PLEASE REPLY IF THERE IS ANYTHING YOU CAN THINK OF THAT YOU WOULD LIKE TO SEE IN THE MODPACK!
Here I will be building hype for the modpack and uploading BETA versions of the modpack when that time comes.
SkySanity is a modpack currently in development. It is a bit different than other modpacks, you trade with a villager to get basic resources, after that, modded things can be crafted via recipes, some added or changed by me with MineTweaker. There are also new modded creatures and mechanics to have fun with!
9/14/17- The pack will have ores in the nether, mobs from new mods you probably have never heard of, and it will have a swaggy start up page. If there is any new epic features I think you should know about, I will put it here.
RELEASE DATE: Will be announced this September, or whenever I feel like I can confidently announce a release date. The only reason a date cannot be named is because I am not sure when certain mods will be updated to 1.12.1 and after they update I'm not sure how long it would take to configure them into the modpack.
These mods can and probably will change.
Current Mods in the instance:
-Custom Main Menu
-Extra Utilities 2
-Fast Leaf Decay
-Industrial Craft 2
-Just Enough Items
-More Player Models
-MrCrayfish's Furniture Mod
-Tomb Many Graves
This list does not include Library and API mods.
Mods I'm Waiting for to Update:
-Applied Energistics 2
-Simple Ore Generation (I talked to the dev, an update that supports Thermal Foundation is coming.)
Mods That May Not Update, But Hopefully Will
-Custom Stuff 3
There are several other mods that I would like to see update, but these are the most important.
Just so you guys know, when I said I would announce by September, I meant before October. Also, I was not clear at all about the release date, I cannot give a good release date just yet, but the goal is to release the pack December 31st and post the first BETA version next month. The main purpose for this thread is so I can create a modpack perfectly suited to the community's desires and incorporate suggestions. It's one thing to create a modpack that I like, It's a whole different thing to create a modpack that, let's say, 13/13 testers like. I would love community involvement for this pack, look out for the list of mods I will posting this month, so you guys can tell me what you think.
I'd suggest adding StellarSkies to make the Island seem like it's floating in a truly nice sky
Thanks for the suggestion, I like it, just added it to the first BETA. I think it adds a nice aesthetic feel. I have a lot of big mods so far, I think I am missing a few small mods like this that add a nice touch.
Also, what do you guys think about ProjectE? I don't really plan to add it because of all the villager trades I will be adding, I would have to adjust a lot of EMC values and there would be possible exploits. Plus people find ways to abuse the EMC system.
What do you guys think? This is the start up menu, I am satisfied, I don't think this is going change, probably the only thing that has a good chance of staying the same. Keep that in mind when I say the first mods list will probably be posted sometime this week. The first BETA is coming pretty soon, however there will be big problems and changes that need to be made on my part before it can can become fully released. There are 3-4 big mods that I am relying on an update to 1.12. These mods won't be in the BETA, I will mention them in the mods list. Right now I am working on the nether, that is where you get modded ores!
Just posted the mods list, I think the first BETA download will post next month, for now I don't really think I will do anything for the modpack until Simple Ore Generation is updated, then I will work on recipes.