This is a true magic sandbox, exploration, decoration, achievement hunting,
modpack. I know a few of you guys have already moved on to 1.10 plus but
those of you are not ready to leave the polished era of 1.7.10
especially since 1.10 plus is lacking in the magic department at the
moment then rest you're eyes on this pack.
I put together a pack that I enjoy playing (hopefully you will as well)
filled with the best and unique magic mods that I've enjoyed in 1.7.10.
There's Thaumcraft, Ars Magical 2, Witchery, Botania, Blood Magic,
Abysscraft,Alchemy craft, Essential craft, and many more. Also, since I
get many different reactions when I introduce this mod
there's.....wait.....for....it.... ProjectE!!!
This pack isn't meant to be a challenge. Its meant to be a fun, play how
you want build what you desire pack. So no recipe changes were
implemented especially for those who never got around to some magic mods
but always wanted to you'll have the chance to play the mods as is.
There is some OPness within the pack like growing nether stars with
Alchemy craft put that with ProjectE and you have EMC for a life time.
But that's the point, CASUALNESS!
This pack also comes equip with tons of decoration mods. Cause a Magic
Kingdom with golem guards, magical crops, and random spirits would look
so much better with the help of Decocraft, Malisis Doors, Project
Illumination and a little Architecture Craft in the mix.
And for you tech lovers I even added Applied Energistics and Thaumic
Energistics. What!? Tech in an all magic mod pack! Blasphemy!!! Lol even
with ProjectE I still added tech off someone's suggestion. There's also
Extra Utilities, I'm sure you guys can come up with a way to use
generators to power your AE system and put the energy all in the AE
batters. Or you could use golems to charge the batteries using a crank
and have them keep your AE system powered idk just a magical though.
I don't want to tell you everything but the options on what to do, what
to build, what to go see is up to you. Maybe go find a random dungeon
and kill a Wither. Just enjoy. Build the biggest freaking magical
kingdom you can think of or travel to another dimension and reign as
overlord or build a small outpost in a mystcraft dimension.
Do all of this! Do it ALL! Before you give your:
Farewell To Magic!
Since update 2.0 The Achievement update: (1/23/2017)
Quest are out the window! Craft an Achievement Book and read all about it
Also I have my pack up on a decent size server. So if you're 16+, friendly and want to join the whitelisted server just like me know and all communication from me to you about the server will be on the Curse Launcher!
IGN:
Curse Name:
Age:
Timezone:
(you'll normally hear from me within a few hours I watch all my threads)
I present to: A Farewell To Magic 1.7.10 (Magic, Decoration, Exploration, Adventure, Achievement Questing)
https://minecraft.curseforge.com/projects/a-farewell-to-magic
(Craft an Achievement Book)
This is a true magic sandbox, exploration, decoration, achievement hunting,
modpack. I know a few of you guys have already moved on to 1.10 plus but
those of you are not ready to leave the polished era of 1.7.10
especially since 1.10 plus is lacking in the magic department at the
moment then rest you're eyes on this pack.
I put together a pack that I enjoy playing (hopefully you will as well)
filled with the best and unique magic mods that I've enjoyed in 1.7.10.
There's Thaumcraft, Ars Magical 2, Witchery, Botania, Blood Magic,
Abysscraft,Alchemy craft, Essential craft, and many more. Also, since I
get many different reactions when I introduce this mod
there's.....wait.....for....it.... ProjectE!!!
This pack isn't meant to be a challenge. Its meant to be a fun, play how
you want build what you desire pack. So no recipe changes were
implemented especially for those who never got around to some magic mods
but always wanted to you'll have the chance to play the mods as is.
There is some OPness within the pack like growing nether stars with
Alchemy craft put that with ProjectE and you have EMC for a life time.
But that's the point, CASUALNESS!
This pack also comes equip with tons of decoration mods. Cause a Magic
Kingdom with golem guards, magical crops, and random spirits would look
so much better with the help of Decocraft, Malisis Doors, Project
Illumination and a little Architecture Craft in the mix.
And for you tech lovers I even added Applied Energistics and Thaumic
Energistics. What!? Tech in an all magic mod pack! Blasphemy!!! Lol even
with ProjectE I still added tech off someone's suggestion. There's also
Extra Utilities, I'm sure you guys can come up with a way to use
generators to power your AE system and put the energy all in the AE
batters. Or you could use golems to charge the batteries using a crank
and have them keep your AE system powered idk just a magical though.
I don't want to tell you everything but the options on what to do, what
to build, what to go see is up to you. Maybe go find a random dungeon
and kill a Wither. Just enjoy. Build the biggest freaking magical
kingdom you can think of or travel to another dimension and reign as
overlord or build a small outpost in a mystcraft dimension.
Do all of this! Do it ALL! Before you give your:
Farewell To Magic!
Since update 2.0 The Achievement update: (1/23/2017)
Quest are out the window! Craft an Achievement Book and read all about it
Also I have my pack up on a decent size server. So if you're 16+, friendly and want to join the whitelisted server just like me know and all communication from me to you about the server will be on the Curse Launcher!
IGN:
Curse Name:
Age:
Timezone:
(you'll normally hear from me within a few hours I watch all my threads)
Thanks!
My modpacks:
A Farewell To Magic, Adventure Awaits, SetGameDifficulty Reika