Hey, just curious, where does the Green Pixel dimension come from? I'm interested in adding more dimensions to my game, and while your modpack seems nice and all, I've got far too many other mods to give up for that ;
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Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
Hey, just curious, where does the Green Pixel dimension come from? I'm interested in adding more dimensions to my game, and while your modpack seems nice and all, I've got far too many other mods to give up for that ;
Its from a mod called Pixel Galaxy, also i might be releasing a addon on for galacticraft containing Venus, Jupiter, Saturn, Uranus, Neptune planets and maybe more.
Ah, thanks. And guh, everyone wants to add the same planets. I'm already fine with having Mercury, Venus, and Pluto, as well as Jovian moons and a Wormhole around Saturn that leads to a Kuiper Belt object, all from 4Space. Why not try your own little solar system, like More Planets did? I found some of those planets really interesting and all that, so. There's lots of actual exoplanets that could translate interestingly well into Minecraft. Basically, don't be like those people that all wanted to make a "Freddycraft" mod for Five Nights at Freddy's stuff. (Then again I could just be slightly biased against that, since I don't find that to fit into Minecraft at all. Either way though there's been like three recently, and none of them were well-made.)
Ah, thanks. And guh, everyone wants to add the same planets. I'm already fine with having Mercury, Venus, and Pluto, as well as Jovian moons and a Wormhole around Saturn that leads to a Kuiper Belt object, all from 4Space. Why not try your own little solar system, like More Planets did? I found some of those planets really interesting and all that, so. There's lots of actual exoplanets that could translate interestingly well into Minecraft. Basically, don't be like those people that all wanted to make a "Freddycraft" mod for Five Nights at Freddy's stuff. (Then again I could just be slightly biased against that, since I don't find that to fit into Minecraft at all. Either way though there's been like three recently, and none of them were well-made.)
because i am making it for my mod pack and i dont use 4space only more planets and my mod will add all the planets that are currently missing. Also there will be a config in which you can disable planets.
But i am probably going to add my own solar system as well at a later date.
Right then. Well, I'm interested what you will add. Hopefully some Saturnian moons, since 4Space and More Planets haven't done any of those yet. When you do allow the disabling of planets, please do add an option to disable its blocks too, will you? I'd rather not have unused blocks taking up ID slots I might need otherwise.
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Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
Right then. Well, I'm interested what you will add. Hopefully some Saturnian moons, since 4Space and More Planets haven't done any of those yet. When you do allow the disabling of planets, please do add an option to disable its blocks too, will you? I'd rather not have unused blocks taking up ID slots I might need otherwise.
Well, good luck then. Hope it turns out well, 4Space and More Planets were pretty well-done with what they've made. Not to pressure, but I hope you meet those standards that they seem to have set up.
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Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
By the way, if you simply want to round out the modpack and have even more destinations, you could add 4Space. It's compatible with More Planets, despite both having Mercury accessible. It depends on which order you have them in on your modlist, either one or the other will spawn, and the other will not be accessible. Otherwise, adding Io, Europa, Make-Make (in the form of a Wormhole orbiting Saturn), Pluto, Venus, and maybe something other, I don't remember off of the top of my head!
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Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
You have to go on the FTB Launcher and use the pack code "SpaceA" and then it should be in the third party packs section(you may have to restart the launcher).
You can't just download the mod and put it in the mods folder. I would like if you could do this.
If you download it via the launcher you can copy and paste the mods and configs but i would recommend using the launcher as the pack is updated regularly and it allows less room for problems or issues.
I've got one question and one recommendation. First off, when I put on the anti-radiation suit, it's all black instead of the orange/red color it should be.. Is it just me or is it made like that? and second you should put the dense ore mod because I am struggling to find ressources, especially the vanilla ressources. But other than that I really enjoy the mod
I've got one question and one recommendation. First off, when I put on the anti-radiation suit, it's all black instead of the orange/red color it should be.. Is it just me or is it made like that? and second you should put the dense ore mod because I am struggling to find ressources, especially the vanilla ressources. But other than that I really enjoy the mod
what do you mean by the anti-radiation suit? are you talking about the thermal stuff. and i dont feel the dense ore mod is right for the pack.
Just updated to 1.1.4 today (was delayed since I was tinkering with minechem and wanted to complete that before it was removed)
Anyway ran into a problem on upgrade due to my Compact Machines, seems version 1.18 is also not comparable with the new fluid system forge is using. Thus while the world appeared to load, tick rate was very low and many error messages was logged to the console until both the FTB console and the client froze.
Fortunately there is a compatible release of Compact Machines available: compactmachines-1.7.10-1.19-fluids-preview-b5.jar
Once updated my world (or the backup from just before the update to 1.1.4 anyway) loaded without issue.. and I was able to enter/exit the compact machines.
Just updated to 1.1.4 today (was delayed since I was tinkering with minechem and wanted to complete that before it was removed)
Anyway ran into a problem on upgrade due to my Compact Machines, seems version 1.18 is also not comparable with the new fluid system forge is using. Thus while the world appeared to load, tick rate was very low and many error messages was logged to the console until both the FTB console and the client froze.
Fortunately there is a compatible release of Compact Machines available: compactmachines-1.7.10-1.19-fluids-preview-b5.jar
Once updated my world (or the backup from just before the update to 1.1.4 anyway) loaded without issue.. and I was able to enter/exit the compact machines.
Minechem didn't update there mod to support the new fluid system so was removed and i will look at that tomorrow and get a update out as soon as possible.
Hey, just curious, where does the Green Pixel dimension come from? I'm interested in adding more dimensions to my game, and while your modpack seems nice and all, I've got far too many other mods to give up for that ;
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
Its from a mod called Pixel Galaxy, also i might be releasing a addon on for galacticraft containing Venus, Jupiter, Saturn, Uranus, Neptune planets and maybe more.
Ah, thanks. And guh, everyone wants to add the same planets. I'm already fine with having Mercury, Venus, and Pluto, as well as Jovian moons and a Wormhole around Saturn that leads to a Kuiper Belt object, all from 4Space. Why not try your own little solar system, like More Planets did? I found some of those planets really interesting and all that, so. There's lots of actual exoplanets that could translate interestingly well into Minecraft. Basically, don't be like those people that all wanted to make a "Freddycraft" mod for Five Nights at Freddy's stuff. (Then again I could just be slightly biased against that, since I don't find that to fit into Minecraft at all. Either way though there's been like three recently, and none of them were well-made.)
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
because i am making it for my mod pack and i dont use 4space only more planets and my mod will add all the planets that are currently missing. Also there will be a config in which you can disable planets.
But i am probably going to add my own solar system as well at a later date.
Right then. Well, I'm interested what you will add. Hopefully some Saturnian moons, since 4Space and More Planets haven't done any of those yet. When you do allow the disabling of planets, please do add an option to disable its blocks too, will you? I'd rather not have unused blocks taking up ID slots I might need otherwise.
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
yeah i will done
Well, good luck then. Hope it turns out well, 4Space and More Planets were pretty well-done with what they've made. Not to pressure, but I hope you meet those standards that they seem to have set up.
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
By the way, if you simply want to round out the modpack and have even more destinations, you could add 4Space. It's compatible with More Planets, despite both having Mercury accessible. It depends on which order you have them in on your modlist, either one or the other will spawn, and the other will not be accessible. Otherwise, adding Io, Europa, Make-Make (in the form of a Wormhole orbiting Saturn), Pluto, Venus, and maybe something other, I don't remember off of the top of my head!
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
Update Version 1.1.1 released, Check Change log for details.
Update Version 1.1.2 released, Check Change log for details.
Update Version 1.1.3 released, Check Change log for details.
Where is the download? GOT TO HAVE THIS TO
You have to go on the FTB Launcher and use the pack code "SpaceA" and then it should be in the third party packs section(you may have to restart the launcher).
You can't just download the mod and put it in the mods folder. I would like if you could do this.
If you download it via the launcher you can copy and paste the mods and configs but i would recommend using the launcher as the pack is updated regularly and it allows less room for problems or issues.
I've got one question and one recommendation. First off, when I put on the anti-radiation suit, it's all black instead of the orange/red color it should be.. Is it just me or is it made like that? and second you should put the dense ore mod because I am struggling to find ressources, especially the vanilla ressources. But other than that I really enjoy the mod
what do you mean by the anti-radiation suit? are you talking about the thermal stuff. and i dont feel the dense ore mod is right for the pack.
Update Version 1.1.4 released, Check Change log for details.
Just updated to 1.1.4 today (was delayed since I was tinkering with minechem and wanted to complete that before it was removed)
Anyway ran into a problem on upgrade due to my Compact Machines, seems version 1.18 is also not comparable with the new fluid system forge is using. Thus while the world appeared to load, tick rate was very low and many error messages was logged to the console until both the FTB console and the client froze.
Fortunately there is a compatible release of Compact Machines available: compactmachines-1.7.10-1.19-fluids-preview-b5.jar
(at http://www.curse.com/mc-mods/minecraft/224218-compact-machines#t1:other-downloads ) posting here so if anyone else runs into a problem they can manually fix it.
Once updated my world (or the backup from just before the update to 1.1.4 anyway) loaded without issue.. and I was able to enter/exit the compact machines.
My Mods: mc1.7.10: ezWastelands mc1.8.7 5 strongholds and Dark Oak Villages
Modpack: Botanic Adventures
Youtube: https://gaming.youtube.com/user/ezterry3/
Minechem didn't update there mod to support the new fluid system so was removed and i will look at that tomorrow and get a update out as soon as possible.
Sorry for any inconvenience caused!
PS please could you use the bug link