Hello.
This modpack looks amazing, If only I could get to play it. I am running forge version forge-1.8-11.14.4.1563 with MC version of 1.8.
My crash report is as follows:
---- Minecraft Crash Report ----
WARNING: coremods are present:
FMLPlugin (InventoryTweaks-1.59-176.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
DLFMLCorePlugin (DynamicLights-1.8.jar)
Mine and Blade: Battlegear2 (1.8-MB_Battlegear2-Bullseye-1.0.10.0.jar)
Craft++ Coremod (craft++-3.8.jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.82-universal.jar)
LoadingPlugin (RandomThings-MC1.8-3.5.6.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
ThaumcraftLoader (Thaumcraft-1.8-5.0.3.jar)
MalisisCorePlugin (malisiscore-1.8-1.2.0.jar)
LLibrary (llibrary-0.5.5-1.8.jar)
Contact their authors BEFORE contacting forge
// I feel sad now
Time: 27/12/15 15:16
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.OutOfMemoryError: Java heap space
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:738)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316)
at net.minecraft.client.Minecraft.func_71384_a(Unknown Source)
at net.minecraft.client.Minecraft.func_99999_d(Unknown Source)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.OutOfMemoryError: Java heap space
at net.minecraft.client.renderer.texture.DynamicTexture.<init>(DynamicTexture.java:38)
at net.minecraft.client.renderer.texture.DynamicTexture.<init>(DynamicTexture.java:27)
at net.malisis.core.renderer.font.MalisisFont.loadTexture(MalisisFont.java:717)
at net.malisis.core.renderer.font.MalisisFont.<init>(MalisisFont.java:126)
at net.malisis.core.renderer.font.MalisisFont.<init>(MalisisFont.java:103)
at net.malisis.doors.MalisisDoors.postInit(MalisisDoors.java:99)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:736)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
There are a ton of mods that have useless yet fun stuff and that is what I was aiming. However there are also a ton of mods that add in super fun useful stuff like afraid of the dark, thaumcraft, epicarno dimension and more.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
Yes of course I will it looks like a great mod. In fact this modpack was originally supposed to be a vanilla addition style pack centered around better vanilla. However when I learned the release was a ways away I made this pack instead. Make sure to tell me as soon as it releases so I can update the pack.
OK Thank you for your reply. Sorry for the short message above the spoiler, the browser kept crashing when I pasted in the Game Output text.( In the spoiler tag)
I'm running Windows 10 x64 on an Intel i5 3.5GHz, 16GB RAM, nVidia GeForce GTX 960 2GB
Minecraft is allocated 2GB RAM using the Java Argument -xmx2G
I left it going a good 15-20 minutes while I went away and got a drink/food.
When in doubt allocate more RAM. Also, I am considering making a 1.8: The Epic Modpack lite that would be less hefty so let me know if you think that would be a good idea.
I will see what I can do. When I first upped the RAM to 2GB it worked fine and was able to get to the menu.
What confuses me is the errors that appear in the Game Output.
For example:
[Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/fantasy/purple-plate.png, java.io.FileNotFoundException
[Client thread/WARN] [EvilCraft]: Could not find a fluid by name 'blood' for a fluid converter config.
That shouldn't be a problem my start up log has the same things in it. What it will do with a missing texture is simply not load it which shouldn't make the game loading stall.
I was just wondering if it had got itself into an error loop.
I added more RAM, and it seemed to have done the trick. I will let you know how I get on.
Amazing Have Fun.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
Hey. Just a quick update. I have allocated 4GB RAM to MC. Everything loads great. I had an issue with my shader crashing the game, but after that was taken out it loaded fine. There was a lag issue, where enemies stopped and were not attacking, and died pretty quickly once it caught up with itself.
In answer to your earlier question, I believe a 'lite' mod version would be great for people who don't have super PCs. I will have a play around and remove or put back mods to find a happy medium for myself.
All in all this is a great modpack. Well done!
Thanks!!!
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
The Meaning of Life, the Universe, and Everything.
Location:
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Join Date:
10/16/2015
Posts:
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Minecraft:
Umbrella_Ghast
Member Details
the Titans mod is now in version 0.11. Had to fix some mob states and a mistake I accidentally made with one of the Titans (Spider Titan. I accidentally made it drop a music disc instead of some spider eyes :P).
the Titans mod is now in version 0.11. Had to fix some mob states and a mistake I accidentally made with one of the Titans (Spider Titan. I accidentally made it drop a music disc instead of some spider eyes
Great the mod is getting more stable.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
This is not a mod it is a modpack which is a ton of mods put together. All you have to do is download the pack, directions installation instructions and you can have all of the mods.
Great pack! I love the insane amount of bosses and dimensions it adds. Plus traveling your world is never boring with a ton of structures. Thanks for making it!
Most mods just useless stuff....
You need to dedicate more RAM. You have it set to 1gig. I'd suggest at least 2.
There are a ton of mods that have useless yet fun stuff and that is what I was aiming. However there are also a ton of mods that add in super fun useful stuff like afraid of the dark, thaumcraft, epicarno dimension and more.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
you'll add the Titans mod when it's released?
Yes of course I will it looks like a great mod. In fact this modpack was originally supposed to be a vanilla addition style pack centered around better vanilla. However when I learned the release was a ways away I made this pack instead. Make sure to tell me as soon as it releases so I can update the pack.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
SURPRISE! It's been released right now!
Amazing it will be added but give me a few days for a mod as big as this one I need to make sure everything works.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
try it again.
I need to know your basic computer specs, how much ram is allocated to minecraft, and how long you left it AFK where it would not load.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
When in doubt allocate more RAM. Also, I am considering making a 1.8: The Epic Modpack lite that would be less hefty so let me know if you think that would be a good idea.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
That shouldn't be a problem my start up log has the same things in it. What it will do with a missing texture is simply not load it which shouldn't make the game loading stall.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Amazing Have Fun.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Give me damage indicators
Also, how are the Titans so far?
For damage indicators just download the pack and then take damage indicators.jar out of the mods folder.
The titans seen to be working well however I may wait until the mod is a bit more fleshed out to add the mod to this pack. I will see though.
One thing I did notice is when a titan is spawned you get godzilla mod style lag I will look into this.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Thanks!!!
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
the Titans mod is now in version 0.11. Had to fix some mob states and a mistake I accidentally made with one of the Titans (Spider Titan. I accidentally made it drop a music disc instead of some spider eyes :P).
Great the mod is getting more stable.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Anyone know any other mods like this one?
Larry Brown
This is not a mod it is a modpack which is a ton of mods put together. All you have to do is download the pack, directions installation instructions and you can have all of the mods.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Great pack! I love the insane amount of bosses and dimensions it adds. Plus traveling your world is never boring with a ton of structures. Thanks for making it!