The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Welcome, Adventurer!
This is Divine Journey, a Minecraft Modpack created for 1.7.10.
This is an EXPERT PACK, meaning that recipes are HIGHLY modified (using MineTweaker) and are MUCH MORE DIFFICULT (1140 modified recipes)
Linear progression similar to FTB Infinity Evolved Skyblock or Project Ozone 2.
800 Quests in the Quest Book
300 Achievements in the Achievement Book
Four Magic Mods: Blood Magic, Botania, Thaumcraft & Witchery; and DivineRPG
A single goal:
„Make Infinite Infinity Ingots”
- achieved by first making one, then putting it in a Creative Strongbox.
THIS MODPACK FEATURES TWO MODES: - EASY MODE [harder than PO2 TItan mode] - HARD MODE (DEFAULT) [harder than PO2 Kappa mode] TO SWITCH BETWEEN THESE MODES, USE: "/ftb_mode set easy" or "/ftb_mode set hard"
This pack includes Fastcraft, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. To disable Fastcraft, go to your installation folder/mods/, and remove "fastcraft-###.jar". If you're noticing issues, contact the mod author.
Applied Energistics 2:http://ae-mod.info/ "It may be included in any modpack with other mods, as long as it does not attempt to make money off The Owner's Mods." I do not attempt to make money off AlgorithmX2's Mods.
Q: How much RAM do I need for the client / server? A: For the client, 4 GB RAM is enough. For the server, depending on the number of players: 4 - 120+ GB RAM (for 2 - 30+ players).
Q: How do I give my client more RAM? A: Twitch Launcher: Top right arrow -> Settings -> Minecraft -> Java Settings
Technic Launcher: Top right Gear (Options) -> Java Settings -> Memory
Q: Where is the installation folder / Where do I find my save files? A: Twitch Launcher: C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey
Technic Launcher: C:\Users\*yourname\AppData\Roaming\.technic\modpacks\divinejourney
(To get to the Roaming folder, type %appdata% into Windows Start Menu search.)
Q: Do I need to make a new world when the pack updates? A: No. (Unless I specifically state that in the Changelogs, but that hasn't happened yet.)
Q: Will you add X mod? A: No, unless you have very good reasoning.
Q: Will you change X recipe / X configuration? A: If you have good reasoning, yes. Over 50 recipes / configs have been changed due to user requests.
Q: I want to add X mod. Will I be fine? A: Most likely yes, since the pack uses the latest version on 1.7.10 Forge. But you won't be able to join any Servers after you've modified your pack.
Q: I want to add OptiFine but my game crashes. What to do? A: Remove FastCraft first. Those two don't work together.
Q: What unlocks X quest? A: You can check this by yourself.
1. Go to your installation folder\Divine Journey\config\hqm.
2. Open editmode.cfg and change "B:UseEditor=false" to "B:UseEditor=true".
3. Startup your client, and create a new world.
4. Open the Quest Book and you can see what quest requires what other quest, and which one unlocks what.
(This won't affect Multiplayer, unless you change editmode in your Server's folder.)
Q: I can't complete X quest. Why? A: There are some known quest bugs: https://minecraft.curseforge.com/projects/divine-journey/issues/6
But none of them are gamebreaking. This also explains why I'm not fixing them.
If you want to forcefully unlock a quest, type "/hqm edit" or "/hqm edit playername" ingame. (This requires Cheats to be toggled on in Singleplayer, or for your to be OPped in Multiplayer.) This gives you an OP edition of the Quest Book, where you can unlock any quest by Shift+Clicking on it.
Q: Why can't I craft an Osmotic Enchanter / Project Red Expansion Auto Crafting Bench? A: Because it has been disabled. It caused a ticking entity error, which crashes the game after a while it has been loaded. The only way to stop the crashes would be to edit out the block from the world in MCEdit.
Q: DivineRPG adds a way of crafting Bedrock. Has that been disabled? A: Yes.
Q: I can't build a Blood Magic Ritual, because the Ritual Diviner is gated by other things. What to do? A: You can build the Ritual by hand, and color the Stones with Elemental Inscription Tools. Once they are bound, they can also be repaired by right clicking with them.
Q: How do I automate the Binding Ritual? A: Use Droppers to drop the required item and an Autonomous Activator to click on the central Ritual Stone. Use a Vacuum Chest to collect the output.
Q: How do I automate Botania Runes? A: Setup farms to automate the ingredients (Netherite and Bloodgem blocks can be duplicated in the Alchemic Chemistry Set). Create a Pattern for all the required items, send them to the Runic Altar and drop them with an Open Crate. Use a Comparator to detect if any items are on the Runic Altar, and delay dropping a piece of Livingrock and use an Autonomous Activator with a Wand of the Forest to create the Rune. Use a Vacuum Chest with a filter to collect it.
Q: How do I automate the Infusion Altar? A: Use the Gadomancy Infusion Claw to start the crafting, an Infusion Provider to provide all the Aspects, and item conduits with filters to put the correct items on the Pedestals. You can use ProjectRed logic gates to put it all together.
Q: How do I automate the creation of Necromantic Stones? A: Use a Level Emittor to emit a signal if you have less than X amount of Necromantic Stones in your ME System, and use a Daylight Sensor to only trigger the crafting at night. Use a slow Timer (so your Altar can recharge), and each time it ticks, throw the required items in the circle and activate the Ritual with an Autonomous Activator. Use a Vacuum Chest with a filter to collect the Necromantic Stone.
Q: How do I automate the creation of Critter Snares? A: Use Block Placers and Autonomous Activators to place the Alder Saplings, the Zombie (from a Soul Vial), and to activate your Mutating Sprig. Collect the Snares with Block Breakers and a Vacuum Chest with a filter. Then send them to a different area where a Block Placer places them down with a delay, and only have a 1 block gap above for a Bat to get released from a Soul Vial by another Autonomous Activator. Break the result with a Block Breaker.
Q: How do I automate Koboldite? A: Leash the Hobgoblins in a Wooden Cage so they can barely reach one side of it. Place Block Placers on that side that place Stone Blocks. Arm the Hobgoblins with Iron Pickaxes, and later Koboldite Pickaxes, so they can break the Stone but not the Block Placers. Collect the Koboldite Dust using a Vacuum Chest.
Q: How do I automate Death Protection Poppets? A: You have 2 options: Use ZZacharium related items or the Infusion Altar. If you use Zzacharium, first make an automted Thornvine farm, and an MFR Auto-Brewer. To automate the Witchery ingredients, use multiple Altars, and encaged areas to drop items into Cauldrons with a Dispenser. You can use any Fluid Conduit to supply Water to the Kettle and the Cauldron. If you use the Infusion Altar, you will only need to automate the Witchery part, but crafting will take longer.
Q: How do I automatically respawn and kill the Ender Dragon? A: Use Block Placers to create the Respawn platform, and activate it with an Autonomous Activator. Measure how long it takes for the Dragon to respawn and use a Timer to fire at it with multiple Autonomous Activators full of fully upgraded Draconic Bows. Collect the loot with a Vacuum Chest, and use the MFR Chunk Loader to load the entire area (You don't want half of your contraption - maybe the part that fires the Arrows - to shut off.)
How to make a Divine Journey Server:
1. First make a custom Minecraft server that's only running Forge. I recommend watching this tutorial on how to do it: (The Forge version I'm using is forge-1.7.10-10.13.4.1614-1.7.10-universal.)
(You can click the YouTube icon on the bottom right to get to the actual video.)
2. Once it runs without mods, open the client's folder (C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey), or download the official Server files from the CurseForge website: https://minecraft.curseforge.com/projects/divine-journey/files
Then copy all the non-clientonly mods to the server's mods folder, then all these folders: config, DivineRPG, local, modpack & scripts to the server's folder.
Client only mods are: - Autowalk
- Custom Main Menu
- Inventory Tweaks
- Journey Map
- Mouse Tweaks
- Resource Loader
- TCNodeTracker
(If you've downloaded the official Server files from the CurseForge website, those already have the correct mods in the mods folder: they don't include any client-only mods.)
3. Make a run.bat file to give your Minecraft server more RAM:
Include the following:
@echo off
java -Xms2G -Xmx4G -jar forge-1.7.10-10.13.4.1614-1.7.10-universal.jar --nogui
PAUSE
Replace "2G" and "4G" with any other value. These will be how much RAM your server uses (mininum and maximum values). You can use Megabytes as well, for example "4096M". Please note that this value cannot exceed your PC's total RAM amount, and the more players you have playing on your server, the more RAM you'll need to use. (Amount of RAM needed in GB ≈ 0.5 + 1.5 * the number of players playing on the server.)
4. Setup the server.properties file to however you want, the important ones are: allow-flight=true, server-ip=192.168.1.? (your current IPv4 address), generate-structures=true, and white-list, hardcore, online-mode, pvp, max-players, view-distance, motd (the server's message of the day) however you want.
5. Run the run.bat file (or the forge-1.7.10-10.13.4.1614-1.7.10-universal file if you wish to continue with the default RAM amount - which is very likely not enough), and you should be good to go.
Divine Journey for 1.12
Divine Journey 2 is out for 1.12. This is not a direct port of Divine Journey 1, if you're looking for that, Celestial Journey for 1.12 by unhook1 is availalble.
If you find a bug or have a suggestion for the pack, leave those here in the comments.
Thanks to:
XxShadow, for a lot of recipe ideas and the idea to add Gadomancy Azrael555666, for making a playtesting server Xellik, for finding some important bugs Afridqvist, for finding a lot of quest bugs Samario, for the Demonic Gem and Lambcrystal icons
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
I updated the pack to 1.1,
Changelog:
- Updated the logo - Removed BDLib - Removed FTBTweaks - Broken down complex achievements into more basic ones, and added some new ones to encourage a lot of AE2 Automation. Also, now there are exactly 300 Achievements (from 253). - Added DivineRPG wood blocks to Ore Dictionary - DivineRPG Leaves are veinminable with Axes - Iron Pickaxe Durability increased & Iron Pickaxe added to VeinMiner pickaxe config - Bucket recipe only worked on the top 2/3 of the crafting table, now it works on the bottom too - DivineRPG Shuriken recipe changed, because interfered with the Iron Gear recipe - Watering can recipe wasn’t visible in NEI, now it is - Disabled AgriCraft houses in villages, the players should craft for e.g. Capacitor Seeds instead of finding them - Arcane Plinth recipe made easier - Added a secondary way of obtaining Lambcrystals - Added a link in the main menu to the Changelogs and the Forum Post (through the questionmark icon)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the pack to 1.2,
Changelog:
- Added Hardcore Questing Mode along with 800 quests that guide you through the entire modpack, and give additional rewards (some lategame quest descriptions are still missing, they will be added later). - Blood Magic Spell Table and Rune of the Orb can now be crafted with a Tier 5 Blood Orb instead of Tier 6.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
The pack is now available for download from the Curse Launcher:
1. Download the Curse Launcher (or Twitch Desktop App): https://mods.curse.com/client 2. Register if you don't have an account yet. 3. Go to the Minecraft tab on the left, click 'Browse All Modpacks', and search for 'Divine Journey'. 4. 'Install Pack' and 'Play'!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
The pack is now also available for download from the Technic Launcher: 1. Download the Launcher from here: https://www.technicpack.net/download 2. Switch to the 'Modpacks' tab, and search for 'DivineJourney' (one word), and hit Download on the bottom right. Once it's done, you can play!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the pack to 1.2.2,
Changelog: - Changed all Crafting Tasks to Detection Tasks in the Quest Book - Repaired some broken Quests - Added descriptions to Gadget Quests (Chapter 5) - Lowered the Backpack spawn rate in Runic Dungeons chests - Fixed a bug that prevented Seeds from dropping from Tall Grass
Server update to 1.2.2:
If you're updating from 1.2.1 to 1.2.2, replace the following files with the new ones from the download:
No matter how many times I do them, the quests "smashing ores" and "your first machine" will NOT complete for me. I've made like 5 pulverizers and redstone furnaces, both basic tier, only to be met with the same 0%. Help?
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
The quests in the current version are a little buggy. Wait for a next version, and try to use the Achievement book as your guideline until then. I will try to push one update that fixes every HQM bug and not many separate updates, like I've been doing.
The packs is really nice, i completed the 1st chapter of the quest book
I have like 50 achievemnts completed, i am really enjoying the pack.
But i noticed that many quests give same items like the Crescent Hammer (TE wrench) i have 5 of this, also some other quests items are not recognized like the EIO capacitors.
Will be nice if you add some quests like a shop to get some items easier (like the ones from the chests in the dungeons).
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the pack to 1.2.3,
Changelog: - Added Quest descriptions for the last 6 chapters - Fixed a bug in the Quest Book that would crash a Linux server, or other server that ran a code checking program on the config files. (Specifically, Chapter 8 (Thaumcraft) Scribing Tools quest) - Now the quest book properly recognizes items with complex NBT (Thermal Expansion Machines & Flux Capacitors) - Added tooltips for the Bluefire Stone, the Witchery Mirror and the Heart of Gold - Blood Orb of Armok now only requires 2 Infinity Ingots instead of 4
Server update to 1.2.3: Updating from 1.2.2: Replace the these old files with the new ones from the download: - config/hqm/quests.hqm - config/hqm/quests.hqm-backup - scripts/BloodMagic.zs - scripts/Tooltips.zs Updating from 1.2.1: Also replace these files from the download: - config/agricraft/Configuration.cfg - config/RunicDungeons/ChestGen.cfg - config/RunicDungeons/Chestgeneration.cfg Updating from 1.2.0: Also replace this file and the from the download: - config/veinminer/tools-and-blocks.cfg
The packs is really nice, i completed the 1st chapter of the quest book
I have like 50 achievemnts completed, i am really enjoying the pack.
But i noticed that many quests give same items like the Crescent Hammer (TE wrench) i have 5 of this, also some other quests items are not recognized like the EIO capacitors.
Will be nice if you add some quests like a shop to get some items easier (like the ones from the chests in the dungeons).
Cheers
Yes, the reward system isn't the best. But quests and achievements mostly function as a guideline, and aren't supposed to boost your progression but a whole lot, just give you useful tips.
I'm glad to hear you're enjoying the pack though. The update I just made should fix the not-recognizing issues you had.
Could you help me updating my pack but keeping my world? I'm confused.
Click the update button on the Curse Launcher, or click Play on Technic Launcher and it will automatically ask if you want to upgrade. You might want to restart your Launcher to see the update. If it isn't there yet, wait.
Click the update button on the Curse Launcher, or click Play on Technic Launcher and it will automatically ask if you want to upgrade. You might want to restart your Launcher to see the update. If it isn't there yet, wait.
So I think I'm going to start again, because my achievements got screwed up when i updated.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the pack to 1.2.4: (hopefully the last time I have to update the Quest Book),
Changelog:
- Changed more quest objectives to NBT independent detection (EnderIO Machines, MFR Machines, RFTools Machines, Unstable Tools, Jetpacks, MagicalCrops Infusion Stones, Blood Orbs, Blood Magic Tools, Botania Tools, Thamucraft Wands, Draconic Evolution Tools & Armors, Creative Machines) - Added the final quest descriptions: Rest of Exploration quests - VeinMining Netherrack is now disabled (no longer will you accidentally fall into lava) - You can no longer convert Hay Bales back into Wheat ( +Added a tooltip for this) - You can now convert Koboldite Ingots into Nuggets - Draconic Core now only requires a Koboldite Nugget instead of an Ingot
Server update from a 1.2 version to 1.2.4 version:
Updating from 1.2.3:
Replace these old files with the new ones from the download:
Updating from 1.2.2: Also replace the this old file with the new one from the download: - scripts/BloodMagic.zs Updating from 1.2.1 or 1.2: Also replace the these old files with the new one from the download: - config/agricraft/Configuration.cfg - config/RunicDungeons/ChestGen.cfg - config/RunicDungeons/Chestgeneration.cfg
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the pack to 1.3.
BEFORE UPDATING MAKE A BACKUP OF YOUR WORLD IN SINGLEPLAYER, OR YOUR WORLD AND MODS FOLDER IN MULTIPLAYER.
If some blocks change or disappear in your world, roll back to the backup, break and pickup those blocks, save them in item form, and then update (again, make a backup of your world and mods folder a second time). Changelog: - Added the Gadomancy mod to be able to automate your Infusion Altar - Chaged the Gadomancy Infusion Claw, Redirection Focus & Creative Eldritch Portal Placer recipes, to fit the style of the modpack. - Added a tooltip for the Infusion Claw - Updated Applied Energistics 2 and Extra Cells 2 - The Soul Runic Plate now only requires a Tier 5 Blood Orb instead of a Tier 6. - Fixed the Botania Earth Rune recipe (changed the required Sludge Bucket to Vines) - Added a crafting recipe for the EnderIO Addons Farming Base Module - Reduced the Essentia cost of many Witchery items (Anointing Paste, Fume Filter, Attuned Stone, Distillery, Kettle, Spinning Wheel, Altar, Candelabra, Chalice, Pentacle, Poppet Shelf, Ritual Chalk, Koboldite Pickaxe) - Fixed a bug where the Bone Needle recipe and the Dream Weaver of Fleet Foot were interfering and made the Bone Needle ridicolously difficult to craft.
- EASY MODE [harder than PO2 TItan mode]
- HARD MODE (DEFAULT) [harder than PO2 Kappa mode]
TO SWITCH BETWEEN THESE MODES, USE:
"/ftb_mode set easy" or "/ftb_mode set hard"
Hard Mode: 500 - 1000 ingame hours
Featured Let's Play:
Summary in the Achievement Book:
Basic Tech Mods -> Blood Magic:
Now you might be curious what the Infinity Ingot recipe looks like, or some other higher-tier recipes:
Other recipe examples:
Infinity Ingot recipe:
Infinity Catalyst recipe:
Wyvern Helmet recipe:
Wyvern Pickaxe recipe:
Wyvern Bow recipe:
Angel Ring (Dragon Wings) recipe:
Wither Skeleton Seed recipe:
Terrasteel Seed recipe:
Master Infusion Stone recipe:
The modpack also contains Hardcore Questing Mode with 800 quests that give you additional rewards.
Some pages from the Quest Book:
- AgriCraft: Seed Analyzer, Clipper
- Applied Energistics 2: Basic Machines, ME System Blocks, Storage Components, Crafting Components, Terminals, Wireless ME System Parts, Spatial IO, Planes, Card Bases, Creative Energy Cell
- Avaritia: Neutronium recipes, Infinity Catalyst, Infinity Ingot, Neutronium Compressor, Neutron Collector, removed lots of items as they’re not needed to progress through the modpack
- Avaritiaddons: Compressed Chest, Dire Autocrafting Table
- Bibliocraft: Book Copying Tools, Glasses, Oak Bookcase (Creative Only)
- Big Reactors: Reactor parts, Turbine parts, Cyanite Reprocessor, Reactor / Turbine Creative Coolant Ports
- Blood Magic: Blood Altar, Blood Orbs, Runes, Ritual Stones, Slates, Bloodstone, Socket, Sacrificial Tools, Blood Letter’s Pack, Activation Crystals, Alchemy Tools, Bound Tools & Weapons, Sigils, Cores, Soul Armor Forge, Elemental Inscription Tools, Ritual Diviners, Spell Crystals, Spell Table, Teleposer, Alchemic Chemistry Set & Recipes, Crystal Cluster, Creative Activation Crystal, Creative Sacrificial Knife, Orb of Testing, Blood Orb of Armok
- Botania: Basic recipes, Livingwood, Livingrock, Mana Manipulating Machines, Alfheim Portal Parts, Pylons, Terrestial Agglomeration Plate, Botanical Brewery, Spark Charger & Augments, Runes, Colored Quartz Blocks, Pasture Seeds, World Seed, Shard of Laputa, Halos, Horns, Tools, Mana Gun, Mana Tablet, some Baubles, Everlasting Guilty Mana Pool
- DivineRPG: Grinding recipes for all DivineRPG materials, Ghast Block, Spike Blocks, Twilight Clock, Divine Rock, Arcana Portal Frame, Nightmare Bed, Vethea resource transformations, Angelic Chestplate
- Draconic Evolution: Cores, Energy Cores, Machines, Distortion Flame, Full Blocks, Reactor parts, Dislocators, Wyvern Tools, Wyvern Armor, Draconic Tools, Draconic Armor, Upgrade Modifier, Flux Capacitors, Item Dislocators
- Ender IO: Capacitors, Machine Frame, Basic Gear, Weather Crystal, All Machines, Electromagnet, Conduit Binder, Creative Capacitor, Creative Buffer
- Ender IO Addons: most Machines, Capacitor recipe from Capacitor Seeds, Farming Base Module, Food-grade coated Chasis Plate, Capacitor Seeds, Capacitors from Capacitor plant drops
- Ender Storage: Ender Chest, Ender Tank, Ender Pouch
- Extra Cells: Fluid Storage System Blocks, Extra ME System Blocks, Storage Components, Fluid Storage Components
- Extra TiC: RedAuram recipes
- Extra Utilities: Ender Blocks and Machines, Functional Blocks & Items, Spikes, Portals, some Generators, Angel Rings, Soul Fragment, Creative Upgrade
- Forbidden Magic: Imprinting Crystal, Wand Foci, Wand Caps, Scribing Tools, Sub Collar
- Gadomancy: Pedestal, Infusion Claw, Redirection Focus, Creative Eldritch Portal Placer
- Iron Backpacks: No changes, recipes are already pretty expensive
- Iron Chest: Chests, Chest upgrades, removed Copper & Silver chests and upgrades
- Magical Crops: Infusion Stones, Essence Ingots, Growth Pulser, all Seed recipes (organized to 5 Tiers: Tier 1: QED, Tier 2: Alchemic Chemistry Set, Tier 3: Runic Altar, Tier 4: Infusion Altar, Tier 5: Extreme Crafting)
- Minecraft: Furnace, Bucket, Chest, Piston, Eye of Ender, Beacon, End Portal Frame
- MineFactory Reloaded: All Machines, Conveyors, Cables, Safari Nets
- Natura: Nether Furnace, Obelisk
- Open Blocks: Sponge, XP Manipulating Machines, Block Placer & Breaker, Item Manipulators, Sprinkler, Fan, Hang Glider, Luggage, Slimalyzer, Sleeping Bag, Healer Block
- Project Red: Inductive Furnace, Block Breaker & Placer, Silicon-related items, Solar Panel, Silicon Chip, Energized Silicon Chip
- QuantumFlux: Machine parts, Magnet, Zero Point Extractor
- RFTools: Machine Frames, Most Machines, Shape Cards, Dimension Travelling items, Creative Dimension Builder
- Runic Dungeons: Belts, Amulets, Runic Steel, Fire / Earth / Air / Water Crystals
- Simply Jetpacks: Leather Strap, Thermal Eypansion & EnderIO Jetpack parts, Flux Packs, Capacitor Packs, Creative Flux Pack, Creative Jetpack
- Storage Drawers: Drawer Controller, Controller Slave, Creative Storage Upgrade, Creative Vending Upgrade
- Thaumcraft: Basic recipes, Alchemy Items, Infusion Altar, Crucible recipes, Wand Charging, Node Stabilizing, Wand Caps, All Wand Foci, Mirrors, Warp Checking & Warp Removing, Boots of the Traveller, most Baubles, Eldritch Eye, Eldritch Obelisk Placer
- Thaumic Energistics: Cores, Storage Components, Terminals, Crafting Machines, Buses, Level Emitter, Vis Relay Interface, Wand Foci
- Thaumic Exploration: Wand Caps, Baubles, no Thaumic Replicator recipe
- Thaumic Tinkerer: Tome of Knowledge Sharing, Ichorium related items, Spellbinding Cloth, Osmotic Enchanter, All Wand Foci, no Infused Seed recipes
- Thermal Dynamics: Cryo-Stabilized Fluxduct
- Thermal Expansion: Machine Frames, Tesseract, some Machines, Energy Cells, Flux Capacitors, Dynamos, Caches, Portable Tanks, Machinist’s Workbenches, Augments, Battlewrench, Illuminator Frame, Satchels, Dry Creative Sponge, Creative Cache, Creative Flux Pack, Creative Flux Capacitor, Creative Energy Cell, Creative Portable Tank, Creative Machinist’s Workbench, Creative Strongbox
- Tinker’s Construct: Slab Furnace, Blank Pattern, Smeltery parts, Unstable Parts, Traveller’s Items, Creative Tool Modifier, Green Heart Canister
- Twilight Forest: Portal creation item changed to a Beacon (which requires a Mana Diamond Block)
- Wireless Crafting Terminal: Wireless Crafting Terminal, Infinity Booster, Magnet Card
- Witchery: Anointing Paste, Witches Oven, Fume Funnels, Attuned Stone, Distillery, Kettle, Spinning Wheel, Altar, Brazier, Null Catalyst, Impregnated Leather, Nullified Leather, Quicklime, Altar Items, All Poppets, Ritual Chalk, Circle Talisman, Brew Bag, Werewolf Machines & Items, Vampire Machines & Items, All Dream Weavers, Graveyard Dust, Boline, Koboldite Nugget & Ingot, Koboldite Pickaxe, Witch Hunter Armor (Silvered), Warm Blood, Infinity Egg
Changelogs:
Changelogs are available here:
http://www.technicpack.net/modpack/divinejourney.954330/changelog
- AgriCraft
- AOBD
- Applied Energistics 2
- Autowalk
- Avaritia
- Avaritiaddons
- BadMobs
- BiblioCraft
- BiblioWoods (Natura)
- Big Reactors
- Blood Magic
- Botania
- Brandon’s Core
- Carpenter’s Blocks
- Chisel
- Code Chicken Core
- COFHCore
- Custom Main Menu
- Custom Things
- Dense Ores
- DivineRPG
- Draconic Evolution
- EnderCore
- Ender IO
- Ender IO Addons
- Ender Storage
- Extra Cells
- Extra TiC
- Extra Utilities
- Fastcraft
- FastLeafDecay
- Forbidden Magic
- FTBLib
- FTB Tweaks
- FTB Utilities
- Gadomancy
- Inventory Tweaks
- Iron Backpack
- Iron Chests
- Journey Map
- Magical Crops
- Magical Crops Armoury
- Magical Crops Deco
- Mantle
- McJty Lib
- MineFactory Reloaded
- MineTweaker 3
- MmmMmmMmmMmm
- ModTweaker 2
- Morpheus
- Mouse Tweaks 2
- Natura
- NEI (Not Enough Items)
- NEI Addons
- NEI Integration
- Nether Ores
- Not Enough Resources
- Open Blocks
- Open Mods Lib
- p455w0rd's Library
- Project Red Base
- Project Red Compat
- Project Red Integration
- Project Red Lighting
- Project Red Mechanical
- Project Red World
- Quantum Flux
- Resource Loader
- RFTools
- Runic Dungeons
- Simple Achievements
- Simply Jetpacks
- Storage Drawers
- Storage Drawers Natura
- TC Inventory Scan
- Thaumcraft
- Thaumcraft NEI Plugin
- Thaumcraft Node Tracker
- Thaumic Energistics
- Thaumic Exploration
- Thaumic Tinkerer
- Thermal Dynamics
- Thermal Expansion
- Thermal Foundation
- TiC Tooltips
- Tinker’s Construct
- Tinker’s Mechworks
- Twilight Forest
- VeinMiner
- Waila
- Waila Harvestability
- Wanion Lib
- Wawla
- Wireless Crafting Terminal
- Witchery
- WR-CBE
Download from the Twitch / Curse Launcher:
1. Download the Twitch Desktop App / Curse Launcher: https://mods.curse.com/client
2. Register if you don't have an account yet.
3. Go to the Minecraft tab on the left, click 'Browse All Modpacks',
and search for 'Divine Journey'.
4. 'Install Pack' and 'Play'!
Direct download from the Curse website:
https://minecraft.curseforge.com/projects/divine-journey/files
Download from the Technic Launcher:
1. Download the Launcher from here: https://www.technicpack.net/download
2. Switch to the 'Modpacks' tab, and search for 'DivineJourney' (one word), and hit Download on the bottom right. Once it's done, you can play!
AgriCraft: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2306730-agricraft-agricultural-farming-extended (Mod Packs part) Credit given to InfinityRaider.
AOBD: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293528-aobd-2-process-all-the-ores (ModPack permissions part)
Applied Energistics 2: http://ae-mod.info/ "It may be included in any modpack with other mods, as long as it does not attempt to make money off The Owner's Mods." I do not attempt to make money off AlgorithmX2's Mods.
Autowalk: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2484586-autowalk#c14
Avaritia: https://mods.curse.com/mc-mods/minecraft/233785-avaritia
Avaritiaddons: https://minecraft.curseforge.com/projects/avaritiaddons
BadMobs: https://mods.curse.com/mc-mods/minecraft/233258-bad-mobs ("Q: Can I use this mod in my Mod Pack?" part)
BiblioCraft: http://www.bibliocraftmod.com/copyright/#modpacks Check out this beautiful mod: http://www.bibliocraftmod.com/
Big Reactors: http://www.big-reactors.com/#/
Blood Magic: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290532
Brandon’s Core: https://mods.curse.com/mc-mods/minecraft/231382-brandons-core (Mod Packs part)
Carpenter’s Blocks: http://www.carpentersblocks.com/ (License and Permissions part)
Chisel: https://minecraft.curseforge.com/projects/chisel (Other information part)
Code Chicken Core: by Chicken Bones, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (ModPacks part)
COFHCore: http://teamcofh.com/permissions/
Custom Main Menu: https://mods.curse.com/mc-mods/minecraft/226406-custom-main-menu
Custom Things: Credit given to Setho, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2111996-1-7-2-custom-things-by-setho
Dense Ores: https://minecraft.curseforge.com/projects/dense-ores
DivineRPG: Credit given to the mod creator: XolovA, current Developers: Eternaldoom, RadioactiveStud, krwminer, Sound Artist & Maintenance Developer: BossLetsPlays Credit also given to ex-developers, you can find a full list here, as well as check out the mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses Permission granted on the bottom part of Page 64: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses?page=64
Draconic Evolution: https://minecraft.curseforge.com/projects/draconic-evolution (Mod Packs part)
EnderCore: https://www.npmjs.com/package/ender-core , https://minecraft.curseforge.com/projects/endercore
Ender IO: by CrazyPants, https://enderio.com/
Ender IO Addons: https://minecraft.curseforge.com/projects/ender-io-addons
Ender Storage: by Chicken Bones, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (ModPacks part)
Extra Cells: https://mods.curse.com/mc-mods/minecraft/229218-extracells2
Extra TiC: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445212-extratic-tinkers-construct-mod-support-add-on
Extra Utilities: by RWTema, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443963-extra-utilities-v1-1-0k
Fastcraft: http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820&pageNo=1 - I believe I've completed everything as the instructions said at the "Redistribution" part.
FastLeafDecay: https://mods.curse.com/mc-mods/minecraft/230976-fastleafdecay
Forbidden Magic: https://minecraft.curseforge.com/projects/forbidden-magic (Modpacks part)
FTBLib: https://minecraft.curseforge.com/projects/ftblib
FTB Tweaks: https://minecraft.curseforge.com/projects/ftb-tweaks
FTB Utilities: https://mods.curse.com/mc-mods/minecraft/237102-ftb-utilities
Gadomancy: https://minecraft.curseforge.com/projects/gadomancy
Inventory Tweaks: https://minecraft.curseforge.com/projects/inventory-tweaks
Iron Backpack: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2331340-iron-backpacks (FAQ/Permissions part)
Iron Chests: https://mods.curse.com/mc-mods/minecraft/228756-iron-chests
Journey Map: http://journeymap.info/Modpack_FAQ - JourneyMap was downloaded from the official CurseForge website and included in the modpack.
Magical Crops: Credit given to Mark719, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287451-magical-crops-farm-your-resources-3-2-0-who-stole
Magical Crops Armoury: Credit given to Mark719, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287451-magical-crops-farm-your-resources-3-2-0-who-stole
Magical Crops Deco: Credit given to Mark719, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287451-magical-crops-farm-your-resources-3-2-0-who-stole
Mantle: https://minecraft.curseforge.com/projects/mantle
McJty Lib: https://minecraft.curseforge.com/projects/mcjtylib , https://minecraft.curseforge.com/projects/rftools
MineFactory Reloaded: http://teamcofh.com/permissions/
MineTweaker 3: http://minetweaker3.powerofbytes.com/
MmmMmmMmmMmm: https://mods.curse.com/mc-mods/minecraft/225738-mmmmmmmmmmmm
ModTweaker 2: http://minetweaker3.powerofbytes.com/ , http://minetweaker3.powerofbytes.com/wiki/ModTweaker
Morpheus: https://mods.curse.com/mc-mods/minecraft/morpheus
Mouse Tweaks 2: https://minecraft.curseforge.com/projects/mouse-tweaks
Natura: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294968-natura (License part)
NEI: by Chicken Bones, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (ModPacks part)
NEI Addons: https://bdew.net/neiaddons/ (Open Source part)
NEI Integration: https://mods.curse.com/mc-mods/minecraft/225251-nei-integration
Nether Ores: http://teamcofh.com/permissions/
Not Enough Resources: https://minecraft.curseforge.com/projects/notenoughresources
Open Blocks: https://openccsensors.info/
Open Mods Lib: https://openccsensors.info/
p455w0rd's Library: https://minecraft.curseforge.com/projects/p455w0rds-library
Project Red: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290357-forge-multipart-projectred-v4-7-0pre12-95-02-08 (Mod Packs part)
Quantum Flux: https://mods.curse.com/mc-mods/minecraft/228609-quantumflux
Resource Loader: https://mods.curse.com/mc-mods/minecraft/226447-resource-loader
RFTools: https://minecraft.curseforge.com/projects/rftools
Runic Dungeons:https://mods.curse.com/mc-mods/minecraft/227065-runic-dungeons
Simple Achievements: https://mods.curse.com/mc-mods/minecraft/231126-simple-achievements
Simply Jetpacks: https://mods.curse.com/mc-mods/minecraft/simply-jetpacks
Storage Drawers: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2198533-storage-drawers-v1-10-7-v3-5-0-v4-0-0-updated-nov (License and Mod Packs part)
TC Inventory Scan: https://minecraft.curseforge.com/projects/thaumcraft-inventory-scanning (License part)
Thaumcraft: Credit given to Azanor, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
Thaumcraft NEI Plugin: Credit given to DjGiannuzz, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2237271-1-6-4-1-7-10-thaumcraft-nei-plugin-nei
Thaumcraft Node Tracker: https://minecraft.curseforge.com/projects/thaumcraft-node-tracker
Thaumic Energistics: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2150151-1-7-10-tc4-ae2-thaumic-energistics (FAQ, 2nd question)
Thaumic Exploration: https://minecraft.curseforge.com/projects/thaumic-exploration (Modpack Policy part)
Thaumic Tinkerer: https://minecraft.curseforge.com/projects/thaumic-tinkerer (License part)
Thermal Dynamics: http://teamcofh.com/permissions/
Thermal Expansion: http://teamcofh.com/permissions/
Thermal Foundation: http://teamcofh.com/permissions/
TiC Tooltips: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294501-tic-tooltips-in-game-tinkers-construct-tool (Misc part)
Tinker’s Construct: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2218638-tinkers-construct-2 (License part)
Tinker’s Mechworks: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261817-tinkers-mechworks
Twilight Forest: Credit given to Benimatic, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276258-the-twilight-forest-v2-3-5-wrecking-block
VeinMiner: https://minecraft.curseforge.com/projects/veinminer I won't even question it then
Waila: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289765-waila-1-5-7-for-1-7-10-1-6-0-for-1-8-1 (MODPACKS part)
Waila Harvestability: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1295067-waila-harvestability-how-can-i-harvest-what-im (Misc part)
Wanion Lib: https://mods.curse.com/mc-mods/minecraft/253043-wanionlib , https://minecraft.curseforge.com/projects/avaritiaddons
Wawla: https://minecraft.curseforge.com/projects/wawla-what-are-we-looking-at
Wireless Crafting Terminal: https://minecraft.curseforge.com/projects/wireless-crafting-terminal (Modpacks part)
Witchery: https://sites.google.com/site/witcherymod/
WR-CBE: by Chicken Bones, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods (ModPacks part)
Frequently Asked Questions (FAQ):
Q: What version of Minecraft is this pack made for?
A: 1.7.10
Q: What mods are in it?
A: https://minecraft.curseforge.com/projects/divine-journey/relations/dependencies
Q: How much RAM do I need for the client / server?
A: For the client, 4 GB RAM is enough. For the server, depending on the number of players: 4 - 120+ GB RAM (for 2 - 30+ players).
Q: How do I give my client more RAM?
A: Twitch Launcher: Top right arrow -> Settings -> Minecraft -> Java Settings
Technic Launcher: Top right Gear (Options) -> Java Settings -> Memory
Q: How do I give my server more RAM?
A: It's explained at the "How to setup a Divine Journey Server" part (at the bottom on the main post):
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2785708
Q: Which version of Java do I have to use?
A: Java 8.
Q: How exactly do Easy and Hard modes differ?
A: Changed recipes are a lot less grindy in Easy Mode. Check the Images tab on CurseForge for examples: https://minecraft.curseforge.com/projects/divine-journey/images
Q: Where is the installation folder / Where do I find my save files?
A: Twitch Launcher: C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey
Technic Launcher: C:\Users\*yourname\AppData\Roaming\.technic\modpacks\divinejourney
(To get to the Roaming folder, type %appdata% into Windows Start Menu search.)
Q: Do I need to make a new world when the pack updates?
A: No. (Unless I specifically state that in the Changelogs, but that hasn't happened yet.)
Q: Will you add X mod?
A: No, unless you have very good reasoning.
Q: Will you change X recipe / X configuration?
A: If you have good reasoning, yes. Over 50 recipes / configs have been changed due to user requests.
Q: I want to add X mod. Will I be fine?
A: Most likely yes, since the pack uses the latest version on 1.7.10 Forge. But you won't be able to join any Servers after you've modified your pack.
Q: I want to add OptiFine but my game crashes. What to do?
A: Remove FastCraft first. Those two don't work together.
Q: What unlocks X quest?
A: You can check this by yourself.
1. Go to your installation folder\Divine Journey\config\hqm.
2. Open editmode.cfg and change "B:UseEditor=false" to "B:UseEditor=true".
3. Startup your client, and create a new world.
4. Open the Quest Book and you can see what quest requires what other quest, and which one unlocks what.
(This won't affect Multiplayer, unless you change editmode in your Server's folder.)
Q: I can't complete X quest. Why?
A: There are some known quest bugs: https://minecraft.curseforge.com/projects/divine-journey/issues/6
But none of them are gamebreaking. This also explains why I'm not fixing them.
If you want to forcefully unlock a quest, type "/hqm edit" or "/hqm edit playername" ingame. (This requires Cheats to be toggled on in Singleplayer, or for your to be OPped in Multiplayer.) This gives you an OP edition of the Quest Book, where you can unlock any quest by Shift+Clicking on it.
Q: Why can't I craft an Osmotic Enchanter / Project Red Expansion Auto Crafting Bench?
A: Because it has been disabled. It caused a ticking entity error, which crashes the game after a while it has been loaded. The only way to stop the crashes would be to edit out the block from the world in MCEdit.
Q: DivineRPG adds a way of crafting Bedrock. Has that been disabled?
A: Yes.
Q: I can't build a Blood Magic Ritual, because the Ritual Diviner is gated by other things. What to do?
A: You can build the Ritual by hand, and color the Stones with Elemental Inscription Tools. Once they are bound, they can also be repaired by right clicking with them.
Q: How do I automate the Alchemic Chemistry Set?
A: Use the Ballad of Alchemy Ritual: https://ftbwiki.org/Ballad_of_Alchemy
Q: How do I automate the Binding Ritual?
A: Use Droppers to drop the required item and an Autonomous Activator to click on the central Ritual Stone. Use a Vacuum Chest to collect the output.
Q: How do I automate Botania Runes?
A: Setup farms to automate the ingredients (Netherite and Bloodgem blocks can be duplicated in the Alchemic Chemistry Set). Create a Pattern for all the required items, send them to the Runic Altar and drop them with an Open Crate. Use a Comparator to detect if any items are on the Runic Altar, and delay dropping a piece of Livingrock and use an Autonomous Activator with a Wand of the Forest to create the Rune. Use a Vacuum Chest with a filter to collect it.
Q: How do I automate the Infusion Altar?
A: Use the Gadomancy Infusion Claw to start the crafting, an Infusion Provider to provide all the Aspects, and item conduits with filters to put the correct items on the Pedestals. You can use ProjectRed logic gates to put it all together.
Q: How do I automate the creation of Necromantic Stones?
A: Use a Level Emittor to emit a signal if you have less than X amount of Necromantic Stones in your ME System, and use a Daylight Sensor to only trigger the crafting at night. Use a slow Timer (so your Altar can recharge), and each time it ticks, throw the required items in the circle and activate the Ritual with an Autonomous Activator. Use a Vacuum Chest with a filter to collect the Necromantic Stone.
Q: How do I automate the creation of Critter Snares?
A: Use Block Placers and Autonomous Activators to place the Alder Saplings, the Zombie (from a Soul Vial), and to activate your Mutating Sprig. Collect the Snares with Block Breakers and a Vacuum Chest with a filter. Then send them to a different area where a Block Placer places them down with a delay, and only have a 1 block gap above for a Bat to get released from a Soul Vial by another Autonomous Activator. Break the result with a Block Breaker.
Q: How do I automate Koboldite?
A: Leash the Hobgoblins in a Wooden Cage so they can barely reach one side of it. Place Block Placers on that side that place Stone Blocks. Arm the Hobgoblins with Iron Pickaxes, and later Koboldite Pickaxes, so they can break the Stone but not the Block Placers. Collect the Koboldite Dust using a Vacuum Chest.
Q: How do I automate Death Protection Poppets?
A: You have 2 options: Use ZZacharium related items or the Infusion Altar. If you use Zzacharium, first make an automted Thornvine farm, and an MFR Auto-Brewer. To automate the Witchery ingredients, use multiple Altars, and encaged areas to drop items into Cauldrons with a Dispenser. You can use any Fluid Conduit to supply Water to the Kettle and the Cauldron. If you use the Infusion Altar, you will only need to automate the Witchery part, but crafting will take longer.
Q: How do I automatically respawn and kill the Ender Dragon?
A: Use Block Placers to create the Respawn platform, and activate it with an Autonomous Activator. Measure how long it takes for the Dragon to respawn and use a Timer to fire at it with multiple Autonomous Activators full of fully upgraded Draconic Bows. Collect the loot with a Vacuum Chest, and use the MFR Chunk Loader to load the entire area (You don't want half of your contraption - maybe the part that fires the Arrows - to shut off.)
How to make a Divine Journey Server:
1. First make a custom Minecraft server that's only running Forge. I recommend watching this tutorial on how to do it: (The Forge version I'm using is forge-1.7.10-10.13.4.1614-1.7.10-universal.)
(You can click the YouTube icon on the bottom right to get to the actual video.)
2. Once it runs without mods, open the client's folder (C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey), or download the official Server files from the CurseForge website: https://minecraft.curseforge.com/projects/divine-journey/files
Then copy all the non-clientonly mods to the server's mods folder, then all these folders: config, DivineRPG, local, modpack & scripts to the server's folder.
Client only mods are:
- Autowalk
- Custom Main Menu
- Inventory Tweaks
- Journey Map
- Mouse Tweaks
- Resource Loader
- TCNodeTracker
(If you've downloaded the official Server files from the CurseForge website, those already have the correct mods in the mods folder: they don't include any client-only mods.)
3. Make a run.bat file to give your Minecraft server more RAM:
Include the following:
Replace "2G" and "4G" with any other value. These will be how much RAM your server uses (mininum and maximum values). You can use Megabytes as well, for example "4096M". Please note that this value cannot exceed your PC's total RAM amount, and the more players you have playing on your server, the more RAM you'll need to use. (Amount of RAM needed in GB ≈ 0.5 + 1.5 * the number of players playing on the server.)
4. Setup the server.properties file to however you want, the important ones are: allow-flight=true, server-ip=192.168.1.? (your current IPv4 address), generate-structures=true, and white-list, hardcore, online-mode, pvp, max-players, view-distance, motd (the server's message of the day) however you want.
5. Run the run.bat file (or the forge-1.7.10-10.13.4.1614-1.7.10-universal file if you wish to continue with the default RAM amount - which is very likely not enough), and you should be good to go.
Azrael555666, for making a playtesting server
Xellik, for finding some important bugs
Afridqvist, for finding a lot of quest bugs
Samario, for the Demonic Gem and Lambcrystal icons
Looks interesting. I would play it. Could you send me a PM of the pack to test?
Yes, sure.
I updated the pack to 1.1,
Changelog:
- Updated the logo
- Removed BDLib
- Removed FTBTweaks
- Broken down complex achievements into more basic ones, and added some new ones to encourage a lot of AE2 Automation. Also, now there are exactly 300 Achievements (from 253).
- Added DivineRPG wood blocks to Ore Dictionary
- DivineRPG Leaves are veinminable with Axes
- Iron Pickaxe Durability increased & Iron Pickaxe added to VeinMiner pickaxe config
- Bucket recipe only worked on the top 2/3 of the crafting table, now it works on the bottom too
- DivineRPG Shuriken recipe changed, because interfered with the Iron Gear recipe
- Watering can recipe wasn’t visible in NEI, now it is
- Disabled AgriCraft houses in villages, the players should craft for e.g. Capacitor Seeds instead of finding them
- Arcane Plinth recipe made easier
- Added a secondary way of obtaining Lambcrystals
- Added a link in the main menu to the Changelogs and the Forum Post (through the questionmark icon)
Changelogs on the Technicpack site: http://www.technicpack.net/modpack/divinejourney.954330/changelog
Updated the pack to 1.2,
Changelog:
- Added Hardcore Questing Mode along with 800 quests that guide you through the entire modpack, and give additional rewards (some lategame quest descriptions are still missing, they will be added later).
- Blood Magic Spell Table and Rune of the Orb can now be crafted with a Tier 5 Blood Orb instead of Tier 6.
- Updated Thermal Foundation, Thermal Dynamics, Thermal Expansion, Draconic Evolution, Thaumic Tinkerer
The pack is now available for download from the Curse Launcher:
1. Download the Curse Launcher (or Twitch Desktop App): https://mods.curse.com/client
2. Register if you don't have an account yet.
3. Go to the Minecraft tab on the left, click 'Browse All Modpacks',
and search for 'Divine Journey'.
4. 'Install Pack' and 'Play'!
The pack is now also available for download from the Technic Launcher:
1. Download the Launcher from here: https://www.technicpack.net/download
2. Switch to the 'Modpacks' tab, and search for 'DivineJourney' (one word), and hit Download on the bottom right. Once it's done, you can play!
Updated the pack to 1.2.1,
Changelog:
- VeinMining now works with a Realmite Pickaxe
- Fixed 2 Quests: Entering Runic Dungeons and Crafting the Mysterious Clock
- Added Quest descriptions to Blood Magic Quests
If you're updating a Divine Journey server from 1.2 to 1.2.1, you only need to replace these files:
config/hqm/quests.hqm
config/hqm/quests.hqm-backup
config/veinminer/tools-and-blocks.json
with the new ones from Divine Journey 1.2.1.
Updated the pack to 1.2.2,
Changelog:
- Changed all Crafting Tasks to Detection Tasks in the Quest Book
- Repaired some broken Quests
- Added descriptions to Gadget Quests (Chapter 5)
- Lowered the Backpack spawn rate in Runic Dungeons chests
- Fixed a bug that prevented Seeds from dropping from Tall Grass
Server update to 1.2.2:
If you're updating from 1.2.1 to 1.2.2, replace the following files with the new ones from the download:
config/RunicDungeons/ChestGen.cfg
config/RunicDungeons/ChestGeneration.cfg
config/agricraft/Configuration.cfg
config/hqm/quest.hqm
config/hqm/quest.hqm-backup
If you're updating from 1.2 to 1.2.2, replace all the files above with the downloaded ones and this one:
config/veinminer/tools-and-blocks.cfg
No matter how many times I do them, the quests "smashing ores" and "your first machine" will NOT complete for me. I've made like 5 pulverizers and redstone furnaces, both basic tier, only to be met with the same 0%. Help?
The quests in the current version are a little buggy. Wait for a next version, and try to use the Achievement book as your guideline until then. I will try to push one update that fixes every HQM bug and not many separate updates, like I've been doing.
Sorry for the inconvenience.
Sounds good. I'll try my best...
The packs is really nice, i completed the 1st chapter of the quest book
I have like 50 achievemnts completed, i am really enjoying the pack.
But i noticed that many quests give same items like the Crescent Hammer (TE wrench) i have 5 of this, also some other quests items are not recognized like the EIO capacitors.
Will be nice if you add some quests like a shop to get some items easier (like the ones from the chests in the dungeons).
Cheers
Updated the pack to 1.2.3,
Changelog:
- Added Quest descriptions for the last 6 chapters
- Fixed a bug in the Quest Book that would crash a Linux server, or other server that ran a code checking program on the config files. (Specifically, Chapter 8 (Thaumcraft) Scribing Tools quest)
- Now the quest book properly recognizes items with complex NBT (Thermal Expansion Machines & Flux Capacitors)
- Added tooltips for the Bluefire Stone, the Witchery Mirror and the Heart of Gold
- Blood Orb of Armok now only requires 2 Infinity Ingots instead of 4
Server update to 1.2.3:
Updating from 1.2.2:
Replace the these old files with the new ones from the download:
- config/hqm/quests.hqm
- config/hqm/quests.hqm-backup
- scripts/BloodMagic.zs
- scripts/Tooltips.zs
Updating from 1.2.1:
Also replace these files from the download:
- config/agricraft/Configuration.cfg
- config/RunicDungeons/ChestGen.cfg
- config/RunicDungeons/Chestgeneration.cfg
Updating from 1.2.0:
Also replace this file and the from the download:
- config/veinminer/tools-and-blocks.cfg
Yes, the reward system isn't the best. But quests and achievements mostly function as a guideline, and aren't supposed to boost your progression but a whole lot, just give you useful tips.
I'm glad to hear you're enjoying the pack though. The update I just made should fix the not-recognizing issues you had.
Could you help me updating my pack but keeping my world? I'm confused.
Click the update button on the Curse Launcher, or click Play on Technic Launcher and it will automatically ask if you want to upgrade. You might want to restart your Launcher to see the update. If it isn't there yet, wait.
So I think I'm going to start again, because my achievements got screwed up when i updated.
Updated the pack to 1.2.4: (hopefully the last time I have to update the Quest Book),
Changelog:
- Changed more quest objectives to NBT independent detection (EnderIO Machines, MFR Machines, RFTools Machines, Unstable Tools, Jetpacks, MagicalCrops Infusion Stones, Blood Orbs, Blood Magic Tools, Botania Tools, Thamucraft Wands, Draconic Evolution Tools & Armors, Creative Machines)
- Added the final quest descriptions: Rest of Exploration quests
- VeinMining Netherrack is now disabled (no longer will you accidentally fall into lava)
- You can no longer convert Hay Bales back into Wheat ( +Added a tooltip for this)
- You can now convert Koboldite Ingots into Nuggets
- Draconic Core now only requires a Koboldite Nugget instead of an Ingot
Server update from a 1.2 version to 1.2.4 version:
Updating from 1.2.3:
Replace these old files with the new ones from the download:
- config/hqm/quests.hqm
- config/hqm/quests.hqm-backup
- config/veinminer/tools-and-blocks.cfg
- scripts/DraconicEvolution.zs
- scripts/MinecraftRecipes.zs
- scripts/Tooltips.zs
- scripts/Witchery.zs
Updating from 1.2.2:
Also replace the this old file with the new one from the download:
- scripts/BloodMagic.zs
Updating from 1.2.1 or 1.2:
Also replace the these old files with the new one from the download:
- config/agricraft/Configuration.cfg
- config/RunicDungeons/ChestGen.cfg
- config/RunicDungeons/Chestgeneration.cfg
Updated the pack to 1.3.
BEFORE UPDATING MAKE A BACKUP OF YOUR WORLD IN SINGLEPLAYER, OR YOUR WORLD AND MODS FOLDER IN MULTIPLAYER.
If some blocks change or disappear in your world, roll back to the backup, break and pickup those blocks, save them in item form, and then update (again, make a backup of your world and mods folder a second time).
Changelog:
- Added the Gadomancy mod to be able to automate your Infusion Altar
- Chaged the Gadomancy Infusion Claw, Redirection Focus & Creative Eldritch Portal Placer recipes, to fit the style of the modpack.
- Added a tooltip for the Infusion Claw
- Updated Applied Energistics 2 and Extra Cells 2
- The Soul Runic Plate now only requires a Tier 5 Blood Orb instead of a Tier 6.
- Fixed the Botania Earth Rune recipe (changed the required Sludge Bucket to Vines)
- Added a crafting recipe for the EnderIO Addons Farming Base Module
- Reduced the Essentia cost of many Witchery items (Anointing Paste, Fume Filter, Attuned Stone, Distillery, Kettle, Spinning Wheel, Altar, Candelabra, Chalice, Pentacle, Poppet Shelf, Ritual Chalk, Koboldite Pickaxe)
- Fixed a bug where the Bone Needle recipe and the Dream Weaver of Fleet Foot were interfering and made the Bone Needle ridicolously difficult to craft.