Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT b6a6bd22 --------
Generated 2/26/12 6:44 PM
Minecraft: Minecraft 1.1
OS: Mac OS X (x86_64) version 10.7.2
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine version 2.1 APPLE-7.14.5, Intel Inc.
java.lang.RuntimeException: java.lang.Exception: Image not found: /pick.png
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1356)
at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1069)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:18)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:737)
at net.minecraft.client.Minecraft.run(Minecraft.java:634)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.Exception: Image not found: /pick.png
at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1007)
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1348)
... 5 more
--- END ERROR REPORT 9bea28fb ----------
Its not bone armor, its my own mod thats doing it.
Any ideas?
Its not in a folder, im using MCP as well. Its just a plain file ( for now )
Are you using MCP or Eclipse to test? For Eclipse the file has to be in ...\MCP\eclipse\Client\bin\, or for MCP it has to be in ...\MCP\bin\minecraft\.
Are you using MCP or Eclipse to test? For Eclipse the file has to be in ...\MCP\eclipse\Client\bin\, or for MCP it has to be in ...\MCP\bin\minecraft\.
im using both :tongue.gif:
with Eclipse, i put the workshop into the 'eclipse' folder INSIDE of Mcp56 folder.
Desktop<Mcp56<Eclipse<Client<bin<net<minecraft<src or should i NOT do that?
im using both :tongue.gif:
with Eclipse, i put the workshop into the 'eclipse' folder INSIDE of Mcp56 folder.
Desktop<Mcp56<Eclipse<Client<bin<net<minecraft<src or should i NOT do that?
No you don't need to do that when using Eclipse. all you have to do is set the workspace to the Eclipse folder and it sorts out all the class paths automatically.
No you don't need to do that when using Eclipse. all you have to do is set the workspace to the Eclipse folder and it sorts out all the class paths automatically.
Oh.. thanks ( it may not work, ill post again if it doesnt/does )
Oh.. thanks ( it may not work, ill post again if it doesnt/does )
And i get this -.-
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.minecraft.src.Block.<clinit>(Block.java:931)
at net.minecraft.src.TextureWaterFX.<init>(TextureWaterFX.java:13)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:205)
at net.minecraft.src.MinecraftImpl.<init>(MinecraftImpl.java:13)
at net.minecraft.client.Minecraft.startMainThread(Minecraft.java:1984)
at net.minecraft.client.Minecraft.startMainThread1(Minecraft.java:1970)
at net.minecraft.client.Minecraft.main(Minecraft.java:2032)
at Start.main(Start.java:25)
Caused by: java.lang.NullPointerException
at net.minecraft.src.ItemTool.<init>(ItemTool.java:17)
at net.minecraft.src.ItemSpade.<init>(ItemSpade.java:9)
at net.minecraft.src.Item.<clinit>(Item.java:475)
... 8 more
Inside the Eclipse console. The java file ( MC launcher ) wont even open :sad.gif:
Oh.. thanks ( it may not work, ill post again if it doesnt/does )
And i get this -.-
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.minecraft.src.Block.<clinit>(Block.java:931)
at net.minecraft.src.TextureWaterFX.<init>(TextureWaterFX.java:13)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:205)
at net.minecraft.src.MinecraftImpl.<init>(MinecraftImpl.java:13)
at net.minecraft.client.Minecraft.startMainThread(Minecraft.java:1984)
at net.minecraft.client.Minecraft.startMainThread1(Minecraft.java:1970)
at net.minecraft.client.Minecraft.main(Minecraft.java:2032)
at Start.main(Start.java:25)
Caused by: java.lang.NullPointerException
at net.minecraft.src.ItemTool.<init>(ItemTool.java:17)
at net.minecraft.src.ItemSpade.<init>(ItemSpade.java:9)
at net.minecraft.src.Item.<clinit>(Item.java:475)
... 8 more
Inside the Eclipse console. The java file ( MC launcher ) wont even open :sad.gif:
That's an error with your code, not eclipse or MCP. Now you have to post your code if you want more help.
package net.minecraft.src;
import java.util.Random;
public class mod_Beast extends BaseMod {
public static final Block BlockBeast = new BlockBeast(2342);
public static final Item Beastsword = (new ItemSword(2342423, EnumToolMaterial.IRON)).setItemName("Beast sword").setIconIndex(ModLoader.addOverride("/gui/items.png", "/sword.png"));
public static final Item BeastIngot = (new Item(2342424)).setItemName("Beast Ingot").setIconIndex(ModLoader.addOverride("/gui/items.png", "/Ingot.png"));
public String getVersion() {
return "1";}
public void load() {
ModLoader.AddName(BlockBeast, "Beast");
ModLoader.AddName(Beastsword, "Beast sword");
ModLoader.AddName(BeastIngot, "Beast Ingot");
addSmelting(mod_Beast.BlockBeast, getIS(mod_Beast.BeastIngot, 1));
ModLoader.AddRecipe(new ItemStack(mod_Beast.Beastsword, 1), new Object[] {"012", " 4 ", " 7 ", Character.valueOf('0'), mod_Beast.BeastIngot, Character.valueOf('1'), mod_Beast.BeastIngot, Character.valueOf('2'), mod_Beast.BeastIngot, Character.valueOf('4'), Item.stick, Character.valueOf('7'), Item.stick});
}
public void GenerateSurface(World world, Random random, int i, int j) {
for (int s = 0; s < 10; s++) {
int x = random.nextInt(16) + i;
int y = random.nextInt(64);
int z = random.nextInt(16) + j;
(new WorldGenMinable(mod_Beast.BlockBeast.blockID, 6)).generate(world, random, x, y, z);
world = ModLoader.getMinecraftInstance().theWorld;
}
}private void addSmelting(Block block, ItemStack is) {
ModLoader.AddSmelting(block.blockID, is); }
private void addSmelting(Item item, ItemStack is) {
ModLoader.AddSmelting(item.shiftedIndex, is); }
private ItemStack getIS(Item item, int amount) {
return new ItemStack(item, amount); }
private ItemStack getIS(Block block, int amount) {
return new ItemStack(block, amount); }
}
Well, for one your ideas are way too high. Block IDs can not go past 255, until the next MC update which will increase this limit. Next, Item IDs can not go past 32000 or below 256.
Well, for one your ideas are way too high. Block IDs can not go past 255, until the next MC update which will increase this limit. Next, Item IDs can not go past 32000 or below 256.
That was for a test, and its originally made for 1.2
Mods loaded: 2
ModLoader 1.1
mod_FivesBoneArmor 1.1.0-1.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT b6a6bd22 --------
Generated 2/26/12 6:44 PM
Minecraft: Minecraft 1.1
OS: Mac OS X (x86_64) version 10.7.2
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine version 2.1 APPLE-7.14.5, Intel Inc.
java.lang.RuntimeException: java.lang.Exception: Image not found: /pick.png
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1356)
at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1069)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:18)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:737)
at net.minecraft.client.Minecraft.run(Minecraft.java:634)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.Exception: Image not found: /pick.png
at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1007)
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1348)
... 5 more
--- END ERROR REPORT 9bea28fb ----------
Its not bone armor, its my own mod thats doing it.
Any ideas?
Want a place to advertise your Minecraft server? try MyMCStatus.net now!
Are you using MCP or Eclipse to test? For Eclipse the file has to be in ...\MCP\eclipse\Client\bin\, or for MCP it has to be in ...\MCP\bin\minecraft\.
im using both :tongue.gif:
with Eclipse, i put the workshop into the 'eclipse' folder INSIDE of Mcp56 folder.
Desktop<Mcp56<Eclipse<Client<bin<net<minecraft<src or should i NOT do that?
No you don't need to do that when using Eclipse. all you have to do is set the workspace to the Eclipse folder and it sorts out all the class paths automatically.
Want a place to advertise your Minecraft server? try MyMCStatus.net now!
Oh.. thanks ( it may not work, ill post again if it doesnt/does )
And i get this -.-
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.minecraft.src.Block.<clinit>(Block.java:931)
at net.minecraft.src.TextureWaterFX.<init>(TextureWaterFX.java:13)
at net.minecraft.client.Minecraft.<init>(Minecraft.java:205)
at net.minecraft.src.MinecraftImpl.<init>(MinecraftImpl.java:13)
at net.minecraft.client.Minecraft.startMainThread(Minecraft.java:1984)
at net.minecraft.client.Minecraft.startMainThread1(Minecraft.java:1970)
at net.minecraft.client.Minecraft.main(Minecraft.java:2032)
at Start.main(Start.java:25)
Caused by: java.lang.NullPointerException
at net.minecraft.src.ItemTool.<init>(ItemTool.java:17)
at net.minecraft.src.ItemSpade.<init>(ItemSpade.java:9)
at net.minecraft.src.Item.<clinit>(Item.java:475)
... 8 more
Inside the Eclipse console. The java file ( MC launcher ) wont even open :sad.gif:
That's an error with your code, not eclipse or MCP. Now you have to post your code if you want more help.
Well, for one your ideas are way too high. Block IDs can not go past 255, until the next MC update which will increase this limit. Next, Item IDs can not go past 32000 or below 256.
That was for a test, and its originally made for 1.2
Then don't test it for MC 1.1.