I was wondering if it was possible to make a block so that when it's clicked on it loops a recording until it is clicked on again. If so, how could i do that?
I also was wondering how i could make a custom music disk.
Thanks
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I'm not stupid, i'm just confused.
-me-
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is half as big as it needs to be.
-Anonym-
(I think it depends on whether you just poured water in or poured water out.)
I was wondering if it was possible to make a block so that when it's clicked on it loops a recording until it is clicked on again. If so, how could i do that?
I also was wondering how i could make a custom music disk.
Thanks
Of course it can be done! What you want sound similar to the jukebox, so I would recommend looking at that!
As for a custom music disk, simply register your SoundEvent, and then register a new MusicDiscItem with that SoundEvent.
Btw, what version are you using? (the above assumes post-1.12, but the approach should be similar for other versions as well)
1.7.10, I don't like the newer versions. I'm also using the old launcher because its easier for me to use.
Hmm, then I am afraid I can't really help you, I have never done mod development on the older versions. Hopefully someone else will be able to chime in.
I was wondering if it was possible to make a block so that when it's clicked on it loops a recording until it is clicked on again. If so, how could i do that?
I also was wondering how i could make a custom music disk.
Thanks
I'm not stupid, i'm just confused.
-me-
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is half as big as it needs to be.
-Anonym-
(I think it depends on whether you just poured water in or poured water out.)
Of course it can be done! What you want sound similar to the jukebox, so I would recommend looking at that!
As for a custom music disk, simply register your SoundEvent, and then register a new MusicDiscItem with that SoundEvent.
Btw, what version are you using? (the above assumes post-1.12, but the approach should be similar for other versions as well)
1.7.10, I don't like the newer versions. I'm also using the old launcher because its easier for me to use.
I'm not stupid, i'm just confused.
-me-
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is half as big as it needs to be.
-Anonym-
(I think it depends on whether you just poured water in or poured water out.)
Hmm, then I am afraid I can't really help you, I have never done mod development on the older versions. Hopefully someone else will be able to chime in.
ok, thanks anyway!
I'm not stupid, i'm just confused.
-me-
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is half as big as it needs to be.
-Anonym-
(I think it depends on whether you just poured water in or poured water out.)