Hey, I keep trying to run a Void world to test a modded redstone contraption before I build it in the actual environment (I want to reduce the ram usage as much as possible and have lots of space for testing) and I keep getting a crash error that doesn’t issue a link (it keeps saying the VanillaFix link “failed” when I click on it and the .txt doesn’t open.) It always says Xaero’s Minimap, RandomTweaks and FastWorkbench are responsible, but pardon my lack of modding knowledge, that sounds like a nonsense error to me (how does speeding up workbench code have anything to do with worldgen?) Can this be fixed soon, or is there a way to fix this already? Thanks!
Hey, I keep trying to run a Void world to test a modded redstone contraption before I build it in the actual environment (I want to reduce the ram usage as much as possible and have lots of space for testing) and I keep getting a crash error that doesn’t issue a link (it keeps saying the VanillaFix link “failed” when I click on it and the .txt doesn’t open.) It always says Xaero’s Minimap, RandomTweaks and FastWorkbench are responsible, but pardon my lack of modding knowledge, that sounds like a nonsense error to me (how does speeding up workbench code have anything to do with worldgen?) Can this be fixed soon, or is there a way to fix this already? Thanks!
If the VanillayFix link says "failed", go into the crash-reports folder and locate the crash that you were looking for. Could you contact me on discord and send me a picture of the redstone contraption? And also, mods that seem very different can cause the same crashes.
Hey club. You take yourself very seriously. You configured a mod pack and didn't develop a game. You are not entitled to a copy protection warning. Fool!
Sorry, I'm kinda having a deja vu or something right now because I don't really remember posting here, but I guess that's because of COVID brain getting to me. Been locked inside so long can't even remember which day comes after which.
Luckily I'm remembering now, so I can get help on this issue and hopefully help someone else out if they are having the same issue.
So, the redstone contraption I know wasn't the problem because the world would crash on load. It wasn't a build error, it was something wrong with the world itself. Notably, all of the "strange" world generators such as "void islands" and "void" and others would fail like this, and this has not resolved with the new patch (since I have played KM since the earlier Theta release in early 2020.)
Also notably, adding a mod to the game to make the world did not have the same effect (I don't like doing this though 'cause it could break the balance of the 500 mods, but I have tested it.) Loading a normal world and then loading a void portal through a void dimension mod did not crash the game.
I don't believe I have a crash report for the world in my files yet because I opened a new folder on MultiMC for the September update twice, and the folder I currently use I haven't generated a void world in yet. But I can certainly do that! I will try to get the file to you shortly in Discord, and hopefully this is something that can be fixed.
Can Dimensional doors be added? This mod pack is epic otherwise, just loading it now!
Since Beta 1.3
We will consider it in the next release.
Will optifine impact this negatively? It seems there is some notification about optifine
No, optifine will not impact it negatively. You should include it if your PC is weak.
Hey, I keep trying to run a Void world to test a modded redstone contraption before I build it in the actual environment (I want to reduce the ram usage as much as possible and have lots of space for testing) and I keep getting a crash error that doesn’t issue a link (it keeps saying the VanillaFix link “failed” when I click on it and the .txt doesn’t open.) It always says Xaero’s Minimap, RandomTweaks and FastWorkbench are responsible, but pardon my lack of modding knowledge, that sounds like a nonsense error to me (how does speeding up workbench code have anything to do with worldgen?) Can this be fixed soon, or is there a way to fix this already? Thanks!
If anyone wants to be a quest maker, you can contact me on the discord so we can develop quests for the modpack. Thank you.
If the VanillayFix link says "failed", go into the crash-reports folder and locate the crash that you were looking for. Could you contact me on discord and send me a picture of the redstone contraption? And also, mods that seem very different can cause the same crashes.
Update to King Mammoth 0.11.8
Hey club. You take yourself very seriously. You configured a mod pack and didn't develop a game. You are not entitled to a copy protection warning. Fool!
Hey PulseBeat!
Sorry, I'm kinda having a deja vu or something right now because I don't really remember posting here, but I guess that's because of COVID brain getting to me. Been locked inside so long can't even remember which day comes after which.
Luckily I'm remembering now, so I can get help on this issue and hopefully help someone else out if they are having the same issue.
So, the redstone contraption I know wasn't the problem because the world would crash on load. It wasn't a build error, it was something wrong with the world itself. Notably, all of the "strange" world generators such as "void islands" and "void" and others would fail like this, and this has not resolved with the new patch (since I have played KM since the earlier Theta release in early 2020.)
Also notably, adding a mod to the game to make the world did not have the same effect (I don't like doing this though 'cause it could break the balance of the 500 mods, but I have tested it.) Loading a normal world and then loading a void portal through a void dimension mod did not crash the game.
I don't believe I have a crash report for the world in my files yet because I opened a new folder on MultiMC for the September update twice, and the folder I currently use I haven't generated a void world in yet. But I can certainly do that! I will try to get the file to you shortly in Discord, and hopefully this is something that can be fixed.
-RainbowstruckLE