Here are some pictures of the mod for you to look at:
The terrain of Lands of Icaria is made up of four layers, with the target being for each of them to have their own populator that generates different kinds of flora and structures on them.
The main enemies in Lands of Icaria are the Revenants! Skeletal remains of the Icarians that once used to populate this whole dimension. However they are not the only danger that lurks in Icaria.
Lands of Icaria merged with Xenoform55's "Tartheus" mod in 2020, which saw the addition of 3 of the Arachnids from Tartheus into Lands of Icaria, joining the ranks of the various dangerous creatures populating this dimension. In Icaria, almost everything wants to kill you or at least doesn't like being attacked.
In this mod we do alot of experimentation, including trying new concepts like our portal that works on any ground material and is open at the top, allowing it to fit much better into whatever environment players want to place them in. (also in the background of this picture is our old Aeternae model).
Previously used in Team Melanistic's old "Candy Winter Genesis" mod, Icaria makes use of fancy lights for our crystals, both as blocks in the world and on entities like the overgrown Revenant.
Axanthic Game Studios, apart from Lands of Icaria, has not released any projects yet. All our efforts have been concentrated on this one mod.
However the previous iterations of the team have released a whole number of mods during the 2011-2015 era of modding.
Eternal Frost and Eternal Frost 2
The Legend of Notch
(only the original mod, the reincarnation was not made by our team)
Candy Winter Genesis
...and many more!
For our mod project we are currently looking for:
3 Coders with experience in at least one of these fields:
- Terrain Generation (different terrain for different biomes)
- Multipart Structure Generation (dungeons made from components)
- Workstation Implementation (GUI based things like ovens and so on)
- Advanced AI Coding (special behaviours for mobs, making some of our mobs spawn on and move across the ceiling of terrain layers)
Up to 2 beginner Coders who can help with implementation of:
- Basic blocks
- Basic items
- Crafting recipes
- Loot tables
In addition to that, we are also looking for a Sound Designer who can design the soundscape of the mod,
from music soundtrack to mob sounds to block breaking sounds to ambient effects!
If you meet the qualifications for one of these listings, please get in touch with us by joining our Discord server
and sending us a message there!
What we expect from you: - Teamwork, dedication and communication! A project will only succeed if one sees it through and dedicates, and a big part of that is communication to make it easier for the team to work together and move forward. - Active contribution through coding and pitching ideas and generally taking part in our concept discussions. If you join us, we want you to bring something of your own into the concept that shapes its character! - Enthusiasm and motivation. If you don't believe our project can do well, there's not much point in you joining us. If you feel some enthusiasm for the concept and are motivated to help make this a mod like no other, you're our guy (or gal)! - Mature behaviour. We treat each others with respect and expect the same from anyone interested in joining.
How the team works:
Our basis for communication is our Discord Server with a wide range of channels to discuss aspects of the project in.
Programming is done using Eclipse.
Our source code is hosted on Github and we make use of the Github desktop client.
Most work on the mod is done in the master branch of the mod - only very rarely do we create seperate branches for feature testing.
3D modelling for mobs is done using Blockbench and Tabula.
3D modelling for blocks is done using Crayfish's Model Creator.
Most textures were made using Gimp 2.6.
A Trello does exist but is not currently being used.