You are standed on a desolate island in the sky and you have very few things to help you survive.
They tell you they will help you survive in this Skyland, but you must prove yourself to be a useful ally.
They send you on quests to gather resources for their tribe, and reward you with scarce resources that will prove useful.
After proving that you are a helpful ally, they eventually teach you Alchemy,
allowing you to transmute materials into other useful materials that you have obtained.
After mastering Alchemy and proving you are a skilled warrior and Alchemist they tell you
they have been training you for a purpose,
to defeat the evil king who uprooted their society and cast them away to this Skyland,
but defeating this king will require you to be extremely powerful and have the absolute best supplies you can create,
and even then it will be a challenge.
Defeat this evil king and you will forever be the saviour of the Gnolls.
Do you have what it takes do defeat the evil king?
This map was created from the original Sky Den, made by ChocolateySyrup. I
tried to keep it as similar as possible while adding new content
but because of the drastic changes in some of the mods used I had to change quite a bit from the original however it still plays
through mostly the same. Nearly every block and item, both from vanilla Minecraft
and the mods will be obtainable and renewable by the end of this map.
As with the original the rules are stated in a book given in the map at the beginning, however i'll still list
some of the basic rules here.
1. No Cheating -- Cheat's are enabled on the map encase you somehow lose an important item that you can't back,
but do not use them unless absolutely necessary. All items are obtainable through quests, trading, and being found/farmed.
2. Do Not Break Pre-Made Structures -- Structures like the Sky Den itself are not to be destroyed in any way. You can take the dirt from
the other floating islands, but the Sky Den, and the island with a Nether and End portal are not to be altered in any way.
3. Don't Use Other Mods -- As stated before the map was designed so that you will be able to get every block and item
by the end of the game. Using other mods to get items is considered cheating and shouldn't be done.
4. Don't Use Not Enough Items Cheat Mode -- Pretty simple, don't use it. It will ruin the map. Magnet mode is fine though.
5. Don't Use The Anvil, Enchanting Table, or Aether Machines Until Given Permission -- These blocks are designed
to be used only after a certain point. You will be given permission to use them when the time comes.
But using them beforehand will ruin the experience.
I haven't found any bugs or exploits so far in my testing but it is possible I missed something, if you find any please report them here so they can be fixed.
Feel free to post any questions, problems or feedback below or on the Discussion section for the modpack on Technic.
Thank you to ChocolateySyrup for creating the original Sky Den and doing such an amazing job with it!
Also thank you to the creators of all the mods used, without them this map would not be possible.
And thank you for downloading this map.
I updated this previously from the original version to 1.7.2, this latest update does bring new content and a change in some of the mods being used, however the main goals and story progression is primarily the same so I opted to keep the format of this thread the same as my previous version with some necessary changes.
There are a lot of optional mods in this pack, most are included for decoration purposes, like DaVincing for example, however some do have other functionality such as Thaumcraft.
There are a few mods that aren't covered in the story progression but can be used to help progress faster by making tasks such as automation easier. I chose to leave these mods out of the story progression to save time and to give the players of this map a bit more freedom on how they choose to go about automating there farms.
--Updating Version Notes--
If you choose to update to the latest version back-up your world first, most updates will be compatible with worlds from previous versions as they will only be adding new mods or changes in config files, but the way technic modpacks are setup it will delete your world when you update. To back-up your previous world follow the instructions below.
Some updated may require you to go into creative mode to obtain an item that was added in an update, check below if this is necessary for your update.
1. Navigate to C:\Users\<YOURUSERACCOUNTNAMEHERE>\AppData\Roaming\.technic\modpacks\sky-den-25\saves
or wherever you installed the pack if you choose a different directory.
2. Copy the "Sky Den 2_5" folder somewhere else like your desktop.
3. Update the pack using technic launcher by clicking the little gear icon next to modpack options and make sure "recommended version" is selected then choose "reinstall pack"
4 After the pack is reinstalled it will be updated to the latest version, copy the "Sky Den 2_5" folder back into the saves folder of the pack.
Following these steps will allow you to update to the latest version and keep your progress on your world.
--Installation Instructions And Links--
I've packaged this into a modpack for Technic for simple installation.
1. -- Run Technic Launcher and click Add New Pack.
2. -- Copy the Platform URL from this link -- http://api.technicpack.net/modpack/sky-den-25
3. -- Paste it into Technic and click Add Modpack.
4. -- Select Sky Den 2 in the Modpacks on the left side.
5. -- Click Play.
I just can't get the npcs to work on the server. I can get the map and everything to load except for a few blocks on the actual sky den. If there is anyone else that knows how to make a server using this pack I would appreciate the help. Or if anyone knows how to use any mod pack with npcs on a server.
The hardest part about making the server is getting the npcs to work and determining which mods are client only and which mods have both a client and a server mod that are different and need to be downloaded separately. If anyone knows how to set a server up with this modpack, your help would be greatly appreciated.
So...got a bug of some sort. Have no idea why but suddenly all the NPC's have reset to not being able to speak to me without the gnoll bosses say so. But I have already done all of that, and I had all the quests from the NPC vendors who had some available. It's a pain. Any help?