-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics rv3.beta-23
-Bartworks 0.5.12
-Binnie Mods 2.0.27-GTNH
-Blood Arsenal 1.2-10
-Core Mod 1.6.33
-Ender Zoo 1.0.17.0
-Forestry 4.2.23.0
-Galactic Greg 1.0.3
-GT PlusPlus 1.7.05.20
-Infernal Mobs 1.7.0-GTNH
-In Game Info XML 2.8.1.84
-Kekztech-0.2.3
-Magicbees 2.5.2
-Mine and Blade Battlegear 1.1.1.0-GTNH
-Not Enough Items 2.0.1-GTNH
-Not EnoughThaumcraft Tabs 1.1.0
-Open Blocks 1.6.1
-Open Mods Lib 0.10.1
-Spice Of Life 2.0.0-carrot-beta-1
-Storage Drawers 1.11.4-gtnh
-TConstruct 1.8.9-GTNH.build15
-Tec Tech 3.7.4
-Warp Theory 1.0.1-GTNH
-Witching Gadgets 1.2.11-GTNH
Mod Changes:
Adventurebackpack
-Fixed a bug where an NPE occurred during death from a fall with the copter turned on
-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.
Appliedenergistics
-Added processing pattern terminal with 16 input slots
-fixed crafting CPU to work with large (processing) recipes
-Tooltip name
-Added ability to "upgrade" AE interface
Bartworks
-Fixes #50 #51 #52
-fixes a bug where old recipes were still chosen due to missing buffer update
-Fixed Materials
-Fixed some GTNH small ores not having weight
-fixed tooltip on Platinum Metallic Powder
-Fixed NEI Handler for small ores
-useage of fastfloor/ceil
-Loading plugin reorder
Binnies Mod
-fix(fences): connection to logic
-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.
Blood Arsenal
-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
-Fixed crash when taking Soul Burn effect on multiplayer server
-TileLifeInfuser: Improved readability, because I hate such style
-TileLifeInfuser: fixed changing meta in items with subtypes
CoreMod:
-Update GT_Loader_Machines.java
-Chang endsteel and darksteel
-Two same recipes of electrotine #5639
-remove europium from LuV lapotronic orbs #5645
-Archmage Blood Orb still uses Chrome Screws #5573
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
-Tanned Leather not craftable in the Chemical Dehydrator #5697
Ender Zoo
-Drop debug log message when howling
Forestry
-Fix NPE
Galactic Greg
-Update to Java 8
-Fixed Crash with BWOres
Gregtech
-Gradlewrapper to 4.4.1
-Return default texture in case of NPE isntead of crashing
-Update ItemComb.java
-EnergeticAlloy Combs now produce correctly, not vibrant alloy.
-No way to turn amethyst dust into amethyst. #5596
-Cannot get High speed booster track in Assembler #5631
-OP command to toggle debug flags
-tab completion improved
-Provide owner's UUID to forge event bus for fake players.
-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Add separate debug variables for pumps and miners
-Add new debug switches to command list.
-Undo bounding box size increase, for now. After testing might increase.
-Basalt GT covers #5683
-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
-Hydrogen sulfide in the LCR has a conflicting recipe #5677
-Question: Phobos bee flower type #5674
-add localizer for bee effects
-changing a bit bees allele
-Pyrolyse oven won't form with certain coils #5663
Infernal Mobs
-Make various aspects of mob modifiers configurable
-Fix wrong sound effects being played
-Fix Infernal Modifiers getting lost from mobs when reentering world
-Happens in singleplayer when leaving and immediately reentering a world.
-There seems to be a mechanism already present, but it is ineffective.
-Make modifier strings case insensitive
-Don't adjust base max health when setting actual health
-Before, adjusting health through setEntityHealthPastMax() would use the
-new health amount as max health, which lead to the healthbar being
-rendered incorrectly.
-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
-Fix targetting mechanic effecting neutrals
-When applicable, use built-in targetting mechanics. This fixes certain
-modifiers firing even though opponent it neutral.
-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
-Move remaining modifiers to fixed targetting mechanic
-Fixes MM_Ghastly, MM_Alchemist
-Also updates targetting mechanic to ignore creative players
-Make Quicksand duration continuous
-Make Webber ignore creative players
-Rework cloaking modifier duration
-Make certain modifiers ignore creative players
-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
-Add command to spawn Infernal with a random number of modifiers
-Add configuration options for minimum and maximum number of modifiers per Infernal class
-Make certain modifiers no longer apply when hurt using ranged attacks
-Backport choke modifier render fix from 1.7.6
-Drop maxOneShotDamage config option
-This option was too coarse grained. Instead, replace it with max damage
-options and reflect damage multipliers for earch modifier itself.
-This applies to Vengeance, Ninja, Ender, and Berserk.
-Replace System.* with FMLLog.log()
-Use centrally defined mod version
-Inspired by https://github.com/GTNewHorizons/AdventureBackpack2
In Game Info XML
-optimized things
-scale value changed to INT
Kekztech
-one more TFFT cell, fixed press/alloying recipes, improved fuel cells
-Fixed Item Server structure check. Wrote better doc for the MIH
-Improved TE IS IO port code but it's still not working
-added maintenance hatch to tfft tooltip
-tfft scanner data should now correctly show power usage during maintenance issues
-removed WIP things for v0.2.3 bug fix release
Magicbees
-More Thaumcraft compat
-Fixed only some hives having aspects assigned
-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
-Added Void metal scoop and grafter for the eldritch-inclined apiarists
-Added uncommon rarity to Thaumium scoop/grafter for consistant tool look
Mine and Blade Battlegear 2 Bullseye
-Overloaded Armor Bar backported to 1.7.10!!
-The vanilla armor bar doesn't accurately show "better than diamond" level armor,
-as it simply maxes out when its full.
-This mod allows armor values over 20 to be displayed as
-different colored (configurable) icons depending on how many times you fill the bar.
-However, without AttributeFix, the armor display will cap out at 30 Armor,
-or 1.5x diamond armor due to the vanilla armor cap.
-ToroHealth Damage Indicators backported to 1.7.10!!
-With ToroHealth Damage Indicators, damage given, received,
-or mitigated will be displayed as a number that pops off of the entity.
-New arrows
-Ice Packed arrow, effective against fire immune creatures.
-Holy Torch arrow, it helps you face the darkness
-New Bows
-Iron and Diamond bow, that have a cool arrow render and more durability.
-Separate key category
-GUI clean up-->:
-Mod updater "Mud" removed.
-Now the Battlegear slots are shown when you are in the dual wielding mode.
-New config options-->:
-(overloaded armor bar options:)
Not Enough Items
-Adjust cheat button alignment with bookmark previous button
-promote to non beta
-Handle NPE from GC
-Whoops, it's ArithmeticException not NPE
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Not EnoughThaumcraft Tabs
-Initially import decompiled NotEnoughThaumcraftTabs sources
-This was decompiled using fernflower. No modification to the mod logic
-was done other then the decompilation and the automatic version
-replacement in the code.
-Reformat code to remove cruft from decompilation
-Add type parameters in core mod
-The GuiResearchBrowser requires some more work to add type parameters.
-Remove offending log message
-This used to fill the client log when the player opened the Thaumonomicon.
-Add missing type parameters for generic Types
-Basic refactoring part 1 and 2
-Initial refactoring. Everything except genResearchBackground().
Spice Of Life 2.0.0-carrot-beta-1
-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
-Reformat Code
-Run Idea code inspections and address some of them
-WIP Carrot Edition
-Add tooltip handler
-Add FoodSet
-Add Sync of full history
-Wire up MaxHealthHandler
-Add FoodList (List of all Foods)
-Remove unused config options
-FoodList command
-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
-FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones
Storage Drawers
-fix(recipe): upgrade template workbench recipe
-Re-add a workbench recipe for the upgrade template.
-Address issue #5622
-errata(recipe): upgrade template
-Condition the upgrade template's workbench recipe registration,
-to its config enablement.
-fix(recipes): tierred upgrade
Tec Tech
-Optical Connector Fix
-Quick issue patch for Kiwi233
-Fixes Optical master connector and Optical slave connector having GUIs on right click
TConstruct
-Show casting progress for casting basins & tables
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Warp Theory
-Attempt to add new item that removes 1 warp
-Fix the stuff I didn't know I needed so it builds
-Fix name and texture
-Change new item's color. Make using it semi-random. Adjust text to say so.
-subclass instead of copy
-static random
-Changed Tear and talisman textures
-I always thought the texture didn't correspond to a "tear"
-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
-The amulet colors were remade to match that change.
-A few rendering changes had to be done to render the tear nicely in hand.
-Thanks to TechnicianLP for that.
Witching Gadget
-Added libraries to properly build and test mod
-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes
Config changes:
Angermod
-Sacrificial dagger triggers anger mod explosions. #5714
Apple Core
-Add apple core config
Better Questing
-add midnight ressource file to BQ
Blood Magic
-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794
Gregtech
-Update GregTech.cfg
Hodgepodge
-add hodgepodge cfg
Holo Inventory
-Set default holoinventory keymode to 1 #5613
Infernal Mobs
-add new config values to infernal mobs
Ingame Info
-fix infoxml to workd with new version
Server dat
-Add Russian server #5611
-New fresh Russian server: Zvezdolet #5650
Script changes:
AE2
-add new recipes to Processing Terminal and Pattern Capacity Card
Bibliocraft
-Fix recipe of Fancy Gold Lamp
Blood Magic
-BM Weak Activation Crystal can't be made at the tier it should be #5685
Carpenters Blocks
-Incorrect time usage with Lubricant
Chisel
-change chisel recipes of Upgrades to LV
-Add reversions Upgrade recipe
-feat(chisel): mushroom blocks variations
-Address issue [Mushroom Block With Chisel Support #5701
Enhanced Lootbags
-EV tier lootbag can't be enchanted with fortune III #5661
Extra Utilities
-etheric sword uncraftable with stable ingot #5666
Forestry
-Frames show now always they values
Gregtech
-Raw Walleye cannot be processed into mince meat #5667
Magic Bees
-update Magic Bees file with new void items
Project Red
-Two same recipes of electrotine #5639
Railcraft
-Cannot get High speed booster track in Assembler #5631
-adjust recipes times and eu/t
-removed unused tracks
Thaumcraft
-Move to WarpWarning to BasicTab
-update position warp warning
Warp Theory
-#5643 As noted on the issue page, I'm not sure this should be the final recipe
-fix impure Tier names
Z-Tones
-fix(ztones): myst block recipe
-Add any mushroom block as ingredient
Many Mods
-Apiarist Database #5668
Quests changes:
-#5602 Dimension and range values were mixed up
-Fix typo in Redstone quest
-Schematic quest tier2 rocket small typo EV => HV #5615
-Quest 2110 world accelerator NBT issue #5612
-Passive Chunklaoding quest not work #5616
-Little Helpers quest issue #5600
-Questbook singularity triger dont work #5595
-Bucket Duping #5591
-Translation update to 2.0.8.5dev
-Quest Forming Press v0.1 #5634
-start with ore exchange Quests in coins coins coins tab
-Quest "High Pressure Boiler Tank" can't be completed #5652
-A couple of notes after completing steam age #5649
-quest #721 "Unknown seeds no more" can't be completed #5647
-Cyprium doesn't accept copper ore as soil. #5633
-Quest 205 detect & amt item #5628
-Quest 1754 - Computer Case not detecting MV Transformer #5625
-Item pipes placed after updating world cannot be broken with wrench #5482
-Woah Rad Graphics not detecting Monitor Cover #5624
-Enchantment table #5586
-Soul bee quest broke #5575
-#3987 Adjusted text/quest req for PE quests
-#3989 Adjusted text for HDP to 37
-#4852 Adjusted amount of glass needed
-#4957 Adjusted amount of chloroform needed
-#5394 Adjusted text to add the name of the block and how to use it
-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
-#5360 Adjusted text/quest req to reflect platinum changes
-#5386 Turned on ignoreNBT for Centrifuge quest.
-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
-It's already on in the Carpenter one, so I don't know what's up with that
-#5396 Turned ignoreNBT off
-#5413 Turn on ignoreNBT
-#5451 Turned ignoreNBT on
-#5452 Turned on ignoreNBT for second mentioned quest.
-Is there a separate ticket somewhere? Main issue not resolved yet though
-#5462 Turned on ignoreNBT again
-#5473 Added suggested text
-#5569 Turned ignoreNBT on
-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
-#5688 Turned ignoreNBT on, becuase golem tags are trash
-BQ quest "Automated evolution" (#391) not consume item #5688
-Fixed quest typo and readme typos
-quest 1780: find => found
-quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
-Readme: Corrected some typos, also checked with grammarly for the commas
-update fuel values for light and heavy fuel
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Bartworks
-Added VoidMinerWIP
-Continue work on VoidMiner
-Added a function to BWOreLayers
-Made the voidminer actually WORK somewhat
-added recipes
-made the void miner consume noble gasses to boost output
-refactored code by quite a lot
-added newest GT
-Added GalacticGreg lib
-added localisation of achivements
-Several fixes
-Fixed BioVat
-Added some Debug Commands
-Changed Void Miner logic
-removed Experimental ThreadedLoader
-moved LoaderCalls into LoaderReference
-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference
-made radio hatch compat call static
-Made More Stuff static
-improved flow control
-Added more Block-Recipes
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
CoreMod
-Forget to change. Now we on 2.0.8.8
-Two same recipes of electrotine #5639
-IC2 Charging Packs #5791
Forestry
-BartWorks support for apiculture requirements (#4)
Gregtech
-add generate plates for marble and basalt
-Now Basalt and Marbel Covers work
-Refactored GT
-Made ObjectCast explicit
-adjusted Lava recipe to be more realistic
-Add cover information on the machine item tooltip. (#252)
-updated AE2 dependency to use rv3 API
-IC2 Charging Packs #5791
Holoinventory
-trying to move it to the tinkers mask slot #1
-Added Holo Glasses
-Added model, changed name, cleanup Code
-readded Key Manager, added Glasses Conig, made Config static
-Disable Glasses requirement Config
-add tooltip, separate key category and more
-Update Config.java
Infernal Mobs
-Fix crash when attack target is an unexpected class
-Update zh_CN.lang
Mine and Blade Battlegear2
-remove overlodadedarmorbar and torohealth
-add always show slots to gui config
Natura
-Fix and optimize large glowshroom rendering
-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support
-Only use one creative tab
-Sync glowshroom bonemeal growth to clients and replace fire during world gen
-Fix isFireSource in Tainted Soil
-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above
-Fix Workbenches and bookshelves not being solid blocks.
-New config options, bugfixes, and a lot of cleanup
-Make crops break when farmland is trampled
SpiceOfLife
-Better item equality testing.
-Fixes #7
-Play levelup sound on new milestone.
-Actually spawn particles!
Sponge Mixins
-Switch to CorePlugin and register so that we load very early
-Updated SpongeMixins Mod Version
Waila Harvestability
-Fix wrong effective tool on GT things such as cables
-Update gradle and version
Config changes:
Anger Mod
-GT Butcher Knife doesn't work on chickens #5759
Core Mod
-change core mod version
Grgetech
-Diamond nuggets not craftable #5773
Holoinventory
-Update HoloInventory Config
Ingame Info XML
-Update InGameInfoXML.cfg
Meine and Blade
-Update battlegear2.cfg
Script changes:
AE2
-change Pattern Capacity Card
EMT
-Uncraftable Quantumsuit Boots of the Traveller #5792
Railcraft
-Firestone plate uncraftable #5391
Tinkers Contruct
-Tinkers smeltery not accepting GT aluminium ingots #5784
Translocators
-Diamond nuggets not craftable #5773
Ztones
-Update Ztones.zs mini charcoal and coal recipe
Quests changes:
-Translation update to 2.0.8.8
-Gardener quest stone age #5771
-Task ID: 798 The second project ID is incorrect #5769
-Quest 1526 'Best crossbow?' gives MV lootbag #5774
-Quest 2071 Panning for gold is for chumps - NBT issue #5762
-Quest 'Time to ore drill!' needs changes. #5755
Rollback Post to RevisionRollBack
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
Version 2.0.8.5/2.0.8.6 10.03.2020
New Mods
Hodgepodge 1.3.0
Sponge Mixins 1.1.0
Mod Upgrade:
-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics rv3.beta-23
-Bartworks 0.5.12
-Binnie Mods 2.0.27-GTNH
-Blood Arsenal 1.2-10
-Core Mod 1.6.33
-Ender Zoo 1.0.17.0
-Forestry 4.2.23.0
-Galactic Greg 1.0.3
-GT PlusPlus 1.7.05.20
-Infernal Mobs 1.7.0-GTNH
-In Game Info XML 2.8.1.84
-Kekztech-0.2.3
-Magicbees 2.5.2
-Mine and Blade Battlegear 1.1.1.0-GTNH
-Not Enough Items 2.0.1-GTNH
-Not EnoughThaumcraft Tabs 1.1.0
-Open Blocks 1.6.1
-Open Mods Lib 0.10.1
-Spice Of Life 2.0.0-carrot-beta-1
-Storage Drawers 1.11.4-gtnh
-TConstruct 1.8.9-GTNH.build15
-Tec Tech 3.7.4
-Warp Theory 1.0.1-GTNH
-Witching Gadgets 1.2.11-GTNH
Mod Changes:
Adventurebackpack
-Fixed a bug where an NPE occurred during death from a fall with the copter turned on
-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.
Appliedenergistics
-Added processing pattern terminal with 16 input slots
-fixed crafting CPU to work with large (processing) recipes
-Tooltip name
-Added ability to "upgrade" AE interface
Bartworks
-Fixes #50 #51 #52
-fixes a bug where old recipes were still chosen due to missing buffer update
-Fixed Materials
-Fixed some GTNH small ores not having weight
-fixed tooltip on Platinum Metallic Powder
-Fixed NEI Handler for small ores
-useage of fastfloor/ceil
-Loading plugin reorder
Binnies Mod
-fix(fences): connection to logic
-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.
Blood Arsenal
-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
-Fixed crash when taking Soul Burn effect on multiplayer server
-TileLifeInfuser: Improved readability, because I hate such style
-TileLifeInfuser: fixed changing meta in items with subtypes
CoreMod:
-Update GT_Loader_Machines.java
-Chang endsteel and darksteel
-Two same recipes of electrotine #5639
-remove europium from LuV lapotronic orbs #5645
-Archmage Blood Orb still uses Chrome Screws #5573
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
-Tanned Leather not craftable in the Chemical Dehydrator #5697
Ender Zoo
-Drop debug log message when howling
Forestry
-Fix NPE
Galactic Greg
-Update to Java 8
-Fixed Crash with BWOres
Gregtech
-Gradlewrapper to 4.4.1
-Return default texture in case of NPE isntead of crashing
-Update ItemComb.java
-EnergeticAlloy Combs now produce correctly, not vibrant alloy.
-No way to turn amethyst dust into amethyst. #5596
-Cannot get High speed booster track in Assembler #5631
-OP command to toggle debug flags
-tab completion improved
-Provide owner's UUID to forge event bus for fake players.
-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Add separate debug variables for pumps and miners
-Add new debug switches to command list.
-Undo bounding box size increase, for now. After testing might increase.
-Basalt GT covers #5683
-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
-Hydrogen sulfide in the LCR has a conflicting recipe #5677
-Question: Phobos bee flower type #5674
-add localizer for bee effects
-changing a bit bees allele
-Pyrolyse oven won't form with certain coils #5663
Infernal Mobs
-Make various aspects of mob modifiers configurable
-Fix wrong sound effects being played
-Fix Infernal Modifiers getting lost from mobs when reentering world
-Happens in singleplayer when leaving and immediately reentering a world.
-There seems to be a mechanism already present, but it is ineffective.
-Make modifier strings case insensitive
-Don't adjust base max health when setting actual health
-Before, adjusting health through setEntityHealthPastMax() would use the
-new health amount as max health, which lead to the healthbar being
-rendered incorrectly.
-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
-Fix targetting mechanic effecting neutrals
-When applicable, use built-in targetting mechanics. This fixes certain
-modifiers firing even though opponent it neutral.
-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
-Move remaining modifiers to fixed targetting mechanic
-Fixes MM_Ghastly, MM_Alchemist
-Also updates targetting mechanic to ignore creative players
-Make Quicksand duration continuous
-Make Webber ignore creative players
-Rework cloaking modifier duration
-Make certain modifiers ignore creative players
-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
-Add command to spawn Infernal with a random number of modifiers
-Add configuration options for minimum and maximum number of modifiers per Infernal class
-Make certain modifiers no longer apply when hurt using ranged attacks
-Backport choke modifier render fix from 1.7.6
-Drop maxOneShotDamage config option
-This option was too coarse grained. Instead, replace it with max damage
-options and reflect damage multipliers for earch modifier itself.
-This applies to Vengeance, Ninja, Ender, and Berserk.
-Replace System.* with FMLLog.log()
-Use centrally defined mod version
-Inspired by https://github.com/GTNewHorizons/AdventureBackpack2
In Game Info XML
-optimized things
-scale value changed to INT
Kekztech
-one more TFFT cell, fixed press/alloying recipes, improved fuel cells
-Fixed Item Server structure check. Wrote better doc for the MIH
-Improved TE IS IO port code but it's still not working
-added maintenance hatch to tfft tooltip
-tfft scanner data should now correctly show power usage during maintenance issues
-removed WIP things for v0.2.3 bug fix release
Magicbees
-More Thaumcraft compat
-Fixed only some hives having aspects assigned
-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
-Added Void metal scoop and grafter for the eldritch-inclined apiarists
-Added uncommon rarity to Thaumium scoop/grafter for consistant tool look
Mine and Blade Battlegear 2 Bullseye
-Overloaded Armor Bar backported to 1.7.10!!
-The vanilla armor bar doesn't accurately show "better than diamond" level armor,
-as it simply maxes out when its full.
-This mod allows armor values over 20 to be displayed as
-different colored (configurable) icons depending on how many times you fill the bar.
-However, without AttributeFix, the armor display will cap out at 30 Armor,
-or 1.5x diamond armor due to the vanilla armor cap.
-ToroHealth Damage Indicators backported to 1.7.10!!
-With ToroHealth Damage Indicators, damage given, received,
-or mitigated will be displayed as a number that pops off of the entity.
-New arrows
-Ice Packed arrow, effective against fire immune creatures.
-Holy Torch arrow, it helps you face the darkness
-New Bows
-Iron and Diamond bow, that have a cool arrow render and more durability.
-Separate key category
-GUI clean up-->:
-Mod updater "Mud" removed.
-Now the Battlegear slots are shown when you are in the dual wielding mode.
-New config options-->:
-(overloaded armor bar options:)
Not Enough Items
-Adjust cheat button alignment with bookmark previous button
-promote to non beta
-Handle NPE from GC
-Whoops, it's ArithmeticException not NPE
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Not EnoughThaumcraft Tabs
-Initially import decompiled NotEnoughThaumcraftTabs sources
-This was decompiled using fernflower. No modification to the mod logic
-was done other then the decompilation and the automatic version
-replacement in the code.
-Reformat code to remove cruft from decompilation
-Add type parameters in core mod
-The GuiResearchBrowser requires some more work to add type parameters.
-Remove offending log message
-This used to fill the client log when the player opened the Thaumonomicon.
-Add missing type parameters for generic Types
-Basic refactoring part 1 and 2
-Initial refactoring. Everything except genResearchBackground().
Spice Of Life 2.0.0-carrot-beta-1
-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
-Reformat Code
-Run Idea code inspections and address some of them
-WIP Carrot Edition
-Add tooltip handler
-Add FoodSet
-Add Sync of full history
-Wire up MaxHealthHandler
-Add FoodList (List of all Foods)
-Remove unused config options
-FoodList command
-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
-FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones
Storage Drawers
-fix(recipe): upgrade template workbench recipe
-Re-add a workbench recipe for the upgrade template.
-Address issue #5622
-errata(recipe): upgrade template
-Condition the upgrade template's workbench recipe registration,
-to its config enablement.
-fix(recipes): tierred upgrade
Tec Tech
-Optical Connector Fix
-Quick issue patch for Kiwi233
-Fixes Optical master connector and Optical slave connector having GUIs on right click
TConstruct
-Show casting progress for casting basins & tables
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Warp Theory
-Attempt to add new item that removes 1 warp
-Fix the stuff I didn't know I needed so it builds
-Fix name and texture
-Change new item's color. Make using it semi-random. Adjust text to say so.
-subclass instead of copy
-static random
-Changed Tear and talisman textures
-I always thought the texture didn't correspond to a "tear"
-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
-The amulet colors were remade to match that change.
-A few rendering changes had to be done to render the tear nicely in hand.
-Thanks to TechnicianLP for that.
Witching Gadget
-Added libraries to properly build and test mod
-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes
Config changes:
Angermod
-Sacrificial dagger triggers anger mod explosions. #5714
Apple Core
-Add apple core config
Better Questing
-add midnight ressource file to BQ
Blood Magic
-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794
Gregtech
-Update GregTech.cfg
Hodgepodge
-add hodgepodge cfg
Holo Inventory
-Set default holoinventory keymode to 1 #5613
Infernal Mobs
-add new config values to infernal mobs
Ingame Info
-fix infoxml to workd with new version
Server dat
-Add Russian server #5611
-New fresh Russian server: Zvezdolet #5650
Script changes:
AE2
-add new recipes to Processing Terminal and Pattern Capacity Card
Bibliocraft
-Fix recipe of Fancy Gold Lamp
Blood Magic
-BM Weak Activation Crystal can't be made at the tier it should be #5685
Carpenters Blocks
-Incorrect time usage with Lubricant
Chisel
-change chisel recipes of Upgrades to LV
-Add reversions Upgrade recipe
-feat(chisel): mushroom blocks variations
-Address issue [Mushroom Block With Chisel Support #5701
Enhanced Lootbags
-EV tier lootbag can't be enchanted with fortune III #5661
Extra Utilities
-etheric sword uncraftable with stable ingot #5666
Forestry
-Frames show now always they values
Gregtech
-Raw Walleye cannot be processed into mince meat #5667
Magic Bees
-update Magic Bees file with new void items
Project Red
-Two same recipes of electrotine #5639
Railcraft
-Cannot get High speed booster track in Assembler #5631
-adjust recipes times and eu/t
-removed unused tracks
Thaumcraft
-Move to WarpWarning to BasicTab
-update position warp warning
Tinkers Construct
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
Warp Theory
-#5643 As noted on the issue page, I'm not sure this should be the final recipe
-fix impure Tier names
Z-Tones
-fix(ztones): myst block recipe
-Add any mushroom block as ingredient
Many Mods
-Apiarist Database #5668
Quests changes:
-#5602 Dimension and range values were mixed up
-Fix typo in Redstone quest
-Schematic quest tier2 rocket small typo EV => HV #5615
-Quest 2110 world accelerator NBT issue #5612
-Passive Chunklaoding quest not work #5616
-Little Helpers quest issue #5600
-Questbook singularity triger dont work #5595
-Bucket Duping #5591
-Translation update to 2.0.8.5dev
-Quest Forming Press v0.1 #5634
-start with ore exchange Quests in coins coins coins tab
-Quest "High Pressure Boiler Tank" can't be completed #5652
-A couple of notes after completing steam age #5649
-quest #721 "Unknown seeds no more" can't be completed #5647
-Cyprium doesn't accept copper ore as soil. #5633
-Quest 205 detect & amt item #5628
-Quest 1754 - Computer Case not detecting MV Transformer #5625
-Item pipes placed after updating world cannot be broken with wrench #5482
-Woah Rad Graphics not detecting Monitor Cover #5624
-Enchantment table #5586
-Soul bee quest broke #5575
-#3987 Adjusted text/quest req for PE quests
-#3989 Adjusted text for HDP to 37
-#4852 Adjusted amount of glass needed
-#4957 Adjusted amount of chloroform needed
-#5394 Adjusted text to add the name of the block and how to use it
-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
-#5360 Adjusted text/quest req to reflect platinum changes
-#5386 Turned on ignoreNBT for Centrifuge quest.
-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
-It's already on in the Carpenter one, so I don't know what's up with that
-#5396 Turned ignoreNBT off
-#5413 Turn on ignoreNBT
-#5451 Turned ignoreNBT on
-#5452 Turned on ignoreNBT for second mentioned quest.
-Is there a separate ticket somewhere? Main issue not resolved yet though
-#5462 Turned on ignoreNBT again
-#5473 Added suggested text
-#5569 Turned ignoreNBT on
-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
-#5688 Turned ignoreNBT on, becuase golem tags are trash
-BQ quest "Automated evolution" (#391) not consume item #5688
-Fixed quest typo and readme typos
-quest 1780: find => found
-quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
-Readme: Corrected some typos, also checked with grammarly for the commas
-update fuel values for light and heavy fuel
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.8.7 ---14.03.2020
Mod Upgrade:
-Appliedenergistics2-rv3-beta-25
-CoreMod 1.6.34
-Ender IO 2.3.1.2_beta.1
-Extra Cells 2.4.2cNIGHTLY
-Gregtech 5.09.33.33-Bees
-GTNH TC Wands 1.2.1
-Hodgepodge 1.4.0
-Holoinventory 2.0.0-beta2-GTNH
-Mine and Blade Battlegear 1.1.1.1-GTNH
-Special Mobs 3.3.5
-SpongeM ixins 1.1.0
-Thaumicenergistics 1.1.3.1.a
-Thaumcraft NEI Additions 1.1.0.0
-Twilightforest 2.3.8.1a.dev
Mod Changes:
Appliedenergistics
-Updated gradle to 4.4.1
-Removed Mek, RotaryCraft and ColoredLights dependencies
-moved InventoryTweaks and MFR dependencies to libs
-build mod against java 1.6
-Moved the cache up a level, so that pattern terminal also would use it.
CoreMod:
-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566
Ender IO
-Fixed Armor & new Conduit texture
-Fixed Armor again
Extra Cells
-build against ae3 build 24
Gregtech
-add a option to separate PA input busses
-added the sugestions
-move getBaseMetaTileEntity actualy outside the loop
GTNH TC Wands
-Partly fixed https://github.com/GTNewHorizons/NewHorizons/issues/5218 (first and second paragraph)
-Removed custom researches due to changes in commit 56f20f4 https://github.com/GTNewHorizons/NewHorizons/pull/5561
Holoinventory
-add holo glasses
-added the texture & recipe
-maybe fix the textures
-Holo Glasses textures v2 & change the mod name
-Remove Key Manager
-Remove Holo Glasses recipe
Mine and Blade Battlegear
-Absorption health solved
Special Mobs
-Add support for Frost damage source from Battlegear2.
Thaumicenergistics
-build against ae2 version 23
Thaumcraft NEI Additions
-Removed shading
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Config changes:
GT++
-Update GTplusplus.cfg (#5735)
-Disables the ++ RF converter
Holo Inventory
-Update HoloInventory.cfg
-Add bibliocraft clipboard to HoloInventory blacklist. #5746
Script changes:
Avaritia
-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566
Holo Inventory
-Add Holo Glasses recipes
-add Tooltip for Holo Glasses
Ic2
-Add recipe: Bio Organic Mesh to Raw Carbon Mesh #5741
Thaumic Exploration
-nerf-everfull-urn
-nerf for the everburn urn that was discused #5739
Quests changes:
-add holo Glasses as reward to Bronze Steam Boiler
-Diesel quest gives LV lootbag #5742
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.8.8 --- 22.03.2020
New Mods
-Overloadedarmorbar 1.0.0-beta5
-Torohealth 1.0.0-beta3
Mod Upgrade:
-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics2-rv3-beta-27
-Bartworks 0.5.13_pre2
-Binnie Mods 2.0.28-GTNH
-CoreMod 1.6.34
-Forestry 4.2.24.0
-Gregtech 5.09.33.34-Very-Experimental
-Holoinventory 2.1.3-beta-GTNH
-Infernal Mobs 1.7.1-GTNH
-InGameInfoXML 2.8.1.85
-Mine and Blade Battlegear2 1.1.1.3-GTNH
-Natura 2.3.0-dev
-SpiceOfLife 2.0.0 carrot-beta-3
-Sponge Mixins 1.2.0
-Waila Harvestability 1.1.7-GTNH
Mod Changes:
Adventurebackpack
-Fixed NPE in wearable packet
-Some forgotten ancient fixes
Appliedenergistics2:
-Added ability to encode (4 inputs -> 16 outputs) recipes
-Made a calculation more clear
-https://github.com/GTNewHorizons/NewHorizons/issues/5768
Bartworks
-Added VoidMinerWIP
-Continue work on VoidMiner
-Added a function to BWOreLayers
-Made the voidminer actually WORK somewhat
-added recipes
-made the void miner consume noble gasses to boost output
-refactored code by quite a lot
-added newest GT
-Added GalacticGreg lib
-added localisation of achivements
-Several fixes
-Fixed BioVat
-Added some Debug Commands
-Changed Void Miner logic
-removed Experimental ThreadedLoader
-moved LoaderCalls into LoaderReference
-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference
-made radio hatch compat call static
-Made More Stuff static
-improved flow control
-Added more Block-Recipes
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
CoreMod
-Forget to change. Now we on 2.0.8.8
-Two same recipes of electrotine #5639
-IC2 Charging Packs #5791
Forestry
-BartWorks support for apiculture requirements (#4)
Gregtech
-add generate plates for marble and basalt
-Now Basalt and Marbel Covers work
-Refactored GT
-Made ObjectCast explicit
-adjusted Lava recipe to be more realistic
-Add cover information on the machine item tooltip. (#252)
-updated AE2 dependency to use rv3 API
-IC2 Charging Packs #5791
Holoinventory
-trying to move it to the tinkers mask slot #1
-Added Holo Glasses
-Added model, changed name, cleanup Code
-readded Key Manager, added Glasses Conig, made Config static
-Disable Glasses requirement Config
-add tooltip, separate key category and more
-Update Config.java
Infernal Mobs
-Fix crash when attack target is an unexpected class
-Update zh_CN.lang
InGameInfoXML
-https://github.com/GTNewHorizons/NewHorizons/issues/5754
-extended scale value values
Mine and Blade Battlegear2
-remove overlodadedarmorbar and torohealth
-add always show slots to gui config
Natura
-Fix and optimize large glowshroom rendering
-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support
-Only use one creative tab
-Sync glowshroom bonemeal growth to clients and replace fire during world gen
-Fix isFireSource in Tainted Soil
-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above
-Fix Workbenches and bookshelves not being solid blocks.
-New config options, bugfixes, and a lot of cleanup
-Make crops break when farmland is trampled
SpiceOfLife
-Better item equality testing.
-Fixes #7
-Play levelup sound on new milestone.
-Actually spawn particles!
Sponge Mixins
-Switch to CorePlugin and register so that we load very early
-Updated SpongeMixins Mod Version
Waila Harvestability
-Fix wrong effective tool on GT things such as cables
-Update gradle and version
Config changes:
Anger Mod
-GT Butcher Knife doesn't work on chickens #5759
Core Mod
-change core mod version
Grgetech
-Diamond nuggets not craftable #5773
Holoinventory
-Update HoloInventory Config
Ingame Info XML
-Update InGameInfoXML.cfg
Meine and Blade
-Update battlegear2.cfg
Script changes:
AE2
-change Pattern Capacity Card
EMT
-Uncraftable Quantumsuit Boots of the Traveller #5792
Railcraft
-Firestone plate uncraftable #5391
Tinkers Contruct
-Tinkers smeltery not accepting GT aluminium ingots #5784
Translocators
-Diamond nuggets not craftable #5773
Ztones
-Update Ztones.zs mini charcoal and coal recipe
Quests changes:
-Translation update to 2.0.8.8
-Gardener quest stone age #5771
-Task ID: 798 The second project ID is incorrect #5769
-Quest 1526 'Best crossbow?' gives MV lootbag #5774
-Quest 2071 Panning for gold is for chumps - NBT issue #5762
-Quest 'Time to ore drill!' needs changes. #5755
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.0.9.0 12.06.2020
Info:
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
New Mods:
-Better Loading Screen 1.3.23-GTNH
-Bug Torch 1.0.2
-Itlt 1.0.2
Mod Upgrade:
-Adventurebackpack 0.9-h14-GTNH
-Appliedenergistics2 rv3-beta-31
-Architecture Craft 1.7.4-GTNH
-Avaritia 1.18
-Bartworks 0.5.13.1
-Baubles 1.0.1.12
-Better Questing 3.0.334-GTNH
-Binnie Mods 2.0.29.4
-Biomes O Plenty 2.1.1-GTNH
-Blood Arsenal 1.2.1-11
-Blood Magic 1.3.3-30
-Chisel 2.9.8-GTNH
-CoreMod 1.6.46
-Craft Tweaker 3.1.0-legacy
-CropsPP 1.3.5.3
-Draconic Evolution 1.0.2q
-Electro Magic Tools 1.2.7.8
-Ender IO 2.3.1.13 beta
-Ender Zoo 1.0.18.3
-Enhanced Loot Bags 1.0.3
-Extra Cells 2.4.3b3
-Forestry 4.2.27.12
-Gadomancy 1.0.7.7
-Galacticraft 3.0.15-GTNH-full
-Gendustry 1.6.4.135a
-Gregtech 5.09.33.52
-GT PlusPlus 1.7.05.68
-GT Scanner Mod 1.5.7
-Hardcore Ender Expansion 1.8.6a
-Hodgepodge 1.4.2
-Holoinventory 2.1.4-beta-GTNH
-IC2 Crop Plugin Version 1.3.1
-IFU 1.7
-Iguana Tinker Tweaks 2.1.7.4
-InGame Info XML 2.8.2.3
-Irontanks 1.1.19
-Jabba 1.2.6
-Kekztech 0.4.6
-Magicbees 2.5.3-GTNH
-Micdoodle Core 3.0.13-GTNH
-Mine and Blade Battlegear 1.1.1.4-GTNH
-Natura 2.3.2-dev
-Nodal Mechanics 1.1-2-GTNH
-Not Enough Items 2.0.4-GTNH
-Open Blocks 1.6.2
-Open Computers 1.7.5.5.13
-Overloaded Armorbar 1.0.0
-Pam's Harvestcraft Lb-1.0.1-GTNH
-Remote IO 2.4.2
-Roguelike 1.5.1
-SGCraft 1.13.7-GTNH
-Special Mobs 3.3.6
-Spice Of Life 2.0.0 carrot-beta-5
-Standard Expansion 3.0.182-GTNH
-Steves Addons 0.10.17
-Steves Carts 2.0.0.b19
-Steves Factory Manager A96-GTNH
-Storage Drawers 1.11.5-gtnh
-TecTech 3.8.3
-Thaumcraft NEI Additions 1.1.0.1
-Thaumic Based 1.4.22-0
-Thaumicenergistics 1.1.3.2
-Thaumic Exploration 1.1.74-0
-Thaumic Horizons 1.1.9.17
-TMechworks 0.2.16.1
-Torohealth 1.0.0
-Twilightforest 2.3.8.5-dev
-WAILA Plugins 0.2.3.1-7
-Warp Theory 1.0.3-GTNH
-Witching Gadgets 1.2.12-GTNH
-Universal Singularities 8.6.1
Complete Changelog:
https://gist.github.com/Dream-Master/f5de6eb5c76f4869f8dd88231a9664f
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Version 2.1.0.0 --- 23.12.2020
Info:
-After the update the "one Ring" will give you over time a lot of perm warp. Better not wear this ring for a longer time in the future.
New Mods:
-Forgelin 1.8.4-GTNH
-Modmixins 0.0.3
-Witchery Extras 1.0.1.jar
Removed Mods:
-Aquacreeper 1.0.1
Mod Upgrade:
-Adventurebackpack 0.9-h15-GTNH
-AngerMod-1.7.10-0.6.1
-Appliedenergistics2 rv3-beta-35
-Bartworks 0.5.14
-Better Questing 3.0.337-GTNH
-Binnie Mods 2.0.29.5
-BOP 2.1.2-GTNH
-Blood Magic 1.3.3-43
-Carpenter's Blocks 3.3.8.2
-Chisel-release-17-GTNH
-CoreMod 1.7.00
-Craft Tweaker 3.2.2-GTNH
-Electro Magic Tools 1.2.8.0
-Ender IO 2.3.1.15 beta
-Enhanced Loot Bags 1.0.4
-Eternal Singularity-1.0.4b
-Extra Cells 2.4.6b9
-Forestry 4.3.0.0
-Gadomancy 1.0.8.0
-Galacticraft 3.0.22-GTNH-full
-GalaxySpace-1.1.7-GTNH
-Gregtech 5.09.34.02
-GT Scanner Mod 1.5.9
-Hardcore Ender Expansion 1.8.7
-Holoinventory 2.1.5-beta-GTNH
-Iguana Tinker Tweaks 2.1.7.5
-Infernal Mobs-1.7.2-GTNH
-Irontanks 1.2.0
-Jabba 1.2.7
-Kekztech 0.5.2
-Magicbees 2.5.5-GTNH
-Natura 2.4.1-dev
-Nodal Mechanics 1.1-4-GTNH
-Not Enough Items 2.0.6-GTNH
-Open Blocks 1.6.3
-Open Computers 1.7.5.6.22
-Open Glasses-1.1-GTNH
-Open Modular Turrets-2.2.11-245
-Pam's Harvestcraft Lb-1.0.2-GTNH
-ProjectRed-1.7.10-4.7.0pre13.9
-SGCraft 1.13.8-GTNH
-Special Mobs 3.3.7
-Spice Of Life 2.0.0 carrot-beta-6
-Standard Expansion 3.0.183-GTNH
-Steves Factory Manager A97-GTNH
-Tinkers Construct-1.9.0.0-GTNH
-TecTech 4.10.0
-Thaumic Based 1.4.23-0
-Thaumicenergistics 1.1.3.8
-Thaumic Exploration 1.1.75-0
-Thaumic Horizons 1.2.0.1
-Travellers Gear-1.16.7
-Twilightforest 2.3.8.6-dev
-Universal Singularities-8.6.2
-WAILA Plugins 0.2.3.1-8
-Warp Theory 1.1.0-GTNH
-Wireless Crafting Terminal-1.8.7.6
-Witching Gadgets 1.2.13
Complete Changelog:
https://github.com/GTNewHorizo…ter/Changelog-2.1.0.0.txt
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod: