Ok, so it seems to be galacticraft or extra planets. I added them but now have taken them out and everything is fine. Now it's time to have some fun in the dungeons! Thank you for making this awesome pack.
Hopefully taking them out didn't cause any trouble. Great to hear you're enjoying it.
Everything seems fine so far. I definitely need to get some better gear after trying out the dungeon ha. Another thing I noticed, and I'm not sure if it has been discussed already. The quest description for the twilight forest quests aren't showing. Are they just not complete or is something wrong on my end? Haha.
Everything seems fine so far. I definitely need to get some better gear after trying out the dungeon ha. Another thing I noticed, and I'm not sure if it has been discussed already. The quest description for the twilight forest quests aren't showing. Are they just not complete or is something wrong on my end? Haha.
I'll have to look into that. I honestly don't remember if I've written those quest descriptions or not - might be a derp on my part. Fortunately there is an Achievement System for the Twilight Forest, so you can still follow the instructions there.
If there are no quest descriptions on my end either, I will add them: Look forward to another update in that case. I just don't like updating the quest book constantly, because any little update causes all the quests to reset. However, I will most likely also post a way to fix that, and write it in the Changelogs.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the modpack to Version 1.3.5.
BEFORE UPDATING, MAKE A BACKUP OF THESE 3 FILES/FOLDERS: ...\Curse\Minecraft\Instances\Divine Journey\config\hqm\quests.hqm ...\Curse\Minecraft\Instances\Divine Journey\config\hqm\quests.hqm-backup ...\Curse\Minecraft\Instances\Divine Journey\saves\*world name*\HardcoreQuesting folder IF YOUR QUESTS RESET WHEN ENTERING A WORLD, ROLL BACK TO THESE BACKUPS. ALTERNATIVELY, USE "/hqm edit" OR "/hqm edit playername" TO RE-UNLOCK YOUR ALREADY COMPLETED QUESTS.
Version 1.3.5: - Re-added missing quest descriptions for Twilight Forest quests - Fixed the Octadic Capacitor -> MFR Machine Frame Quest connection (was reversed before) - You can now ALSO use Electrotine instead of Gold Nuggets to craft Basic Capacitors - You can now ALSO use Electrotine, Redstone & Glowstone instead of Energetic Alloys and Pulverized Coal to craft Double-Layered Capacitors - Cheapened the Storehouse, now requires half as many Quibit Crystals and Advanced Circuits - Cheapened the RFTools Builder Block, now requires less Block Breakers and Dark Steel - Cheapened the ME IO Port, now it only requires 1 Drive instead of 2 - Cheapened the OpenBlocks Fan, now it requires a lot fewer Dark Steel Ingots - Cheapened the Open Blocks & Project Red Block Breakers and Block Placers, now they require Stone instead of Dark Steel Blocks - Cheapened the EnderIO Addons Empty Machine Framework and Machine Framework Tank, the recipe now gives 2 of each instead of 1 - Cheapened the Vibrant Thruster (required for the Powered Spawner), now it only requires an Octadic Capacitor instead of a Compressed Capacitor
Server update from 1.3.4 to 1.3.5:
Replace the following old files with the new ones from the download: - config\hqm\quests.hqm - config\hqm\quests.hqm-backup - scripts\AppliedEnergistics2.zs - scripts\EnderIO.zs - scripts\EnderIOAddons.zs - scripts\OpenBlocks.zs - scripts\ProjectRed.zs - scripts\QuantumFlux.zs - scripts\RFTools.zs - scripts\SimplyJetpacks.zs
Don't worry, it just says it's a Crafting Task, because it used to be that in an older version. Later I changed everything to a Detection Task, but I forgot to change the words "Crafting Task" in that particular instance I guess.
(This is because Hardcore Questing Mod allows you to change almost all descriptions, including the words "Crafting Task", and when I made the quest a Crafting Task it automatically put these two words there, but when I changed the task type to Detection Task, I had to change these 2 words manually - in all cases -, and I just forgot that one.)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the modpack to 1.4.0:
NEW: EASY MODE: about 1100 recipes cheapened Use "/ftb_mode set easy" or "/ftb_mode set hard" to switch between the two modes! (Current mode was renamed to "hard".) (You don't need to create a new world to switch an existing world to Easy Mode.)
The Achievement Book will reset with this update!
Version 1.4.0: - Created Easy mode, which makes most of the recipes a lot easier to craft (see above) - Added FTB Tweaks to be able to switch between the 2 modes - Corrected 10 Achievements in the Achievement Book to apply to both Easy and Hard mode, and to fix some typos - Added an explanation of Easy and Hard modes on the first couple pages of the Achievement Book - Mattocks can now be used to VeinMine what an Axe could - Massively cheapened the Dire Autocrafting Table in Hard Mode - Cheapened the Dimension Builder in Hard Mode to only require an AE2 Creative Energy Cell instead of the EnderIO Creative Capacitor - Cheapened the Creative Tool Modifier in Hard Mode to only require a Corrupted Core instead of a Creative Jetpack - Stencil Tables and Part Builders can now be converted to the Oak Wood varient to be able to finish their quests - Sonic Glasses, Accessory: Visor, and Accessory: Iron Plating can now be crafted with both regular and DivineRPG armor pieces - Fixed a bug that made the Amulet of Leaping uncraftable - Added a secondary Chest recipe showing only Oak Wood, so it's clear what you have to use - Changed the "Only for crafting" tooltip on all affected tools to red, so it's more visible - Added a tooltip on Metamorphic Stones (required for Botania Runes) on how to obtain them - Added a tooltip for the Unstable Ingot Block to suggest using a Pseudo-Inversion Sigil - Added a long shift-tooltip for the Division Sigil on how to activate it and how to turn it into a Pseudo-Inversion Sigil - Changed the words 'Platinum' and 'Nickel' to 'Shiny' and 'Ferrous' in Seed, Essence, and Upgrade names - The Dire Autocrafting Table now correctly displays 'crafting' instead of 'crafing'
Server update from 1.3.5 to 1.4.0: - Add FTBTweaks-1.0.2 to the mods folder - Delete the old "scripts" folder and add the new "modpack" folder from this download, as that contains both the Easy and the Hard recipes and tooltips now - Replace the config\veinminer\tools-and-blocks.json file with the new one from the download - Replace the config\SimpleAchievements\achievementList.txt file with the new one from the download - Delete all files inside world\SimpleAchievements - Restart the server and type "/flushAchievements" ingame
Would love to see the Terra Shatterer pickaxe have a vein mine feature! Please ignore my pre-edit reply. Went full derp and forgot you have to research the wands.
Would love to see the Terra Shatterer pickaxe have a vein mine feature! Please ignore my pre-edit reply. Went full derp and forgot you have to research the wands.
Thanks for letting me know. I will fix that in the next update. I added the Elementium, Glass & Manasteel picks, and I just forgot that one.
If you're playing in Singleplayer, you can also add it yourself: Go to your installation folder\Curse\Minecraft\Instances\Divine Journey\config\veinminer and open tools-and-block.json with Notepad++ or Sublime Text (regular Notepad doesn't recognize JSON).
Add "Botania:terraPick" between lines 311 and 312. (I believe that's the Pickaxe's ingame name that you're looking for. - If it's not, press F3+H ingame, that will show these items names. If the game crashes after you've edited the file, it's probably the incorrect name.)
So, just a question. What was the thought process behind easy mode? I want to start it up but I'm not wanting it to be too easy. I guess what I am asking is what was too hard and what are the biggest changes to the easy mode? I'm in the process of making an AE system so that's where I will switch at if I do. Also, thank you again for this awesome pack. I've been nonstop playing when I can and it's great. Been having tons of fun.
So, just a question. What was the thought process behind easy mode? I want to start it up but I'm not wanting it to be too easy. I guess what I am asking is what was too hard and what are the biggest changes to the easy mode? I'm in the process of making an AE system so that's where I will switch at if I do. Also, thank you again for this awesome pack. I've been nonstop playing when I can and it's great. Been having tons of fun.
First of all I want to tell you that you can always go back and forth between the modes, you can use the "/ftb_mode set easy" or "/ftb_mode set hard" command as many times as you want. You can check out some easy mode recipes this way.
Second of all, there are a bunch of key items that I have cheapened a LOT. These include: Furnace, Blood Altar, Powered Spawner, ME Drive, Smeltery Items, Ender Chest/Pouch, Tesseract, Machine Frames, etc., and a lot of Creative progression items (those are less reliant on each other). For other items, I made their cost half, or in other cases quarter of their Hard mode-cost.
But most importantly, the progression is still the same in Easy and Hard modes, Easy mode just requires much less grind in all phases of the game.
First of all I want to tell you that you can always go back and forth between the modes, you can use the "/ftb_mode set easy" or "/ftb_mode set hard" command as many times as you want. You can check out some easy mode recipes this way.
Second of all, there are a bunch of key items that I have cheapened a LOT. These include: Furnace, Blood Altar, Powered Spawner, ME Drive, Smeltery Items, Ender Chest/Pouch, Tesseract, Machine Frames, etc., and a lot of Creative progression items (those are less reliant on each other). For other items, I made their cost half, or in other cases quarter of their Hard mode-cost.
But most importantly, the progression is still the same in Easy and Hard modes, Easy mode just requires much less grind in all phases of the game.
You can double divinerpg ore on Hard but not on Easy is that intended?
It may just be a bug on the twitch/curse launcher, but when I try to update to 1.4.0 it updates but shows that it is still 1.3.5 Updates with no errors
It may just be a bug on the twitch/curse launcher, but when I try to update to 1.4.0 it updates but shows that it is still 1.3.5 Updates with no errors
I saw that, I thought it was only my client, but I guess not. I've done everything the exact same way as past updates, and made the version change to 1.4.0, so it's a bug with the Curse Launcher. Whatever it says in the main menu is the actual version, and hopefully that will be fixed soon.
You should be able to double the ores on both modes. Though if something prevents it, I will find it and fix it in the next update.
Yeah, hardmode let's me, but it doesn't let me put any divinerpg ore in the AE Grinder, we made a SagMill and it turns it into 2 dust, but we aren't able to smelt it back into ingots either.
Yeah, hardmode let's me, but it doesn't let me put any divinerpg ore in the AE Grinder, we made a SagMill and it turns it into 2 dust, but we aren't able to smelt it back into ingots either.
I just tried it on both Easy and Hard modes, and I can use the Grindstone, the SAG Mill and the Pulverizer with all DivineRPG ores, and smelt all different types of dust into ingots in the regular Furnace, the Redstone Furnace, and the Alloy Smelter.
I have no idea what could have gone wrong in your case.
I just tried it on both Easy and Hard modes, and I can use the Grindstone, the SAG Mill and the Pulverizer with all DivineRPG ores, and smelt all different types of dust into ingots in the regular Furnace, the Redstone Furnace, and the Alloy Smelter.
I have no idea what could have gone wrong in your case.
huh, weird guess I'll try to figure that out, thanks for testing though!
Hi, man. I have been testing this modpack and find it quite interesting.
I see that you have put a lot of effort into making an expert mode more complex than FTB Infinity Evolved.
Do you know the Advent of Ascension mod? Is similar to Divine RPG but with more mobs, dimensions and a branch of different abilities that make survival more challenging.
If you have a future plan to make a sequel to this modpack, you could include that mod with the expert mode feature?.
If you want you can also add other mods that have not been in this modpack as Ars Magica 2 or Immersive Engineering. Is an idea I had the other day.
Hopefully taking them out didn't cause any trouble. Great to hear you're enjoying it.
Everything seems fine so far. I definitely need to get some better gear after trying out the dungeon ha. Another thing I noticed, and I'm not sure if it has been discussed already. The quest description for the twilight forest quests aren't showing. Are they just not complete or is something wrong on my end? Haha.
I'll have to look into that. I honestly don't remember if I've written those quest descriptions or not - might be a derp on my part. Fortunately there is an Achievement System for the Twilight Forest, so you can still follow the instructions there.
If there are no quest descriptions on my end either, I will add them: Look forward to another update in that case. I just don't like updating the quest book constantly, because any little update causes all the quests to reset. However, I will most likely also post a way to fix that, and write it in the Changelogs.
Updated the modpack to Version 1.3.5.
BEFORE UPDATING, MAKE A BACKUP OF THESE 3 FILES/FOLDERS:
...\Curse\Minecraft\Instances\Divine Journey\config\hqm\quests.hqm
...\Curse\Minecraft\Instances\Divine Journey\config\hqm\quests.hqm-backup
...\Curse\Minecraft\Instances\Divine Journey\saves\*world name*\HardcoreQuesting folder
IF YOUR QUESTS RESET WHEN ENTERING A WORLD, ROLL BACK TO THESE BACKUPS. ALTERNATIVELY, USE "/hqm edit" OR "/hqm edit playername" TO RE-UNLOCK YOUR ALREADY COMPLETED QUESTS.
Version 1.3.5:
- Re-added missing quest descriptions for Twilight Forest quests
- Fixed the Octadic Capacitor -> MFR Machine Frame Quest connection (was reversed before)
- You can now ALSO use Electrotine instead of Gold Nuggets to craft Basic Capacitors
- You can now ALSO use Electrotine, Redstone & Glowstone instead of Energetic Alloys and Pulverized Coal to craft Double-Layered Capacitors
- Cheapened the Storehouse, now requires half as many Quibit Crystals and Advanced Circuits
- Cheapened the RFTools Builder Block, now requires less Block Breakers and Dark Steel
- Cheapened the ME IO Port, now it only requires 1 Drive instead of 2
- Cheapened the OpenBlocks Fan, now it requires a lot fewer Dark Steel Ingots
- Cheapened the Open Blocks & Project Red Block Breakers and Block Placers, now they require Stone instead of Dark Steel Blocks
- Cheapened the EnderIO Addons Empty Machine Framework and Machine Framework Tank, the recipe now gives 2 of each instead of 1
- Cheapened the Vibrant Thruster (required for the Powered Spawner), now it only requires an Octadic Capacitor instead of a Compressed Capacitor
Server update from 1.3.4 to 1.3.5:
Replace the following old files with the new ones from the download:
- config\hqm\quests.hqm
- config\hqm\quests.hqm-backup
- scripts\AppliedEnergistics2.zs
- scripts\EnderIO.zs
- scripts\EnderIOAddons.zs
- scripts\OpenBlocks.zs
- scripts\ProjectRed.zs
- scripts\QuantumFlux.zs
- scripts\RFTools.zs
- scripts\SimplyJetpacks.zs
Cactus Farmer is a crafting task....
that doesnt really work lol
Don't worry, it just says it's a Crafting Task, because it used to be that in an older version. Later I changed everything to a Detection Task, but I forgot to change the words "Crafting Task" in that particular instance I guess.
(This is because Hardcore Questing Mod allows you to change almost all descriptions, including the words "Crafting Task", and when I made the quest a Crafting Task it automatically put these two words there, but when I changed the task type to Detection Task, I had to change these 2 words manually - in all cases -, and I just forgot that one.)
TL;DR: It works, trust me.
Updated the modpack to 1.4.0:
NEW: EASY MODE: about 1100 recipes cheapened
Use "/ftb_mode set easy" or "/ftb_mode set hard" to switch between the two modes! (Current mode was renamed to "hard".)
(You don't need to create a new world to switch an existing world to Easy Mode.)
The Achievement Book will reset with this update!
Version 1.4.0:
- Created Easy mode, which makes most of the recipes a lot easier to craft (see above)
- Added FTB Tweaks to be able to switch between the 2 modes
- Corrected 10 Achievements in the Achievement Book to apply to both Easy and Hard mode, and to fix some typos
- Added an explanation of Easy and Hard modes on the first couple pages of the Achievement Book
- Mattocks can now be used to VeinMine what an Axe could
- Massively cheapened the Dire Autocrafting Table in Hard Mode
- Cheapened the Dimension Builder in Hard Mode to only require an AE2 Creative Energy Cell instead of the EnderIO Creative Capacitor
- Cheapened the Creative Tool Modifier in Hard Mode to only require a Corrupted Core instead of a Creative Jetpack
- Stencil Tables and Part Builders can now be converted to the Oak Wood varient to be able to finish their quests
- Sonic Glasses, Accessory: Visor, and Accessory: Iron Plating can now be crafted with both regular and DivineRPG armor pieces
- Fixed a bug that made the Amulet of Leaping uncraftable
- Added a secondary Chest recipe showing only Oak Wood, so it's clear what you have to use
- Changed the "Only for crafting" tooltip on all affected tools to red, so it's more visible
- Added a tooltip on Metamorphic Stones (required for Botania Runes) on how to obtain them
- Added a tooltip for the Unstable Ingot Block to suggest using a Pseudo-Inversion Sigil
- Added a long shift-tooltip for the Division Sigil on how to activate it and how to turn it into a Pseudo-Inversion Sigil
- Changed the words 'Platinum' and 'Nickel' to 'Shiny' and 'Ferrous' in Seed, Essence, and Upgrade names
- The Dire Autocrafting Table now correctly displays 'crafting' instead of 'crafing'
Server update from 1.3.5 to 1.4.0:
- Add FTBTweaks-1.0.2 to the mods folder
- Delete the old "scripts" folder and add the new "modpack" folder from this download, as that contains both the Easy and the Hard recipes and tooltips now
- Replace the config\veinminer\tools-and-blocks.json file with the new one from the download
- Replace the config\SimpleAchievements\achievementList.txt file with the new one from the download
- Delete all files inside world\SimpleAchievements
- Restart the server and type "/flushAchievements" ingame
Would love to see the Terra Shatterer pickaxe have a vein mine feature! Please ignore my pre-edit reply. Went full derp and forgot you have to research the wands.
Thanks for letting me know. I will fix that in the next update. I added the Elementium, Glass & Manasteel picks, and I just forgot that one.
If you're playing in Singleplayer, you can also add it yourself:
Go to your installation folder\Curse\Minecraft\Instances\Divine Journey\config\veinminer and open tools-and-block.json with Notepad++ or Sublime Text (regular Notepad doesn't recognize JSON).
Add "Botania:terraPick" between lines 311 and 312. (I believe that's the Pickaxe's ingame name that you're looking for. - If it's not, press F3+H ingame, that will show these items names. If the game crashes after you've edited the file, it's probably the incorrect name.)
Hope this helps, Atricos
So, I set it to easy mode on my server, but it's still showing the old recipes for hard mode?
EDIT: Nevermind "/mt reload" fixed it!
EDIT2: I re-logged and it went back to hard-mode again
So, just a question. What was the thought process behind easy mode? I want to start it up but I'm not wanting it to be too easy. I guess what I am asking is what was too hard and what are the biggest changes to the easy mode? I'm in the process of making an AE system so that's where I will switch at if I do. Also, thank you again for this awesome pack. I've been nonstop playing when I can and it's great. Been having tons of fun.
First of all I want to tell you that you can always go back and forth between the modes, you can use the "/ftb_mode set easy" or "/ftb_mode set hard" command as many times as you want. You can check out some easy mode recipes this way.
Second of all, there are a bunch of key items that I have cheapened a LOT. These include: Furnace, Blood Altar, Powered Spawner, ME Drive, Smeltery Items, Ender Chest/Pouch, Tesseract, Machine Frames, etc., and a lot of Creative progression items (those are less reliant on each other). For other items, I made their cost half, or in other cases quarter of their Hard mode-cost.
But most importantly, the progression is still the same in Easy and Hard modes, Easy mode just requires much less grind in all phases of the game.
You can double divinerpg ore on Hard but not on Easy is that intended?
It may just be a bug on the twitch/curse launcher, but when I try to update to 1.4.0 it updates but shows that it is still 1.3.5 Updates with no errors
I saw that, I thought it was only my client, but I guess not.
I've done everything the exact same way as past updates, and made the version change to 1.4.0, so it's a bug with the Curse Launcher. Whatever it says in the main menu is the actual version, and hopefully that will be fixed soon.
You should be able to double the ores on both modes. Though if something prevents it, I will find it and fix it in the next update.
Yeah, hardmode let's me, but it doesn't let me put any divinerpg ore in the AE Grinder, we made a SagMill and it turns it into 2 dust, but we aren't able to smelt it back into ingots either.
I just tried it on both Easy and Hard modes, and I can use the Grindstone, the SAG Mill and the Pulverizer with all DivineRPG ores, and smelt all different types of dust into ingots in the regular Furnace, the Redstone Furnace, and the Alloy Smelter.
I have no idea what could have gone wrong in your case.
huh, weird guess I'll try to figure that out, thanks for testing though!
Hi, man. I have been testing this modpack and find it quite interesting.
I see that you have put a lot of effort into making an expert mode more complex than FTB Infinity Evolved.
Do you know the Advent of Ascension mod? Is similar to Divine RPG but with more mobs, dimensions and a branch of different abilities that make survival more challenging.
If you have a future plan to make a sequel to this modpack, you could include that mod with the expert mode feature?.
If you want you can also add other mods that have not been in this modpack as Ars Magica 2 or Immersive Engineering. Is an idea I had the other day.
Greetings and good luck in your future projects.
PS: Sorry for my bad english ☺