Minecraft lends itself almost a little too well to the idea that a Tron texture pack should be a given. There is, sadly, a dearth of packs that are current and usable. Couple that with the fact that some of the best Light Cycle mods ever made are for versions as low as 1.5 and depression can set in pretty quickly. It's a cult film with a cult following though, so what to you expect, I guess. At any rate, this is my homage / love letter to Tron and Tron fans everywhere. This texture pack features features fully CTM'ed glass and glass panes, Tron-ified sky, and custom Armor. An addon pack grants the ability to render translucent doors, ores, and more. Biomes have been recolored, Bunnies have been neon-ed. At stages I was challenged by how something like a watermelon would look like in Tron. I think I did okay. I hope you will enjoy playing with it as much as I am excited to share it with you.
About the Addon
I wanted to create glass looking doors and objects to bring The Grid to life, so to speak. I initially started using CTM renderpasses to control this. Somewhere after 1.7, MCpatcher seems to have lost this ability or at least, it stopped working for what I was using it for. Also during 1.7, it was still kind of acceptable to add .class files to your jar. 2 years later that's completely changed. Unfortunately, I started making this mod a little before my daughter was born and additional free time is not something I'm likely to have any time soon.
As a peace-meal between the two, I've included the modified .class files (RezIn) which serve as a companion to this texturepack. You can avoid modifying your JAR file permanently by using Magic Loader (link below). Simply point it to the ZIP and agree that you understand the risks. Alternatively you can drag/drop them into your JAR. I am not a programming wizard, but I'm actively trying to get a grip on ASM/Bytecode instruction to properly build out a coremod for this. It's not easy stuff. Until such time, use RezIn. It's completely designed for this texture pack and will have approximately 0 use with any other pack.
V1.1 * 12/31/15
*Updated sand so that it's color stands out more against dirt and is more seamless than it was previously
*Hay and Ice textures were added (they were missing for some reason)
*Gray stained glass has had it's .properties file adjusted so that it works normally
*Missing dye powder icons were added
*Missing minecart_hopper icon was added
*Hopper icon now reflects the hopper texture's actual color
*Ancient Guardian Texture has been completed
*options_background.png has been recolored to stand out more than it's predecessor.
# Lightmap was updated to include sunset/sunrise recoloring in an effort to remove the necessity of using a .class mod, however this feature appears to be broken in MCPatcher 1.8+. Please pick on them to get this fixed
# Armor textures need to have their metal stretched so that they fit over your silly character skins properly. This will be addressed in the next revision.
#I'm all out potato chips
MCPatcher patched 1.8
I hear translucent renderings can make your system work a little harder - don't run this on your mom's Compaq Presario.
I recommend you run my texture pack with Anti-aliasing, if you can. It really helps sharply define all the thin lines and makes it look way cool.
To Buena Vista and Disney for the Tron franchise, for keeping computers a wonderous, magical landscape that my imagination may dance in. Disney owns all rights to Tron. All textures were inspired by Tron, Tron 2.0, Tron: Evolution, and Tron: Legacy. I don't own any of that, they do.
Seriously, make a Tron Legacy 2. Do it. You know you want to.
Many thanks are due to the following community members:
---- Uses a recolored version of the bed and also uses a rehashed version of his sky texture (which I believe was pulled from generic HD Sky pack that's been floating around forever). Without eyeballing Ikezou's work over and over again, I never would have come this far. Thank you for being so proliferate.
----Uses certain interface textures from his pack to round out the GUI. It's amazing and worth your time to check out. I also used his armor textures as a template to help get me started. As this texture pack had no native HD armors. These were made from scratch with your guidance. Thank you.
--- Who brought up RezCraft to 1.6 and inspired me to retexture it yet again.
Whoever made the original RezCraft
--- Seriously, this thing has been been remade so many times I cannot track down who was the original creator. Whoever you are, thank you.
CAN I USE YOUR TEXTURE PACK FOR ____:
Yes, just mention me. Don't try to pass off my work as yours. I mean, you could and you'd 100% get away with it because like, am I really going to pony up the cash for a lawyer to prosecute you under pretty tenuous circumstances or am I going to buy tacos and deal? That's right: Tacos. If you're a cool person though, just mention me. It only takes a few seconds.
More Ramblings for people who care to scroll this far:
I'm releasing this texture pack because I'm afraid if I don't that I may never release it. I plan on keeping it as current as possible. In theory this works well all the way up through 1.8.9 but MCP seems to have problems decompiling 1.8.8, so it will be a while for the transparency part to catch up. I'm actively working for a replacement system, so if you see something that would work, let me know.