Just sometimes you can find ore lodes, main ore income is ex nihilo shifting.
Take care, blocks are falling! Chisel blocks containing iron keep up 16 long, and containing ender pearl are anti-gravitational ones.
There is no aluminium ore, just in gravel, and bush form.
Normal ore distribution, pigmen don't become agressive, rare, but bigger nether ore explosions.
The first place to find yellorium.
Meteors will be falling only here.
Always look up special keys in options, and try them!
And fear the darkness.
Ways of advancement!
-from your xp you can get a class and skills (you will be notified)
-you can get a minions staff for sacrificing 4*21 levels to the darkness
-morph your character, as a monster you will be attacked only 4 blocks near, you lose the form you die in, and you can fly after visiting the nether
-you can tame, ride, conjure monsters from Lycanites, but they are pretty rare
Technological advancement: these mods are interwoven in small ways, but do not expect extremely hard recipes - the goal is the need to advance tech mods together. All of them are based on Thermal Expansion, and RF.
Magical advancement: these mods are consecutive, with some low-tech commodities, you can do Botania, after that Ars Magica.
After those comes a tech which seems too magical - RFtools - teleportation, selective forcefields, one block autofactories, logic blocks, energy from ender pearls, and dimension research and generation.
From those generated dimensions you can bring back rare meteoritic ores to begin a mod so magical it seem like high tech: ProjectE. All recipes are debuffed, but all items are still OP!
There is also a trap - take care of your dragon egg.
Why are so much soul shards you ask? To get people on a server together to adventure.
Forestry produces BC (buildcraft) energy, it's a different system in the background, you as a player can't see it, but it's there, eating resources.
If I remember correctly, you need one pipe from BC for your bees, no?
If you look upon the bees as a black box, you get:
-put work and time in
-get fixed place resource generation
We already have this type of resource gathering: shifting, which requires clicking, automated shifting, which requires energy, and mining laser which requires energy too.
You "think" "2fps" waste, and I don't. I see that you wanna keep bees, but what do you know?
How would the bees fit into the goals became the following part?
Your wish means to install two main mods, plus some aux mods, a whole energy system, lots of world generation stuff with bees and ores, and lots of redundant machines, which won't even will be used because of the superior versions of them.
You can reason and plan with me, but no amount of emotional wishing bring you success.
Prepare to be exterminated, Citizen, and have a nice daycycle!