The Meaning of Life, the Universe, and Everything.
Join Date:
10/7/2010
Posts:
46
Member Details
Not sure it it's intentional, but the newest version of the pack (1.4.4) seems to have lost a few mods. I immediately noticed JourneyMap and Inventory Tweaks. Not sure if there are others.
Not sure it it's intentional, but the newest version of the pack (1.4.4) seems to have lost a few mods. I immediately noticed JourneyMap and Inventory Tweaks. Not sure if there are others.
Not sure it it's intentional, but the newest version of the pack (1.4.4) seems to have lost a few mods. I immediately noticed JourneyMap and Inventory Tweaks. Not sure if there are others.
Sorry for the inconvenience. It's fixed with the newest (1.4.4-hotfix) version.
Hi! I've followed all steps to create a forge server and I am able to join it and play but when I add the server pack files and launch the server again it shows this message
A few seconds later it just crashes and doesn't allow any conection. After I create the .bat file it shows me an outofmemoryerror that didn't show before creating the file. I used the code (@Echo off
"C:\Program Files\Java\jre6\bin\java.exe" -server -d64 -Xms1024M -Xmx4096M -jar craftbukkit-0.0.1-SNAPSHOT.jar
pause)
I am not an expert and I've watched so many tutorials but still can't find a solution.
Hi! I've followed all steps to create a forge server and I am able to join it and play but when I add the server pack files and launch the server again it shows this message
A few seconds later it just crashes and doesn't allow any conection. After I create the .bat file it shows me an outofmemoryerror that didn't show before creating the file. I used the code (@Echo off
"C:\Program Files\Java\jre6\bin\java.exe" -server -d64 -Xms1024M -Xmx4096M -jar craftbukkit-0.0.1-SNAPSHOT.jar
pause)
I am not an expert and I've watched so many tutorials but still can't find a solution.
Thank you in advance for your help.
Angie
You need to actually have that much RAM in your computer. You can check how much RAM you have in your computer at Control Panel -> System and Security -> System -> Installed Memory (RAM) Depending on how many people there will be one the server and how long it will run, I recommend 4-16 GB RAM. It runs with 4GB RAM, but won't last for long if you need to automate a lot of stuff. 16 GB is enough for 3-4 people to complete the pack.
You need to actually have that much RAM in your computer. You can check how much RAM you have in your computer at Control Panel -> System and Security -> System -> Installed Memory (RAM) Depending on how many people there will be one the server and how long it will run, I recommend 4-16 GB RAM. It runs with 4GB RAM, but won't last for long if you need to automate a lot of stuff. 16 GB is enough for 3-4 people to complete the pack.
Hi! my computer has 16GB and the server it's just for 2 people in local net, not internet.
Hi! my computer has 16GB and the server it's just for 2 people in local net, not internet.
If it's just a local LAN instance, you don't even need to make a Server for it, make a Singleplayer world and click "Open To Lan" in the Escape menu. If your computers are linked through a program like Hamachi, the people you play with can go to Multiplayer and the client will automatically search for local LAN servers to join to. But make sure to give - in this case - your client enough RAM: - If you're using the Twitch Launcher go to the top right Arrow -> Settings -> Minecraft (on the left) -> Java Settings (further down), and give it at least 8GB RAM. - If you're using the Technic Launcher go to the top right Gear icon (Settings) -> Java Settings (on the top) -> Memory, and give it at least 8GB RAM. If this is not an option for you, give the server around 6-8GB RAM, and your client 4GB RAM. That should be enough for 2 people.
If it's just a local LAN instance, you don't even need to make a Server for it, make a Singleplayer world and click "Open To Lan" in the Escape menu. If your computers are linked through a program like Hamachi, the people you play with can go to Multiplayer and the client will automatically search for local LAN servers to join to. But make sure to give - in this case - your client enough RAM: - If you're using the Twitch Launcher go to the top right Arrow -> Settings -> Minecraft (on the left) -> Java Settings (further down), and give it at least 8GB RAM. - If you're using the Technic Launcher go to the top right Gear icon (Settings) -> Java Settings (on the top) -> Memory, and give it at least 8GB RAM. If this is not an option for you, give the server around 6-8GB RAM, and your client 4GB RAM. That should be enough for 2 people.
Thank you for the answer but the matter is that I'm starting a serie on my yt channel and I wouldn't like to show the port message everytime. We are actually playing with Open to Lan mode but I'd like to create the server. Thank you
II try to remove the mod or take an update but the same error was here.
thanks in advance.
(sorry for my bad english)
WImter
Check the "How to make a Divine Journey Server:" part on the first page of this Forum Post. 1. You need to delete client-only mods. 2. You also need the following folders: configs, DivineRPG, modpack.
The crash report is stating that Wanion Lib is missing, which is clearly in the mods folder, so something hasn't been copied correctly.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/17/2015
Posts:
143
Minecraft:
Atricos
Member Details
Updated the modpack to Version 1.5.0:
Before updating, make a backup of: In Singleplayer: The entire C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey folder In Multiplayer: The entire Server folder. If anything breaks, roll back to the latest version and the backup, and post your issue in the comments so I can fix it.
Version 1.5.0: MOD UPDATES (with most important changes): - NEW: Thaumcraft Node Tracker: Client-only mod that saves Node Locations, accessed with "I" by default. - NEW: p455w0rd's Library: Required for the newer version of Wireless Crafting Terminal. - Updated Avaritiaddons: Fixed Dire Autocrafting Table sometimes not outputting the correct amount of items, Infinity & Compressed Chest rendering issues, some crash issues. - Updated Carpenter's Blocks: Fixed crash with invalid slope rotations, fixed torches not preventing mob spawning. - Updated Iron Backpacks: New textures, a couple new upgrades, works exactly the same as the 1.10 version. - Updated ExtraTiC: Supports more mods. - Updated FTB Utilities: New Friends GUI, Fixed crash with claimed chunks on worldload. - Updated FTB Lib: Fixed Sync issues between client and server. - Updated OpenBlocks: Improved rendering of Building Guide, New behavior of Hang Gliders based on real world, Variometer: acoustic indication of vertical speed for Hang Glider (accessed with "V" by default). - Updated OpenModsLib: Massive expansion of Calculator. - Updated: Thaumic Energistics: Microblock compatibility added, Arcane Assembler no longer eats Primordial Pearls, and supports recipes with the pearl, fixed a dupe issue. - Updated VeinMiner: Ability to reload the config from game, works more smoothly. - Updated WanionLib (required for Avaritiaddons). - Updated Wawla: Added support for RFTools, Forbidden Magic, Agricraft villager professions. fixed a bug that spammed the console. - Updated Wireless Crafting Terminal: Magnet mechanic works with VeinMiner, support for EnderIO Soulbound Enchantment.
CONFIG UPDATES: - Mining Nether Ores no longer make Pigmen aggressive. - Mining Nether Ores no longer cause explosions. - VEINMINER: Now works on the following blocks: Pickaxe: Speed Rune, Rune of Sacrifice, Rune of Self-Sacrifice, Iron/Golden/Diamond Spikes, MFR Conveyors, Extra Utilities Conveyors, Nether Minicio Ore, End Minicio Ore. Axe: Storage Drawers Trims, Wooden Spikes - Disabled the "World Domination with OpenBlocks" book in the player's starting inventory. - Fixed "codechickencore.update" appearing in chat every time the world loads. - The Question mark Icon in the Main Menu now reads: "Minecraft Forum Post with Information". (- In the new FTB Utilities update, the player starts with 16 Apples instead of 1 -> Changed it back to 1. This change is made in the "local" folder.)
RECIPE CHANGES: - Iron Backpacks are now slightly cheaper, but Thermal Expansion Satchels are slightly more expensive. - Drawer Controller and Controller Slave is now slightly more expensive in Hard Mode. - Added 7 new items with the name of "Zzacharium" (Crafted with Realmite, Pumpkin, Thronvines, Amber, Barley Seeds, Natura Obelisk, and a Potion of Harming/Poison). - Natura Obelisk now requires Alumentum besides Ghostwood. - Added a secondary way of crafting Witchery Poppets that is more expensive than the previous recipes but a lot more automatable (using Zzacharium). - Capacitor Seeds, Brazier, Sun Dial, Weather Controller, and Creative Tool Modfier now require Zzacharium related items. - Massively Reduced the Essentia cost of Lambcrystal duplication. - DivineRPG Iron Armor pieces can now be Pulverized or smelted in the Tinkers' Smeltery for Iron.
TOOLTIPS: - Iron Backpacks and Satchels: "Remove items before upgrading to the next tier." - Enderium Ingot: "To obtain Shiny for this item, use Ferrous Ore and Cinnabar in an Induction Smetler to get Shiny with a 100% chance."
Server update from 1.4.4 to 1.5.0: Replace the old: - config - local - modpack - mods folders with the new ones from the "Divine Journey 1.5.0 Server files", found here:
You can also copy these folders from the client's Divine Journey folder at: C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey But make sure to first remove all the client-only mods from the server's "mods" folder. These include: - Autowalk - Custom Main Menu - Inventory Tweaks - Journey Map - Mouse Tweaks - Resource Loader - TCNodeTracker
Using the last hotfix version, using an inscriber hooked up to an energy acceptor that has power (as the charger worked) would not supply power and ate any press put into the inscriber. Remedied the issue by hooking it up to power directly, however I'm not sure that the inscriber will work when connected to the ME controller. I know it's an issue with AE2 and not your pack specifically, but to bring it to your attention seemed like a good plan.
The Inscriber by default doesn't require an Energy Acceptor, only RF power. Connect some Fluxducts or Energy Conduits to it.
That's awesome that you featured To Asgaard! He is the YouTube that I told about the pack to play. He should really do the pack justice. Also, great job with these updates. The pack just keeps getting better and better.
That's awesome that you featured To Asgaard! He is the YouTube that I told about the pack to play. He should really do the pack justice. Also, great job with these updates. The pack just keeps getting better and better.
Hi! Is it possible to have the quest book in spanish? Thanks!
Unfortunately I don't speak Spanish an I don't know anyone who speaks Spanish. If anyone wants to translate it, and knows how to edit the main HQM file (look it up on YouTube), I can publish it as an additional download. Players would need to replace the quests.hqm file in their folder and on the server (which I would explain how to), but that would reset everyone's quest progress (which can be given back with /hqm edit, by an OP.) If you or your friends do translate it, just upload it to Dropbox / MediaFire, and send me a PM.
Unfortunately I don't speak Spanish an I don't know anyone who speaks Spanish. If anyone wants to translate it, and knows how to edit the main HQM file (look it up on YouTube), I can publish it as an additional download. Players would need to replace the quests.hqm file in their folder and on the server (which I would explain how to), but that would reset everyone's quest progress (which can be given back with /hqm edit, by an OP.) If you or your friends do translate it, just upload it to Dropbox / MediaFire, and send me a PM.
I will help with the translation as soon as I learn how to edit the file
Hi! This modpack look very interesting and the quest system look amazing. I'm going to create a server for my small deaf community who love to play modded minecraft. They come from Infinity Evolved modpack with Expert Mode so this modpack should be close to it or similar to in terms of difficulty.
I have a couple of questions that wasn't mentioned in the first post. What's the minimum RAM required to run this modpack on clients and servers? With average of 5-6 players online on daily basis. Maybe 3-4GB for both?
And what's the recommended Java arguments (using Java 8) to run this modpack smoothly on the server? I'm thinking of the java arguments below.
Not sure it it's intentional, but the newest version of the pack (1.4.4) seems to have lost a few mods. I immediately noticed JourneyMap and Inventory Tweaks. Not sure if there are others.
I noticed this problem too.
Sorry for the inconvenience. It's fixed with the newest (1.4.4-hotfix) version.
Hi! I've followed all steps to create a forge server and I am able to join it and play but when I add the server pack files and launch the server again it shows this message
[09:41:04] [Server thread/WARN] [ProjRed|Core]: Failed to load PR Plugin: Treecapitator: gem axe compat
[09:41:04] [Server thread/WARN] [ProjRed|Core]: Failed to load PR Plugin: ComputerCraft: bundled cable connections
[09:41:04] [Server thread/WARN] [ProjRed|Core]: Failed to load PR Plugin: Colored Lights: Illumination lighting
A few seconds later it just crashes and doesn't allow any conection. After I create the .bat file it shows me an outofmemoryerror that didn't show before creating the file. I used the code (@Echo off
"C:\Program Files\Java\jre6\bin\java.exe" -server -d64 -Xms1024M -Xmx4096M -jar craftbukkit-0.0.1-SNAPSHOT.jar
pause)
I am not an expert and I've watched so many tutorials but still can't find a solution.
Thank you in advance for your help.
Angie
You
You need to actually have that much RAM in your computer.
You can check how much RAM you have in your computer at Control Panel -> System and Security -> System -> Installed Memory (RAM)
Depending on how many people there will be one the server and how long it will run, I recommend 4-16 GB RAM. It runs with 4GB RAM, but won't last for long if you need to automate a lot of stuff. 16 GB is enough for 3-4 people to complete the pack.
Hi! my computer has 16GB and the server it's just for 2 people in local net, not internet.
Hi! my computer has 16GB and the server it's just for 2 people in local net, not internet.
If it's just a local LAN instance, you don't even need to make a Server for it, make a Singleplayer world and click "Open To Lan" in the Escape menu. If your computers are linked through a program like Hamachi, the people you play with can go to Multiplayer and the client will automatically search for local LAN servers to join to. But make sure to give - in this case - your client enough RAM:
- If you're using the Twitch Launcher go to the top right Arrow -> Settings -> Minecraft (on the left) -> Java Settings (further down), and give it at least 8GB RAM.
- If you're using the Technic Launcher go to the top right Gear icon (Settings) -> Java Settings (on the top) -> Memory, and give it at least 8GB RAM.
If this is not an option for you, give the server around 6-8GB RAM, and your client 4GB RAM. That should be enough for 2 people.
Thank you for the answer but the matter is that I'm starting a serie on my yt channel and I wouldn't like to show the port message everytime. We are actually playing with Open to Lan mode but I'd like to create the server. Thank you
Check the "How to make a Divine Journey Server:" part on the first page of this Forum Post.
1. You need to delete client-only mods.
2. You also need the following folders: configs, DivineRPG, modpack.
The crash report is stating that Wanion Lib is missing, which is clearly in the mods folder, so something hasn't been copied correctly.
Do you have a file called "WanionLib-1.7.10-1.5" in your server's mods folder?
Then I don't know why the crash report says it couldn't find it.
To start a server you use the forge launcher not the vanilla Minecraft one.
Updated the modpack to Version 1.5.0:
Before updating, make a backup of:
In Singleplayer: The entire C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey folder
In Multiplayer: The entire Server folder.
If anything breaks, roll back to the latest version and the backup, and post your issue in the comments so I can fix it.
Version 1.5.0:
MOD UPDATES (with most important changes):
- NEW: Thaumcraft Node Tracker: Client-only mod that saves Node Locations, accessed with "I" by default.
- NEW: p455w0rd's Library: Required for the newer version of Wireless Crafting Terminal.
- Updated Avaritiaddons: Fixed Dire Autocrafting Table sometimes not outputting the correct amount of items, Infinity & Compressed Chest rendering issues, some crash issues.
- Updated Carpenter's Blocks: Fixed crash with invalid slope rotations, fixed torches not preventing mob spawning.
- Updated Iron Backpacks: New textures, a couple new upgrades, works exactly the same as the 1.10 version.
- Updated ExtraTiC: Supports more mods.
- Updated FTB Utilities: New Friends GUI, Fixed crash with claimed chunks on worldload.
- Updated FTB Lib: Fixed Sync issues between client and server.
- Updated OpenBlocks: Improved rendering of Building Guide, New behavior of Hang Gliders based on real world, Variometer: acoustic indication of vertical speed for Hang Glider (accessed with "V" by default).
- Updated OpenModsLib: Massive expansion of Calculator.
- Updated: Thaumic Energistics: Microblock compatibility added, Arcane Assembler no longer eats Primordial Pearls, and supports recipes with the pearl, fixed a dupe issue.
- Updated VeinMiner: Ability to reload the config from game, works more smoothly.
- Updated WanionLib (required for Avaritiaddons).
- Updated Wawla: Added support for RFTools, Forbidden Magic, Agricraft villager professions. fixed a bug that spammed the console.
- Updated Wireless Crafting Terminal: Magnet mechanic works with VeinMiner, support for EnderIO Soulbound Enchantment.
CONFIG UPDATES:
- Mining Nether Ores no longer make Pigmen aggressive.
- Mining Nether Ores no longer cause explosions.
- VEINMINER: Now works on the following blocks: Pickaxe: Speed Rune, Rune of Sacrifice, Rune of Self-Sacrifice, Iron/Golden/Diamond Spikes, MFR Conveyors, Extra Utilities Conveyors, Nether Minicio Ore, End Minicio Ore. Axe: Storage Drawers Trims, Wooden Spikes
- Disabled the "World Domination with OpenBlocks" book in the player's starting inventory.
- Fixed "codechickencore.update" appearing in chat every time the world loads.
- The Question mark Icon in the Main Menu now reads: "Minecraft Forum Post with Information".
(- In the new FTB Utilities update, the player starts with 16 Apples instead of 1 -> Changed it back to 1. This change is made in the "local" folder.)
RECIPE CHANGES:
- Iron Backpacks are now slightly cheaper, but Thermal Expansion Satchels are slightly more expensive.
- Drawer Controller and Controller Slave is now slightly more expensive in Hard Mode.
- Added 7 new items with the name of "Zzacharium" (Crafted with Realmite, Pumpkin, Thronvines, Amber, Barley Seeds, Natura Obelisk, and a Potion of Harming/Poison).
- Natura Obelisk now requires Alumentum besides Ghostwood.
- Added a secondary way of crafting Witchery Poppets that is more expensive than the previous recipes but a lot more automatable (using Zzacharium).
- Capacitor Seeds, Brazier, Sun Dial, Weather Controller, and Creative Tool Modfier now require Zzacharium related items.
- Massively Reduced the Essentia cost of Lambcrystal duplication.
- DivineRPG Iron Armor pieces can now be Pulverized or smelted in the Tinkers' Smeltery for Iron.
TOOLTIPS:
- Iron Backpacks and Satchels: "Remove items before upgrading to the next tier."
- Enderium Ingot: "To obtain Shiny for this item, use Ferrous Ore and Cinnabar in an Induction Smetler to get Shiny with a 100% chance."
Server update from 1.4.4 to 1.5.0:
Replace the old:
- config
- local
- modpack
- mods
folders with the new ones from the "Divine Journey 1.5.0 Server files", found here:
https://minecraft.curseforge.com/projects/divine-journey/files/2467043
You can also copy these folders from the client's Divine Journey folder at:
C:\Users\*yourname*\Documents\Curse\Minecraft\Instances\Divine Journey
But make sure to first remove all the client-only mods from the server's "mods" folder. These include:
- Autowalk
- Custom Main Menu
- Inventory Tweaks
- Journey Map
- Mouse Tweaks
- Resource Loader
- TCNodeTracker
The Inscriber by default doesn't require an Energy Acceptor, only RF power. Connect some Fluxducts or Energy Conduits to it.
That's awesome that you featured To Asgaard! He is the YouTube that I told about the pack to play. He should really do the pack justice. Also, great job with these updates. The pack just keeps getting better and better.
That's awesome that you featured To Asgaard! He is the YouTube that I told about the pack to play. He should really do the pack justice. Also, great job with these updates. The pack just keeps getting better and better.
Hi! Is it possible to have the quest book in spanish? Thanks!
Unfortunately I don't speak Spanish an I don't know anyone who speaks Spanish. If anyone wants to translate it, and knows how to edit the main HQM file (look it up on YouTube), I can publish it as an additional download. Players would need to replace the quests.hqm file in their folder and on the server (which I would explain how to), but that would reset everyone's quest progress (which can be given back with /hqm edit, by an OP.)
If you or your friends do translate it, just upload it to Dropbox / MediaFire, and send me a PM.
I will help with the translation as soon as I learn how to edit the file
Hi! This modpack look very interesting and the quest system look amazing. I'm going to create a server for my small deaf community who love to play modded minecraft. They come from Infinity Evolved modpack with Expert Mode so this modpack should be close to it or similar to in terms of difficulty.
I have a couple of questions that wasn't mentioned in the first post. What's the minimum RAM required to run this modpack on clients and servers? With average of 5-6 players online on daily basis. Maybe 3-4GB for both?
And what's the recommended Java arguments (using Java 8) to run this modpack smoothly on the server? I'm thinking of the java arguments below.
I would like to hear your opinions of this, thats all for a couple of questions. Thanks!