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A pack based heavily on watching the new FTB hard crafting modes. But with out the really high increase of difficulty. I took some of my favorite mods and integrated them a little with over 300 new crafting recipes! You will get a guide book with a few check list items to get you going. In the pack, a few things are a little harder, for balance and to slow down the early game just a little, but nothing is overly complex. You will need to play a little of Build Craft, Forestry, and IE to play most the other mods. With some magic items needing you to delve into Witchery. The world has more creatures, both good and evil! Nights will be a little more scary and you will need to watch your hunger!
To Install run the Curse Launcher, you will have to download and log into Curse Launcher if you do not have it already, Switch to Minecraft and press Browse all Mod Packs. Search "intergr", and you should easily find the pack, just look for the wolf. Press Install. Let it download the configs, scripts then all the needed mods, and your good to go! Launch from your Profile List and Enjoy!
Recommended Resource Packs.
You can add them right in the Curse Launcher, then enable them in the game in listed order. These will give you an amazing sky box, some shader like shadowing, and a pretty complete looking texture pack.
Dramatic Skys
Pixel Reality - Luminance
Unity
(Unity can be replaced with any other Texture Resource Pack, but it has some mod resources and blends well with every thing plus it looks pretty good). Note the latest Optifine for Minecraft 1.7.10 is needed for some of the shading to show, plus it gives a nice fps boost so why not?
This Pack contains Fast Craft!
Send me a PM on Curse with any bug reports!
Post any suggestions here! Please!
Mod List
Please note that all mods are hosted on, by there original Authors, and downloaded by the Curse Launcher/Site, and not uploaded by me. except in cases were a mod needs to be included to fix a bug, in said case only mods with 100% Open Permissions are uploaded, as per Curses rules.
Most of the Changes are listed bellow, how ever there are a lot of spoilers inside so if you wish to find out the changes for your self you might want to not look!
Only look if you really really want to know ahead of time!
Changes in Bold are more heavily game changing.
Most tech items and blocks are now made partly with components made in BC Assembly Table and/or Forestry Carpenter.
Some basic Components from other mods are now made in BC Assembly Table and/ore Forestry Carpenter.
Some magic items are now made partly with Witchery items.
ProjectE has been moved to later game by requiring some Witchery items to get started.
New way to craft a special item you normally can not craft. But requires getting deep into Witchery.
Treated Wood and Treated Sticks replace normal Wood and Sticks in many recipes.
Clear Glass replaces normal Glass in many recipes.
Tools above Stone require Treated Sticks. So does Blank Patterns from Tinkers Construct.
None magic armor now requires a base of Leather Armor.
Some Cooking for Block Head parts are now upgraded Cray Fish Furniture blocks.
AE2 Inscriber and Meteorites are removed completely. Components normally made in the Inscriber are now made in the Assembly table. Sky Stone is made in the Carpenter.
Grout is now crafted with Clay and Creosote.
Torches are harder to get, and the first kind of torch you can make must be lite with a Match Book and can go out.
Food now gives half as much hunger. And plants take twice as long to grow. Basically Hunger Overhaul but all the settings are set to half there default and most the harder parts like Biome restrictions are disabled.
Flint and Steel requires Steel instead of Iron. You can how ever get Fire Charges from Special Mobs.
IE Mechanical Components are made in the Carpenter and are used in a few more crafting Recipes.
Some items crafted with Iron are now crafted with steel. Like rails and others.
There might be more I am forgetting!
A list of every changed item! Note this is taken from the Removed Recipe list so it only shows recipes I replaced not ones I just only added. And item names are as they are in the mod programming not as they are in minecraft its self.
You clearly haven't looked at getting permissions because of you had, you'd have seen that Dr Zhark doesn't allow Mo' Creatures to be used in mod packs. Remove that mod and get permissions for all the mods. All of them.
JourneyMap is also disallowed in packs unless you use Solder or ATL.
You clearly have no clue what Curse is. If you did you would know that I in no way rehost/share any mods at all, in my pack except for the single mod Multi Parts by forge, with open Permissions, as a temp bug fix. That the launcher downloads them all from originally uploaded by the Authors on Curse sources. The only thing I upload/host is the configs needed to make the changes the pack has, and the coded list the launcher uses to get the mods from there uploads.
Next time look into what your talking about a little, its just a lot better for every one.
I am afraid that Wolverine is correct here. Dr. Zhark is not disallowing his mods from being in packs because otherwise he would miss a lot of adfly income. He is disallowing it, because he simply doesn't have the time to deal with all the inter-mod incompatibilities that may arise from allowing it in public modpacks. I don't know about JourneyMap, but if you want MoCreatures in your pack, you're going to have to help Dr. Zhark get to his $500 a month Patreon mark, which would currently mean... donating him $491 dollars a month.
I hope you take the bad news well.
Regards,
Robijnvogel
PS: Congratulations on your mark of the beast title by the way.
PPS: The reason why Journeymap is only allowing those two launchers is probably because Curse doesn't check permissions.
Thanks for the complements. But you are also wrong.
Any one that downloads Curse can download those mods. Ether through the launcher, like my pack does. Or from the online page. There is no adfly ether way. He uploaded the mod, so he decided not to worry about the adfly income. I checked and double checked it is uploaded by the Author. Curse does not upload any mod ever. It simply allows others to host there mod on the site to allow players to, and working to easily allow mod pack makers to make packs that, download and play mods. Curse even very very actively prevents mods being uploaded or re-uploaded with out permissions. In the case of mod packs every file uploaded is checked before allowed to go live to make sure it does not include any mods with out Open Permissions.
I say again I do not upload or host Mo Creatures in any way.
Not only that but the download on the Minecraft Forum for Mo Creatures no longer goes through adfly as well.
So you are correct about Journeymap it seems. To correct Wolverine: "JourneyMap is also disallowed in packs unless you use Curse."
However uploading Mo' Creatures to CurseForge is in conflict with its disclaimer found here:
"This mod is the fruit of countless hours of work and effort. You download it for free as it is and we are not responsible for any damage done to your saved games. This mod can not be distributed in any other way than through this website. You don't have the permission to distribute this mod through 'mod packages', installers or plugins. A multiplayer plugin is allowed as long as it requires you to download the unmodified single player mod to work. An installer can not host this mod, it must redirect the user to this page. You can't modify or redistribute this mod without written permission.
The only package that can currently distribute this mod is the YogBox. Please do not contact us asking for permission to add the mod to your modpack, the answer is 'No'."
So it seems like Dr. Zhark is infringing on his own disclaimer. I'll ask him about it.
Hmm I think the distinction here is that I in no way upload or distribute the mod, I only basically post a link to it that is automatically used to download a file that Dr. Zhark him self uploaded to curse to be used in such a way, I assume knowing full well that the file can be used in said way, since the mod has been on Curse for almost a year, and has been used in other Curse based mod packs.
You can add them right in the Curse Launcher, then enable them in the game in listed order. These will give you an amazing sky box, some shader like shadowing, and a pretty complete looking texture pack.
Dramatic Skys
Pixel Reality - Luminance
Unity
(Unity can be replaced with any other Texture Resource Pack, but it has some mod resources and blends well with every thing plus it looks pretty good)
I was playing to get to a point were I could take pictures of the most basic tech set up needed to do most things in the pack. But I ended up getting pretty sick so Ill finish and add pictures a little later when I start to feel better.
I added a hopefully complete list, now every recipe, but what changes are made in the pack. There are some spoilers so only look if you do not wish to discover the changes on your own in game!
Found a small bug while playing, already fixed it, will be in the next update. Tell then you cant craft Tinkers Construct Blank Patterns, you can use NEI to work around it. Some how I managed to get the double slab block of Treated Wood instead of the Treated Wood block its self in the recipe.
A pack based heavily on watching the new FTB hard crafting modes. But with out the really high increase of difficulty. I took some of my favorite mods and integrated them a little with over 300 new crafting recipes! You will get a guide book with a few check list items to get you going. In the pack, a few things are a little harder, for balance and to slow down the early game just a little, but nothing is overly complex. You will need to play a little of Build Craft, Forestry, and IE to play most the other mods. With some magic items needing you to delve into Witchery. The world has more creatures, both good and evil! Nights will be a little more scary and you will need to watch your hunger!
Most of the Changes are listed bellow, how ever there are a lot of spoilers inside so if you wish to find out the changes for your self you might want to not look!
Changes in Bold are more heavily game changing.
Most tech items and blocks are now made partly with components made in BC Assembly Table and/or Forestry Carpenter.
Some basic Components from other mods are now made in BC Assembly Table and/ore Forestry Carpenter.
Some magic items are now made partly with Witchery items.
ProjectE has been moved to later game by requiring some Witchery items to get started.
New way to craft a special item you normally can not craft. But requires getting deep into Witchery.
Treated Wood and Treated Sticks replace normal Wood and Sticks in many recipes.
Clear Glass replaces normal Glass in many recipes.
Tools above Stone require Treated Sticks. So does Blank Patterns from Tinkers Construct.
None magic armor now requires a base of Leather Armor.
Some Cooking for Block Head parts are now upgraded Cray Fish Furniture blocks.
AE2 Inscriber and Meteorites are removed completely. Components normally made in the Inscriber are now made in the Assembly table. Sky Stone is made in the Carpenter.
Grout is now crafted with Clay and Creosote.
Torches are harder to get, and the first kind of torch you can make must be lite with a Match Book and can go out.
Food now gives half as much hunger. And plants take twice as long to grow. Basically Hunger Overhaul but all the settings are set to half there default and most the harder parts like Biome restrictions are disabled.
Flint and Steel requires Steel instead of Iron. You can how ever get Fire Charges from Special Mobs.
IE Mechanical Components are made in the Carpenter and are used in a few more crafting Recipes.
Some items crafted with Iron are now crafted with steel. Like rails and others.
There might be more I am forgetting!
A list of every changed item! Note this is taken from the Removed Recipe list so it only shows recipes I replaced not ones I just only added. And item names are as they are in the mod programming not as they are in minecraft its self.
AgriCraft:clipper
AgriCraft:handRake:1
AgriCraft:magnifyingGlass
AgriCraft:trowel
BuildCraft|Core:diamondGearItem
BuildCraft|Core:goldGearItem
BuildCraft|Core:ironGearItem
BuildCraft|Core:stoneGearItem
BuildCraft|Core:woodenGearItem
BuildCraft|Core:wrenchItem
BuildCraft|Factory:tankBlock
BuildCraft|Robotics:robot
BuildCraft|Silicon:laserBlock
CarpentersBlocks:blockCarpentersBlock
CarpentersBlocks:blockCarpentersTorch
ComputerCraft:CC-Computer
ComputerCraft:CC-Computer:16384
ExpandedIndustry:PoweredRailBridge
ExpandedIndustry:RailBridge
ExpandedIndustry:machine_cart_loader
ExpandedIndustry:machine_distributor
ExpandedIndustry:machine_filter
ExpandedIndustry:machine_wood_hopper
ExtraUtilities:budoff
ExtraUtilities:chandelier
ExtraUtilities:conveyor
ExtraUtilities:drum
ExtraUtilities:extractor_base
ExtraUtilities:extractor_base:6
ExtraUtilities:generator
ExtraUtilities:generator:10
ExtraUtilities:generator:11
ExtraUtilities:generator:2
ExtraUtilities:generator:7
ExtraUtilities:generator:8
ExtraUtilities:generator:9
ExtraUtilities:nodeUpgrade
ExtraUtilities:nodeUpgrade:1
ExtraUtilities:nodeUpgrade:2
ExtraUtilities:nodeUpgrade:3
ExtraUtilities:nodeUpgrade:7
ExtraUtilities:nodeUpgrade:9
ExtraUtilities:pipes
ExtraUtilities:pipes.1
ExtraUtilities:pipes:10
ExtraUtilities:pipes:11
ExtraUtilities:pipes:12
ExtraUtilities:pipes:13
ExtraUtilities:pipes:14
ExtraUtilities:pipes:8
ExtraUtilities:scanner
ExtraUtilities:spike_base_wood
ExtraUtilities:timer
ExtraUtilities:trashcan:1
ExtraUtilities:trashcan:2
Forestry:factory2
Forestry:factory2:2
Forestry:factory:1
Forestry:factory:6
Forestry:gearBronze
Forestry:gearCopper
Forestry:gearTin
Forestry:habitatLocator
Forestry:sturdyMachine
Forestry:wrench
ImmersiveEngineering:material:11
ImmersiveEngineering:material:12
ImmersiveEngineering:metalDecoration:7
ImmersiveEngineering:metalDevice
ImmersiveEngineering:metalDevice2
ImmersiveEngineering:metalDevice2:3
ImmersiveEngineering:metalDevice:1
ImmersiveEngineering:metalDevice:12
ImmersiveEngineering:metalDevice:13
ImmersiveEngineering:metalDevice:2
ImmersiveEngineering:metalDevice:3
ImmersiveEngineering:metalDevice:6
ImmersiveEngineering:metalDevice:7
ImmersiveEngineering:metalDevice:9
ImmersiveEngineering:stoneDecoration:2
ImmersiveEngineering:toolupgrade:6
ImmersiveEngineering:toolupgrade:8
IronChest:BlockIronChest
IronChest:BlockIronChest:1
IronChest:BlockIronChest:2
IronChest:BlockIronChest:3
IronChest:ironGoldUpgrade
IronChest:woodIronUpgrade
MoCreatures:elephantharness
MoCreatures:elephanthowdah
MoCreatures:furboots
MoCreatures:furchest
MoCreatures:furhelmet
MoCreatures:furlegs
MoCreatures:hideboots
MoCreatures:hidechest
MoCreatures:hidehelmet
MoCreatures:hidelegs
MoCreatures:mammothplatform
MoCreatures:reptileboots
MoCreatures:reptilehelmet
MoCreatures:reptilelegs
MoCreatures:reptileplate
MoCreatures:scorpbootscave
MoCreatures:scorpbootsdirt
MoCreatures:scorpbootsfrost
MoCreatures:scorpbootsnether
MoCreatures:scorphelmetcave
MoCreatures:scorphelmetdirt
MoCreatures:scorphelmetfrost
MoCreatures:scorphelmetnether
MoCreatures:scorplegscave
MoCreatures:scorplegsdirt
MoCreatures:scorplegsfrost
MoCreatures:scorplegsnether
MoCreatures:scorpplatecave
MoCreatures:scorpplatedirt
MoCreatures:scorpplatefrost
MoCreatures:scorpplatenether
MoCreatures:tuskswood
OpenBlocks:autoanvil
OpenBlocks:autoenchantmenttable
OpenBlocks:blockPlacer
OpenBlocks:blockbreaker
OpenBlocks:builder_guide
OpenBlocks:craneControl
OpenBlocks:elevator
OpenBlocks:elevator_rotating
OpenBlocks:fan
OpenBlocks:generic
OpenBlocks:generic:2
OpenBlocks:generic:6
OpenBlocks:generic:7
OpenBlocks:goldenegg
OpenBlocks:guide
OpenBlocks:hangglider
OpenBlocks:itemDropper
OpenBlocks:paintmixer
OpenBlocks:pedometer
OpenBlocks:projector
OpenBlocks:ropeladder
OpenBlocks:scaffolding
OpenBlocks:slimalyzer
OpenBlocks:vacuumhopper
OpenBlocks:village_highlighter
OpenBlocks:xpbottler
PortalGun:AerialFaithPlate
PortalGun:LongFallBoot
PortalGun:MiniBlackHole
PortalGun:PortalGunPedestal
PortalGun:PortalGunSpawner
PortalGun:PortalMulti:13
PortalGun:PortalMulti:4
PortalGun:PortalMulti:5
PortalGun:PortalPotato
PortalGun:PortalTurret
ProjectE:item.pe_philosophers_stone
RealisticTorches:Matchbox
TConstruct:CraftedSoil:1
TConstruct:CraftingSlab:5
TConstruct:ToolForgeBlock
TConstruct:ToolForgeBlock:1
TConstruct:ToolForgeBlock:10
TConstruct:ToolForgeBlock:11
TConstruct:ToolForgeBlock:12
TConstruct:ToolForgeBlock:2
TConstruct:ToolForgeBlock:3
TConstruct:ToolForgeBlock:4
TConstruct:ToolForgeBlock:4
TConstruct:ToolForgeBlock:5
TConstruct:ToolForgeBlock:6
TConstruct:ToolForgeBlock:7
TConstruct:ToolForgeBlock:8
TConstruct:ToolForgeBlock:9
TConstruct:blankPattern
TConstruct:decoration.stoneladder
TConstruct:decoration.stonetorch
TConstruct:knapsack
TConstruct:rail.wood
cfm:ItemCeilingLight
cfm:ItemComputer
cfm:ItemDishWasher
cfm:ItemFireAlarm
cfm:ItemFridge
cfm:ItemLamp
cfm:ItemMicrowave
cfm:ItemOven
cfm:ItemPrinter
cfm:ItemTV
cfm:ItemWashingMachine
cookingbook:cookingoven
cookingbook:fridge
cookingbook:sink
deepresonance:crystalizerBlock
deepresonance:energyCollectorBlock
deepresonance:generatorBlock
deepresonance:generatorControllerBlock
deepresonance:laserBlock
deepresonance:machineFrame
deepresonance:pedestalBlock
deepresonance:purifierBlock
deepresonance:radiationMonitorItem
deepresonance:radiationSuit0
deepresonance:radiationSuit1
deepresonance:radiationSuit2
deepresonance:radiationSuit3
deepresonance:smelterBlock
deepresonance:tankBlock
deepresonance:valveBlock
harvestcraft:churn
harvestcraft:cuttingboardItem
harvestcraft:market
harvestcraft:mixingbowlItem
harvestcraft:mortarandpestleItem
harvestcraft:oven
harvestcraft:potItem
harvestcraft:quern
harvestcraft:saucepanItem
harvestcraft:skilletItem
ironbackpacks:diamondBackpack
ironbackpacks:goldBackpack
ironbackpacks:ironBackpack
minecraft:activator_rail
minecraft:boat
minecraft:bow
minecraft:chainmail_boots
minecraft:chainmail_chestplate
minecraft:chainmail_helmet
minecraft:chainmail_leggings
minecraft:clock
minecraft:comparator
minecraft:compass
minecraft:detector_rail
minecraft:diamond_axe
minecraft:diamond_boots
minecraft:diamond_chestplate
minecraft:diamond_helmet
minecraft:diamond_hoe
minecraft:diamond_leggings
minecraft:diamond_pickaxe
minecraft:diamond_shovel
minecraft:diamond_sword
minecraft:fishing_rod
minecraft:flint_and_steel
minecraft:golden_axe
minecraft:golden_boots
minecraft:golden_chestplate
minecraft:golden_helmet
minecraft:golden_hoe
minecraft:golden_leggings
minecraft:golden_pickaxe
minecraft:golden_rail
minecraft:golden_shovel
minecraft:golden_sword
minecraft:iron_axe
minecraft:iron_boots
minecraft:iron_chestplate
minecraft:iron_helmet
minecraft:iron_hoe
minecraft:iron_leggings
minecraft:iron_pickaxe
minecraft:iron_shovel
minecraft:iron_sword
minecraft:jukebox
minecraft:ladder
minecraft:leather_boots
minecraft:leather_chestplate
minecraft:leather_helmet
minecraft:leather_leggings
minecraft:minecart
minecraft:noteblock
minecraft:piston
minecraft:rail
minecraft:repeater
minecraft:shears
minecraft:torch
minecraft:torch
openmodularturrets:barrelTierFive
openmodularturrets:barrelTierFour
openmodularturrets:barrelTierOne
openmodularturrets:barrelTierThree
openmodularturrets:barrelTierTwo
openmodularturrets:chamberTierFive
openmodularturrets:chamberTierFour
openmodularturrets:chamberTierOne
openmodularturrets:chamberTierThree
openmodularturrets:chamberTierTwo
openmodularturrets:ioBus
openmodularturrets:sensorTierFiveItem
openmodularturrets:sensorTierFourItem
openmodularturrets:sensorTierOneItem
openmodularturrets:sensorTierThreeItem
openmodularturrets:sensorTierTwoItem
simplyjetpacks:armorPlatings:21
simplyjetpacks:armorPlatings:22
xreliquary:claws_of_the_firedrinker
xreliquary:destruction_catalyst
xreliquary:dragon_claws
xreliquary:emperor_chalice
xreliquary:glowing_water
xreliquary:hero_medallion
xreliquary:ice_magus_rod
xreliquary:interdiction_torch
xreliquary:interdiction_torch
xreliquary:lantern_of_paranoia
xreliquary:magicbane
xreliquary:mercy_cross
xreliquary:phoenix_down
xreliquary:salamander_eye
xreliquary:sojourner_staff
xreliquary:witherless_rose
Like the Idea or like the Pack? Hit the little green up!
You clearly have no clue what Curse is. If you did you would know that I in no way rehost/share any mods at all, in my pack except for the single mod Multi Parts by forge, with open Permissions, as a temp bug fix. That the launcher downloads them all from originally uploaded by the Authors on Curse sources. The only thing I upload/host is the configs needed to make the changes the pack has, and the coded list the launcher uses to get the mods from there uploads.
Next time look into what your talking about a little, its just a lot better for every one.
Thanks for the complements. But you are also wrong.
http://mods.curse.com/mc-mods/minecraft/229260-mo-creatures
http://mods.curse.com/mc-mods/minecraft/journeymap-32274
Any one that downloads Curse can download those mods. Ether through the launcher, like my pack does. Or from the online page. There is no adfly ether way. He uploaded the mod, so he decided not to worry about the adfly income. I checked and double checked it is uploaded by the Author. Curse does not upload any mod ever. It simply allows others to host there mod on the site to allow players to, and working to easily allow mod pack makers to make packs that, download and play mods. Curse even very very actively prevents mods being uploaded or re-uploaded with out permissions. In the case of mod packs every file uploaded is checked before allowed to go live to make sure it does not include any mods with out Open Permissions.
I say again I do not upload or host Mo Creatures in any way.
Not only that but the download on the Minecraft Forum for Mo Creatures no longer goes through adfly as well.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272337-mo-creatures-v8-0-1-with-ghost-wyverns-minecraft-1
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Have to go in a few minutes, for a few hours, then I'll check back for more replies.
Hmm I think the distinction here is that I in no way upload or distribute the mod, I only basically post a link to it that is automatically used to download a file that Dr. Zhark him self uploaded to curse to be used in such a way, I assume knowing full well that the file can be used in said way, since the mod has been on Curse for almost a year, and has been used in other Curse based mod packs.
I was playing to get to a point were I could take pictures of the most basic tech set up needed to do most things in the pack. But I ended up getting pretty sick so Ill finish and add pictures a little later when I start to feel better.
I added a hopefully complete list, now every recipe, but what changes are made in the pack. There are some spoilers so only look if you do not wish to discover the changes on your own in game!
Also 25 downloads woot! xD
Update to add IC2 Classic, PChans SteamShips, Cars and Drives, and Parachute Mod.
Fixed some configs and integration.
Changelog will be on Curse.
Found a small bug while playing, already fixed it, will be in the next update. Tell then you cant craft Tinkers Construct Blank Patterns, you can use NEI to work around it. Some how I managed to get the double slab block of Treated Wood instead of the Treated Wood block its self in the recipe.