The modpack emphasizes a challenging survival experience where you must juggle your hydration, body temperature and sanity; where you must take care not to allow structure collapse or landslides when building/digging; where you must carefully construct every tool and weapon via Tinkers' Construct; and where, through hard work, you can unlock your inventory slots and expand your life bar!
Warning:
The pack is DIFFICULT, and not intended for casual players. Read this Starter's Guide to get a feel for what dangers you'll immediately have to contend with.
Aside from dropping two mods, the most important change to mention is a new file and folder I've added.
Your pack directory should now have an empty folder called mods-carryover.
Since Technic pack updates delete and re-install all files in the mods folder, any mods you've added (like Optifine or WAILA) will be removed. Place those mods into this new folder.
Then, after every time you update the modpack, run the new file called _RUNME_AFTER_PACK_UPDATE.bat. This will copy the contents of the mods-carryover folder to the mods folder.
Hopefully this will slightly simplify your efforts to re-install the mods every pack update.
Here is the changelog:
-Added file: _RUNME_AFTER_PACK_UPDATE.bat. Place additional mods like OptiFine into the "mods-carryover" folder, and run the .bat file to copy that folder's contents to the /mods folder. Do this after EVERY modpack update, since the update deletes non-modpack mods from the /mods folder.
-Removed Mo' Creatures mod. Mobs were invisible for some reason.
-Removed Portal Gun mod (and AsieLib mod). The gun and boots are too OP, and the gun recipe can't be re-written with CraftTweaker.
-Revamp mod is now bundled with the modpack.
-Disabled Mekanism Digital Miner and Factories.
-Added Niesan Mojito recipe to the Mr. Crayfish Blender.
The mods-carryover folder should now be included by default, containing a _README file that explains how to hold on to mods between pack updates. Atlas' Library has been removed from the pack for now, which means you won't have that Yes/No popup after every bootup. The related mods acquired by AL have either been bundled with the pack or removed. As a result, you will now need to download JourneyMap separately. Put it into the mods-carryover folder.
All three of my mods, Village Names, Not Enough Cats, and ChocoCraft Plus have received updates, so they've been updated in the pack.
Mo Creatures was re-added to the pack. It turns out that the bug was due to the filename having + symbols. Go figure.
Correspondingly, I've removed all the + symbols from all other mod names.
There were a number of other updates, but those were the major ones.
-Added GO logo to title screen
-Updated resourcepack: Texture Update Backport became Modernity, v3.2.0. TUBackport will no longer be used and can be deleted from your resourcepacks folder.
-Updated mod: ChocoCraft Plus to v4.2.4. Fixed very resource-costly spawning code.
-Updated mod: Not Enough Cats to v1.4.0
-Updated mod: Village Names to v3.2.3a
-Removed redundant textures in GO_resources.zip
-Removed Saddle from Minebay
-Added Kale Seed to Minebay
Once again, all three of my mods were updated. ChocoCraft Plus in particular was running a pretty severely un-optimized spawning, code which has caused TPS issues on some peoples' worlds.
-Updated mod: Fossils and Archaeology Revival to 7.3.2. There are too many updates and additions to list them all.
-Fixed biome conflicts in F&A
-Added mod: LLibrary, a dependency of Fossils and Archaeology
-Added mod: Real First Person 2. This adds a third F1 setting that renders your body while you're in first-person mode.
-Added mod: Hunger Overhaul
-You should now be able to harvest vanilla crops on right-click
-Added mod: Serene Seasons!
-Now, crops only grow during certain seasons of the year, unless they're underneath Greenhouse Glass
-Added mod: Restructured--bringing many new buildings to villages and worldgen
-Removed mod: Mo' Villages--it's now redundant with Restructured
-Updated mod: Not Enough Pets to v2.0.0--you can now find parrots in jungles!
-Tamed cats now follow you
-Updated mod: ChocoCraft Plus to v4.2.5--Chocobos should no longer spawn in unintended dimensions
-Updated resource pack: Modernity to v3.2.1. Version 3.2.0 will be ignored and can be manually removed from your resourcepack folder.
-Endermen no longer grief blocks
-Growthcraft Thistle spreads more slowly
-Added Mekanism Enrichment Chamber recipe to deconvert Concrete into Concrete Powder
-Added langfile name for MoCreatures Roach
-Added death sound effect for MoCreatures Elephant
Updated to v1.20.3.25, another decent-sized update!
-Et Futurum's Stripped Logs have been enabled, and UpToDate's disabled.
-Basalt no longer generates in the Overworld. It now generates in the Nether as extrusions near lava level.
-Village Greenhouses have reverted to vanilla blocks only. Maintaining modded blocks between modpack updates is too difficult.
-Added mod: ASMC, which backports many modern sounds
-Added mod: Lan UPNP, to allow VNP-like connections
-Added mod: Lan Host Skin (Re-)Fix(ed), which fixes issues displaying player skins when on a LAN connection
-Updated mod: Biomes o' Plenty to v2.1.0.2308 - too many changes to list here
-Updated mod: Village Names to v3.3.1 - better name generator, villager tick performance, new villager trades
-Updated mod: Not Enough Pets to v2.1.0 - pets no longer teleport to you
-Updated mod: UpToDateMod to v2.1.1 - now including Suspicious Stew and new wooden boat types
-Updated mod: Serene Seasons - minor typo correction
-Updated resource pack: Modernity to v3.3.0. Version 3.2.1 will be ignored and can be manually removed from your resourcepack folder.
Giving the upcoming Nether Update a run for its money!
Hi folks. It's been a really long time, but I have a good excuse: I've been hard at work updating my main mod, Village Names, with a brand new village generator and all of the 1.14+ building styles.
A lot has happened to the pack since my last post, so I'll list all of the changes here:
-Added mod: Wood Stuff - many new types of button/chest/fence/etc.
-Added mod: BetterVanilla. Now you can have colored beds, and they will even spawn in villages thanks to Village Names 4!
-Added mod: BoP Quicksand Reducer - Make Desert Villages safer again.
-Added Commons Codec and Commons Compress dependencies to the /mods/1.7.10 folder to prevent failed download attempts
-Added mod: Mod Director - Now JourneyMap, OptiFine, and PR Atmosphere/Luminance resourcepacks will automatically download with every pack update!
-Added mod: Campfire Backport - does exactly what it says
-Added mod: HarvestCraft GenControl - fruit trees and crop gardens are now more biome-specific
-Added mod: NetheritePlus+ - Now you can find Ancient Debris and craft Netherite!
-Added mod: Netherlicious - cool new official and unofficial stuff for the Nether!
-Added mod: Just Another Spawner - Better regulation of mob spawns
-Added mod: NEI Integration - to add many modded machine recipes to NEI
-Added mod: INpureCore - to filter out many redundant items in NEI
-Added mods: BugTorch, HodgePodge, SpongeMixins - for various bugfixes. Some Trapdoor textures will be a little improper until a future update
-Updated mod: Village Names to v4.1.1b - I hope you enjoy your brand-new, revised villages as much as I enjoyed making them!
-Updated mod: Et Futurum to 1.7.7-J - now you can strip logs with Tinkers Construct axes.
-Updated mod: UpToDateMod to v2.3.8
-Updated mod: EnviroMine to v1.3.125_AstroTibs - Block support is no longer weak when touching liquid, and Elevators no longer dupe their blocks when activated
-Updated mod: Baubles to v1.0.1.12
-Updated mod: Chisel to release-12-acdd403
-Updated mod: Hardcore Ender Expansion to v1.8.6-GTNH
-Updated mod: Harvestcraft to v1.7.10Lb-1.0.1-GTNH
-Updated mod: Roguelike Dungeons to v1.5.1
-Updated mod: Special Mobs to v3.3.6 - enjoy your new Lava Monsters
-Updated mod: Tinkers Construct to v1.8.9.15-GTNH.build4 - Gold can no longer be used for mold casting
-Updated mod: Tinkers Mechworks to v0.2.16.1
-Updated mod: Not Enough Pets to v2.2.0 - entity registry has changed completely, so all your previous pets will vanish, sorry. The good news is that there are two new dogs. Arf!
-Updated mod: Mo'Creatures to v6.3.2
-Updated mod: Not Enough Items to v2.0.1-GTNH
-Updated mod: ChocoCraft Plus to v4.3.1 - The game will no longer crash when you kill another player; You can transfer Chocobo ownership to other players, and Chocobo stables can now spawn in the world.
-Updated mod: SkinPort to v10c
-Updated mod: Lumy Skin Patch to v1.0.10
-Updated mod: Growthcraft CE to v2.7.2
-Updated mod: GalaxySpace to v1.2.14, adding two new worlds
-Updated mod: Natura to v2.3.2
-Updated mod: Serene Seasons - preventing crash in grass/foliage colorization and bonemealing issues
-Removed mod: Safer Village - It does nothing now that new Village Names buildings are used
-Removed mod: Lan UPNP - BugTorch is able to port-forward to a specific port. Lan UPNP's dependencies may not be supported in the future.
-Removed mod: Backlytra - it conflicts with Smart Moving.
-Updated resource pack: Modernity to v3.4.1a. Previous versions will be ignored and can be manually removed from your resourcepack folder.
-Removed "present" chisel group
-Disabled crafting of non-vanilla wood posts from Garden Trees because they were being very buggy
-Bugfix: Carpenter's Garage Door duplication
-Added stripped logs and wood to logWood ore dictionary
-Added Spooky Wood and Palaeoraphe Logs to Better Foliage rendering list
-Disabled Gany's Surface buttons and pressure plates due to redundancy
-Removed redundant Extra Buttons from NEI
-Weather mod storms are less destructive
-Lavastone now increases body temperature
-Modded villagers should now wear biome hats, if applicable
-Three cotton now makes two string, instead of just one when placed in a line
-Wool can be made from six cotton rather than nine
-Removed Railcraft heat tiles. This renders the heat goggles useless, but now stray heat tiles won't damage multi-block structures.
-Farmland and Nether Ash blocks no longer slide when wet
-Increased interval before physics engine checks on world login
-Disabled Hardcore Ender Expansion's update checker
-Reduced Just Another Spawner console log messages
-Bugfix: Nibiru books will now say "Nibiru" instead of "The Nether"
-Bugfix: A change in Optifine's site prevented downloading via Mod Director. It should now be fixed
-Disabled Railcraft's Mossy Cobblestone Wall
-Disabled Witch Spiders and Hungry Zombie Pigmen
-Disabled Optifine's Fast Math to reduce friction with BetterFPS
-Lycanite's items can no longer be found as loot in most chests
-Reverted Gany's Surface Basalt textures and renamed the block to "Gabbro"
-Gabbro in overworld pockets and no longer as spires in the Nether
-Wall blocks have a physics stability class of "very strong"
-Lowered Prismarine/Sea Lantern stability strength
-Block collapse strength should no longer be affected by water (as per EnviroMine update)
-Default stability strength for blocks before collapse has been increased
-Skull blocks no longer drain your sanity
-Disabled vanilla-style armorstands from both UpToDateMod and Et Futurum, since they conflict with RealFirstPersonRender
-Added ore dictionary compliance to MoCreatures foods
-Lowered Dynamic Surroundings' Jungle biome ambient sound volume
-Disabled Galacticraft update checker
Happy New Year folks!
To celebrate a new decade, I've finally published my Minecraft modpack, Galaxy Odyssey, on the Technic launcher:
https://www.technicpack.net/modpack/galaxy-odyssey.1592370
The modpack emphasizes a challenging survival experience where you must juggle your hydration, body temperature and sanity; where you must take care not to allow structure collapse or landslides when building/digging; where you must carefully construct every tool and weapon via Tinkers' Construct; and where, through hard work, you can unlock your inventory slots and expand your life bar!
Warning:
The pack is DIFFICULT, and not intended for casual players. Read this Starter's Guide to get a feel for what dangers you'll immediately have to contend with.
Have fun and good luck (you'll need it)! 🎉
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Make sure you set your Technic launcher to 64-bit Java, and allocate at least 5GB of RAM—more if you can spare it.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Here's an imgur gallery of some screenshots taken on my survival world.
Below are some of my favorites:
I use this one in the outro of my Let's Play series:
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Updated to v 1.2020.01.07.
Aside from dropping two mods, the most important change to mention is a new file and folder I've added.
Your pack directory should now have an empty folder called mods-carryover.
Since Technic pack updates delete and re-install all files in the mods folder, any mods you've added (like Optifine or WAILA) will be removed. Place those mods into this new folder.
Then, after every time you update the modpack, run the new file called _RUNME_AFTER_PACK_UPDATE.bat. This will copy the contents of the mods-carryover folder to the mods folder.
Hopefully this will slightly simplify your efforts to re-install the mods every pack update.
Here is the changelog:
-Added file: _RUNME_AFTER_PACK_UPDATE.bat. Place additional mods like OptiFine into the "mods-carryover" folder, and run the .bat file to copy that folder's contents to the /mods folder. Do this after EVERY modpack update, since the update deletes non-modpack mods from the /mods folder.
-Removed Mo' Creatures mod. Mobs were invisible for some reason.
-Removed Portal Gun mod (and AsieLib mod). The gun and boots are too OP, and the gun recipe can't be re-written with CraftTweaker.
-Revamp mod is now bundled with the modpack.
-Disabled Mekanism Digital Miner and Factories.
-Added Niesan Mojito recipe to the Mr. Crayfish Blender.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Updated to v 1.20.01.15.
The mods-carryover folder should now be included by default, containing a _README file that explains how to hold on to mods between pack updates.
Atlas' Library has been removed from the pack for now, which means you won't have that Yes/No popup after every bootup. The related mods acquired by AL have either been bundled with the pack or removed. As a result, you will now need to download JourneyMap separately. Put it into the mods-carryover folder.
All three of my mods, Village Names, Not Enough Cats, and ChocoCraft Plus have received updates, so they've been updated in the pack.
Mo Creatures was re-added to the pack. It turns out that the bug was due to the filename having + symbols. Go figure.
Correspondingly, I've removed all the + symbols from all other mod names.
There were a number of other updates, but those were the major ones.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Updated to v1.20.1.23.
-Added GO logo to title screen
-Updated resourcepack: Texture Update Backport became Modernity, v3.2.0. TUBackport will no longer be used and can be deleted from your resourcepacks folder.
-Updated mod: ChocoCraft Plus to v4.2.4. Fixed very resource-costly spawning code.
-Updated mod: Not Enough Cats to v1.4.0
-Updated mod: Village Names to v3.2.3a
-Removed redundant textures in GO_resources.zip
-Removed Saddle from Minebay
-Added Kale Seed to Minebay
Once again, all three of my mods were updated. ChocoCraft Plus in particular was running a pretty severely un-optimized spawning, code which has caused TPS issues on some peoples' worlds.
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Updated to v1.20.02.25, and this is a big one!
-Updated mod: Fossils and Archaeology Revival to 7.3.2. There are too many updates and additions to list them all.
-Fixed biome conflicts in F&A
-Added mod: LLibrary, a dependency of Fossils and Archaeology
-Added mod: Real First Person 2. This adds a third F1 setting that renders your body while you're in first-person mode.
-Added mod: Hunger Overhaul
-You should now be able to harvest vanilla crops on right-click
-Added mod: Serene Seasons!
-Now, crops only grow during certain seasons of the year, unless they're underneath Greenhouse Glass
-Added mod: Restructured--bringing many new buildings to villages and worldgen
-Removed mod: Mo' Villages--it's now redundant with Restructured
-Updated mod: Not Enough Pets to v2.0.0--you can now find parrots in jungles!
-Tamed cats now follow you
-Updated mod: ChocoCraft Plus to v4.2.5--Chocobos should no longer spawn in unintended dimensions
-Updated resource pack: Modernity to v3.2.1. Version 3.2.0 will be ignored and can be manually removed from your resourcepack folder.
-Endermen no longer grief blocks
-Growthcraft Thistle spreads more slowly
-Added Mekanism Enrichment Chamber recipe to deconvert Concrete into Concrete Powder
-Added langfile name for MoCreatures Roach
-Added death sound effect for MoCreatures Elephant
Enjoy your fine feathered friends!
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Updated to v1.20.3.25, another decent-sized update!
-Et Futurum's Stripped Logs have been enabled, and UpToDate's disabled.
-Basalt no longer generates in the Overworld. It now generates in the Nether as extrusions near lava level.
-Village Greenhouses have reverted to vanilla blocks only. Maintaining modded blocks between modpack updates is too difficult.
-Added mod: ASMC, which backports many modern sounds
-Added mod: Lan UPNP, to allow VNP-like connections
-Added mod: Lan Host Skin (Re-)Fix(ed), which fixes issues displaying player skins when on a LAN connection
-Updated mod: Biomes o' Plenty to v2.1.0.2308 - too many changes to list here
-Updated mod: Village Names to v3.3.1 - better name generator, villager tick performance, new villager trades
-Updated mod: Not Enough Pets to v2.1.0 - pets no longer teleport to you
-Updated mod: UpToDateMod to v2.1.1 - now including Suspicious Stew and new wooden boat types
-Updated mod: Serene Seasons - minor typo correction
-Updated resource pack: Modernity to v3.3.0. Version 3.2.1 will be ignored and can be manually removed from your resourcepack folder.
Giving the upcoming Nether Update a run for its money!
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.
Hi folks. It's been a really long time, but I have a good excuse: I've been hard at work updating my main mod, Village Names, with a brand new village generator and all of the 1.14+ building styles.
A lot has happened to the pack since my last post, so I'll list all of the changes here:
Galaxy Odyssey v1.20.11.11:
-Added mod: Wood Stuff - many new types of button/chest/fence/etc.
-Added mod: BetterVanilla. Now you can have colored beds, and they will even spawn in villages thanks to Village Names 4!
-Added mod: BoP Quicksand Reducer - Make Desert Villages safer again.
-Added Commons Codec and Commons Compress dependencies to the /mods/1.7.10 folder to prevent failed download attempts
-Added mod: Mod Director - Now JourneyMap, OptiFine, and PR Atmosphere/Luminance resourcepacks will automatically download with every pack update!
-Added mod: Campfire Backport - does exactly what it says
-Added mod: HarvestCraft GenControl - fruit trees and crop gardens are now more biome-specific
-Added mod: NetheritePlus+ - Now you can find Ancient Debris and craft Netherite!
-Added mod: Netherlicious - cool new official and unofficial stuff for the Nether!
-Added mod: Just Another Spawner - Better regulation of mob spawns
-Added mod: NEI Integration - to add many modded machine recipes to NEI
-Added mod: INpureCore - to filter out many redundant items in NEI
-Added mods: BugTorch, HodgePodge, SpongeMixins - for various bugfixes. Some Trapdoor textures will be a little improper until a future update
-Updated mod: Village Names to v4.1.1b - I hope you enjoy your brand-new, revised villages as much as I enjoyed making them!
-Updated mod: Et Futurum to 1.7.7-J - now you can strip logs with Tinkers Construct axes.
-Updated mod: UpToDateMod to v2.3.8
-Updated mod: EnviroMine to v1.3.125_AstroTibs - Block support is no longer weak when touching liquid, and Elevators no longer dupe their blocks when activated
-Updated mod: Baubles to v1.0.1.12
-Updated mod: Chisel to release-12-acdd403
-Updated mod: Hardcore Ender Expansion to v1.8.6-GTNH
-Updated mod: Harvestcraft to v1.7.10Lb-1.0.1-GTNH
-Updated mod: Roguelike Dungeons to v1.5.1
-Updated mod: Special Mobs to v3.3.6 - enjoy your new Lava Monsters
-Updated mod: Tinkers Construct to v1.8.9.15-GTNH.build4 - Gold can no longer be used for mold casting
-Updated mod: Tinkers Mechworks to v0.2.16.1
-Updated mod: Not Enough Pets to v2.2.0 - entity registry has changed completely, so all your previous pets will vanish, sorry. The good news is that there are two new dogs. Arf!
-Updated mod: Mo'Creatures to v6.3.2
-Updated mod: Not Enough Items to v2.0.1-GTNH
-Updated mod: ChocoCraft Plus to v4.3.1 - The game will no longer crash when you kill another player; You can transfer Chocobo ownership to other players, and Chocobo stables can now spawn in the world.
-Updated mod: SkinPort to v10c
-Updated mod: Lumy Skin Patch to v1.0.10
-Updated mod: Growthcraft CE to v2.7.2
-Updated mod: GalaxySpace to v1.2.14, adding two new worlds
-Updated mod: Natura to v2.3.2
-Updated mod: Serene Seasons - preventing crash in grass/foliage colorization and bonemealing issues
-Removed mod: Safer Village - It does nothing now that new Village Names buildings are used
-Removed mod: Lan UPNP - BugTorch is able to port-forward to a specific port. Lan UPNP's dependencies may not be supported in the future.
-Removed mod: Backlytra - it conflicts with Smart Moving.
-Updated resource pack: Modernity to v3.4.1a. Previous versions will be ignored and can be manually removed from your resourcepack folder.
-Removed "present" chisel group
-Disabled crafting of non-vanilla wood posts from Garden Trees because they were being very buggy
-Bugfix: Carpenter's Garage Door duplication
-Added stripped logs and wood to logWood ore dictionary
-Added Spooky Wood and Palaeoraphe Logs to Better Foliage rendering list
-Disabled Gany's Surface buttons and pressure plates due to redundancy
-Removed redundant Extra Buttons from NEI
-Weather mod storms are less destructive
-Lavastone now increases body temperature
-Modded villagers should now wear biome hats, if applicable
-Three cotton now makes two string, instead of just one when placed in a line
-Wool can be made from six cotton rather than nine
-Removed Railcraft heat tiles. This renders the heat goggles useless, but now stray heat tiles won't damage multi-block structures.
-Farmland and Nether Ash blocks no longer slide when wet
-Increased interval before physics engine checks on world login
-Disabled Hardcore Ender Expansion's update checker
-Reduced Just Another Spawner console log messages
-Bugfix: Nibiru books will now say "Nibiru" instead of "The Nether"
-Bugfix: A change in Optifine's site prevented downloading via Mod Director. It should now be fixed
-Disabled Railcraft's Mossy Cobblestone Wall
-Disabled Witch Spiders and Hungry Zombie Pigmen
-Disabled Optifine's Fast Math to reduce friction with BetterFPS
-Lycanite's items can no longer be found as loot in most chests
-Reverted Gany's Surface Basalt textures and renamed the block to "Gabbro"
-Gabbro in overworld pockets and no longer as spires in the Nether
-Wall blocks have a physics stability class of "very strong"
-Lowered Prismarine/Sea Lantern stability strength
-Block collapse strength should no longer be affected by water (as per EnviroMine update)
-Default stability strength for blocks before collapse has been increased
-Skull blocks no longer drain your sanity
-Disabled vanilla-style armorstands from both UpToDateMod and Et Futurum, since they conflict with RealFirstPersonRender
-Added ore dictionary compliance to MoCreatures foods
-Lowered Dynamic Surroundings' Jungle biome ambient sound volume
-Disabled Galacticraft update checker
Happy adventuring!
Check out my survival series, Galaxy Odyssey. You can download the modpack on the Technic launcher here!
My series also incorporates my mods: Village Names, ChocoCraft Plus, Not Enough Pets, and ASMC.