I'm using MCreator to make a hostile water mob, it's the prehistoric fish Dunkleosteus, and it's pretty big. I want to have it swim freely though the water constantly, instead of just swimming on top.
I know MCreator has a bad reputation, but believe me, if I knew how to program well, I wouldn't be using it.
I do have SOME knowledge on Java, but not really enough to make anything from scratch.
I put effort into my textures and I try to add a little more to the mobs than what MCreator can do alone (Such as animating the fish's tail.)
If you give me code to use, I'll credit you. I just don't like programming myself because of the fact that every time I fix an error, I create 100 more. However, I DID make a Flan's mod addon that added a plane back in 1.2.5, and MCreator wasn't really a thing back then, but I used another GUI based program (Minecraft-SMP Toolbox) to make the Java file. Please be easy on me, because I get intimidated by programming quite easily.
I made the textures myself, but I got the model from someone else ( PCAwesomeness is his username), I just made the model bigger, and I DID get his permission. I just want code for an AI that will let the fish swim like a Mo'Creatures shark, which basically acts like a player in creative mode, but is restricted to the water.
Most of the people on this forum who know enough to help you do not use MCreator, myself included. I believe it's impossible to animate entity models in MCreator, though. I remember giving model files to someone using MCreator and he insisted it only worked with the broken ones automatically outputted by Techne. So I had to erase all my custom animation because the broken files don't even have access to an Entity field. It was a pain.
In short, there's no point in giving you code for MCreator to mess up again.
Programming is often 70% debugging, so don't be intimidated by error codes -- learn to read and solve them instead. It is a challenge. Some people love that challenge, others barely make it through.
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No, you cannot. MCreator is very limiting compared to actually coding your own mod, and MCreator has their own forum for people who need help with it.I don't personally hate people who use MCreator, I just think they'd be much better off just coding the mod themselves then putting up with the wretched code MCreator generates. And if you're editing the code it generates manually, are you even really using the software as intended? MCreator is neat for small things, but shouldn't be used for big projects.