you do know you can extend your texture size right? (not texturemapping)
the max pixels you can get are 512x256 and the neck for the turtle shouldt come out of the shell surrounding.
How ? That would really help for the alligator, because i added alot of boxes and stuff, and i had to overlap things. can you teach me ?
Eh open photoshop, when you've selected the layer you want to enlarge, click on IMAGE at the top, select Image Size
first tick all the 3 boxes, underneath the boxes you click on "Nearest... ...edges)"
Then make the WIDTH 512 and the HEIGHT 256. then u should have a HD skin. i prefer to color my texturemap in at 256x128, then add some "noise effect" to it. quite easy to color and make skins.
I don't have photoshop, so never mind that :tongue.gif: .
Okay, i can finally post on my main account now. So uh, how about this, I make the models, and you code them :biggrin.gif: ? cause i kinda fail at coding the mobs...
I got them all into the game though, and also for some reason, my monkey's texture gets all ****ed up in game. I don't think it's rendering properly. But yeah all of them are in game so far.
Front
Back
That's minecraft for you lool :tongue.gif:.
How ? That would really help for the alligator, because i added alot of boxes and stuff, and i had to overlap things. can you teach me ?
I don't have photoshop, so never mind that :tongue.gif: .
I got them all into the game though, and also for some reason, my monkey's texture gets all ****ed up in game. I don't think it's rendering properly. But yeah all of them are in game so far.
:angry.gif:
Lol this is so old, but you can't cause I never finished it, and because this is in mod development, not released mods.
I'm working on a new mod now, that will be much better then this, but I'm keeping it a secret til I decide to release.