mushroom Minotaur: Minotaur living only in mushroom biome, Mushtaur. Extinct Creatures: Magalodon, Wolly Mammoth, Saber Tooth Cat, Moa. Drider: Rare spawn, spider with a human/elven upper body. Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Chimera: Very rare, head and body of a lion, a goat and a dragons heads to the sides, breathes fire. Manticore: Very rare, body of a lion, head of a man, scorpions tail, its poisonous. Cerebus: Very rare, three headed hell-hound, spawns only in the nether. Behemoth: Very rare, very large, four legged creature of monstrous size and power. Frost Giant: Very rare, spawns in tundra biome, very difficult enemy, lots of health. Colossus: Very rare, giant statue like creature, powerful attacks and lots of health. Titans: Very rare, human looking giant. Powerful and intelligent. Cyclops: Very rare, as strong as cave ogre, carries a large wooden club. Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Weilds an axe. Satyr: Very rare, upper body of a man, lower of a goat, avoids player. Gorgon: Very rare, can cause paralysis if the player looks directly at it. Golden Sheep: Very rare, can be sheared to get gold or golden fleece. Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage. Sphinx: Very rare, spawns in desert temples. Part lion with a human head. Griffin: Very rare, lion body and eagles head, can fly. Rideable? Hippogriff: Very rare, horse body and eagles head, can fly. Rideable? Hippocampus: Very rare, horse's upper body and fish tail. Rideable? Roc: Very rare, very large, aggressive bird, picks up prey and either drops them, or takes them to the mountain to eat them. Rideable?
Do to the many suggestion for this mod that aren't suggesting a new creature, but instead ask for a change to an existing one or an existing feature, I've now added the following list.
OTHER SUGGESTIONS:
Separate the creatures into different biomes more.
Thematic Configuration, separate mods for realistic and fictional creatures.
Make creative mode spawn eggs for all creatures.
Have option to make all animals not despawn.
Add more achievements.
Support for dynmap markers API.
Have all armors work with Armor Stand Mod.
Have Ogres not spawn in Millenaire villages.
Improve models for following creatures: Sharks, Rays, Dolphins, Turtles, Crocodiles, Ghosts, BigCats, Cats, Rats & Mice, Bunnies, Birds, Ducks, Foxes, Goats and Deer
When a panther spawns it should have a 0.001% chance of being a Pink Panther.
Werewolves can attack villagers which creates new werewolves.
Piranhas to spawn only in Jungle biomes.
Make foxes tameable, give them "breeds".
Make crocodiles tameable.
Rats tameable with cheese.
Rabbits tameable with carrots.
Nets and glass jars to catch bugs in.
A buildable scarecrow that will keep away magical (fictional) creatures.
Press a key to have your flying horse fold it's wings to descend quicker.
Allow horses to fit through fence gates.
Make horse-drawn carts, chariots or carriages.
Make dog sleds, and have dogs to pull them.
Advanced wolf breeding to let you get different breeds (Collie, Husky, Labrador, Poodle, Great Dane, Golden Retriever, Shih Tzu, etc.)
DO NOT be confused, I have merely taken the many, many suggestions of others here on this topic and sorted through them and tried to present them in an organized manner. So, I take no credit for the original ideas, just for the sorting and re-posting.
- Gargoyles: Only active during the night, turn to bedrock-strength stone during the day. In order to render vulnerable during the day, the player needs to surround the gargoyle with a certain type of block or some such. When killed at night, the gargoyle gives additional experience; killed during the day, it drops a replica block of its stationary form that can be used for decoration.
- Trolls: Similar to ogres in some ways. Trolls throw smoothstone blocks from a distance and pick up and throw the player at close range. Exposure to daylight turns them to stone permanently. Trolls drop smoothstone when killed, regardless of cause of death.
- Minotaur: Large, bull-headed humanoid wielding a two-handed axe. Spawns only on hard mode, as its hits, while slow to power up, deal massive damage. Charges in a straight line toward the player if a certain distance between it and them is reached. The player and anything else struck by the charge are knocked backward, and at least ten blocks into the air (random variable). If the minotaur charges and strikes a two-high wall, it takes damage and is temporarily stunned by the impact.
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Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
- Gargoyles: Only active during the night, turn to bedrock-strength stone during the day. In order to render vulnerable during the day, the player needs to surround the gargoyle with a certain type of block or some such. When killed at night, the gargoyle gives additional experience; killed during the day, it drops a replica block of its stationary form that can be used for decoration.
- Trolls: Similar to ogres in some ways. Trolls throw smoothstone blocks from a distance and pick up and throw the player at close range. Exposure to daylight turns them to stone permanently. Trolls drop smoothstone when killed, regardless of cause of death.
- Minotaur: Large, bull-headed humanoid wielding a two-handed axe. Spawns only on hard mode, as its hits, while slow to power up, deal massive damage. Charges in a straight line toward the player if a certain distance between it and them is reached. The player and anything else struck by the charge are knocked backward, and at least ten blocks into the air (random variable). If the minotaur charges and strikes a two-high wall, it takes damage and is temporarily stunned by the impact.
You should probably read through the suggestion list before posting ones that are already there, it'll make the thread easier to maintain
Awesome. So are you going to put up a new poll in a little while with the suggested creatures from whichever biome and type wins?
My plan is to post poll results weekly or bi-weekly, depending on how active the voting gets. I will change up the poll questions as new questions come to mind, with the intent on giving the best feedback for Dr Zhark that I feel all of us fans are able to do.
Also, I encourage anyone to make suggestions of mobs I haven't put in the opening post for possible inclusion in the lists. If there is some specific characteristics about a mob that IS in the OP that someone thinks that creature should have, I enjoy reading the details.
Cockatrice: Smallish creature with the head and body of a rooster, dragonian wings, and a plume of feathers at the tail. Spawns in Forests and Plains, and is sort of rare. You can spawn one yourself by placing a chicken egg near a turtle :3. Poisonous creature, it's attacks do four hearts worth of damage, and it hunts cows, but doesn't touch chickens.
Gryffon: A creature whose forebody has the appearance of an eagle, but from the mid-back on, it is a lion. Spawns in handmade nests of wheat and gold (Place the wheat in a circle around the gold). When a gryffon spawns, it is not tamed, and will attack any nearby horses. How do you tame it? Ruthlessly murder horses to gain up to 10 slabs of horse meat. Gryffons may need anywhere from 3 to 9 pieces of meat to be tamed, but the instant you attack it, you may not tame it again.
Hippocamp: A passive mob that spawns in lakes and oceans. Feed it seaweed and place a saddle on it's back to tame it... There's really not much else. Much faster than dolphins...
Slivers:
Small slug like creatures that enter mobs and changes there behavior.
Doesn't attack you directly, but makes all mobs that they enter hostile.
Every now and then the infected mobs release a sliver.
The A.I. of hostile mobs they enter changes to that of a zombie.
Infected zombies don't try to shoot their bows and infected creepers don't explode, but both try traveling toward you like zombies.
Endermen can't be infected.
12 or 13 western zodiac themed creatures - extremely hard to kill, incredibly rare (only spawn each once per world) drop rare and valuable loot and lots of it, neutral to the player but will attack if you place block within 5 blocks of them( prevent the player from boxing them in), can walk though lava without being set on fire or injured.
7 sin themed creatures - all very rare
lust- looks like a succubus will drains health of player player freezes if they look at her
pride- stays a set distance from the player and attacks with arrows (can fly or dig though some blocks if necessary) avoids all animals and can be cornered if you use this to your advantage.
envy - when aggro on the player will mirror the players movements and actions including using sword and tools digging and building and the placing of lava/water.
wrath- charges the player sets activated tnt
Greed - steals from the player picks up blocks could look like an enderman with a crown and jewels drops lots of loot upon death including what it steals.
sloth- invincible when standing still will freeze if a player is near by however he could be afraid of things
gluttony- tons of health eats animals to heal and will attempt to eat you and your pets drops tons of food upon death
fire bats - burns the player
ice bats - freeze water and drops snow as it flies (like snow golems)
vampire - human form during the night, is a normal looking bat during the day, drains player health, weak to wood swords and sticks and avoids water
mummy - basically a zombie for the dessert only is very flammable drops better loot but has a higher attack power
scarecrows - made by placing a jack o lantern on top of wool block (with levers on the sides for arms and a button on one side of it) on top of a fence post
emits light and scares all mobs away passive to all mobs
Slivers:
Small slug like creatures that enter mobs and changes there behavior.
Doesn't attack you directly, but makes all mobs that they enter hostile.
Every now and the infected mobs release a sliver.
The A.I. of hostile mobs they enter changes to that of a zombie.
Infected zombies don't try to shoot their bows and infected creepers don't explode, but both try traveling toward you like zombies.
Endermen can't be infected.
A sloth for the jungle, it would be passive and hang on a tree, if given leather*as a blanket, sloths love being cozy and warm* and they will be tamed, hopping straight on your back! CUTE AND SNUGLY! More in next post!
Fictional creatures would be cooler theres already tons of natural/real mobs (there are fictional ones too tho)
I think that giant bats would be cool, tamable/ridable perhaps?
What would also be really cool (like aspade01 said too) would be some kinda real big water serpent. maybe a water dragon/snake kinda like? that is tameable and ridable, would be cool too if at any poin tthat was out into multiplayer version and it could carry more than one person at a time lol
I WILL be pushing the + on your post if you say something useful/funny/or otherwise good. I *do not* beg for + through sigs so I will not ask for a rep thats on you to do!! >
Since oceans are bigger now too a big water thing would be cool. with ainventory maybe, since there are no bigger working ships in minecraft that'd be cool
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I WILL be pushing the + on your post if you say something useful/funny/or otherwise good. I *do not* beg for + through sigs so I will not ask for a rep thats on you to do!! >
How about mythical Japanese creatures? I have a list from wikipedia of Japanese mythical creatures, so people can choose what they would want out of this list because there are a lot of them. http://en.wikipedia....ures_from_Japan
Thanks for this list, I may go through it myself when I have time and add some creatures here.
Since oceans are bigger now too a big water thing would be cool. with ainventory maybe, since there are no bigger working ships in minecraft that'd be cool
Personally, I agree, I cast the first vote in the poll and it was for an Ocean creature. The votes are still close though and as of my writing this, mountain and ocean are tied. We'll see how the vote stands in a couple days. I may put up new questions at that time.
Nice to see that my suggestion of gryphon wasn't ignored...
And a Hippogriff is a mixture of horse and Gryphon, BTW... It was said to be impossible because in mythology, gryphons would attack horses on sight, so thus, a gryphon mating with a horse to make a hippogriff would be nearly impossible.
On that subject, to get one, I was going to suggest that you'd need to feed a tamed gryphon a potion then bring a horse nearby and pen them up together. More than likely the Gryphon would simply eat the horse, but a small percentage of the time ( I was thinking maybe 5-15% of the time) you'd successfully breed them and you'd get a hippogriff, which would be faster than both of the parents.
They spawn on leaf blocks attached to wood at an elevation of 80 or higher, and jump down on the player to attack. Drop leather on death.
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Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
*DrZhark, on 20 March 2012 - 6:18 AM, said:
I think the best way to go about this list, so it's easy to access is to make a thread with it, I'll link it in the OP, and perhaps you could do a poll to see which mob you guys want done next, and I'll do it.
If you want to take the time to make and maintain that thread, I'll appreciate it
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Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
(...from his Opening Post on the Mo' Creatures official thread:)
Mo' Creatures by DrZhark
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I'm Mythra13 and I maintain this thread when I have time and am able. It is official because it has been authorized by Dr Zhark himself. It is UNofficial because it is maintained by myself and there is no guarantee that if you post something here it will make it into his awesome mod. These lists shouldn't be confused with a "To-Do-List" and merely reflect the wishes of those who enjoy the mod and would like to see even more added to it. So without further ado I present the:
OFFICIAL/UNOFFICIAL LISTS of PREVIOUSLY SUGGESTED MOBS
NATURAL MOBS:
Centipedes: Small but long insects, which can bite the player, sometimes venomous.
Butterflies: Made and implemented
Moth: Made and implemented
Fireflies: Made and implemented
Owls: Made but not yet implemented
Eagles & Hawks: (Forest, Jungle, Taiga, Mountain) Hunt small animals like bunnies or other birds.
Falcons: [Domesticated] Fly when ordered, find drops, bring them back for you, kill small animals for drops.
Vultures: Tries to eat pork, beef, chicken, fish and rotten flesh when dropped on the ground.
Flamingo: (Beach) Pink bird, avoids players and eats raw fish.
Seagulls: (Beach) Can be attracted by throwing fish, cooked or raw, drops feathers.
Pigeons: Tamable bird, eats seeds or bread.
Geese & Swans: Large birds which prefer to be swimming on water where they can find it.
Crabs: (Ocean & Beach) Made and implemented
Lobsters: (Ocean) Spawn on ocean floor, can be caught and cooked as a food.
Shrimp: (Ocean) Passive mob, very small, drops shrimp meat when killed.
Seahorses: (Ocean) Mostly decorative sea creature, avoids being near players.
Sea Turtles: (Ocean) Passive turtle living in ocean, can be ridden.
Electric Eels: (Ocean) Active at night, can shock player do defend itself.
Baracudas: (Ocean) Aggressive fish, also attacks smaller water creatures.
Swordfish: (Ocean) Swims very fast, feeds on squid, sometimes jump above water.
Hammerhead Sharks: (Ocean) Aggressive, eats rays and avoids larger sharks.
Tiger Sharks: (Ocean) Aggressive, reacts to movement much like Ocelot but attacks instead of fleeing.
Killer Whales: (Ocean) Attacks everything but dolphins can even reach shore just out of water to attack.
Whales: (Ocean) Very large, passive animal.
Giant squids: (Ocean) Large, aggressive animal. Spawns in very deep water and is rare.
Narwhal: (Ocean) Lives near snow biomes in ocean, very rare, drops it's horn when killed.
Manatees & Dugongs: (Ocean & River) Passive animals, avoid player.
Hippos: (River) Become aggressive when approached or player is in the water.
Otters: (River) Passive, eats fish, on death it drops 0 - 2 leather and 1 fish.
Platypus: (River) Rare, passive mob, avoids player and is venomous.
Frogs: (Swamp, Jungle) Passive amphibian to improve atmosphere.
Toucans & Peacocks: (Jungle) Colorful birds for improve atmosphere
Geckos: (Jungle) Small, passive lizard to improve atmosphere.
Chameleon: (Jungle) Lizard which uses camouflage and can't attack.
Komodo Dragon: Made and implemented.
Gorillas: (Jungle) Neutral mob, will attack if provoked.
Orangutans: (Jungle) Rare mob.
Chimpanzees: (Jungle) Made but not yet implemented.
Baboon: (Jungle) Neutral mob, whole pack will attack if provoked. Can spawn in groups of 1-5.
Monkeys & Lemurs: (Jungle) Spawn in groups, climb and swing from trees, usually avoid player.
Jaguar: (Jungle) Rare mob, aggressive, can climb trees.
Pandas: Made and implemented.
Sloths: (Jungle) Rare, passive mammal, slow moving
Koala: (Forest) Rare, small, passive mammal, tamable with leaves.
Okapi: (Jungle, Forest) Rare, passive mammal. Like deer and zebra combined.
Tapir: (Jungle, Forest) Rare, passive mammal. Like deer and pig combined.
Anteaters: Rare, neutral mammal. Eats ants and has large, curved foreclaws.
Beaver: (Forest & River) Builds home in river.
Ferrets, Weasels: (Forest) Neutral mobs, avoid player, tamable with raw chicken.
Mongooses: (Forest) Hunt snakes, chickens, mice and rats.
Badgers: (Forest) Small and aggressive mammal.
Moles: (Forest) Made and implemented
Squirrels: (Forest) Live in trees, flying & normal types; flying falls slowly to the ground.
Raccoons: (Forest) Made and implemented
Red Pandas: (Forest) Behave like ocelots, can be tamed with sugar cane.
Hummingbirds: (Forest) Made but not yet implemented.
Porcupines: (Forest) Neutral mob, half heart lost by touching it.
Skunks: (Forest, Plain) Warns player away, then gives the dirty litter effect including nausea.
Lemmings: (Mountain) Small mammals, jumps of cliffs to escape the player.
Bobcats: (Mountain) Smaller sized BigCat that avoids player and hunts birds.
Bighorn Sheep: (Mountain) Neutral, avoids player, attacks with horns if provoked.
Alpacas: (Mountain) Rideable, shearable creature, eats grass like sheep.
Llamas: (Forest, Mountain) Passive mob, eats tall grass, tameable?
Elk & Reindeer: (Forest, Taiga, Tundra)
Moose: (Forest, Taiga)
Giraffes: (Forest, Plain) Eat leaves off trees, are docile creatures.
Gazelles, Impalas, Springboks: (Plain)
Buffalos, Bison: (Plain)
Bulls, Oxen: (Plain) Basically cows with horns, protect cows from players.
Zebras: Made and implemented.
Rhinos: (Plain) Poor eyesight, attacks anything that gets too close.
Elephants: Made and implemented.
Armadillo: (Plain) Passive creature, tough skin.
Kangaroos: (Plain) Neutral, jumping mammal, avoids player.
Hyenas: (Plain, Desert) Aggressive, wolf like carnivore.
Meerkats: (Plain) Found in Savannah/deserts.....Found in large groups..... Make burrows under ground
Bearded Dragons: (Desert) Passive, docile creatures, can be picked up and carried.
Tarantula: (Desert) Aggressive spider, very quick when charging player.
Hedgehogs: (Desert) When attacked rolls up into a ball, you will take damage if you step on it.
Camels: (Desert) Can be ridden like horse but is slower.
Coyotes & Jackals: (Desert) Hunt bunnies, mice and rats, avoids player.
Arctic Foxes: (Tundra) Hunts mice and rabbits.
Tundra Wolves: (Tundra) Hunt slightly larger animals.
Yak: (Taiga) Large woolly oxen, passive and have lots of health.
Walruses: (Tundra) Lives on ice, and it eats fish, and is rarely eaten by polar bears.
Seals & Sea Lions: (Tundra) Hunt penguins, are hunted by polar bears.
Penguins: (Tundra) Passive, found in large groups, can be lured with fish.
Lynx: (Tundra, Taiga) Smaller sized BigCat, hunts mice and rabbits.
Snow Leopard: Made and implemented
FICTIONAL MOBS:
Giant Bats: Dangerous flying enemy. Spawns only at night above ground.
Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature.
Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures.
Giant Termites: (Forest, Underground) Spawns in darkness, avoids light.
Giant Worms: (Desert) Sand Worms like in Dune, rare spawn, long and about a block in thickness.
Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare, spawns only on small islands, swims very fast, can paralyze player making them deadly.
Sea Horses: Oversized version of the natural creature. Rideable?
Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land.
Sea Serpents: Can crash boats, and can not survive in too cold of water.
Amamemasu: Lives under ice in cold biomes, smashes up to attack, throwing the player up too.
Kraken: Extremely rare, very large sea monster, found only in deepest ocean, has lots of health.
Leviathan: Spawns once per world, huge creature with many tentacles found very deep in ocean.
Hydra: Very rare, multi-headed creature, lives at the bottom of the ocean, comes up only to pursue player.
Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living Pumpkin: Seems harmless until within 2 blocks, then attacks player.
Hostile Melon: Looks like ordinary melon until within two blocks, then attacks.
Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health.
Triffid: Tall, mobile, aggressive and venomous man-eating-plant.
Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks.
Ent: Made and implemented
Dryads, Wood Nymphs: Appear a beautiful women but attack when players back is turned.
Swamp-monster: Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Orcs: Aggressive green creatures, occupy ruins and stronholds, wield axes and wear armor.
Kappas: Neutral monkey-turtles that can rarely be found in river areas.
Chupacabra: Aggressive at night, only attacks goats during the day.
Leprechaun: A one block high mischevious creature, drops gold when killed.
Gnomes: Small, irritating creatures, break into houses and move around items in chests.
Gremlin: Small, mischevious creatures. Tampers with redstone powered contraptions.
Hobgoblins: Slightly smaller than the player, throw stones to attack.
Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines.
Forest Sprites: Spawns in areas with trees, peaceful, like to plant saplings.
Brownies: Small, brown humanoids, found in any type of forest.
Good Fairies: Little people with wings that fly around.
Bad Fairies: Like good fairies, but they come out at night and are hostile.
Will-O-Wisp: Peaceful mob, has a chance of guiding a player to a dungeon or stronghold.
Bigfoot, Sasquatch: Large, humanoid, avoids the player but beomes hostile if followed.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground.
Air Elemental: Large, cloud like being. Can use lightning as weapon.
Alkonost: A creature with the body of a bird but the head of a beautiful woman.
Harpy: Neutral bird women that are a rare spawn in Mountains, can be befriended.
Angel: Human looking creature with large white wings on it's back.
Flying Tiger: A tiger with wings, aggressive and dangerous.
Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack.
Phoenix: Rare spawn, immune to fire, attacks if attacked, drops fire related items on death.
Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava.
Lava Beast: Shoots flaming arrows and lives in Nether
Lava Snake: Spawns in lava pools in the nether.
Fire Hydra: Spawn in the Nether in lava, up to five heads, spit fireballs.
Fire Devil: Spawns near lava, can throw fireballs and is immune to fire.
Shapeshifter: Disguises itself as the block below itself, and if hit with anything, it'll attack you.
Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs, weakness to fire.
Clay Golem: Created from clay blocks and pumpkin, has low health.
Gold Golem: Created from gold blocks and pumpkin, low health but strong attack.
Diamond Golem: Created from diamond blocks and pumpkin, high attack, lots of health.
Stone Golem: Spawns in caves and ravines, camouflaged as stone.
Nether Golem: Spawns in nether around zombie pigmen, hostile to players.
Centaurs: Live in settlements in Plains biome, intelligent creatures can be aggressive, has a horse's body with a human's upper body.
Gnolls: Live in settlements in Desert biome, very aggressive, hyena-like humanoids, always found in groups making them very difficult to deal with.
Dwarves: Live in settlements in Mountains, short and stocky people, often create mines and prefer to use axes when fighting.
Neanderthal: Live in settlements in Tundra biome, very cunning humanoids, strong and adapted to life in cold regions, ferocious in combat.
Yeti: Live in settlements in Taiga, tall and hairy humanoids, usually avoid players and tend to hide amongst trees, but can become aggressive if not left alone.
Elves: Live in settlements in Forests, tall pointy eared people, protect passive creatures around them, tend to use bows and arrows in combat.
Trolls: Live in settlements in Jungle biomes, very aggressive and dangerous humanoids, hunt animals and have a primitive way of life.
Goblins: Live in settlements in Swamp biomes, short green creatures, very resourceful and use different weapons and equipment in combat.
Merfolk: Live in underwater settlements in Ocean biomes, peaceful and hard to find humanoids due to their living deep underwater. The females are known as mermaids, the males as mermen.
Mushfolk: Live in settlements in Mushroom biomes, humanoids that wear mushroom shaped caps and have a very strange culture revolving around the worship of mushrooms.
7 Sin Themed Enemies: All very rare.
-Lust
-Pride
-Envy
-Wrath
-Sloth
-Greed
-Gluttony
4 Horsemen Themed Enemies: All very rare.
-Pestilence
-War
-Famine
-Death
EnderRats: Spawn in the End, more health than Hellrats, but less attack damage.
EnderWraith: Spawn in the End, cause blindness effect when attacking.
EnderOgre: Most powerful ogres in the game, hostile toward the Ender Dragon.
Pyramid Head: Very rare, very aggressive. Powerful enemy, does heavy damage with attacks.
Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies.
Wizard: Avoids player, if pursued becomes hostile and uses spells to attack.
Haunted Old Man: Transforms into skeleton at night if you approach him. (Terraria)
Mummies: Spawns in desert biomes, looks like the zombie but covered in bandages, it burns with sunlight.
Vampire: Spawns at night, burns in sunlight. Can fly but only does in order to avoid sunlight.
Succubus: Only found at night, form of a beautiful woman, attacks by draining player's health.
Banshee: Shreiks loudly to attack players, flies around much like wraith, can also teleport.
Reaper: A stronger version of wraith, carries a scythe, very difficult to defeat.
Lich: Only spawns at night during a new moon, very deadly spell-casting undead being.
Dark Elemental: Vaguely humanoid cloud of darkness can cause every status effect in the game.
Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction.
Lesser Imp: Flying nuisance enemy.
Greater Imp: Flying nuisance enemy.
Beholders: Classic D&D enemy - Suggestion denied, copyright issues - possible under different name.
Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near.
Demons: Rare mob, only found in nether fortresses, powerful enemy.
Jersey Devil: Found rarely in the nether, strong attacks, not much health.
Wyverns: Made and implemented (Tamable, ridable, flying Wyvern).
Drakes: Smaller, less powerful dragons, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large reptile. Lots of HP, and do great damage. Different types depending on biome.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts.
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close.
-Blue: Lives in water, usually ocean biomes. Has water jet breath attack. Can grab player and attempt to drown them.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert.
-Pink: Friendly, flies, only attacks if provoked.
Dinosaurs: Tyranosaurus, Anklyosaurus, Baryonyx, Pterosaur
Arachnoraptor: A combination of a spider and a velociraptor.
Mushroom Dinosaur: Rare and found only in mushroom biome, Shroomasaurus.
Mushroom Minotaur: Minotaur living only in mushroom biome, Mushtaur.
Extinct Creatures: Magalodon, Wolly Mammoth, Saber Tooth Cat, Moa.
Drider: Rare spawn, spider with a human/elven upper body.
Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion.
Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature.
Chimera: Very rare, head and body of a lion, a goat and a dragons heads to the sides, breathes fire.
Manticore: Very rare, body of a lion, head of a man, scorpions tail, its poisonous.
Cerebus: Very rare, three headed hell-hound, spawns only in the nether.
Behemoth: Very rare, very large, four legged creature of monstrous size and power.
Frost Giant: Very rare, spawns in tundra biome, very difficult enemy, lots of health.
Colossus: Very rare, giant statue like creature, powerful attacks and lots of health.
Titans: Very rare, human looking giant. Powerful and intelligent.
Cyclops: Very rare, as strong as cave ogre, carries a large wooden club.
Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Weilds an axe.
Satyr: Very rare, upper body of a man, lower of a goat, avoids player.
Gorgon: Very rare, can cause paralysis if the player looks directly at it.
Golden Sheep: Very rare, can be sheared to get gold or golden fleece.
Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage.
Sphinx: Very rare, spawns in desert temples. Part lion with a human head.
Griffin: Very rare, lion body and eagles head, can fly. Rideable?
Hippogriff: Very rare, horse body and eagles head, can fly. Rideable?
Hippocampus: Very rare, horse's upper body and fish tail. Rideable?
Roc: Very rare, very large, aggressive bird, picks up prey and either drops them, or takes them to the mountain to eat them. Rideable?
Do to the many suggestion for this mod that aren't suggesting a new creature, but instead ask for a change to an existing one or an existing feature, I've now added the following list.
OTHER SUGGESTIONS:
Thematic Configuration, separate mods for realistic and fictional creatures.
Make creative mode spawn eggs for all creatures.
Have option to make all animals not despawn.
Add more achievements.
Support for dynmap markers API.
Have all armors work with Armor Stand Mod.
Have Ogres not spawn in Millenaire villages.
Improve models for following creatures: Sharks, Rays, Dolphins, Turtles, Crocodiles, Ghosts, BigCats, Cats, Rats & Mice, Bunnies, Birds, Ducks, Foxes, Goats and Deer
When a panther spawns it should have a 0.001% chance of being a Pink Panther.
Werewolves can attack villagers which creates new werewolves.
Piranhas to spawn only in Jungle biomes.
Make foxes tameable, give them "breeds".
Make crocodiles tameable.
Rats tameable with cheese.
Rabbits tameable with carrots.
Nets and glass jars to catch bugs in.
A buildable scarecrow that will keep away magical (fictional) creatures.
Press a key to have your flying horse fold it's wings to descend quicker.
Allow horses to fit through fence gates.
Make horse-drawn carts, chariots or carriages.
Make dog sleds, and have dogs to pull them.
Advanced wolf breeding to let you get different breeds (Collie, Husky, Labrador, Poodle, Great Dane, Golden Retriever, Shih Tzu, etc.)
DO NOT be confused, I have merely taken the many, many suggestions of others here on this topic and sorted through them and tried to present them in an organized manner. So, I take no credit for the original ideas, just for the sorting and re-posting.
http://www.youtube.com/user/Mythra13
|(2012-03-30)|
What type of creature would you prefer to see added?
>Realistic - 53.75%
"'Fictional - 46.25%
|(2012-04-28)|
|(2012-12-05)|
What type of creature would you prefer to see added?
>Realistic - 48.77%
" Fictional - 51.23%
|(2013-01-05)|
Do you play with Ogres ON or OFF?
>ON - 62.16%
OFF - 37.84%
|(2013-02-01)|
Have you gotten a rare horse without cheating?
>Yes - 61.44%
" No - 38.56%
|(2013-05-29)|
Leviathan: giant sea serpent variant
- Trolls: Similar to ogres in some ways. Trolls throw smoothstone blocks from a distance and pick up and throw the player at close range. Exposure to daylight turns them to stone permanently. Trolls drop smoothstone when killed, regardless of cause of death.
- Minotaur: Large, bull-headed humanoid wielding a two-handed axe. Spawns only on hard mode, as its hits, while slow to power up, deal massive damage. Charges in a straight line toward the player if a certain distance between it and them is reached. The player and anything else struck by the charge are knocked backward, and at least ten blocks into the air (random variable). If the minotaur charges and strikes a two-high wall, it takes damage and is temporarily stunned by the impact.
To touch Divinity, one must first be prepared to brave reality.
Thanks
I agree. Great avatar!
You should probably read through the suggestion list before posting ones that are already there, it'll make the thread easier to maintain
My plan is to post poll results weekly or bi-weekly, depending on how active the voting gets. I will change up the poll questions as new questions come to mind, with the intent on giving the best feedback for Dr Zhark that I feel all of us fans are able to do.
Also, I encourage anyone to make suggestions of mobs I haven't put in the opening post for possible inclusion in the lists. If there is some specific characteristics about a mob that IS in the OP that someone thinks that creature should have, I enjoy reading the details.
Gryffon: A creature whose forebody has the appearance of an eagle, but from the mid-back on, it is a lion. Spawns in handmade nests of wheat and gold (Place the wheat in a circle around the gold). When a gryffon spawns, it is not tamed, and will attack any nearby horses. How do you tame it? Ruthlessly murder horses to gain up to 10 slabs of horse meat. Gryffons may need anywhere from 3 to 9 pieces of meat to be tamed, but the instant you attack it, you may not tame it again.
Hippocamp: A passive mob that spawns in lakes and oceans. Feed it seaweed and place a saddle on it's back to tame it... There's really not much else. Much faster than dolphins...
Small slug like creatures that enter mobs and changes there behavior.
Doesn't attack you directly, but makes all mobs that they enter hostile.
Every now and then the infected mobs release a sliver.
The A.I. of hostile mobs they enter changes to that of a zombie.
Infected zombies don't try to shoot their bows and infected creepers don't explode, but both try traveling toward you like zombies.
Endermen can't be infected.
Thanks. That's actually me.
7 sin themed creatures - all very rare
lust- looks like a succubus will drains health of player player freezes if they look at her
pride- stays a set distance from the player and attacks with arrows (can fly or dig though some blocks if necessary) avoids all animals and can be cornered if you use this to your advantage.
envy - when aggro on the player will mirror the players movements and actions including using sword and tools digging and building and the placing of lava/water.
wrath- charges the player sets activated tnt
Greed - steals from the player picks up blocks could look like an enderman with a crown and jewels drops lots of loot upon death including what it steals.
sloth- invincible when standing still will freeze if a player is near by however he could be afraid of things
gluttony- tons of health eats animals to heal and will attempt to eat you and your pets drops tons of food upon death
fire bats - burns the player
ice bats - freeze water and drops snow as it flies (like snow golems)
vampire - human form during the night, is a normal looking bat during the day, drains player health, weak to wood swords and sticks and avoids water
mummy - basically a zombie for the dessert only is very flammable drops better loot but has a higher attack power
scarecrows - made by placing a jack o lantern on top of wool block (with levers on the sides for arms and a button on one side of it) on top of a fence post
emits light and scares all mobs away passive to all mobs
I second this idea!
I think that giant bats would be cool, tamable/ridable perhaps?
What would also be really cool (like aspade01 said too) would be some kinda real big water serpent. maybe a water dragon/snake kinda like? that is tameable and ridable, would be cool too if at any poin tthat was out into multiplayer version and it could carry more than one person at a time lol
http://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan
Thanks for this list, I may go through it myself when I have time and add some creatures here.
Personally, I agree, I cast the first vote in the poll and it was for an Ocean creature. The votes are still close though and as of my writing this, mountain and ocean are tied. We'll see how the vote stands in a couple days. I may put up new questions at that time.
And a Hippogriff is a mixture of horse and Gryphon, BTW... It was said to be impossible because in mythology, gryphons would attack horses on sight, so thus, a gryphon mating with a horse to make a hippogriff would be nearly impossible.
On that subject, to get one, I was going to suggest that you'd need to feed a tamed gryphon a potion then bring a horse nearby and pen them up together. More than likely the Gryphon would simply eat the horse, but a small percentage of the time ( I was thinking maybe 5-15% of the time) you'd successfully breed them and you'd get a hippogriff, which would be faster than both of the parents.
Please Click to help me level up!
They spawn on leaf blocks attached to wood at an elevation of 80 or higher, and jump down on the player to attack. Drop leather on death.
To touch Divinity, one must first be prepared to brave reality.