There was a wizard who, in his laboratory, created a concept that would later become the greatest innovation in video game history. Two years later, that concept he had created became a game.
It was released for all to enjoy and sold approximately 1.8 million copies.
It achieved the status of the greatest game of all time.
It became a game that was loved by millions of people of all ages.
Casual and hardcore players alike enjoyed this masterpiece and shared it with their friends. Countless adventures had been had and many more were yet to come.
The wizard fell away from his creation. The game was given a new master, as Notch left the game. However, he wasn't the only one. Soon, hundreds of the game's players slowly drifted away from what had once been known as the greatest game of all time. Many wondered why the wizard had forsaken his creation. Many cried out to him to return to the realm he had created.
The game's new master had more or less failed to maintain the game's true concept. The game faded away into the shadows...
Two wizards began the process of reversing the spell of negligence that the wizard had left upon his forgotten game. Two wizards observed what had made the game so popular and why the game was dying.
It was during this that they discovered that what had kept the game alive for so long... was the concept that had been created once upon a spring nine years ago. Thus, they set out on a quest to bring back the concept and to restore the game to it's former glory.
This is the story of:
ᛃᚪᛍᚴ ᚪᛚᚫᚪ ᛂᚡᚪᚾ ᛍᛚᚪᛁᚱᛠ
Gutentag, alles. I am Jack, co-project manager of "JackalopePack II". Instead of a monotonous explanation right here, you can read about the project and it's goals in the frequently asked questions that I've gotten from people interested in the project.
What is JackalopePack II?
JackalopePack II is a modpack that brings so much more to Minecraft than the random smattering of mods one usually gets in your standard modpack. JackalopePack II builds off of not only Minecraft, but much of the vast content that the game's brilliant followers have created, aside from bringing me and my team's fresh, new ideas to the game.
Cool! How will JackalopePack II do that?
I am creating a core mod that will add on to existing mods and just bring my own concepts into the game.
What is the goal of JackalopePack II?
To create, first, an aesthetic and complete fantasy experience inside of Minecraft's existing genius and, second, fix what updates 1.8+ got wrong. Many of Minecraft's recent updates have met with negative reception. Another goal of this project, is to more or less fix Minecraft's rather broken combat mechanics.
Combat!? What will THAT be like?
Hold your horses... I won't divulge too much. I am still working on it, y'know. For now, I'll just say that by the time we're done with it, Minecraft will have E-Sport worthy melee AND ranged combat
I have finished designing the combat system. I've spent a good deal of time conceptualizing and planning out the system. I can safely say it shall be worth all that. This system builds off of the Lord of the Rings mod's (one of the mods in JackalopePack II) combat system, allowing for weapons from other mods to be designated as heavy, medium, or light weapons in a config file that comes pre-configurated in the pack.
So... when is this gonna come out?
The initial release of JackalopePack II is, thus far, scheduled to be released sometime around July. This depends on several factors.
What can I do to help?
Spread the freakin' word, confound it!
Soon after the framework update's launch, we will be opening up our multiplayer servers to the public and advertising those. Until then, just tell your Minecraft-playing friends about this project and it's goal to "make Minecraft great again!". You can also spread the word with one of our fancy little banners here . Copy and paste the link below into your Minecraft forum signature.
Anywhoo, stay tuned to this thread, as I will post updates and developments within the project here or on Facebook.
3/13/17 NEWS UPDATE: Several team members have either left or gone on indefinite hiatus. Thus, the fellowship is disbanding. BUTT! This does not mean that JackalopePack II will not happen, because it will. It most certainly will.
The team currently consists of me and a friend of mine. Both of us are aspiring Java programmers.
We hope to release JackalopePack II at the end of March/early-mid April.
5/10/17 NEWS UPDATE: This thread is NOT dead.
MyNPCs and Combat+ were merged with a few other ideas we had into a single mod called: "JackalopeCore". Due to the fact that JackalopeCore modifies other mods, the pack will prompt the user (at the first startup) stating that this mod does indeed modify other mods and asks if he/she would like to download the pack's core from our own cloud. This is for legal reasons...
The team still consists of me and a friend of mine. Both of us are aspiring Java programmers. We are taking our time with it so that "hopefully, it will be worth the wait."
7/15/17 NEWS UPDATE: This project is STILL NOT dead. Once the framework update is launched, JackalopePack II discussion and updates will migrate to a different thread.
I will no longer be involved in the coding (at least, not for now), due to my work schedule and my other projects. I am hiring a Java coder in my stead. You should see some work done on this within the next month.