The Meaning of Life, the Universe, and Everything.
Join Date:
1/15/2018
Posts:
56
Minecraft:
Omega08
Member Details
Thanks, Mystcraft is extremely glitchy when it comes to having multiple mods. That is why we couldn't add it. Maybe in the future, we could add more mods but currently, we are trying to make the pack as stable as possible.
Yeah, the issue I have is it doesn't want to use every kind of block/liquid/etc when making the ages. And I also noticed it doesn't like to generate structures but the nether fortress and the library thing it adds itself. Oh well. Still seems like an interesting feat you are doing here. Maybe I'll try this out when I got loads of free time. Keep at it.
Too bad chocolate quest and underground biome constructs were removed i was really hoping they would stay. i dont think CQ would play nice with orespawn but i think more effort should be made to include UBC. additionally have you considered adding AtomicStryker's BattleTowers? early to midgame dungeons that should be easy to implement, only adds 1 new mob and the rest are vanilla blocks/ items. some other potential additions are loot bags, Familiars, WTFcavebiomes and maybe some biome mod, at least for the nether. ancient trees and/ or big trees would be cool to add as well but wouldnt really be all that disappointed if the y didnt get the cut.
I am getting stuck while loading into the menu. It says that it is "Not Responding" and I'm not sure why. I have 931 GB and I have a pretty decent graphics card. I am most prominently getting stuck on initializing mods 2/7 and on Redstone Arsenal. Any ideas?
I was wondering if SocksFor1s Video on The biggest modpack again is your modpack but the 1.12.2 version if true, when do you think it will be available for public use. if you have watched the video and it is not the same modpack do you have any idea on what modpack it might be?
I've been have problems with crashing right after i downloaded the 3.34. Before that it would crash about every 30-45 minutes which i understood because its so big. But i was wondering what was added.
Thanks, Mystcraft is extremely glitchy when it comes to having multiple mods. That is why we couldn't add it. Maybe in the future, we could add more mods but currently, we are trying to make the pack as stable as possible.
Yeah, the issue I have is it doesn't want to use every kind of block/liquid/etc when making the ages. And I also noticed it doesn't like to generate structures but the nether fortress and the library thing it adds itself. Oh well. Still seems like an interesting feat you are doing here. Maybe I'll try this out when I got loads of free time. Keep at it.
Looking for youtubers/streamers to make a spotlight video of the pack. Lmk if anyone is interested.
Added:
NuclearCraft
Currently working on 1.12.2 version of the pack!
Version 2.20 is out for 1.7.10. Let us know if you find any problems. 1.12.2 is still being worked on.
Did the 1.12.2 version come out?
Not yet, still being worked on.
Currently working on 1.12.2 version of the pack. Feel free to join the discord to be informed on the current status.
New update! The server is currently active! Join discord for more information!
Witch mod adds the castles that generate in the world?
Too bad chocolate quest and underground biome constructs were removed i was really hoping they would stay. i dont think CQ would play nice with orespawn but i think more effort should be made to include UBC. additionally have you considered adding AtomicStryker's BattleTowers? early to midgame dungeons that should be easy to implement, only adds 1 new mob and the rest are vanilla blocks/ items. some other potential additions are loot bags, Familiars, WTFcavebiomes and maybe some biome mod, at least for the nether. ancient trees and/ or big trees would be cool to add as well but wouldnt really be all that disappointed if the y didnt get the cut.
for none technic user can u make the modpack to a file
What is the mod where there are generated castles with bandits inside and the village mod
I am getting stuck while loading into the menu. It says that it is "Not Responding" and I'm not sure why. I have 931 GB and I have a pretty decent graphics card. I am most prominently getting stuck on initializing mods 2/7 and on Redstone Arsenal. Any ideas?
I was wondering if SocksFor1s Video on The biggest modpack again is your modpack but the 1.12.2 version if true, when do you think it will be available for public use. if you have watched the video and it is not the same modpack do you have any idea on what modpack it might be?
I've been have problems with crashing right after i downloaded the 3.34. Before that it would crash about every 30-45 minutes which i understood because its so big. But i was wondering what was added.
Can you please add the modpack back on curseforge, I can't run it on Technic due to a ram allocation and memory allocation issue...
can I make a server on the modpack?
I have ideas for mods to add to the mod pack. Will you accept them?