Im a little curious do you plan to add some other mod in your pack?
Dont get me wrong, the Divine Journey is a great pack and it is already have a most quests than ever pack I saw.
And I know, it is already ~150 mods - a lot of and it is middleweighted for most configs.
But... I do not propose, only asking, may be you already thinking about add some other interesting stuff?
Like... Rotarycraft, or Mariculture, or Arsmagica, or Forestry (I know, you answered before : you don't like bees;)) or some addons, like Witching Gadgets ? in your
Divine Journey 2 may be?)
I would kinda like to see Immersive Engineering as sort of a prerequisite mod for EIO/TE, but I know this modpack is more geared towards magic/exploration mods, and I have no idea how far IE got in 1.7.10. It does have some nice blocks, though. Rotarycraft and Mariculture are two mods that I really never got into that much. Ars Magica, I like, but I'm not sure how'd that would fit into the magical progression, since the magic mods have items that are used in crafting for the next mod in the tech (magic?) tree. AM2 is mostly "Create spells". I guess that could go into the exploration part early on... It's also pretty easy to mess up on your first steps in AM2.
Personally, I'm going to add in a few mods that I like, mostly for the blocks -
Forestry + Extra Trees - I need my bees!!! lol. Plus, the trees look nice, and I want to play with the WoodWorker from Extra Trees. Not sure if I'll add Extra Bees, Magic Bees, etc., since that might take away from the point of having Magical Crops seeds. Don't know if I'll keep the forestry farming stuff enabled or not. (Don't think it can handle Agricraft crops, though?).
Railcraft - Quarried Stone block, Bleached Block, Abyssal Block, Sandy Block, etc. May not use the other blocks (other than the fluid tanks), but extra power sources (steam as a mid-tier power source?) are always nice...
Iguana Tweaks - Only for tool part replacing. I don't like the random modifiers and extra modifier slots it gives you. A little too powerful - besides, I don't like my picks breaking everything at once.
Decocraft, Statues and Malisis's Doors - Maybe. I've seen them in ToAsgaard's videos, and they look nice, if I could figure out how to use the statues.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated to Version 1.5.6, fixing a lot of issues people have been noticing:
- Fixed only getting 2 Ichor instead of 8 when automating the Ichor recipe. I did this by adding a new item called "Ichor Bulb", which is the result of the Infusion recipe. Then you can craft that into 8 Ichor.
- Fixed the Nether Quartz / Pure Nether Quartz dupe issue when using Storage Drawers.
- Wildwood Armor has been disabled as it could've been used as an exploit for regeneration for the purposes of Blood Magic.
- DivineRPG Eden, Wildwood, Apalachia, Skythern & Mortum blocks now take additional items to craft. I don't want to player to rush through all 5 dimensions at once.
- 9 Piles of Neutron can now be converted into a Neutronium Nugget.
- The Infinity Booster no longer requires a Nether Quartz Singularity, just a Diamond Lattice.
- Now you can correctly craft all the Thaumcraft Shard Seeds (not just Air Shard Seeds), now all of them require one simple additional item in the recipe, so the Infusion Altar doesn't get confused which one to craft.
- The Neutron Collector now requires no Infinity Catalyst (a Witchery Sun Collector instead), 2 less Fire Crystal Blocks but 1 more Air Crystal Block. Additionally, in easy mode, it requires nine times less Water & Fire Crystals. It's MUCH cheaper now.
- The Neutronium Compressor requires half as many Water & Fire Crystal blocks. Additionally, in easy mode, it requires nine times less Water & Fire Crystals.
- The Frozen Core (required for the Water Crystal) now only requires 1 Icy Core instead of 8.
- The Thermal Expansion Creative Energy Cell now only requires the Black Hole Rings instead of the Worldshaper's Looking Glasses, because those could crash the game in Singleplayer.
- ExtraTiC liquids can now be cast into ingots and blocks, and those ingots and blocks can be melted into liquids. This affects RedAurum, Dark Steel, Conductive Iron, Electrical Steel, Energetic Alloy, Redstone Alloy, Silicon, Soularium, Manasteel, Terrasteel, Elementium & VOID METAL.
- The Shovel of the Earthmoves now requires an additional Dirt Block, so the recipe doesn't conflict with the Shovel of the Purifier's recipe.
- There are new Tooltips on all MagicalCrops Seeds to explain how the Tiered crafting works.
- The Blood Altar has a Tooltip in Easy Mode to inform you to craft a Vibrant Capacitor Bank to unlock its quest.
- Nether Shards and Ender Shards have a Tooltip now to explain how to obtain them.
- Removed the Thaumcraft Shard Ore Dictionary to fix various bugs it caused.
Server update from 1.5.5 to 1.5.6:
- Dowload the Server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
- Replace the old modpack and config folders with the new ones from the download. (Only the CustomThings and custommainmenu folders have been affected inside the config folder.)
If you modified your pack with custom mods and configs, you can still make this update from the 1.5.5 Version:
- Download the latest server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
- Replace the old modpack folder with the new one from the download.
- Replace the config\CustomThings and config\custommainmenu folders with the new ones from the download.
Since 1.5.6 we keep getting the FML/Forge error. We got the correct server files and have tried reinstalling the client several times. Sometimes it works and sometimes the error pops up. Any Suggestions?
EDIT: Forgot to mention that sometimes only one of us can connect.
It would be really helpful to know what exactly the error message says. If the game also generates a crash log or an error log, I would like to see it as well.
Here are 2 screens of the errors. It's completely random and sometimes reinstalling the client has seemed to fix it for a few hours. Maybe i should add that we are starting the game from the twitch/curse app. Thanks for your quick reply and thanks in advance!
I don't think the correct Forge file has been used to setup the server, since it says 1.10.2 on the left picture. Make sure to use the Forge version that I've mentioned in the "How to make a Divine Journey Server" part.
Also, the client doesn't seem to be the modded. It seems like on the right picture you're trying to connect with regular, unmodded Minecraft to a Forge Server. Make sure to correctly download the game from the Twitch Launcher and start your game from there.
Basically, the client or the server or both aren't correctly installed / set up.
I have a few questions and would be glad, if you answer them.
Firstly, I want to apologize for my English. I'm writing with the help of Google.Translate :/
1. Why didn't you upgrade the DivineRPG to version 1.4.1.4? Is there any reasons?
2. Why did not the machine recipes from Thermal Expansion change like a Machine Frame of the same tier?
Players chooses the easy way of crafting: Basic Machine Frame -> Basic Machine -> ... -> Resonant Machine. In my opinion, this is breaks down the balance of the gameplay.
I made the following recipes for my server:
Now, to create a Resonant Furnace, player need to go through the whole cycle of crafting Machine Frames.
But there are problems: you can not upgrade the already crafted machines. But, for a moment, Divine Journey is a hard modpack! And this recipes are small problem for my players.
Okay, I'm not a tyrant... I made it possible to return at least a Basic Machine Frame from any machine
3. In the quest book for obtaining the RunicDungeons's Key, crafting a different Wireless Terminals, Magnet from EnderIO, I changed the mode of counting the item on Fuzzy detection.
About the Runic Key I wrote earlier: the quest was counted only for the player who entered Runic dimension firstly. If another player has crafted the key or found it - the quest did not count.
Charged things have the same situation. Some players have a Capacitor pack. And when crafting, for example, the EnderIO Magnet, the quest book not have time to count this... A charged magnet/wireless terminal is there, but quest is silent.
I'm tired of manually activating all this...
I hope this helps
4. Above your wrote that don't add the AE2 Stuff for the following reasons:
I don't have a problem with AE2 Stuff's features, in fact, I like the mod; however, by only adding 3 blocks, it also comes with:
- A way to corrupt the world,
- An item duplication glitch.
I would like to add this mod to modpack for the sake of the Crystal Growth Chamber. Players are forced to craft tons of pure crystals and I'm afraid that it will be displayed on the server's TPS. What do you think about this? Will it worth? Recipe, of course, complicated.
5. Players can not use /warp, /spawn and other commands from the FTB Utilities, although I allowed them to be ised in the config file. Can not use /cofh tps - this command basical for all players! In the RFTools config I allowed the possibility to delete owner's dimensions, but /rftdim safedel DIM doesn't work!
In all cases displayes error "I'm sorry, but you do not have permission to perform this command." Only OP can execute command.
I havent permission's plugins. What and where I can change to make everything work?
6. Finally, after the server was upgraded to version 1.5.6, the following messaged began to appear:
WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalDynamics:ThermalDynamics_0:7> and minetweaker.mc1710.liquid.MCLiquidStack@26594bf.
WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:10> and minetweaker.mc1710.liquid.MCLiquidStack@759c9ac9.
WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:12> and minetweaker.mc1710.liquid.MCLiquidStack@9562f36.
WARNING: 2 modifications were stuck
I have a few questions and would be glad, if you answer them.
Firstly, I want to apologize for my English. I'm writing with the help of Google.Translate :/
1. Why didn't you upgrade the DivineRPG to version 1.4.1.4? Is there any reasons?
2. Why did not the machine recipes from Thermal Expansion change like a Machine Frame of the same tier?
Players chooses the easy way of crafting: Basic Machine Frame -> Basic Machine -> ... -> Resonant Machine. In my opinion, this is breaks down the balance of the gameplay.
I made the following recipes for my server:
Now, to create a Resonant Furnace, player need to go through the whole cycle of crafting Machine Frames.
But there are problems: you can not upgrade the already crafted machines. But, for a moment, Divine Journey is a hard modpack! And this recipes are small problem for my players.
Okay, I'm not a tyrant... I made it possible to return at least a Basic Machine Frame from any machine
3. In the quest book for obtaining the RunicDungeons's Key, crafting a different Wireless Terminals, Magnet from EnderIO, I changed the mode of counting the item on Fuzzy detection.
About the Runic Key I wrote earlier: the quest was counted only for the player who entered Runic dimension firstly. If another player has crafted the key or found it - the quest did not count.
Charged things have the same situation. Some players have a Capacitor pack. And when crafting, for example, the EnderIO Magnet, the quest book not have time to count this... A charged magnet/wireless terminal is there, but quest is silent.
I'm tired of manually activating all this...
I hope this helps
4. Above your wrote that don't add the AE2 Stuff for the following reasons:
I don't have a problem with AE2 Stuff's features, in fact, I like the mod; however, by only adding 3 blocks, it also comes with:
- A way to corrupt the world,
- An item duplication glitch.
I would like to add this mod to modpack for the sake of the Crystal Growth Chamber. Players are forced to craft tons of pure crystals and I'm afraid that it will be displayed on the server's TPS. What do you think about this? Will it worth? Recipe, of course, complicated.
5. Players can not use /warp, /spawn and other commands from the FTB Utilities, although I allowed them to be ised in the config file. Can not use /cofh tps - this command basical for all players! In the RFTools config I allowed the possibility to delete owner's dimensions, but /rftdim safedel DIM doesn't work!
In all cases displayes error "I'm sorry, but you do not have permission to perform this command." Only OP can execute command.
I havent permission's plugins. What and where I can change to make everything work?
6. Finally, after the server was upgraded to version 1.5.6, the following messaged began to appear:
WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalDynamics:ThermalDynamics_0:7> and minetweaker.mc1710.liquid.MCLiquidStack@26594bf.
WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:10> and minetweaker.mc1710.liquid.MCLiquidStack@759c9ac9.
WARNING: [ModTweaker2] No Thermal Expansion Transposer (Fill) Recipe found for <ThermalExpansion:Frame:12> and minetweaker.mc1710.liquid.MCLiquidStack@9562f36.
WARNING: 2 modifications were stuck
Thank you for attention!
1. I didn't know a new version existed. But looking into it, I see that it came out not too long ago, and it only adds a couple new config options. For now, I'm not too worried about updating it.
2. Good idea, I might add that in the next update.
3. I am aware of multiple quest bugs, but I'm not updating the quest book, since HQM is badly coded, and updating the quest book resets everyone's quest progression. Maybe in the future, though. (To complete quests forcefully use "/hqm edit playername", which gives you an OP version of the quest book, and you can Shift+Click quests to complete them. Can only be used if you have cheats toggled on in Singleplayer or if you're OPped in Multiplayer.)
4. The AE2 Stuff mod is still buggy, and it still can continously crash the world and even corrupt the world with the Advanced Inscriber. And the mod hasn't been updated for over 2 years now, so I don't think that's going to change.
5. I have not changed the default configurations of FTB Utilities or RFTools Dimensions, so you can find the information about this in their respective Wikies or CurseForge pages. Also if you look around their config files, you'll most likely find them. FTB Utilities likes to hide its config files in the "local" folder.
6.That's a known MineTweaker issue, that can happen whenever the server / world restarts. An OPped player can fix it by typing "/minetweaker reload" or "/mt reload" in chat.
I know you have a lot of work put into those scipts, but I'm not adding more mods. Simple reasons are:
- The pack is long enough already, I only know less than 5 people that have completed it so far. In my opinion, there is no reason to add more content.
- I would need to add quests for Ars Magica too, which would make me have to update the HQM Quest Book. Unfortunately, any small update I make to it would result in resetting every player's quest progression, and I don't want that. Same thing would happen with the Achievement Book.
However, if you want to add the mod and scripts for your enjoyment, go ahead, I see no issues with that.
I love this modpack, but I'm having a few issues, it's pretty laggy for me. I get about 5-15 fps, I use optifine to fix lag on my other modpack profiles (which give me 20-30 fps), but I can't add it myself to this pack without it crashing, also, with tinkers, upgrading my tools to better versions doesn't work... I made a wooden pickaxe, and I tried upgrading it to flint, but it won't upgrade, I saw online that I may need Iguana Tinker Tweaks for me to be able to upgrade, but again, I can't add it without the game crashing.
That's why I'm wondering if you could add Optifine and Iguana Tinker Tweaks.
To add OptiFine, you need to remove FastCraft first. Those 2 mods don't work together.
And make sure to add the newest 1.7.10 version of Iguana Tweaks, because that is what's for the same Forge version.
Also, to fix your lag issues, make sure to give your client more RAM. Check your system on how much RAM you have avilable, then click on the top right corner on Twitch Launcher (your name) -> Settings -> Minecraft -> (Scroll down) Java Settings -> and give it up to 4 GB of RAM. It should function without much lag with about 3.25 GB RAM and up.
Well i do have 1 question in particular about the current version of Divine Journey, and i would like to know why is it not updating to 1.10+ there are mixture of mods that can be included that would make the game better such as Mekanism, a couple of magic mods such as Abyssalcraft and more that would make it more interesting and i don't believe that Divine RPG is getting updated in the near future since nobody has been working on it, what i want to know is, Will you ever update this pack to 1.10 cause i would like to see it evolve into an even better version. Thank your for your time reading it
I have plans for 1.10, in fact I have worked on some mod combinations before, but I'm not anywhere near another finalized modpack. Also I'm quite busy with universtiy at the moment, but when I have time I'll work on it.
I would like it to be much more fleshed out before I release it, with a lot fewer bugs. Divine Journey 1.1 - 1.3 shouldn't really have made it out from the development phase, because it had major bugs and issues. I would have to really put time in a new pack - which, as I mentioned beofre, I don't have much of currently.
so i'm not far into the pack but there is a question i have, what way is there to automatically get ores? i'm used to packs like this having ex nihilo which allows for infinite ores from cobble or projecteE in late game to allow automatic materials from there. i know there are laser drills from minefactory but they are very slow and things like ender quarries have to be constantly checked on and moved when the area runs out of ores. sorry if i'm missing something.
Hello, love this modpack. Im currently playing through with a friend of mine and as I am hosting the server, as expected I get less than 1ms of ping. I am running the modpack with 6gbs of ram which runs fine. I am also running the server with 1gb of ram. (as I only have 8 in total) My problem is that mobs, blocks, teleporting and such are constantly lagging around. How much ram would you recommend to run the server on? As any higher and I'd have to run the server on a different computer. Thanks in advance!
Not sure if it has to do with the update, but I just updated to the most recent version. I just got the Master Blood Orb and I am trying to get the cracked runic plates. First I couldn't make the concentrated catalysts. Then after spawning them in, I couldn't make the cracked plates either. I made the strengthened catalysts beforehand with the magicians orb, so it might be a problem with recipes that require the master orb and higher.
I would kinda like to see Immersive Engineering as sort of a prerequisite mod for EIO/TE, but I know this modpack is more geared towards magic/exploration mods, and I have no idea how far IE got in 1.7.10. It does have some nice blocks, though. Rotarycraft and Mariculture are two mods that I really never got into that much. Ars Magica, I like, but I'm not sure how'd that would fit into the magical progression, since the magic mods have items that are used in crafting for the next mod in the tech (magic?) tree. AM2 is mostly "Create spells". I guess that could go into the exploration part early on... It's also pretty easy to mess up on your first steps in AM2.
Personally, I'm going to add in a few mods that I like, mostly for the blocks -
Forestry + Extra Trees - I need my bees!!! lol. Plus, the trees look nice, and I want to play with the WoodWorker from Extra Trees. Not sure if I'll add Extra Bees, Magic Bees, etc., since that might take away from the point of having Magical Crops seeds. Don't know if I'll keep the forestry farming stuff enabled or not. (Don't think it can handle Agricraft crops, though?).
Railcraft - Quarried Stone block, Bleached Block, Abyssal Block, Sandy Block, etc. May not use the other blocks (other than the fluid tanks), but extra power sources (steam as a mid-tier power source?) are always nice...
Iguana Tweaks - Only for tool part replacing. I don't like the random modifiers and extra modifier slots it gives you. A little too powerful - besides, I don't like my picks breaking everything at once.
Decocraft, Statues and Malisis's Doors - Maybe. I've seen them in ToAsgaard's videos, and they look nice, if I could figure out how to use the statues.
AE2 Stuff
Updated to Version 1.5.6, fixing a lot of issues people have been noticing:
- Fixed only getting 2 Ichor instead of 8 when automating the Ichor recipe. I did this by adding a new item called "Ichor Bulb", which is the result of the Infusion recipe. Then you can craft that into 8 Ichor.
- Fixed the Nether Quartz / Pure Nether Quartz dupe issue when using Storage Drawers.
- Wildwood Armor has been disabled as it could've been used as an exploit for regeneration for the purposes of Blood Magic.
- DivineRPG Eden, Wildwood, Apalachia, Skythern & Mortum blocks now take additional items to craft. I don't want to player to rush through all 5 dimensions at once.
- 9 Piles of Neutron can now be converted into a Neutronium Nugget.
- The Infinity Booster no longer requires a Nether Quartz Singularity, just a Diamond Lattice.
- Now you can correctly craft all the Thaumcraft Shard Seeds (not just Air Shard Seeds), now all of them require one simple additional item in the recipe, so the Infusion Altar doesn't get confused which one to craft.
- The Neutron Collector now requires no Infinity Catalyst (a Witchery Sun Collector instead), 2 less Fire Crystal Blocks but 1 more Air Crystal Block. Additionally, in easy mode, it requires nine times less Water & Fire Crystals. It's MUCH cheaper now.
- The Neutronium Compressor requires half as many Water & Fire Crystal blocks. Additionally, in easy mode, it requires nine times less Water & Fire Crystals.
- The Frozen Core (required for the Water Crystal) now only requires 1 Icy Core instead of 8.
- The Thermal Expansion Creative Energy Cell now only requires the Black Hole Rings instead of the Worldshaper's Looking Glasses, because those could crash the game in Singleplayer.
- ExtraTiC liquids can now be cast into ingots and blocks, and those ingots and blocks can be melted into liquids. This affects RedAurum, Dark Steel, Conductive Iron, Electrical Steel, Energetic Alloy, Redstone Alloy, Silicon, Soularium, Manasteel, Terrasteel, Elementium & VOID METAL.
- The Shovel of the Earthmoves now requires an additional Dirt Block, so the recipe doesn't conflict with the Shovel of the Purifier's recipe.
- There are new Tooltips on all MagicalCrops Seeds to explain how the Tiered crafting works.
- The Blood Altar has a Tooltip in Easy Mode to inform you to craft a Vibrant Capacitor Bank to unlock its quest.
- Nether Shards and Ender Shards have a Tooltip now to explain how to obtain them.
- Removed the Thaumcraft Shard Ore Dictionary to fix various bugs it caused.
Server update from 1.5.5 to 1.5.6:
- Dowload the Server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
- Replace the old modpack and config folders with the new ones from the download. (Only the CustomThings and custommainmenu folders have been affected inside the config folder.)
Server update from other 1.5.X versions to 1.5.6:
- Replace the config & modpack folders with the new ones from this download: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
If you modified your pack with custom mods and configs, you can still make this update from the 1.5.5 Version:
- Download the latest server files from here: https://minecraft.curseforge.com/projects/divine-journey/files/2519217
- Replace the old modpack folder with the new one from the download.
- Replace the config\CustomThings and config\custommainmenu folders with the new ones from the download.
It would be really helpful to know what exactly the error message says. If the game also generates a crash log or an error log, I would like to see it as well.
I don't think the correct Forge file has been used to setup the server, since it says 1.10.2 on the left picture. Make sure to use the Forge version that I've mentioned in the "How to make a Divine Journey Server" part.
Also, the client doesn't seem to be the modded. It seems like on the right picture you're trying to connect with regular, unmodded Minecraft to a Forge Server. Make sure to correctly download the game from the Twitch Launcher and start your game from there.
Basically, the client or the server or both aren't correctly installed / set up.
Hi, Atricos!
I have a few questions and would be glad, if you answer them.
Firstly, I want to apologize for my English. I'm writing with the help of Google.Translate :/
1. Why didn't you upgrade the DivineRPG to version 1.4.1.4? Is there any reasons?
2. Why did not the machine recipes from Thermal Expansion change like a Machine Frame of the same tier?
Players chooses the easy way of crafting: Basic Machine Frame -> Basic Machine -> ... -> Resonant Machine. In my opinion, this is breaks down the balance of the gameplay.
I made the following recipes for my server:
Now, to create a Resonant Furnace, player need to go through the whole cycle of crafting Machine Frames.
But there are problems: you can not upgrade the already crafted machines. But, for a moment, Divine Journey is a hard modpack! And this recipes are small problem for my players.
Okay, I'm not a tyrant... I made it possible to return at least a Basic Machine Frame from any machine
3. In the quest book for obtaining the RunicDungeons's Key, crafting a different Wireless Terminals, Magnet from EnderIO, I changed the mode of counting the item on Fuzzy detection.
About the Runic Key I wrote earlier: the quest was counted only for the player who entered Runic dimension firstly. If another player has crafted the key or found it - the quest did not count.
Charged things have the same situation. Some players have a Capacitor pack. And when crafting, for example, the EnderIO Magnet, the quest book not have time to count this... A charged magnet/wireless terminal is there, but quest is silent.
I'm tired of manually activating all this...
I hope this helps
4. Above your wrote that don't add the AE2 Stuff for the following reasons:
I would like to add this mod to modpack for the sake of the Crystal Growth Chamber. Players are forced to craft tons of pure crystals and I'm afraid that it will be displayed on the server's TPS. What do you think about this? Will it worth? Recipe, of course, complicated.
5. Players can not use /warp, /spawn and other commands from the FTB Utilities, although I allowed them to be ised in the config file. Can not use /cofh tps - this command basical for all players! In the RFTools config I allowed the possibility to delete owner's dimensions, but /rftdim safedel DIM doesn't work!
In all cases displayes error "I'm sorry, but you do not have permission to perform this command." Only OP can execute command.
I havent permission's plugins. What and where I can change to make everything work?
6. Finally, after the server was upgraded to version 1.5.6, the following messaged began to appear:
Thank you for attention!
Add please mod Ars Magica 2
I made recipes for your modpack: Google Drive and GitHub
1. I didn't know a new version existed. But looking into it, I see that it came out not too long ago, and it only adds a couple new config options. For now, I'm not too worried about updating it.
2. Good idea, I might add that in the next update.
3. I am aware of multiple quest bugs, but I'm not updating the quest book, since HQM is badly coded, and updating the quest book resets everyone's quest progression. Maybe in the future, though. (To complete quests forcefully use "/hqm edit playername", which gives you an OP version of the quest book, and you can Shift+Click quests to complete them. Can only be used if you have cheats toggled on in Singleplayer or if you're OPped in Multiplayer.)
4. The AE2 Stuff mod is still buggy, and it still can continously crash the world and even corrupt the world with the Advanced Inscriber. And the mod hasn't been updated for over 2 years now, so I don't think that's going to change.
5. I have not changed the default configurations of FTB Utilities or RFTools Dimensions, so you can find the information about this in their respective Wikies or CurseForge pages. Also if you look around their config files, you'll most likely find them. FTB Utilities likes to hide its config files in the "local" folder.
6.That's a known MineTweaker issue, that can happen whenever the server / world restarts. An OPped player can fix it by typing "/minetweaker reload" or "/mt reload" in chat.
I know you have a lot of work put into those scipts, but I'm not adding more mods. Simple reasons are:
- The pack is long enough already, I only know less than 5 people that have completed it so far. In my opinion, there is no reason to add more content.
- I would need to add quests for Ars Magica too, which would make me have to update the HQM Quest Book. Unfortunately, any small update I make to it would result in resetting every player's quest progression, and I don't want that. Same thing would happen with the Achievement Book.
However, if you want to add the mod and scripts for your enjoyment, go ahead, I see no issues with that.
Not to pressure you or anything, but I see everything is crossed off your list for a 1.10 Divine Journey. Has work started?
I'm really tired to upload server files to the multicraft host.
if you have a video how to make it in multicraft host via the program (" File Zilla ")
I don't have experience with those files.
or if you own a full server file, please send it here.
I am sorry if my language is not good.
I hope you will answer me soon.
No, the first point isn't checked off, "DivineRPG for 1.10" isn't available yet.
To add OptiFine, you need to remove FastCraft first. Those 2 mods don't work together.
And make sure to add the newest 1.7.10 version of Iguana Tweaks, because that is what's for the same Forge version.
Also, to fix your lag issues, make sure to give your client more RAM. Check your system on how much RAM you have avilable, then click on the top right corner on Twitch Launcher (your name) -> Settings -> Minecraft -> (Scroll down) Java Settings -> and give it up to 4 GB of RAM. It should function without much lag with about 3.25 GB RAM and up.
I don't know what a multicraft host is, or what a File Zilla is. But all the (full) server files are available here:
https://minecraft.curseforge.com/projects/divine-journey/files
I have plans for 1.10, in fact I have worked on some mod combinations before, but I'm not anywhere near another finalized modpack. Also I'm quite busy with universtiy at the moment, but when I have time I'll work on it.
I would like it to be much more fleshed out before I release it, with a lot fewer bugs. Divine Journey 1.1 - 1.3 shouldn't really have made it out from the development phase, because it had major bugs and issues. I would have to really put time in a new pack - which, as I mentioned beofre, I don't have much of currently.
Thanks for your reply!
If it is needed, here are all recipes for ThermalExpansion' machines: https://pastebin.com/znFY1rwX
Unfortunately, a new trouble began to come more often: https://pastebin.com/mQNmAETp
This happens, when a player uses a mana pool :/
I found some notes about this issue:
https://github.com/Vazkii/Botania/issues/2114
https://github.com/brandon3055/Draconic-Evolution/issues/545#issuecomment-272727152
But I don't have enough knowledge to solve this problem... Will you help, please?
so i'm not far into the pack but there is a question i have, what way is there to automatically get ores? i'm used to packs like this having ex nihilo which allows for infinite ores from cobble or projecteE in late game to allow automatic materials from there. i know there are laser drills from minefactory but they are very slow and things like ender quarries have to be constantly checked on and moved when the area runs out of ores. sorry if i'm missing something.
Farms from Magical Crops
Hello, love this modpack. Im currently playing through with a friend of mine and as I am hosting the server, as expected I get less than 1ms of ping. I am running the modpack with 6gbs of ram which runs fine. I am also running the server with 1gb of ram. (as I only have 8 in total) My problem is that mobs, blocks, teleporting and such are constantly lagging around. How much ram would you recommend to run the server on? As any higher and I'd have to run the server on a different computer. Thanks in advance!
Not sure if it has to do with the update, but I just updated to the most recent version. I just got the Master Blood Orb and I am trying to get the cracked runic plates. First I couldn't make the concentrated catalysts. Then after spawning them in, I couldn't make the cracked plates either. I made the strengthened catalysts beforehand with the magicians orb, so it might be a problem with recipes that require the master orb and higher.
Nevermind, I think the update deactivated the orb and its working now