I'm working on a Thaumcraft Modpack, with heavy influences from Regrowth. Any comments, suggestions would be appreciated. If any builders out there are interested in creating surface/sub-surface ruins please send me a message.
Working Title :Thaumageddon
Summary: You wake up in the ruins of a magical lab. No memories, of who you were. As you look outside the lab you can see only frozen wasteland as far as the eye can see. Welcome to the Thaumageddon, Start with nothing but ruins and build up your empire using powerful magics from Thaumcraft, Botania and Blood Magic.
-Semi-Expert pack functions similar to Regrowth but little/less focus on Magical Crops and greater focus on Thaumcraft.
-Use Thaumic Horizons Curative Vat to clone creatures and villagers back to life.
-Disabled Nether, Force user to build Automagy's Nether Mind/Lure to Summon Nether blocks/mobs
-Modified AE2 Recipes to get player to use Inventorium for mid-game inventory management. and AE2 Network for end-game.
-[Pre-Alpha] Initial Pass of World Generation Tweaks - [Completed] - I've tweaked the world generation settings to make only Ice Plains, Ice Mountains, Frozen Rivers and Modified ocean to be frozen.
-[Pre-Alpha] Initial Pass on Ruins [In-Progress] - I've got a starting ruin although I'm having trouble getting it to insert on spawn. Looks like the mod I'm using wasn't updated for current versions of .schematic files.