Where there is preparation, there is no fear!!!
---Moo Duk Kwan Founder Hwang Kee
As the sun rises over this new world, you must explore, defend....survive.
how long can you last on this hostile planet? How long can you muster the will
to proceed? Only time will tell if you have the will to live...to escape.
About... Build and defend your home from hordes of mobs that will do what ever it takes to get to you! Use your cunning survival skills to evade the hordes of armed zombies as they relentlessly pursue you across this deadly world!!
This pack is a hardcore survival experience meant only for the experts of survival and not for the faint of heart. Play at your own risk! There are roaming hoards of zombies that are attracted to light and sounds, the longer you play the harder it gets.
Your goal is to escape this inhospitable planet before the difficulty reaches 250.
Good Luck!!
For an enhanced experience, join the community... Discord
Mod Updates: -Biomes O' Plenty -Refined Storage -Forge
Pack Changes: -Added more quests -Added mod InGameConfigManager -Added mod First person render -Added mod ender io -will add mods with more cable options in future updates -added back immersive engineering
Rollback Post to RevisionRollBack
Check out my mod pack! its at over 10,000 Downloads and has an official server!
Mod Updates:
-Actually additions
Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1.
-Biomes O' Plenty
removed Jacaranda trees from extreme hills
-CodeChicken Lib 1.8+
no changelog
-CoroUtil
no changelog
-Ender Io
Fixed stirling Generator not reporting being idle
Added detailed logging for IMC recipe errors
-EnderCore
no Changelog
-Extra Utilities
Added compound bow
added snow globe
Terraformer can no have a range 0 (corresponds to changing only the block the terraformer is placed on)
Added missing localizations
-LibEx
contains method to a CollectionHelper class
-NetherEx
Fixed a performance issue with the rime block
Fixed a chrash caused by entities coliding with thornstalk
-Refined storage
Fixed crash with wireless fluid grid
Fixed reborn storage crafting being slower than normal
Re-added a single mode wrinch that can rotate blocks and break refined storage covers
Pack Changes:
-Mod pack is now in beta I will continue to add more quests as we progress but I am done adding or
removing mods for the most part and the pack is stable as far as i can see
-Added more Quest
Rollback Post to RevisionRollBack
Check out my mod pack! its at over 10,000 Downloads and has an official server!
Pack changes: -added mod ender compass -Added more quests
-added mod Progressive Bosses
Mod Updates: -Mob Grinding utils Fixed overlooked derp that meant mob masher could be broken by withers and the Dragon - doh! -Inventory pets Fixed Various issues Added patreon shirt to illuminati blacklist to prevent crashes added ability to mine at normal speed when under lava while magama poet is in hotbar made item lomit for illuminati pet configurable, and set new default cap to 5000 -forge no changelog given -CreativeCore Fixed bouncy collision behavior Fixed support for optifine Emmissive Textures -immersive engineering Changed handling of Potions in the mixer: (BluSunrize) Now supports MixPredicates as well as custom brewing recipes Shows properly in JEI, based on Potion output, rather than input Bottling recipes are consistent, anything you can mix, you can bottle (ideally) Added tooltips to Potion fluids to show which mod added the PotionType Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled Added a separate JEI Handler for Arc-Recycling (BluSunrize) Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize) Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize) Added Shader Particles to the Railgun and Drill (BluSunrize) Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize) Adding a bit of a stealth/survival aspect Probably not super impactful in normal singleplayer, but could be fun for pack makers This will play into a larger customization system for the Revolver, to be implemented in the future Re-Added some shader textures that got lost in the 1.11 update (BluSunrize) Changed Arc-Recycling to run in init and be overall cleaner (Malte) Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize) Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire) Fixed out-of-thread call to JEI functions causing crashes (BluSunrize) Fixed depth-rendering issues in JEI handlers (BluSunrize) Fixed shiftclicking on IE's containers (BluSunrize) Translations Added/Updated: zh_cn (DYColdWind) -Mob Grinding Utils Removal of incorrect legacy code returning null stacks that has gone under the radar since 1.11.2 The changes are very minor but important. -Random Things Fixed: Crashes with a bunch of mods due to the extraction plate
Rollback Post to RevisionRollBack
Check out my mod pack! its at over 10,000 Downloads and has an official server!
Welcome to Guns n' Death
Where there is preparation, there is no fear!!!
---Moo Duk Kwan Founder Hwang Kee
As the sun rises over this new world, you must explore, defend....survive.
how long can you last on this hostile planet? How long can you muster the will
to proceed? Only time will tell if you have the will to live...to escape.
About...
Build and defend your home from hordes of mobs that will do what ever it takes to get to you! Use your cunning survival skills to evade the hordes of armed zombies as they relentlessly pursue you across this deadly world!!
This pack is a hardcore survival experience meant only for the experts of survival and not for the faint of heart. Play at your own risk! There are roaming hoards of zombies that are attracted to light and sounds, the longer you play the harder it gets.
Your goal is to escape this inhospitable planet before the difficulty reaches 250.
Good Luck!!
For an enhanced experience, join the community...
Discord
To see the pack in action...
Twitch
Youtube
Show your support!
Donate
Content Creators...
If you wish to create content featuring this pack, please let us know so we can link your content to this page.
This pack contains the mod Hardcore Darkness. We know darkness sucks for content creators so we have a Night Vision kit available:
Use "/csg_kit give Streamer"
WARNING: Make sure your inventory is empty. All items will be deleted upon use of command.
Server Files...
Server files link here (to be added)
---
logo made with https://creativecommons.org
https://creativecommons.org/licenses/by/3.0/legalcode
Current included mods as of 1.2.26:
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death
Alpha 1.5 launched
Mod Updates:
-Biomes O' Plenty
-Refined Storage
-Forge
Pack Changes:
-Added more quests
-Added mod InGameConfigManager
-Added mod First person render
-Added mod ender io
-will add mods with more cable options in future updates
-added back immersive engineering
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death
THE PACK IS NOW IN BETA!!!
Change log Beta 1.0
Mod Updates:
-Actually additions
Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1.
-Biomes O' Plenty
removed Jacaranda trees from extreme hills
-CodeChicken Lib 1.8+
no changelog
-CoroUtil
no changelog
-Ender Io
Fixed stirling Generator not reporting being idle
Added detailed logging for IMC recipe errors
-EnderCore
no Changelog
-Extra Utilities
Added compound bow
added snow globe
Terraformer can no have a range 0 (corresponds to changing only the block the terraformer is placed on)
Added missing localizations
-LibEx
contains method to a CollectionHelper class
-NetherEx
Fixed a performance issue with the rime block
Fixed a chrash caused by entities coliding with thornstalk
-Refined storage
Fixed crash with wireless fluid grid
Fixed reborn storage crafting being slower than normal
Re-added a single mode wrinch that can rotate blocks and break refined storage covers
Pack Changes:
-Mod pack is now in beta I will continue to add more quests as we progress but I am done adding or
removing mods for the most part and the pack is stable as far as i can see
-Added more Quest
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death
Beta 1.0.1 changelog
Pack changes:
-added mod ender compass
-Added more quests
-added mod Progressive Bosses
Mod Updates:
-Mob Grinding utils
Fixed overlooked derp that meant mob masher could be broken by withers and the Dragon - doh!
-Inventory pets
Fixed Various issues
Added patreon shirt to illuminati blacklist to prevent crashes
added ability to mine at normal speed when under lava while magama poet is in hotbar
made item lomit for illuminati pet configurable, and set new default cap to 5000
-forge
no changelog given
-CreativeCore
Fixed bouncy collision behavior
Fixed support for optifine Emmissive Textures
-immersive engineering
Changed handling of Potions in the mixer: (BluSunrize)
Now supports MixPredicates as well as custom brewing recipes
Shows properly in JEI, based on Potion output, rather than input
Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
Added tooltips to Potion fluids to show which mod added the PotionType
Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
Added a separate JEI Handler for Arc-Recycling (BluSunrize)
Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
Added Shader Particles to the Railgun and Drill (BluSunrize)
Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
Adding a bit of a stealth/survival aspect
Probably not super impactful in normal singleplayer, but could be fun for pack makers
This will play into a larger customization system for the Revolver, to be implemented in the future
Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
Changed Arc-Recycling to run in init and be overall cleaner (Malte)
Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
Fixed depth-rendering issues in JEI handlers (BluSunrize)
Fixed shiftclicking on IE's containers (BluSunrize)
Translations Added/Updated: zh_cn (DYColdWind)
-Mob Grinding Utils
Removal of incorrect legacy code returning null stacks that has gone under the radar since 1.11.2
The changes are very minor but important.
-Random Things
Fixed: Crashes with a bunch of mods due to the extraction plate
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death
Beta 1.0.2 Changelog
Pack changes:
-Added more quests
-More coming soon
Mod Updates:
-Actually additions
-CodeChickin Lib 1.8.+
-Creative core
-Extra Utilities
-HQM
-Inventory pets
-JEI
-LibEx
-McJtyLib
-Mob Grinding Utils
-Mystical agriculture
-NetherEx
-Pams HarvestCraft
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death
Beta 1.2.26 change log see curse website for previous change logs
Please note! The Beneath has been removed in this update
If you have anything in the beneath in your current world it will be deleted please
backup your worlds or remove anything from the beneath before updating
Mod changes
-Added reborn core
-Added quantum storage
-Added chunk pre-generation
-Updated forge
-Updated advanced rocketry
-Removed The Beneath
Pack changes
-Disabled unnecessary ore gen (please notify us if any issues arise)
-Changed recipes for quantum storage units for items
-Added a rates for difficulty to increase when killing certain forms of mobs;
--------- Difficulty changes
"Difficulty Per hostile Kill"=0.001
"Difficulty Per Boss Kill"=0.02
"Difficulty Per Block away from world spawn"=0.005
"Difficulty Per Blight Kill"=0.01
"Difficulty Per Passive Kill"=0.000001
"Max difficulty"=300
-Enabled difficulty multipliers that correspond to phase of the moon (full moon being 2x multiplier)
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death