Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 1703fa6f --------
Generated 1/11/12 9:01 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.RuntimeException: java.lang.Exception: Image not found: /desk.png
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1354)
at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1063)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:26)
at net.minecraft.client.Minecraft.func_40001_x(Minecraft.java:729)
at net.minecraft.client.Minecraft.run(Minecraft.java:627)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /desk.png
at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1024)
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1346)
... 5 more
--- END ERROR REPORT b36bf487 ----------
I don't know really where to put the custom textures in the MCP folder :S but a HUGE THANKS for all your help.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 1703fa6f --------
Generated 1/11/12 9:01 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.RuntimeException: java.lang.Exception: Image not found: /desk.png
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1354)
at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1063)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:26)
at net.minecraft.client.Minecraft.func_40001_x(Minecraft.java:729)
at net.minecraft.client.Minecraft.run(Minecraft.java:627)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /desk.png
at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1024)
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1346)
... 5 more
--- END ERROR REPORT b36bf487 ----------
I don't know really where to put the custom textures in the MCP folder :S but a HUGE THANKS for all your help.
No problem :smile.gif: You can put your images in
mcp/bin
mcp/bin/minecraft
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
package net.minecraft.src;
// Referenced classes of package net.minecraft.src:
// Block, Material
public static final Block Desk = new Block(123,0).setHardness(2.0F).setResistance(5.0F).setBlockName("Desk");
public class mod_Desk extends BaseMod{
ModLoader.RegisterBlock(Desk);
desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/desk.png");
ModLoader.AddName (Desk,"Desk");
ModLoader.AddRecipe (new ItemStack(Desk, 64), new Object[] {
"#", Character.valueOf('#'), Block.dirt
});
}
@Override
public void load(){}
public String getVersion()
{
return "1.0.0";
}
try this to make it more orginized
There are countless errors in that.
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
public static final Block Desk = new Block(123,0).setHardness(2.0F).setResistance(5.0F).setBlockName("Desk");
public class mod_Desk extends BaseMod{
public mod_Desk(){
ModLoader.RegisterBlock(Desk);
desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/desk.png");
ModLoader.AddName (Desk,"Desk");
ModLoader.AddRecipe (new ItemStack(Desk, 64), new Object[] {
"#", Character.valueOf('#'), Block.dirt
});
{
{
@Override
public void load(){}
public String getVersion()
{
return "1.0.0";
}
}
Also by any chance would anyone know the code to join 2 blocks together like a chest? I am trying to look through the container and block java files right now.
EDIT: In BlockChest it looks like a lot of code is put in to do that.
Also by any chance would anyone know the code to join 2 blocks together like a chest? I am trying to look through the container and block java files right now.
EDIT: In BlockChest it looks like a lot of code is put in to do that.
It is quite a difficult thing to do. Especially, with chests, as they have to equip a new model as well.
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
Also by any chance would anyone know the code to join 2 blocks together like a chest? I am trying to look through the container and block java files right now.
EDIT: In BlockChest it looks like a lot of code is put in to do that.
if u need a partner to help you code im free non of my moding team have there parts finished :smile.gif:
Ok. Well I will make a video for your mod TechGuy for helping me.
Thankyou very much, kind sir. :biggrin.gif:
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
AND IT WORKED! OMG!
and by worked I meant compiled. When I double click the start client bat, Minecraft starts, but gives me this error:
ModLoader 1.0.0
net.minecraft.src.mod_Desk 1.0.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 1703fa6f --------
Generated 1/11/12 9:01 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.RuntimeException: java.lang.Exception: Image not found: /desk.png
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1354)
at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1063)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:26)
at net.minecraft.client.Minecraft.func_40001_x(Minecraft.java:729)
at net.minecraft.client.Minecraft.run(Minecraft.java:627)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /desk.png
at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1024)
at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1346)
... 5 more
--- END ERROR REPORT b36bf487 ----------
I don't know really where to put the custom textures in the MCP folder :S but a HUGE THANKS for all your help.
No problem :smile.gif: You can put your images in
mcp/bin
mcp/bin/minecraft
together they are powerful beyond imagination."
dude stop being a hater i only saw ModLoader.RegisterBlock("Desk"); you got anger issues
No, you have issues with assuming things. Lolerking has the problem solved now. Let's stop arguing, about pointless crap
together they are powerful beyond imagination."
i didnt start the arguing
You obviously dont, seeing as you posted this:
There are countless errors in that.
together they are powerful beyond imagination."
it does work cause i use that whole constructor like that in my mod and it works fine i made it look like that because to me it looks more organized
ok i re cheaked it but heres my constructor
EDIT: In BlockChest it looks like a lot of code is put in to do that.
It is quite a difficult thing to do. Especially, with chests, as they have to equip a new model as well.
together they are powerful beyond imagination."
if u need a partner to help you code im free non of my moding team have there parts finished :smile.gif:
Thankyou very much, kind sir. :biggrin.gif:
together they are powerful beyond imagination."
may i ask wat kind of mod your trying to make?