I dont ahve premission to view the photos, so heres what you do:
Upload the photo to http://imageshack.us/
then one would not have to login in order to check the image
Anyways what you should do I think is to watch a tutorial on adding a custom block texture, beacuse it seems you have done some little mistake when adding the texture
thank you which one do you think I should watch first because the recipe and name works but not dropped items and textures so which one and im going to add my one texture diamond to drop it and make it spawn so which one should I watch first?
just start by watching adding a block, then the one about texture and then you should have all ya need ^^
dude I watched the first video (in 3 parts)
== ERRORS FOUND ==
src/minecraft/net/minecraft/src/SoundManager.java:6: package paulscode.sound does not exist
import paulscode.sound.SoundSystem;
^
src/minecraft/net/minecraft/src/SoundManager.java:7: package paulscode.sound does not exist
import paulscode.sound.SoundSystemConfig;
^
src/minecraft/net/minecraft/src/SoundManager.java:8: package paulscode.sound.codecs does not exist
import paulscode.sound.codecs.CodecJOrbis;
^
src/minecraft/net/minecraft/src/SoundManager.java:9: package paulscode.sound.codecs does not exist
import paulscode.sound.codecs.CodecWav;
^
src/minecraft/net/minecraft/src/SoundManager.java:10: package paulscode.sound.libraries does not exist
import paulscode.sound.libraries.LibraryLWJGLOpenAL;
^
src/minecraft/net/minecraft/src/SoundManager.java:15: cannot find symbol
symbol : class SoundSystem
location: class net.minecraft.src.SoundManager
private static SoundSystem sndSystem;
^
src/minecraft/net/minecraft/src/CodecMus.java:5: package paulscode.sound.codecs does not exist
import paulscode.sound.codecs.CodecJOrbis;
^
src/minecraft/net/minecraft/src/CodecMus.java:7: cannot find symbol
symbol: class CodecJOrbis
public class CodecMus extends CodecJOrbis
^
src/minecraft/net/minecraft/src/SoundManager.java:78: package paulscode.sound.libraries does not exist
SoundSystemConfig.addLibrary(paulscode.sound.libraries.LibraryLWJGLOpenAL.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:78: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.addLibrary(paulscode.sound.libraries.LibraryLWJGLOpenAL.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:79: package paulscode.sound.codecs does not exist
SoundSystemConfig.setCodec("ogg", paulscode.sound.codecs.CodecJOrbis.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:79: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.setCodec("ogg", paulscode.sound.codecs.CodecJOrbis.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:80: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.setCodec("mus", net.minecraft.src.CodecMus.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:81: package paulscode.sound.codecs does not exist
SoundSystemConfig.setCodec("wav", paulscode.sound.codecs.CodecWav.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:81: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.setCodec("wav", paulscode.sound.codecs.CodecWav.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:82: cannot find symbol
symbol : class SoundSystem
location: class net.minecraft.src.SoundManager
sndSystem = new SoundSystem();
^
src/minecraft/net/minecraft/src/CodecMus.java:17: cannot find symbol
symbol : variable url
location: class net.minecraft.src.CodecMus
return new MusInputStream(this, url, urlConnection.getInputStream());
^
src/minecraft/net/minecraft/src/CodecMus.java:17: cannot find symbol
symbol : variable urlConnection
location: class net.minecraft.src.CodecMus
return new MusInputStream(this, url, urlConnection.getInputStream());
^
I'm sorry I dont get the errors to add up to what you are saying you are doing
it seems all these or most of them are related to music and sound, so sorry but you are talking about the completly wrong things, beacuse these errors are NOT related to a block or texture
I'm sorry but I dont even believe you have tried solving these errors by yourself, beacuse just by looking at those you should know its NOT a texture problem
also I'm wondering how you went from no errors and no texture into having loads of SOUND related errors?
I'm sorry I dont get the errors to add up to what you are saying you are doing
it seems all these or most of them are related to music and sound, so sorry but you are talking about the completly wrong things, beacuse these errors are NOT related to a block or texture
I'm sorry but I dont even believe you have tried solving these errors by yourself, beacuse just by looking at those you should know its NOT a texture problem
also I'm wondering how you went from no errors and no texture into having loads of SOUND related errors?
by following what he saidpackage net.minecraft.src;
/**
* Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be
* set to zero in the options file.
*/
private void tryToSetLibraryAndCodecs()
{
try
{
float f = options.soundVolume;
float f1 = options.musicVolume;
options.soundVolume = 0.0F;
options.musicVolume = 0.0F;
options.saveOptions(); SoundSystemConfig.addLibrary(paulscode.sound.libraries.LibraryLWJGLOpenAL.class); SoundSystemConfig.setCodec("ogg", paulscode.sound.codecs.CodecJOrbis.class); SoundSystemConfig.setCodec("mus", net.minecraft.src.CodecMus.class); SoundSystemConfig.setCodec("wav", paulscode.sound.codecs.CodecWav.class); sndSystem = new SoundSystem();
options.soundVolume = f;
options.musicVolume = f1;
options.saveOptions();
}
catch (Throwable throwable)
{
throwable.printStackTrace();
System.err.println("error linking with the LibraryJavaSound plug-in");
}
loaded = true;
}
/**
* Called when one of the sound level options has changed.
*/
public void onSoundOptionsChanged()
{
if (!loaded && (options.soundVolume != 0.0F || options.musicVolume != 0.0F))
{
tryToSetLibraryAndCodecs();
}
if (loaded)
{
if (options.musicVolume == 0.0F)
{ sndSystem.stop("BgMusic");
}
else
{ sndSystem.setVolume("BgMusic", options.musicVolume);
}
}
}
/**
* Called when Minecraft is closing down.
*/
public void closeMinecraft()
{
if (loaded)
{ sndSystem.cleanup();
}
}
/**
* Adds a sounds with the name from the file. Args: name, file
*/
public void addSound(String par1Str, File par2File)
{
soundPoolSounds.addSound(par1Str, par2File);
}
/**
* Adds an audio file to the streaming SoundPool.
*/
public void addStreaming(String par1Str, File par2File)
{
soundPoolStreaming.addSound(par1Str, par2File);
}
/**
* Adds an audio file to the music SoundPool.
*/
public void addMusic(String par1Str, File par2File)
{
soundPoolMusic.addSound(par1Str, par2File);
}
/**
* If its time to play new music it starts it up.
*/
public void playRandomMusicIfReady()
{
if (!loaded || options.musicVolume == 0.0F)
{
return;
}
if (!sndSystem.playing("BgMusic") && !sndSystem.playing("streaming"))
{
if (ticksBeforeMusic > 0)
{
ticksBeforeMusic--;
return;
}
/**
* Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of
* the player (full volume and center balanced)
*/
public void playSoundFX(String par1Str, float par2, float par3)
{
if (!loaded || options.soundVolume == 0.0F)
{
return;
}
I'm sorry but again, where did you get that code from?
I just watched over the 3 videos you linked from theInstitutions and no place in the videos is there any mentioning of the sounds or any of the code you have added? I browsed trhu all 3 of them to check even tough I have seen them before.
I'm sorry but again, where did you get that code from?
I just watched over the 3 videos you linked from theInstitutions and no place in the videos is there any mentioning of the sounds or any of the code you have added? I browsed trhu all 3 of them to check even tough I have seen them before.
thank you which one do you think I should watch first because the recipe and name works but not dropped items and textures so which one and im going to add my one texture diamond to drop it and make it spawn so which one should I watch first?
== ERRORS FOUND ==
src/minecraft/net/minecraft/src/SoundManager.java:6: package paulscode.sound does not exist
import paulscode.sound.SoundSystem;
^
src/minecraft/net/minecraft/src/SoundManager.java:7: package paulscode.sound does not exist
import paulscode.sound.SoundSystemConfig;
^
src/minecraft/net/minecraft/src/SoundManager.java:8: package paulscode.sound.codecs does not exist
import paulscode.sound.codecs.CodecJOrbis;
^
src/minecraft/net/minecraft/src/SoundManager.java:9: package paulscode.sound.codecs does not exist
import paulscode.sound.codecs.CodecWav;
^
src/minecraft/net/minecraft/src/SoundManager.java:10: package paulscode.sound.libraries does not exist
import paulscode.sound.libraries.LibraryLWJGLOpenAL;
^
src/minecraft/net/minecraft/src/SoundManager.java:15: cannot find symbol
symbol : class SoundSystem
location: class net.minecraft.src.SoundManager
private static SoundSystem sndSystem;
^
src/minecraft/net/minecraft/src/CodecMus.java:5: package paulscode.sound.codecs does not exist
import paulscode.sound.codecs.CodecJOrbis;
^
src/minecraft/net/minecraft/src/CodecMus.java:7: cannot find symbol
symbol: class CodecJOrbis
public class CodecMus extends CodecJOrbis
^
src/minecraft/net/minecraft/src/SoundManager.java:78: package paulscode.sound.libraries does not exist
SoundSystemConfig.addLibrary(paulscode.sound.libraries.LibraryLWJGLOpenAL.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:78: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.addLibrary(paulscode.sound.libraries.LibraryLWJGLOpenAL.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:79: package paulscode.sound.codecs does not exist
SoundSystemConfig.setCodec("ogg", paulscode.sound.codecs.CodecJOrbis.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:79: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.setCodec("ogg", paulscode.sound.codecs.CodecJOrbis.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:80: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.setCodec("mus", net.minecraft.src.CodecMus.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:81: package paulscode.sound.codecs does not exist
SoundSystemConfig.setCodec("wav", paulscode.sound.codecs.CodecWav.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:81: cannot find symbol
symbol : variable SoundSystemConfig
location: class net.minecraft.src.SoundManager
SoundSystemConfig.setCodec("wav", paulscode.sound.codecs.CodecWav.class);
^
src/minecraft/net/minecraft/src/SoundManager.java:82: cannot find symbol
symbol : class SoundSystem
location: class net.minecraft.src.SoundManager
sndSystem = new SoundSystem();
^
src/minecraft/net/minecraft/src/CodecMus.java:17: cannot find symbol
symbol : variable url
location: class net.minecraft.src.CodecMus
return new MusInputStream(this, url, urlConnection.getInputStream());
^
src/minecraft/net/minecraft/src/CodecMus.java:17: cannot find symbol
symbol : variable urlConnection
location: class net.minecraft.src.CodecMus
return new MusInputStream(this, url, urlConnection.getInputStream());
^
18 errors
==================
it seems all these or most of them are related to music and sound, so sorry but you are talking about the completly wrong things, beacuse these errors are NOT related to a block or texture
I'm sorry but I dont even believe you have tried solving these errors by yourself, beacuse just by looking at those you should know its NOT a texture problem
also I'm wondering how you went from no errors and no texture into having loads of SOUND related errors?
by following what he saidpackage net.minecraft.src;
import java.io.File;
import java.io.PrintStream;
import java.util.Random;
public class SoundManager
{
/** A reference to the sound system. */
private static SoundSystem sndSystem;
/** Sound pool containing sounds. */
private SoundPool soundPoolSounds;
/** Sound pool containing streaming audio. */
private SoundPool soundPoolStreaming;
/** Sound pool containing music. */
private SoundPool soundPoolMusic;
/**
* The last ID used when a sound is played, passed into SoundSystem to give active sounds a unique ID
*/
private int latestSoundID;
/** A reference to the game settings. */
private GameSettings options;
/** Set to true when the SoundManager has been initialised. */
private static boolean loaded = false;
/** RNG. */
private Random rand;
private int ticksBeforeMusic;
public SoundManager()
{
soundPoolSounds = new SoundPool();
soundPoolStreaming = new SoundPool();
soundPoolMusic = new SoundPool();
latestSoundID = 0;
rand = new Random();
ticksBeforeMusic = rand.nextInt(12000);
}
/**
* Used for loading sound settings from GameSettings
*/
public void loadSoundSettings(GameSettings par1GameSettings)
{
soundPoolStreaming.isGetRandomSound = false;
options = par1GameSettings;
if (!loaded && (par1GameSettings == null || par1GameSettings.soundVolume != 0.0F || par1GameSettings.musicVolume != 0.0F))
{
tryToSetLibraryAndCodecs();
}
}
/**
* Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be
* set to zero in the options file.
*/
private void tryToSetLibraryAndCodecs()
{
try
{
float f = options.soundVolume;
float f1 = options.musicVolume;
options.soundVolume = 0.0F;
options.musicVolume = 0.0F;
options.saveOptions();
SoundSystemConfig.addLibrary(paulscode.sound.libraries.LibraryLWJGLOpenAL.class);
SoundSystemConfig.setCodec("ogg", paulscode.sound.codecs.CodecJOrbis.class);
SoundSystemConfig.setCodec("mus", net.minecraft.src.CodecMus.class);
SoundSystemConfig.setCodec("wav", paulscode.sound.codecs.CodecWav.class);
sndSystem = new SoundSystem();
options.soundVolume = f;
options.musicVolume = f1;
options.saveOptions();
}
catch (Throwable throwable)
{
throwable.printStackTrace();
System.err.println("error linking with the LibraryJavaSound plug-in");
}
loaded = true;
}
/**
* Called when one of the sound level options has changed.
*/
public void onSoundOptionsChanged()
{
if (!loaded && (options.soundVolume != 0.0F || options.musicVolume != 0.0F))
{
tryToSetLibraryAndCodecs();
}
if (loaded)
{
if (options.musicVolume == 0.0F)
{
sndSystem.stop("BgMusic");
}
else
{
sndSystem.setVolume("BgMusic", options.musicVolume);
}
}
}
/**
* Called when Minecraft is closing down.
*/
public void closeMinecraft()
{
if (loaded)
{
sndSystem.cleanup();
}
}
/**
* Adds a sounds with the name from the file. Args: name, file
*/
public void addSound(String par1Str, File par2File)
{
soundPoolSounds.addSound(par1Str, par2File);
}
/**
* Adds an audio file to the streaming SoundPool.
*/
public void addStreaming(String par1Str, File par2File)
{
soundPoolStreaming.addSound(par1Str, par2File);
}
/**
* Adds an audio file to the music SoundPool.
*/
public void addMusic(String par1Str, File par2File)
{
soundPoolMusic.addSound(par1Str, par2File);
}
/**
* If its time to play new music it starts it up.
*/
public void playRandomMusicIfReady()
{
if (!loaded || options.musicVolume == 0.0F)
{
return;
}
if (!sndSystem.playing("BgMusic") && !sndSystem.playing("streaming"))
{
if (ticksBeforeMusic > 0)
{
ticksBeforeMusic--;
return;
}
SoundPoolEntry soundpoolentry = soundPoolMusic.getRandomSound();
if (soundpoolentry != null)
{
ticksBeforeMusic = rand.nextInt(12000) + 12000;
sndSystem.backgroundMusic("BgMusic", soundpoolentry.soundUrl, soundpoolentry.soundName, false);
sndSystem.setVolume("BgMusic", options.musicVolume);
sndSystem.play("BgMusic");
}
}
}
/**
* Sets the listener of sounds
*/
public void setListener(EntityLiving par1EntityLiving, float par2)
{
if (!loaded || options.soundVolume == 0.0F)
{
return;
}
if (par1EntityLiving == null)
{
return;
}
else
{
float f = par1EntityLiving.prevRotationYaw + (par1EntityLiving.rotationYaw - par1EntityLiving.prevRotationYaw) * par2;
double d = par1EntityLiving.prevPosX + (par1EntityLiving.posX - par1EntityLiving.prevPosX) * (double)par2;
double d1 = par1EntityLiving.prevPosY + (par1EntityLiving.posY - par1EntityLiving.prevPosY) * (double)par2;
double d2 = par1EntityLiving.prevPosZ + (par1EntityLiving.posZ - par1EntityLiving.prevPosZ) * (double)par2;
float f1 = MathHelper.cos(-f * 0.01745329F - (float)Math.PI);
float f2 = MathHelper.sin(-f * 0.01745329F - (float)Math.PI);
float f3 = -f2;
float f4 = 0.0F;
float f5 = -f1;
float f6 = 0.0F;
float f7 = 1.0F;
float f8 = 0.0F;
sndSystem.setListenerPosition((float)d, (float)d1, (float)d2);
sndSystem.setListenerOrientation(f3, f4, f5, f6, f7, f8);
return;
}
}
public void playStreaming(String par1Str, float par2, float par3, float par4, float par5, float par6)
{
if (!loaded || options.soundVolume == 0.0F && par1Str != null)
{
return;
}
String s = "streaming";
if (sndSystem.playing("streaming"))
{
sndSystem.stop("streaming");
}
if (par1Str == null)
{
return;
}
SoundPoolEntry soundpoolentry = soundPoolStreaming.getRandomSoundFromSoundPool(par1Str);
if (soundpoolentry != null && par5 > 0.0F)
{
if (sndSystem.playing("BgMusic"))
{
sndSystem.stop("BgMusic");
}
float f = 16F;
sndSystem.newStreamingSource(true, s, soundpoolentry.soundUrl, soundpoolentry.soundName, false, par2, par3, par4, 2, f * 4F);
sndSystem.setVolume(s, 0.5F * options.soundVolume);
sndSystem.play(s);
}
}
/**
* Plays a sound. Args: soundName, x, y, z, volume, pitch
*/
public void playSound(String par1Str, float par2, float par3, float par4, float par5, float par6)
{
if (!loaded || options.soundVolume == 0.0F)
{
return;
}
SoundPoolEntry soundpoolentry = soundPoolSounds.getRandomSoundFromSoundPool(par1Str);
if (soundpoolentry != null && par5 > 0.0F)
{
latestSoundID = (latestSoundID + 1) % 256;
String s = (new StringBuilder()).append("sound_").append(latestSoundID).toString();
float f = 16F;
if (par5 > 1.0F)
{
f *= par5;
}
sndSystem.newSource(par5 > 1.0F, s, soundpoolentry.soundUrl, soundpoolentry.soundName, false, par2, par3, par4, 2, f);
sndSystem.setPitch(s, par6);
if (par5 > 1.0F)
{
par5 = 1.0F;
}
sndSystem.setVolume(s, par5 * options.soundVolume);
sndSystem.play(s);
}
}
/**
* Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of
* the player (full volume and center balanced)
*/
public void playSoundFX(String par1Str, float par2, float par3)
{
if (!loaded || options.soundVolume == 0.0F)
{
return;
}
SoundPoolEntry soundpoolentry = soundPoolSounds.getRandomSoundFromSoundPool(par1Str);
if (soundpoolentry != null)
{
latestSoundID = (latestSoundID + 1) % 256;
String s = (new StringBuilder()).append("sound_").append(latestSoundID).toString();
sndSystem.newSource(false, s, soundpoolentry.soundUrl, soundpoolentry.soundName, false, 0.0F, 0.0F, 0.0F, 0, 0.0F);
if (par2 > 1.0F)
{
par2 = 1.0F;
}
par2 *= 0.25F;
sndSystem.setPitch(s, par3);
sndSystem.setVolume(s, par2 * options.soundVolume);
sndSystem.play(s);
}
}
}
I just watched over the 3 videos you linked from theInstitutions and no place in the videos is there any mentioning of the sounds or any of the code you have added? I browsed trhu all 3 of them to check even tough I have seen them before.
so ehm wtf man?
I did not touch anny of those files though?