You should add INpurecore to remove all facades, microblock, florbs from NEI, and other useless stuff
Click on the top bar of NEI > Creative Tabs > Right click on AE2 Facades, ExtraUtilities Microblocks, go back to the main list > Right click on Forge Microblocks. I hope this helps.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the modpack to Version 1.3.1: - Made Koboldite Nuggets craftable from Koboldite Dust using some Gypsum in an Induction Smelter - Made Koboldite Ingots craftable from Nuggets - Added a Tooltip for the Runic Matrix: "Detects every Arcane Pedestal in an 8 block range." - Disabled the Osmotic Enchanter, because it could cause a fatal error when placed in the world - Replaced the Osmotic Enchanter with an Arcane Bore in each affected recipe - Changed the Arcane Bore crafting recipe to resemble the old Osmotic Enchanter recipe - Massively reduced the Essentia cost of Draconic Evolution items (Wyvern Core, All Machines, Full Blocks, Dislocators, Flux Capacitors, Magnets, Draconic Tools, Draconic Armor) - Added a secondary way of obtaining Netherite & Bloodgem Blocks through the Alchemic Chemisty Set
Server update to 1.3.1: This update only affects the scripts folder. When servers update to this version, they only need to replace the old:
Got another problem with detection- In the automation tab, I can't get the autonomous activator quest to work
Will be fixed in the next version. But make a backup of your config/quest.hqm, config/quests.hqm-backup, saves/*world name*/HardcoreQuesting folder, because your quests might reset with this update. If they do, just roll back to the files you've backed up.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the modpack to Version 1.3.2.
Before updating, make a backup of your config/hqm/quests.hqm, config/hqm/quests.hqm-backup, and saves/*world name*/HardcoreQuesting folder, because your quests might reset with this update. If they do, just roll back to the files you've just backed up.
Version 1.3.2: - Fixed a bug where Gold Armor wasn't being recognized in the Awakened Ichorium Armor recipes - Fixed a bug where Diamond Armor wasn't being recognized in the Accio Armor recipes - Thaumcraft Mirrored Glass can now be crafted with any type of Silver Block - Witchery Silver Vat can now be crafted with Project Red (default) Silver Block - OpenBlocks Sonic Glasses are now craftable - MFR Conveyors are now craftable on the bottom 2/3 of the crafting window - Fixed a bug where the Autonomous Activator Quest wasn't recognizing the required item
Server update from 1.3.1 to 1.3.2: 1. After you have made a backup of the files mentioned above, replace the following old files with the new ones from the download: scripts/DivineRPG.zs scripts/MineFactoryReloaded.zs scripts/OpenBlocks.zs scripts/Thaumcraft.zs scripts/Witchery.zs 2. Replace the following old files with the new ones from the download: config/hqm/quests.hqm config/hqm/quests.hqm-backup
Hello there ! Is it possible for you to make a server version available ? Would really like to play this with my friends
Thank you
1. It is. I recommend watching this tutorial on how to do it: (The forge version I'm using is forge-1.7.10-10.13.4.1614-1.7.10-universal.)
2. Once it runs without mods, open the client's folder (C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey), and copy all the non-clientonly mods to the server's mods folder, then all these folders: config, modpack & scripts to the server's folder.
4. Setup the server.properties file to however you want, the important ones are: allow-flight=true, server-ip=192.168.1.? (your current IPv4 address), generate-structures=true, and white-list, hardcore, online-mode, pvp, max-players, view-distance, motd (the server's message of the day) however you want.
5. Run the minecraft_server.1.7.10 (or restart it if it's still running), and you should be good to go.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the modpack to Version 1.3.3: - Added the Necromantic Shard item, crafted from a Necromantic Stone - Added a tooltip for the Necromantic Stone: "Obtained through the Rite of Necromancy (Circle Magic, Page 69)" - Draconic Core now only requires a Necromantic Shard - Draconic Core now requires a Koboldite Ingot again (since I made changes to get Koboldite a lot more easily) - Made the Transvector Interface more difficult to craft (now requires Tesseract Frame and Void Metal ingots) - Heavily cheapened the Cryo-Stabilized Fluxduct (requires no Z-Logic Controller, less items & less aspects) - Changed the Experience Rod recipe (now requires more Vibrant Alloy) - Fixed a bug where the Awakened ichorium Leggings required a Golden Chestplate instead of Golden Leggings - Added a tooltip for the Lexica Botania: "Warning: Recipes may not be correct. Always refer to NEI when crafting."
Server update from 1.3.2 to 1.3.3:
Swap the following old files with the new ones from the download: scripts/CustomThings.zs scripts/DraconicEvolution.zs scripts/EnderIO.zs scripts/ThaumicTinkerer.zs scripts/ThermalDynamics.zs scripts/Tooltips.zs config/customthings/lang/en_US.lang config/customthings/customItems.json
Copy this new file from the download: config/customthings/icons/necromanticShard.png
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated to Version 1.3.4 (lots of recipe balancing): - Updated the Demonic Gem & Lambcrystal icons (Art by Samario) - Added a tooltip for the Player Head: "Use an Autonomous Activator with a Beheadding Cleaver inside and slay yourself to obtain this item. An unfortunate turn of events." - Removed a tooltip from the Iron Pickaxe: "Only for crafting.", that was accidentally left from and older version.
RECIPE CHANGES: - Weather Crystal now requires a Bucket of Water - Factory Machine Block now only requires 2 Double-Layered Capacitors instead of 2 Octadics - Iron Casing now requires Dark Steel, Redstone Alloy & an Octadic Capacitor - Imperfect Ritual Stone now requires Signlaum & Redstone Alloy - Regular Portable Tank requires more Copper - Regular Strongbox now requires more Tin - Hardened Strongbox now requires more Invar - Reinforced Strongbox now requires more Electrical Steel - Resonant Strongbox now requires more Enderium and Silver - Awakened Core now requires much less Awakened Draconium (12 down from 36) - Creative Blood Orbs now require much less Aspects (It was almost impossible to craft them due to the insanely high instability.) - Creative Jetpack now requires no Torment Scroll - Creative Capacitor Bank requires the Torment Scroll instead (This way you overall need quarter of the Scrolls than before.) - Creative Storage Upgrade now requires half as many 16384k Storage Cells, but more Botania Runes - Creative Cache now requires half as many Creative Storage Upgrades and less Dragon Glass - The Everlasting Guilty Mana Pool now only requires 1 Leonard's Urn instead of 2
Server update from 1.3.3 to 1.3.4: Replace the following files with the new ones from the download: config/customthings/icons/demonicGem.png config/customthings/icons/lambCrystal.png scripts/BloodMagic.zs scripts/Botania.zs scripts/DraconicEvolution.zs scripts/EnderIO.zs scripts/MineFactoryReloaded.zs scripts/QuantumFlux.zs scripts/SimplyJetpacks.zs scripts/StorageDrawers.zs scripts/ThermalExpansion.zs scripts/Tools.zs scripts/Tooltips.zs
You summon him normally, with 4 Soul Sand an 3 Wither Skeleton Skulls.
To automate it, you can build a large cage with Reinforced Obsidian, and summon the Wither at the top using Autonomous Activators for the Skulls, and Block Placers for the Soul Sand. Let it flow down and blow up at the bottom, then use an Autonomous Activator with a Sword, or an MFR Grinder, or an EnderIO Killer Joe to kill it. Collect its loot with a Vacuum Chest or a Transfer Node with multiple World Interaction Upgrades in it. If you've already gotten to Draconic Evolution, use a Draconic Evolution Grinder instead to kill it in one shot.
I recommend watching this tutorial on exactly how to do it:
Would you add more mods? For example,mekanism and buildcraft?
All the current mods are necessary in the completion of the modpack and are part of the linear progression. If I added more Tech mods, the progression tree would have to be highly modified in order to fit those in. Besides, the current Tech mods do the same AND more than Buildcraft and Mekanism, we have multiple ways of Item Routing, Item Storage, Ore Processing, Power Generation, highly configurable Quarries, Builders, Teleporting Systems, Autocrafting, Autoprocessing, Auto mob spawning, etc.
That's one reason, the second reason is that this pack is designed for PCs with a low amount of RAM. It works on a PC that only has 4GB RAM, but just barely - adding more mods would be a problem for those computers.
But if you want to add those mods yourself, you can: Open the modpack on Curse/Twitch Launcher -> Click on "...", -> Profile Options -> Take off the X from "Locked", then click "Get more content". Search for the mods you'd like to add, and as long as they're for 1.7.10, they should be compatible with the other mods in the pack. One thing to note is that you won't be able to connect to other Divine Journey servers since your pack was modified.
Do you think you could add some decoration type mods such as Malisis Doors, Ztones?
I can answer the exact same thing as one comment earlier: There is Bibliocraft, Chisel, Carpenter's Blocks and Natura, which I know isn't too much, but this pack is designed for PCs with a low amount of RAM. It works on a PC that only has 4GB RAM, but just barely - adding more mods would be a problem for those computers.
But if you want to add those mods yourself, you can: Open the modpack on Curse/Twitch Launcher -> Click on "...", -> Profile Options -> Take off the X from "Locked", then click "Get more content". Search for the mods you'd like to add, and as long as they're for 1.7.10, they should be compatible with the other mods in the pack. One thing to note is that you won't be able to connect to other Divine Journey servers since your pack was modified.
Hello there. Great pack. Just one thing. Runic dungeons crashes my game when I try to enter the dimension. The crash report shows error no dimension -34 which is what the runic dimension is set too. I tried updating runic dungeons but nothing.
Hello there. Great pack. Just one thing. Runic dungeons crashes my game when I try to enter the dimension. The crash report shows error no dimension -34 which is what the runic dimension is set too. I tried updating runic dungeons but nothing.
I haven't had that problem before. Would you mind sharing your crash report?
Ok, so it seems to be galacticraft or extra planets. I added them but now have taken them out and everything is fine. Now it's time to have some fun in the dungeons! Thank you for making this awesome pack.
You should add INpurecore to remove all facades, microblock, florbs from NEI, and other useless stuff
Click on the top bar of NEI > Creative Tabs > Right click on AE2 Facades, ExtraUtilities Microblocks, go back to the main list > Right click on Forge Microblocks. I hope this helps.
Updated the modpack to Version 1.3.1:
- Made Koboldite Nuggets craftable from Koboldite Dust using some Gypsum in an Induction Smelter
- Made Koboldite Ingots craftable from Nuggets
- Added a Tooltip for the Runic Matrix: "Detects every Arcane Pedestal in an 8 block range."
- Disabled the Osmotic Enchanter, because it could cause a fatal error when placed in the world
- Replaced the Osmotic Enchanter with an Arcane Bore in each affected recipe
- Changed the Arcane Bore crafting recipe to resemble the old Osmotic Enchanter recipe
- Massively reduced the Essentia cost of Draconic Evolution items (Wyvern Core, All Machines, Full Blocks, Dislocators, Flux Capacitors, Magnets, Draconic Tools, Draconic Armor)
- Added a secondary way of obtaining Netherite & Bloodgem Blocks through the Alchemic Chemisty Set
Server update to 1.3.1:
This update only affects the scripts folder. When servers update to this version, they only need to replace the old:
scripts/0NEI_Cleanup.zs
scripts/DivineRPG.zs
scripts/DraconicEvolution.zs
scripts/Thaumcraft.zs
scripts/ThaumicTinkerer.zs
scripts/ThermalExpansion.zs
scripts/Witchery.zs
with the new ones from the download.
(The Thermal Expansion file got affected too because of the Osmotic Enchanter to Arcane Bore replacement.)
After these files have been replaced on the server, you don't need a restart, just type "/minetweaker reload", and everything will be updated.
Got another problem with detection- In the automation tab, I can't get the autonomous activator quest to work
Will be fixed in the next version. But make a backup of your config/quest.hqm, config/quests.hqm-backup, saves/*world name*/HardcoreQuesting folder, because your quests might reset with this update. If they do, just roll back to the files you've backed up.
Updated the modpack to Version 1.3.2.
Before updating, make a backup of your config/hqm/quests.hqm, config/hqm/quests.hqm-backup, and saves/*world name*/HardcoreQuesting folder, because your quests might reset with this update. If they do, just roll back to the files you've just backed up.
Version 1.3.2:
- Fixed a bug where Gold Armor wasn't being recognized in the Awakened Ichorium Armor recipes
- Fixed a bug where Diamond Armor wasn't being recognized in the Accio Armor recipes
- Thaumcraft Mirrored Glass can now be crafted with any type of Silver Block
- Witchery Silver Vat can now be crafted with Project Red (default) Silver Block
- OpenBlocks Sonic Glasses are now craftable
- MFR Conveyors are now craftable on the bottom 2/3 of the crafting window
- Fixed a bug where the Autonomous Activator Quest wasn't recognizing the required item
Server update from 1.3.1 to 1.3.2:
1. After you have made a backup of the files mentioned above, replace the following old files with the new ones from the download:
scripts/DivineRPG.zs
scripts/MineFactoryReloaded.zs
scripts/OpenBlocks.zs
scripts/Thaumcraft.zs
scripts/Witchery.zs
2. Replace the following old files with the new ones from the download:
config/hqm/quests.hqm
config/hqm/quests.hqm-backup
1. It is. I recommend watching this tutorial on how to do it:
(The forge version I'm using is forge-1.7.10-10.13.4.1614-1.7.10-universal.)
2. Once it runs without mods, open the client's folder (C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey), and copy all the non-clientonly mods to the server's mods folder, then all these folders: config, modpack & scripts to the server's folder.
Client only mods are:
- Autowalk
- Custom Main Menu
- Inventory Tweaks
- Journey Map
- Mouse Tweaks
- Resource Loader
3. Make a run.bat file to give your Minecraft server more RAM, here is a great tutorial (4th comment): http://www.minecraftforum.net/forums/support/server-support/server-administration/1926069-help-how-do-i-give-my-server-more-ram
4. Setup the server.properties file to however you want, the important ones are: allow-flight=true, server-ip=192.168.1.? (your current IPv4 address), generate-structures=true, and white-list, hardcore, online-mode, pvp, max-players, view-distance, motd (the server's message of the day) however you want.
5. Run the minecraft_server.1.7.10 (or restart it if it's still running), and you should be good to go.
The whole C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey\config folder
The whole C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey\DivineRPG folder
The whole C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey\scripts folder
Almost the whole C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey\mods folder
Skip these files from the mods folder, since they're client only:
- Autowalk
- Custom Main Menu
- Inventory Tweaks
- Journey Map
- Mouse Tweaks
- Resource Loader
Updated the modpack to Version 1.3.3:
- Added the Necromantic Shard item, crafted from a Necromantic Stone
- Added a tooltip for the Necromantic Stone: "Obtained through the Rite of Necromancy (Circle Magic, Page 69)"
- Draconic Core now only requires a Necromantic Shard
- Draconic Core now requires a Koboldite Ingot again (since I made changes to get Koboldite a lot more easily)
- Made the Transvector Interface more difficult to craft (now requires Tesseract Frame and Void Metal ingots)
- Heavily cheapened the Cryo-Stabilized Fluxduct (requires no Z-Logic Controller, less items & less aspects)
- Changed the Experience Rod recipe (now requires more Vibrant Alloy)
- Fixed a bug where the Awakened ichorium Leggings required a Golden Chestplate instead of Golden Leggings
- Added a tooltip for the Lexica Botania: "Warning: Recipes may not be correct. Always refer to NEI when crafting."
Server update from 1.3.2 to 1.3.3:
Swap the following old files with the new ones from the download:
scripts/CustomThings.zs
scripts/DraconicEvolution.zs
scripts/EnderIO.zs
scripts/ThaumicTinkerer.zs
scripts/ThermalDynamics.zs
scripts/Tooltips.zs
config/customthings/lang/en_US.lang
config/customthings/customItems.json
Copy this new file from the download:
config/customthings/icons/necromanticShard.png
i'm glad to hear that.
The diamond chestplate bug was fixed with the second latest (1.3.2) update.
Updated to Version 1.3.4 (lots of recipe balancing):
- Updated the Demonic Gem & Lambcrystal icons (Art by Samario)
- Added a tooltip for the Player Head: "Use an Autonomous Activator with a Beheadding Cleaver inside and slay yourself to obtain this item. An unfortunate turn of events."
- Removed a tooltip from the Iron Pickaxe: "Only for crafting.", that was accidentally left from and older version.
RECIPE CHANGES:
- Weather Crystal now requires a Bucket of Water
- Factory Machine Block now only requires 2 Double-Layered Capacitors instead of 2 Octadics
- Iron Casing now requires Dark Steel, Redstone Alloy & an Octadic Capacitor
- Imperfect Ritual Stone now requires Signlaum & Redstone Alloy
- Regular Portable Tank requires more Copper
- Regular Strongbox now requires more Tin
- Hardened Strongbox now requires more Invar
- Reinforced Strongbox now requires more Electrical Steel
- Resonant Strongbox now requires more Enderium and Silver
- Awakened Core now requires much less Awakened Draconium (12 down from 36)
- Creative Blood Orbs now require much less Aspects (It was almost impossible to craft them due to the insanely high instability.)
- Creative Jetpack now requires no Torment Scroll
- Creative Capacitor Bank requires the Torment Scroll instead (This way you overall need quarter of the Scrolls than before.)
- Creative Storage Upgrade now requires half as many 16384k Storage Cells, but more Botania Runes
- Creative Cache now requires half as many Creative Storage Upgrades and less Dragon Glass
- The Everlasting Guilty Mana Pool now only requires 1 Leonard's Urn instead of 2
Server update from 1.3.3 to 1.3.4:
Replace the following files with the new ones from the download:
config/customthings/icons/demonicGem.png
config/customthings/icons/lambCrystal.png
scripts/BloodMagic.zs
scripts/Botania.zs
scripts/DraconicEvolution.zs
scripts/EnderIO.zs
scripts/MineFactoryReloaded.zs
scripts/QuantumFlux.zs
scripts/SimplyJetpacks.zs
scripts/StorageDrawers.zs
scripts/ThermalExpansion.zs
scripts/Tools.zs
scripts/Tooltips.zs
Is there a special way to make a wither?
You summon him normally, with 4 Soul Sand an 3 Wither Skeleton Skulls.
To automate it, you can build a large cage with Reinforced Obsidian, and summon the Wither at the top using Autonomous Activators for the Skulls, and Block Placers for the Soul Sand. Let it flow down and blow up at the bottom, then use an Autonomous Activator with a Sword, or an MFR Grinder, or an EnderIO Killer Joe to kill it. Collect its loot with a Vacuum Chest or a Transfer Node with multiple World Interaction Upgrades in it. If you've already gotten to Draconic Evolution, use a Draconic Evolution Grinder instead to kill it in one shot.
I recommend watching this tutorial on exactly how to do it:
All the current mods are necessary in the completion of the modpack and are part of the linear progression. If I added more Tech mods, the progression tree would have to be highly modified in order to fit those in. Besides, the current Tech mods do the same AND more than Buildcraft and Mekanism, we have multiple ways of Item Routing, Item Storage, Ore Processing, Power Generation, highly configurable Quarries, Builders, Teleporting Systems, Autocrafting, Autoprocessing, Auto mob spawning, etc.
That's one reason, the second reason is that this pack is designed for PCs with a low amount of RAM. It works on a PC that only has 4GB RAM, but just barely - adding more mods would be a problem for those computers.
But if you want to add those mods yourself, you can:
Open the modpack on Curse/Twitch Launcher -> Click on "...", -> Profile Options -> Take off the X from "Locked", then click "Get more content". Search for the mods you'd like to add, and as long as they're for 1.7.10, they should be compatible with the other mods in the pack. One thing to note is that you won't be able to connect to other Divine Journey servers since your pack was modified.
Not right now, sorry.
Do you think you could add some decoration type mods such as Malisis Doors, Ztones?
I can answer the exact same thing as one comment earlier:
There is Bibliocraft, Chisel, Carpenter's Blocks and Natura, which I know isn't too much, but this pack is designed for PCs with a low amount of RAM. It works on a PC that only has 4GB RAM, but just barely - adding more mods would be a problem for those computers.
But if you want to add those mods yourself, you can:
Open the modpack on Curse/Twitch Launcher -> Click on "...", -> Profile Options -> Take off the X from "Locked", then click "Get more content". Search for the mods you'd like to add, and as long as they're for 1.7.10, they should be compatible with the other mods in the pack. One thing to note is that you won't be able to connect to other Divine Journey servers since your pack was modified.
Hello there. Great pack. Just one thing. Runic dungeons crashes my game when I try to enter the dimension. The crash report shows error no dimension -34 which is what the runic dimension is set too. I tried updating runic dungeons but nothing.
I haven't had that problem before. Would you mind sharing your crash report?
Ok, so it seems to be galacticraft or extra planets. I added them but now have taken them out and everything is fine. Now it's time to have some fun in the dungeons! Thank you for making this awesome pack.