I'm trying to render a custom block so it blocks light but it has to be isOpaqueCube equals false.
The only way I figured it would block light is if isOpaqueCube equals true but it has xray which I don't want.
Do not suggest isOpaqueCUbe equal false because it lets in light.
The only way I figured it would block light is if isOpaqueCube equals true but it has xray which I don't want.
Do not suggest isOpaqueCUbe equal false because it lets in light.
I just figured it out. Don't worry.