Interested in making your own pack but not sure how? Try this!
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Bad Wolf Mod Packs is proud to present the newest pack! This is a IC2 Pack I made mostly for my self but after all the work I put into it I want to share it with every one else! Using Cofh core and Minetweaker I have changed many things with in the pack. Such as ore spawn and crafting! I also wanted to make the main forum of item and liquid transport buildcraft. So some other forums like Extra Utilities Pipes and Nodes are disabled. This pack is made to be hard. Automation will take some thinking. Also there are a lot of monsters in this pack so base defense is important.
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While most of the changes I made were based around IC2 this pack also offers lots of magic based mods and some adventure based mods as well! Also a thirst mod is added. All drinks from Growthcraft, MRCRAYFISH'S Furniture Mod, & Lots Of Food will give you thirst points.
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One of the main features in this pack is EnetBridge, allowing Redstone Flux and IC2 power systems to work together. IE you can draw Redstone flux power from a Extra Utilities Generator, feed it into a IC2 Bat Box, pull the power back out and use it to power a Buildcraft Querry. All with IC2 Cables. Keep in mind that when going from Flux to EU its best to have a cable between two machines. The three Buildcraft Power generators are the only ones I have found to not work with this. How ever there are both IC2 and Redstone Flux Generators from other mods that replace them.
To Install Copy the link above. Open the Technic Launcher. Paste the link into the Add Pack or Search box. Press Install.
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Please report any bugs here! If I find them to be with a mod and not this pack, I will pass them on to the Mod Maker.
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Ore Spawn Info
Poor ore veins of most ores can be found above level 32 in larger numbers. With more standard spawn patterns. - Bellow is the list of were mixed, ether poor, normal, and dense or normal and dense veins will spawn at what levels. These ores spawn the largest veins as stated then any higher or lower then that the veins will be smaller and rarer. Ores should only ever spawn from one mod for each kind, with the exception of poor ores were there are not every kind of poor ores in the Poor Ore mod so railcraft poor ores were used wear available. - Coal Between 0-96 Largest veins at 48 - Iron Between 0-64 Largest veins at 32 - Copper Between 10-70 Largest veins at 40 - Tin Between 10-50 Largest veins at 30 - Gold Between 8-24 Largest veins at 16 - Redstone Between 6-26 Largest veins at 16 - Diamond Between 4-16 Largest veins at 10 - Uranium Between 6-26 Largest veins at 16 - Lapis Between 5-25 Largest veins at 15 - Zinc and Lead Between 9-41 Largest veins at 25 - ME Quartz (Charged Quartz are rarely found with in the veins) Between 10-50 Largest veins at 30 - Aluminum Between 7-57 Largest veins at 32 - Ores not listed here will spawn as normal.
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Recipe Changes
Added AE2 recipes for skystone and press plates. This is done mostly for servers and because I wished to remove comet crashes from the world. - New IC2 recipes added for all Open Modular Turrets items and blocks. - New IC2 Recipes added for Flux Capacitors. This was done because I did not wish to add all the items from TE but I did want the flux upgrade for Tinkers Tools. You can charge Redstone Flux tools and items in IC2 block based power storage But not with IC2 Hand Held Charging Devices or Charge Pads. For this you will still need a Redstone Flux Capacitors. - Removed all other TE Recipes. - New IC2 Funky Locomotion recipes added for all items and blocks. - IC2 Wind Mill Recipe added. For compatibility reasons. - Some Thirst mod Items are removed. Mostly unused items.
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Known Bugs
Red = Bug
Blue = Fix
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Do not place Inverted Sky Block, or turn on normal Sky Block, not the AE 2 one, the Open Blocks one. It will crash you, and harm your Saves.
Change sky=true to sky=false in the open blocks config. This will be done in the next update.
The Pack is now public! It does not have the Chococraft mod yet. I am waiting for perms. If or when I get them the mod will be added so if you wish to have its world gen, one flower I think, you can add it ahead of time. Other wise have fun with my new pack!
Update, changed some configs, added Artifacts mod for some sweet loots. Also the starting inventory is different, no more magic items, but more items. Its more zombie apocalypsesish, you get some armor but it has a downside to wearing it. Have fun!
So I have been thinking about doing a lets play for a while. A friend of mine talked me into not waiting. Making the preview video for this pack was a test to see if my pc could make a ok quality video and I think it turned out pretty good! If you head to my new channel, the first ep will be up later today in about 5 hours!
So I have been thinking about doing a lets play for a while. A friend of mine talked me into not waiting. Making the preview video for this pack was a test to see if my pc could make a ok quality video and I think it turned out pretty good! If you head to my new channel, the first ep will be up later today in about 5 hours!
First ep of my lets play went live a few hours ago! I prob wont post every time but woooot first ep xD
Hi. I love this modpack but i suggest instead of equivlent exchange 3 add project e. And how about adding ender zoo. Its a harder challenge. But i will give this a 8/10
Hmm I will look into Project e, But do you not think it would be a little oped for a harder pack? Also ender zoo is already in there. Thank you for the feed back I am really glade some one is playing my pack!!
Hi. I love this modpack but i suggest instead of equivlent exchange 3 add project e. And how about adding ender zoo. Its a harder challenge. But i will give this a 8/10
Hmm I think I am going to stick with ee3, ProjectE seems a little to op for a harder style pack.
Updating to fix a bug, and to add new mods, GeoChests. Just getting perms, and Antique Atlas. Also Changing the minimap mod. Tho your old maps will not be lost as far as I know so you can re-add it if you wish.
Edit- Perms for Chococraft came through so it will be in the next update!
Edit 2- Finally found a good mini map option! Thank you Voxel Maps!
as far as i know you can remove emc for items.... and of course you can change recipes w/ minetweaker.
Ya I could, Maybe make it use some ic2 items to make it harder or just make it harder but after I made it harder, it would be just UU matter xD I even think you can make custom UU matter recipes as well.
Fixing a few things, updating some mods and adding a few mods, filled the gap of auto farming! This might be the last update for a while unless I need to fix any bugs as I am very happy with the pack as it stands! Or if any mods get a good update.
I tried to add logistics pipes to the pack to make piping a little more complex and cool but the power system seems to clash with the power system of the pack. I will look for updates and see if there are any to make it work xD
Red = Bug
Blue = Fix
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Do not place Inverted Sky Block, or turn on normal Sky Block, not the AE 2 one, the Open Blocks one. It will crash you, and harm your Saves.
Change sky=true to sky=false in the open blocks config. This will be done in the next update.
First ep of my lets play went live a few hours ago! I prob wont post every time but woooot first ep xD
Hi. I love this modpack but i suggest instead of equivlent exchange 3 add project e. And how about adding ender zoo. Its a harder challenge. But i will give this a 8/10
Hmm I will look into Project e, But do you not think it would be a little oped for a harder pack? Also ender zoo is already in there. Thank you for the feed back I am really glade some one is playing my pack!!
Hmm I think I am going to stick with ee3, ProjectE seems a little to op for a harder style pack.
Updating to fix a bug, and to add new mods, GeoChests. Just getting perms, and Antique Atlas. Also Changing the minimap mod. Tho your old maps will not be lost as far as I know so you can re-add it if you wish.
Edit- Perms for Chococraft came through so it will be in the next update!
Edit 2- Finally found a good mini map option! Thank you Voxel Maps!
as far as i know you can remove emc for items.... and of course you can change recipes w/ minetweaker.
Ya I could, Maybe make it use some ic2 items to make it harder or just make it harder but after I made it harder, it would be just UU matter xD I even think you can make custom UU matter recipes as well.
So I am still waiting for perms for Geochest, but I am going to update any ways to add a new mini map, antique atlas, chococraft, and fix some bugs.
Fixing a few things, updating some mods and adding a few mods, filled the gap of auto farming! This might be the last update for a while unless I need to fix any bugs as I am very happy with the pack as it stands! Or if any mods get a good update.
I tried to add logistics pipes to the pack to make piping a little more complex and cool but the power system seems to clash with the power system of the pack. I will look for updates and see if there are any to make it work xD
I tested logistics pipes with newer versions of all mods, and it still didn't work. It loads but the power is a little off.
I am also thinking about adding Soul Shards The Old Way.
Added a link to a how to video I made on how to make Technic Packs!