Welcome to the world of Hexxit REvisited! If you’ve ever played the original Hexxit for 1.5, then you should already be familiar with the concept of Hexxit, but for those of you who don’t, or just need a refresher, Hexxit is about exploring the Minecraft world, battling through dungeons, collecting treasures, and magic! Hexxit REvisited brings the familiar feel of the original into 1.7.10, with more dungeons, mobs, loot, and just more to do! There is no tech to speak of in this pack, nothing modern, the focus is on a more old-world feel, with nature being just as important as building and exploring, your goal is to utilize your land to your advantages, rather than to destroy it! I carried over as many mods as I could from the original that have traveled to 1.7, the only ones I had to leave out were those that simply have not updated, or are redundant in what they bring, but not to worry, with everything carried over, you’ll definitely remember them all, and while a few have changed a bit, it’s not too significant!
Mining is also a bit different, there is no automated mining at all, but there is also no need to, ore generation is different than you’d usually expect to see, you can find diamonds at the surface, and gold at the top of a mountain! All ores can be found, well, anywhere, at any level, and they appear in larger veins too. This also applies to most of the non-vanilla ores as well, with very few exceptions, and this even extends to the Twilight Forest as well, (which includes some ores found only there and nowhere else!) keeping the mining experience similar throughout dimensions. Even the Nether brings it’s own sets of ores to the tables, though as usual, mining in the Nether is more dangerous as a whole, partly because of the ores, and partly because of the environment around you, so be careful!
You will get very accustomed to always making sure you have an arsenal of weapons on you at all times, as the mobs you encounter will be more dangerous, and numerous, than you might expect. A night may turn into a fight for survival if you’re not careful, and if you’re unlucky, you may have to fight through a dreaded ‘Blood Moon’ where mobs will spawn much more numerously, and will be more likely to be powered up from the sheer numbers alone! All non-passive mobs (Including bosses) always have a chance of being ‘Infernal’ which boosts up their health tremendously, and gives them a multitude of special (random) abilities making them bosses, you’ll wish you didn’t encounter! The bonus is, that every killed infernal mob will drop a minimum of one piece of loot, which will more than likely be an armor piece, tool, weapon! (Every armor piece or weapon/tool dropped by an Infernal Mob will have random enchantments)
Something a bit more new, but also just as familiar, is a few magical mods, all of which bring something new and special, with many early and end-game tools and utilities to help you out. You can bring the magic out of nature itself by creating Mana and using that to create and manipulate special materials to make yourself stronger, have self-repairing tools, and to even help you perform mundane tasks more efficiently! You could also train yourself to manipulate magic in a more traditional sense, with wands and other magical apparatuses that can prove to be very challenging to even set-up, but very rewarding in execution! You could even brew up some unique potions that all perform very different tasks, summon very dangerous and mysterious demons, and much much more from the included magic mods this pack has to offer!
Also of course, you can not forget about dungeons, a true cornerstone of Hexxit, likely providing you the bulk of your adventuring time, the dozens of different dungeons you can find in the Overworld, Nether, Twilight Forest, and sometimes even The End, will keep you busy for weeks! Dungeons provide tons of mobs for you fight, with countless treasures to grab and collect; much more fun to explore with your friends too! You could even encounter many Ruins, some of which simply enhance the land’s aesthetics, others are dangerous traps, meant to trick you and kill you, and even some can be refurbished into nice places to live!
Some mods that are important(but not limited to) note in this pack include:
Tinker’s Construct; arguably the cornerstone of Hexxit as a whole, bringing you the ability to process your ores efficiently without any machines, a way to make your own fully customizable tools and weapons, craftable health boosts, and much more. It is truly a mod that cannot be explained or spelled out, you must experience it all for yourself, it’s most fun and rewarding that way too!
Chocolate Quest; bringing you dozens of unique dungeons to explore and battle through, from castles, to towers, to caves, to giant fortresses, even to pirate ships! Each one comes with a specialized set of mobs that have their own AI, making them smarter, more challenging, and bring unique abilities to the tables, giving you quite a fight! This all comes with lots of armor sets, tools, weapons, and utilities that enhance your game and fights, and as a bonus, most of these have fully custom recipes, exclusive to this pack that either resemble original recipes from Hexxit, or are completely unique and 100% original.
Loot Bags; added more as a testing mob to see how well custom loot tables worked, turned out to be really quite nice and fun to have around. This mob adds just one thing, Loot Bags, with 5 tiers that, quite honestly, don’t represent what loot they have in them, but only the rarity at which they can drop. These bags can drop from hostile mobs, passive mobs, and even players, at a fully customizable rate, allowing you to amass either a lot after a few nights of hunting (or just one Blood Moon!) or perhaps only scrounge up a few after several grueling weeks!
Project Zulu; a mod that focuses on making the Minecraft world more exciting, dangerous, and just aesthetically pleasing, bringing you dozens of new mobs, from animals, to monsters, and even traps, with AI’s that cause them to behave differently, in many ways much like real animals! Project Zulu also brings it’s own set of dungeons to the table, each one very different from the last, and providing challenges all it’s own. last but not least, Zulu has it’s own highly customizable, and very unique potion brewing system, allowing you to make potions of nearly any type, of many lengths and potencies, and of course, drinkable versus splash, the only catch however, is that there is no in-game documentation about this brewing system, you either need to learn it yourself, or look up some tutorials for it!
Custom Chest Loot; a mod that is easily forgotten, but without it, most of the chest loot would be dull, samey, and honestly not very good, but with this mod, and all the days of work spent configuring it, most of all the vanilla loot tables are 100% customized with hundreds of treasures added to them from nearly every mod included, and while a few dungeon mods have their own unique loot tables to pull from, the rest simply pull from the vanilla chests. As a note, this is all custom, as the name implies, none of this was done automatically, so it is 100% unique and exclusive.
These are just a few of the many included mods, the ones I felt were important enough to spotlight, the rest, I’ll have you learn about yourself. A modslist is included here for you to check out.
Feedback, suggestions, and comments are very welcomed and will all be read and replied to! Crashes, problems, and bugs will be just as equally read and paid attention to! (If you wish to share a crash report, please either paste it on Pastebin and link to it, hide it under a spoiler, or directly attach the file!)
You can simply comment here if you would like, or on the Technic page for this pack, or even on the Technic Forums if you prefer, every location will be checked several times daily so don’t fret if you don’t get a response right away!
Oh don't forget I made a texturepack just for this modpack! You can download it here or here. Other than that, I have an active playlist on YT that passively updates on this modpack. Top that all off with a casual livestream with testing and just normal gameplay with this pack. Come join me sometime! A set schedule will be announced in the near future.
Just an update/preview on some of the crafting recipes! These are just small previews on a few items. Just so you know to check NEI on multiple items you may wish to craft, there might be an alternative that fits your liking. We try to balance the recipes out as much as we can without them being too expensive or too cheap. However feedback is always noted! If you have an idea (or complaint) on a recipe in this pack (custom or not) feel free to let us know here!
As a note and word of warning, Blood Utils and Sanguimancy (Blood Magic Add-ons) will likely be removed next update as they are just a bit too buggy for this pack, and the work in progress of them is just not quite ready yet for the stability I'm trying to keep. Similar to the problems Ihad with Mine & Blade, just too buggy! You're free to add them in yourself however!
Speaking of updates and such, I've added some more detail and screenshots to my texturepack deadBit! Feel free to check 'em out. That way you can get an idea of what's inside the textures before you download it! I didn't cover everything, I'd rather give you the idea and you see/experience the rest for yourself. I'll add a screenshot here as well just because:
This covers pretty much all the basic and 'advanced' ores you'll find if you choose my pack while playing HexxitRE:
That should wrap up most if not, all of the 'main' textures. Everything else is up to you to find! Hope you enjoy. I'd like to capture more screenshots of the modpack itself, but it's easier for you to view on videos/livesteams. Monday is the day I live stream. Videos push out ever-so passively throughout the weekdays.
Pack updated to version 3.0.27! Lots of mods updated, a couple removed and a couple added! Lots of configs tweaks, and fixes, including Minetweaker! Click the link for the full Changelog.
Overall, awesome modpack! Generally that same feeling I got playing Hexxit. Blood Moon addition is pretty fun, and the new mods included feel like they fit right in. Slight problem with balance though; Adminium Ark drops way too commonly. It may just be my awesome luck, but I've gotten so many it makes the mod easy. Too easy. Once again though, that could just be my tastes.
Thank you for the feedback! It's nice to see people enjoying my pack! I'll probably make the Adminium Arks rarer in my next update, though I feel it's not necessary as the sword is not effective against every mob and it's easy to lose.
Thank you for the feedback! It's nice to see people enjoying my pack! I'll probably make the Adminium Arks rarer in my next update, though I feel it's not necessary as the sword is not effective against every mob and it's easy to lose.
I would love to use this modpack in my 50k subs channel!!
Could you please upload the server? I'm really bad at configuring servers and I would love to have everything set up and just play.
Thank you!
Since we've gotten so many requests for server files, we're gonna update the pack (big update) today and make server files for it! Hopefully this should all be done and uploaded by tomorrow, so look forward to it, we'll be working hard on everything, and as always, thanks for the feedback and support, it's always appreciated!
Updated the pack to version 3.0.30! Server files are not created yet, this version is for testing and setting that up, so bugs and issues may occur, and if they do, please alert us and we will fix them ASAP! This update will likely be superseded later in the day by another update with server files.
A few new things added a lot of stuff updated, check it out!
Since we have moved over here to MCF, I edited information on the blog post. So I feel this should be here:
Known Bugs! (just because some people might be playing an older version, so now they can know what could break them..)
Bugs:
Crafting Pillars: <b>Sentry Pillar</b>
Reason: Breaks servers
Solution: Don't craft/use/or place them. Simply just ignore that they exist. We may remove the crafting recipe until it is fixed by the mod author. However it's not official yet, just an idea.
Falling Meteors: <b>Meteor Shield</b>
Reason: For some reason Ice blocks seem to spawn inside this machine and can crash clients when interacted with. Breaking the shield seems just fine, and picking up the ice after shows no problems.
Solution: Just don't interact with the Shield and poke the ice.
Fossils and Archaeology: <b>Dinopedia</b>
Reason: Crashes clients
Solution: Don't use NEI cheat mode when using Dinopedia.
OffLawn!: <b>Bean Stalk</b>
Reason: Crashes clients
Solution: Don't place them down into the world. Simply dispose of them.
Project Zulu: <b>Aligators</b>
Reason: Crashes client when hit or killed.
Solution: Don't touch them, just leave them be for now.
<strike>Thaumic Tinkering: <b>Osmatic Enchanter</b>
Rason: Crashes server when used.
Solution: Do not use currently. A fix was posted on GitHub and we're going to update it and see if that fixes it.</strike> This has been fixed!
Mods listed here are known to crash servers:
Twilight Forest, Battle Towers, Infernal Mobs, Chocolate Quest
Reason: Heavy loading. This is normal and a quick restart here n there wouldn't do you any harm.
Note: When they generate chunks/structures/etc and crash, they'll still load even after the restart! So if you found a tower to explore or whatever and the server goes down, don't worry it'll still be there after the restart!
Still loving this modpack, but I have hit a few crashes. One was resolved by disabling Oregen anything as Twilight would crash the game with both active. Looks like removing the gravel inputs from Oregens config solves this.
Second, not entirely sure, but it crashes at the load of this world. Crash report is enclosed.
Going to update this periodically as double posting is bad m'kay.
Looks like Hero Medallions from Reliquary are also not usable? I didn't see anything in configs messing them up however, so I have no clue.
Mummy spawners from Project Zulu currently do not work properly. Looks like framework is fixed for them on latest build however. I'll test that once I find one.
Placing a "Present" from BetterStorage and then attempting to break it in any form crashes client. Unfortunately, a log refuses to be created when this occurs so I'll try Open Eye with it.
Soul Shards was apparently dropped and picked up by a new guy. Thought you might want to know for future support.
Welcome to the world of Hexxit REvisited! If you’ve ever played the original Hexxit for 1.5, then you should already be familiar with the concept of Hexxit, but for those of you who don’t, or just need a refresher, Hexxit is about exploring the Minecraft world, battling through dungeons, collecting treasures, and magic! Hexxit REvisited brings the familiar feel of the original into 1.7.10, with more dungeons, mobs, loot, and just more to do! There is no tech to speak of in this pack, nothing modern, the focus is on a more old-world feel, with nature being just as important as building and exploring, your goal is to utilize your land to your advantages, rather than to destroy it! I carried over as many mods as I could from the original that have traveled to 1.7, the only ones I had to leave out were those that simply have not updated, or are redundant in what they bring, but not to worry, with everything carried over, you’ll definitely remember them all, and while a few have changed a bit, it’s not too significant!
Mining is also a bit different, there is no automated mining at all, but there is also no need to, ore generation is different than you’d usually expect to see, you can find diamonds at the surface, and gold at the top of a mountain! All ores can be found, well, anywhere, at any level, and they appear in larger veins too. This also applies to most of the non-vanilla ores as well, with very few exceptions, and this even extends to the Twilight Forest as well, (which includes some ores found only there and nowhere else!) keeping the mining experience similar throughout dimensions. Even the Nether brings it’s own sets of ores to the tables, though as usual, mining in the Nether is more dangerous as a whole, partly because of the ores, and partly because of the environment around you, so be careful!
You will get very accustomed to always making sure you have an arsenal of weapons on you at all times, as the mobs you encounter will be more dangerous, and numerous, than you might expect. A night may turn into a fight for survival if you’re not careful, and if you’re unlucky, you may have to fight through a dreaded ‘Blood Moon’ where mobs will spawn much more numerously, and will be more likely to be powered up from the sheer numbers alone! All non-passive mobs (Including bosses) always have a chance of being ‘Infernal’ which boosts up their health tremendously, and gives them a multitude of special (random) abilities making them bosses, you’ll wish you didn’t encounter! The bonus is, that every killed infernal mob will drop a minimum of one piece of loot, which will more than likely be an armor piece, tool, weapon! (Every armor piece or weapon/tool dropped by an Infernal Mob will have random enchantments)
Something a bit more new, but also just as familiar, is a few magical mods, all of which bring something new and special, with many early and end-game tools and utilities to help you out. You can bring the magic out of nature itself by creating Mana and using that to create and manipulate special materials to make yourself stronger, have self-repairing tools, and to even help you perform mundane tasks more efficiently! You could also train yourself to manipulate magic in a more traditional sense, with wands and other magical apparatuses that can prove to be very challenging to even set-up, but very rewarding in execution! You could even brew up some unique potions that all perform very different tasks, summon very dangerous and mysterious demons, and much much more from the included magic mods this pack has to offer!
Also of course, you can not forget about dungeons, a true cornerstone of Hexxit, likely providing you the bulk of your adventuring time, the dozens of different dungeons you can find in the Overworld, Nether, Twilight Forest, and sometimes even The End, will keep you busy for weeks! Dungeons provide tons of mobs for you fight, with countless treasures to grab and collect; much more fun to explore with your friends too! You could even encounter many Ruins, some of which simply enhance the land’s aesthetics, others are dangerous traps, meant to trick you and kill you, and even some can be refurbished into nice places to live!
Some mods that are important(but not limited to) note in this pack include:
Tinker’s Construct; arguably the cornerstone of Hexxit as a whole, bringing you the ability to process your ores efficiently without any machines, a way to make your own fully customizable tools and weapons, craftable health boosts, and much more. It is truly a mod that cannot be explained or spelled out, you must experience it all for yourself, it’s most fun and rewarding that way too!
Chocolate Quest; bringing you dozens of unique dungeons to explore and battle through, from castles, to towers, to caves, to giant fortresses, even to pirate ships! Each one comes with a specialized set of mobs that have their own AI, making them smarter, more challenging, and bring unique abilities to the tables, giving you quite a fight! This all comes with lots of armor sets, tools, weapons, and utilities that enhance your game and fights, and as a bonus, most of these have fully custom recipes, exclusive to this pack that either resemble original recipes from Hexxit, or are completely unique and 100% original.
Loot Bags; added more as a testing mob to see how well custom loot tables worked, turned out to be really quite nice and fun to have around. This mob adds just one thing, Loot Bags, with 5 tiers that, quite honestly, don’t represent what loot they have in them, but only the rarity at which they can drop. These bags can drop from hostile mobs, passive mobs, and even players, at a fully customizable rate, allowing you to amass either a lot after a few nights of hunting (or just one Blood Moon!) or perhaps only scrounge up a few after several grueling weeks!
Project Zulu; a mod that focuses on making the Minecraft world more exciting, dangerous, and just aesthetically pleasing, bringing you dozens of new mobs, from animals, to monsters, and even traps, with AI’s that cause them to behave differently, in many ways much like real animals! Project Zulu also brings it’s own set of dungeons to the table, each one very different from the last, and providing challenges all it’s own. last but not least, Zulu has it’s own highly customizable, and very unique potion brewing system, allowing you to make potions of nearly any type, of many lengths and potencies, and of course, drinkable versus splash, the only catch however, is that there is no in-game documentation about this brewing system, you either need to learn it yourself, or look up some tutorials for it!
Custom Chest Loot; a mod that is easily forgotten, but without it, most of the chest loot would be dull, samey, and honestly not very good, but with this mod, and all the days of work spent configuring it, most of all the vanilla loot tables are 100% customized with hundreds of treasures added to them from nearly every mod included, and while a few dungeon mods have their own unique loot tables to pull from, the rest simply pull from the vanilla chests. As a note, this is all custom, as the name implies, none of this was done automatically, so it is 100% unique and exclusive.
These are just a few of the many included mods, the ones I felt were important enough to spotlight, the rest, I’ll have you learn about yourself. A modslist is included here for you to check out.
Feedback, suggestions, and comments are very welcomed and will all be read and replied to! Crashes, problems, and bugs will be just as equally read and paid attention to! (If you wish to share a crash report, please either paste it on Pastebin and link to it, hide it under a spoiler, or directly attach the file!)
You can simply comment here if you would like, or on the Technic page for this pack, or even on the Technic Forums if you prefer, every location will be checked several times daily so don’t fret if you don’t get a response right away!
Oh don't forget I made a texturepack just for this modpack! You can download it here or here. Other than that, I have an active playlist on YT that passively updates on this modpack. Top that all off with a casual livestream with testing and just normal gameplay with this pack. Come join me sometime! A set schedule will be announced in the near future.
Just an update/preview on some of the crafting recipes! These are just small previews on a few items. Just so you know to check NEI on multiple items you may wish to craft, there might be an alternative that fits your liking. We try to balance the recipes out as much as we can without them being too expensive or too cheap. However feedback is always noted! If you have an idea (or complaint) on a recipe in this pack (custom or not) feel free to let us know here!
This is the official thread after all.
As a note and word of warning, Blood Utils and Sanguimancy (Blood Magic Add-ons) will likely be removed next update as they are just a bit too buggy for this pack, and the work in progress of them is just not quite ready yet for the stability I'm trying to keep. Similar to the problems Ihad with Mine & Blade, just too buggy! You're free to add them in yourself however!
Speaking of updates and such, I've added some more detail and screenshots to my texturepack deadBit! Feel free to check 'em out. That way you can get an idea of what's inside the textures before you download it! I didn't cover everything, I'd rather give you the idea and you see/experience the rest for yourself. I'll add a screenshot here as well just because:
That should wrap up most if not, all of the 'main' textures. Everything else is up to you to find! Hope you enjoy. I'd like to capture more screenshots of the modpack itself, but it's easier for you to view on videos/livesteams. Monday is the day I live stream. Videos push out ever-so passively throughout the weekdays.
A be going on right now.
I was actually just thinking I would like a pack like this, I'll be trying it out. Hopefully I'll enjoy it.
Well we're always open to suggestions/questions. If you have any feel free to post 'em here.
Well we're always open to suggestions/questions. If you have any feel free to post 'em here.
Pack updated to version 3.0.27! Lots of mods updated, a couple removed and a couple added! Lots of configs tweaks, and fixes, including Minetweaker! Click the link for the full Changelog.
Pack updated to version 3.0.28! A smaller update, just a mod added (Unique Artifacts) and a couple updated. Aside from that, just Minetweaker edits.
Pack updated to version 3.0.29! Just mods updated, Forge (1355), Minetweaker stuff, and disabled Hypothermia.
Overall, awesome modpack! Generally that same feeling I got playing Hexxit. Blood Moon addition is pretty fun, and the new mods included feel like they fit right in. Slight problem with balance though; Adminium Ark drops way too commonly. It may just be my awesome luck, but I've gotten so many it makes the mod easy. Too easy. Once again though, that could just be my tastes.
Crappy res' example
No game breaking bugs, no major issues through 30ish runs. Thank you for an awesome modpack!
Thank you for the feedback! It's nice to see people enjoying my pack! I'll probably make the Adminium Arks rarer in my next update, though I feel it's not necessary as the sword is not effective against every mob and it's easy to lose.
I would love to use this modpack in my 50k subs channel!!
Could you please upload the server? I'm really bad at configuring servers and I would love to have everything set up and just play.
Thank you!
Diggin' Minecraft Style
Since we've gotten so many requests for server files, we're gonna update the pack (big update) today and make server files for it! Hopefully this should all be done and uploaded by tomorrow, so look forward to it, we'll be working hard on everything, and as always, thanks for the feedback and support, it's always appreciated!
Updated the pack to version 3.0.30! Server files are not created yet, this version is for testing and setting that up, so bugs and issues may occur, and if they do, please alert us and we will fix them ASAP! This update will likely be superseded later in the day by another update with server files.
A few new things added a lot of stuff updated, check it out!
Since we have moved over here to MCF, I edited information on the blog post. So I feel this should be here:
Known Bugs! (just because some people might be playing an older version, so now they can know what could break them..)
Crafting Pillars: <b>Sentry Pillar</b>
Reason: Breaks servers
Solution: Don't craft/use/or place them. Simply just ignore that they exist. We may remove the crafting recipe until it is fixed by the mod author. However it's not official yet, just an idea.
Falling Meteors: <b>Meteor Shield</b>
Reason: For some reason Ice blocks seem to spawn inside this machine and can crash clients when interacted with. Breaking the shield seems just fine, and picking up the ice after shows no problems.
Solution: Just don't interact with the Shield and poke the ice.
Fossils and Archaeology: <b>Dinopedia</b>
Reason: Crashes clients
Solution: Don't use NEI cheat mode when using Dinopedia.
OffLawn!: <b>Bean Stalk</b>
Reason: Crashes clients
Solution: Don't place them down into the world. Simply dispose of them.
Project Zulu: <b>Aligators</b>
Reason: Crashes client when hit or killed.
Solution: Don't touch them, just leave them be for now.
<strike>Thaumic Tinkering: <b>Osmatic Enchanter</b>
Rason: Crashes server when used.
Solution: Do not use currently. A fix was posted on GitHub and we're going to update it and see if that fixes it.</strike> This has been fixed!
Mods listed here are known to crash servers:
Twilight Forest, Battle Towers, Infernal Mobs, Chocolate Quest
Reason: Heavy loading. This is normal and a quick restart here n there wouldn't do you any harm.
Note: When they generate chunks/structures/etc and crash, they'll still load even after the restart! So if you found a tower to explore or whatever and the server goes down, don't worry it'll still be there after the restart!
Hope this was helpful!
Still loving this modpack, but I have hit a few crashes.
One was resolved by disabling Oregen anything as Twilight would crash the game with both active.Looks like removing the gravel inputs from Oregens config solves this.Second, not entirely sure, but it crashes at the load of this world. Crash report is enclosed.
Thanks again!
http://pastebin.com/hWHPFG2e
Going to update this periodically as double posting is bad m'kay.
Soul Shards was apparently dropped and picked up by a new guy. Thought you might want to know for future support.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2329877-soul-shards-the-old-ways-rc9-update