I've been looking for a Greg tech like mod for thermal expansion that makes every thing harder. I've searched in a lot of places and couldn't find one figures that some one might know of one
And please don't tell me to code java I won't and I never will
I've been looking for a Greg tech like mod for thermal expansion that makes every thing harder. I've searched in a lot of places and couldn't find one figures that some one might know of one
As far as I know, thermal expansion has an api, use it. Learn how to mod, your world really opens up, trust me. But yeah, I don't know of a gregtech addon for thermal expansion, but I looked, and there is definitely a thermal expansion api. So, just learn how to mod, download the sources for some of the mods you like to use and study them.
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I am random, if I seem like a jerk, I'm probably being sarcastic.
As far as I know, thermal expansion has an api, use it. Learn how to mod, your world really opens up, trust me. But yeah, I don't know of a gregtech addon for thermal expansion, but I looked, and there is definitely a thermal expansion api. So, just learn how to mod, download the sources for some of the mods you like to use and study them.
Just saying, learning to mod isn't really a look at other mod's source and instantly know how to do things kind of thing, you need to get a bit better sources to learn from than other people's mods.
Firstly, you need to know and understand a decent amount of Java, Minecraft is coded in Java, Forge uses Java (pretty much due to the fact that Minecraft is coded in Java, it all comes back to this), so knowledge of Java is a necessity to understand the more complicated concepts about modding.
Secondly, programming is like an art. Each person has their own unique style. For instance, I prefer to use the "this" keyword when trying to access local fields and methods, I think it looks neater and cleaner and I like it, other people don't however. This doesn't really play a role in any issues until you get to the big things, like how people set out and use their code. Some people may prefer to have an overly object-oriented approach and literally have one class for every possible thing they make in their mod, all classes being individual of each other. This will cause an issue because if one person likes to code in one way, and say a beginner uses their source code as a reference and copies it word for word, the beginner's coding style may clash with the other persons, and may even set habits and false truths onto the beginner. Mods sources are meant to be a helping point for if you're stuck, not as a step-by-step process on how to make a mod.
I've been looking for a Greg tech like mod for thermal expansion that makes every thing harder. I've searched in a lot of places and couldn't find one figures that some one might know of one
As said above, there may not be a mod for Thermal Expansion (TE) that is designed to make TE harder, AFAIK, none exist as of yet. As suggested above, you could perhaps get into programming mods (please see my above reply for a little precursor into learning how to mod), and use the API for TE and other available APIs to edit the specific things you want (say, override a recipe TE sets), although I will warn you, not everyone is good at picking up programming and modding quickly, not meaning to single you out or something, but please do make a mental note, if you don't get a concept you need to learn and understand, keep trying to understand it.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Just saying, learning to mod isn't really a look at other mod's source and instantly know how to do things kind of thing, you need to get a bit better sources to learn from than other people's mods.
Firstly, you need to know and understand a decent amount of Java, Minecraft is coded in Java, Forge uses Java (pretty much due to the fact that Minecraft is coded in Java, it all comes back to this), so knowledge of Java is a necessity to understand the more complicated concepts about modding.
Secondly, programming is like an art. Each person has their own unique style. For instance, I prefer to use the "this" keyword when trying to access local fields and methods, I think it looks neater and cleaner and I like it, other people don't however. This doesn't really play a role in any issues until you get to the big things, like how people set out and use their code. Some people may prefer to have an overly object-oriented approach and literally have one class for every possible thing they make in their mod, all classes being individual of each other. This will cause an issue because if one person likes to code in one way, and say a beginner uses their source code as a reference and copies it word for word, the beginner's coding style may clash with the other persons, and may even set habits and false truths onto the beginner. Mods sources are meant to be a helping point for if you're stuck, not as a step-by-step process on how to make a mod.
As said above, there may not be a mod for Thermal Expansion (TE) that is designed to make TE harder, AFAIK, none exist as of yet. As suggested above, you could perhaps get into programming mods (please see my above reply for a little precursor into learning how to mod), and use the API for TE and other available APIs to edit the specific things you want (say, override a recipe TE sets), although I will warn you, not everyone is good at picking up programming and modding quickly, not meaning to single you out or something, but please do make a mental note, if you don't get a concept you need to learn and understand, keep trying to understand it.
Yeah, and I definitely do not know that. I'm modding, I am a modder, I am planning to do more java, sorry I wasn't specific enough.
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I am random, if I seem like a jerk, I'm probably being sarcastic.
If you want this mod and don't want to go through the hassle of figuring out a bunch of stuff, I suggest, you join a Mod group that want's to make this mod with you, If you do get to make this mod team, I'd join it for sure. I could teach you something if you want but if you're not willing to learn even a little java for it, i don't think it would be very easy to create a mod. You could just keep searching for the mod, or do what I suggested… Sorry for being a bit straight forward, but you don't sons very reasonable right now...
If you want this mod and don't want to go through the hassle of figuring out a bunch of stuff, I suggest, you join a Mod group that want's to make this mod with you, If you do get to make this mod team, I'd join it for sure. I could teach you something if you want but if you're not willing to learn even a little java for it, i don't think it would be very easy to create a mod. You could just keep searching for the mod, or do what I suggested… Sorry for being a bit straight forward, but you don't sons very reasonable right now...
I'll gladly work with you on a mod I just didn't want to dive in to the hardcoreness of java but with help I'll gladly do it
As far as I know, thermal expansion has an api, use it. Learn how to mod, your world really opens up, trust me. But yeah, I don't know of a gregtech addon for thermal expansion, but I looked, and there is definitely a thermal expansion api. So, just learn how to mod, download the sources for some of the mods you like to use and study them.
This might be kind of off topic, but where would I find this API and how would I use it. Didn't KingLemming take it down?
I know very little java myself, but just an fyi, http://www.learnjavaonline.org/ is not very good. While some exercises help you understand the basic formatting, etc. some exercises don't even work (the solution doesn't work, and I asked help from my brother, who DOES know java, and he had to recode almost the whole exercise for it to work.
EDIT: Thanks for this bunch of links, motivated me to learn more java again, even though I din't use any of those. I actually recommend http://www.learneroo.com/ using it, you can really see alot of work has gone into it because the text tutorial has a video form which is really easy to follow, and the challenges teach you well without confusing you.
Yeah sorry, I basically just copied a bunch of random links to show you how many there were, haha. Glad to see you're finding good tutorials and giving a good effort. Good job! And Merry Modding!
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I am random, if I seem like a jerk, I'm probably being sarcastic.
we will provide best tutorials on how to download Android apps for PC, Apps for Mac, Entertainment apps and many more. You can check https://techofier.com/ for more informatiomn.
And please don't tell me to code java I won't and I never will
As far as I know, thermal expansion has an api, use it. Learn how to mod, your world really opens up, trust me. But yeah, I don't know of a gregtech addon for thermal expansion, but I looked, and there is definitely a thermal expansion api. So, just learn how to mod, download the sources for some of the mods you like to use and study them.
Just saying, learning to mod isn't really a look at other mod's source and instantly know how to do things kind of thing, you need to get a bit better sources to learn from than other people's mods.
Firstly, you need to know and understand a decent amount of Java, Minecraft is coded in Java, Forge uses Java (pretty much due to the fact that Minecraft is coded in Java, it all comes back to this), so knowledge of Java is a necessity to understand the more complicated concepts about modding.
Secondly, programming is like an art. Each person has their own unique style. For instance, I prefer to use the "this" keyword when trying to access local fields and methods, I think it looks neater and cleaner and I like it, other people don't however. This doesn't really play a role in any issues until you get to the big things, like how people set out and use their code. Some people may prefer to have an overly object-oriented approach and literally have one class for every possible thing they make in their mod, all classes being individual of each other. This will cause an issue because if one person likes to code in one way, and say a beginner uses their source code as a reference and copies it word for word, the beginner's coding style may clash with the other persons, and may even set habits and false truths onto the beginner. Mods sources are meant to be a helping point for if you're stuck, not as a step-by-step process on how to make a mod.
As said above, there may not be a mod for Thermal Expansion (TE) that is designed to make TE harder, AFAIK, none exist as of yet. As suggested above, you could perhaps get into programming mods (please see my above reply for a little precursor into learning how to mod), and use the API for TE and other available APIs to edit the specific things you want (say, override a recipe TE sets), although I will warn you, not everyone is good at picking up programming and modding quickly, not meaning to single you out or something, but please do make a mental note, if you don't get a concept you need to learn and understand, keep trying to understand it.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
As I said and as thedoctor341 said, there probably isn't, you could look, but chances are there isn't. I haven't seen one at all.
If you REALLY want it, we were just suggesting you COULD learn some Java and learn how to mod so you can make one yourself.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Yeah, and I definitely do not know that. I'm modding, I am a modder, I am planning to do more java, sorry I wasn't specific enough.
Hello!
Just saying, Minecraft modding doesn't really use THAT much Java, although it is best if you do know more of the harder concepts within Java.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I Agree completely! It helps if you know the details of java but even if you don't, you could get it done with the basics!
Hello!
This might be kind of off topic, but where would I find this API and how would I use it. Didn't KingLemming take it down?
:3
http://thermalexpansion.wikispaces.com/Downloads
So where can I learn this coding language of java that you speak of
http://javabeginnerstutorial.com/core-java/
http://www.learnjavaonline.org/
http://www.pickatutorial.com/tutorial/javaprogramming/java_introduction.htm
http://www.javatpoint.com/java-tutorial
http://docs.oracle.com/javase/tutorial/
Although the skill to know how to use google isn't very praised, it should be. It's shocking how many people don't use it, or refuse too. Sorry, I just watched House, that show is a drug. Oh, and there are plenty more I was too lazy to put down, because there are THAT many.
Hello,
I suggest this java tutorial to learn how to program in java.
It is well written and it helped me alot to understand the language.
we will provide best tutorials on how to download Android apps for PC, Apps for Mac, Entertainment apps and many more. You can check https://techofier.com/ for more informatiomn.