Ever get tired of starting a game and having full automation mining within an hour? Does the hunger mechanic seem like an annoyance rather than your lifeline? Does the lack of realistic physics annoy you?
This modpack is an assembly and balance of mods designed to complicate living in minecraft, while still providing you with high-tech gadgets and machines. Its very difficult to fast-track technology as the risks of starvation, dehydration, and heat-stroke/hypothermia put you in a constant battle just to stay alive.
The addition of the questbook into Dangerous Depths is meant to help players new to the survival mechanics, as well as promoting players to explore the landscape looking for things that will unlock new quests. It also aids in introducing players to the basics of several of the more complicated mods the pack uses.
Planned Future Changes:
-Add Thermal Dynamics for Thermal Expansion ducts and conduits (once stable)
-Add Mine Colony (once released)
-Additional Quests and Chapters added to the quest book (ongoing)
-A DTI addon resource pack custom built for Dangerous Depths
Dangerous Depths update 1.3.4 has launched! It corrects the recently broken pulverizer recipes and adds additional cross-mod recipe support between Artifice, Thermal Expansion, and Ex Nihilo. Several other minor fixes were addressed as well including the removal of Moarsigns due it causing repetitive server crashes. The ChangeLog can be find here.
The Dangerous Depths serverpack has been tested and seems to be running solid. I suggest running it with a minimum of 3gb RAM for a small server. 6gb minimum is suggested if you looking to run 20+ players with chunk loaders.
I've also begun working on the custom resource pack addon that's intended to supplement the suggested DTI (Default Textures Improved) resource pack. The textures will be x32 and should blend nicely with the original DTI set. With 120 mods to work through, don't expect a release in the near future.
This update contains a few minor fixes and mod updates. It also adds four new mods to the pack.
-FastCraft (performance optimizer)
-Jabba - Just Another Better Barrels Attempt (low tech/high volume storage)
-Logistics Pipes (addon to expand buildcraft pipes)
-Draconic Evolution (expanded End dimension and late game tech including the packs ONLY spawner)
Just a tip, I don't think you need the hardcore darkness mod. Random Things mod, the one with the Blood Moon, adds a config option for that. IIRC, it works just like hardcore darkness and also has a config option to lock the gamma settings so it can't be changed.
Just a tip, I don't think you need the hardcore darkness mod. Random Things mod, the one with the Blood Moon, adds a config option for that. IIRC, it works just like hardcore darkness and also has a config option to lock the gamma settings so it can't be changed.
There is a slight difference between how they handle the process. Can't remember exactly what that is right off hand, but I remember that I preferred the result with the two of them combined.
Why is it that when I make a tool in Tinker's Construct, the tooltip on the material tells me one mining level, but the resultant item has a different mining level. For example: Flint tells me it should be able to mine at a copper level, but when I make both the head and the tool, it now has a stone level.
Ever get tired of starting a game and having full automation mining within an hour? Does the hunger mechanic seem like an annoyance rather than your lifeline? Does the lack of realistic physics annoy you?
This modpack is an assembly and balance of mods designed to complicate living in minecraft, while still providing you with high-tech gadgets and machines. Its very difficult to fast-track technology as the risks of starvation, dehydration, and heat-stroke/hypothermia put you in a constant battle just to stay alive.
The addition of the questbook into Dangerous Depths is meant to help players new to the survival mechanics, as well as promoting players to explore the landscape looking for things that will unlock new quests. It also aids in introducing players to the basics of several of the more complicated mods the pack uses.
The complete mod list can be found here.
Let's Play:
by Hoodeeney
Screenshots:
(click to enlarge)
Planned Future Changes:
-Add Thermal Dynamics for Thermal Expansion ducts and conduits (once stable)
-Add Mine Colony (once released)
-Additional Quests and Chapters added to the quest book (ongoing)
-A DTI addon resource pack custom built for Dangerous Depths
The Dangerous Depths serverpack has been tested and seems to be running solid. I suggest running it with a minimum of 3gb RAM for a small server. 6gb minimum is suggested if you looking to run 20+ players with chunk loaders.
I've also begun working on the custom resource pack addon that's intended to supplement the suggested DTI (Default Textures Improved) resource pack. The textures will be x32 and should blend nicely with the original DTI set. With 120 mods to work through, don't expect a release in the near future.
This update contains a few minor fixes and mod updates. It also adds four new mods to the pack.
-FastCraft (performance optimizer)
-Jabba - Just Another Better Barrels Attempt (low tech/high volume storage)
-Logistics Pipes (addon to expand buildcraft pipes)
-Draconic Evolution (expanded End dimension and late game tech including the packs ONLY spawner)
Just a tip, I don't think you need the hardcore darkness mod. Random Things mod, the one with the Blood Moon, adds a config option for that. IIRC, it works just like hardcore darkness and also has a config option to lock the gamma settings so it can't be changed.
Interesting one, based along some of the same principles as mine...
Keeping an eye on it, with your permission.
There is a slight difference between how they handle the process. Can't remember exactly what that is right off hand, but I remember that I preferred the result with the two of them combined.
Why is it that when I make a tool in Tinker's Construct, the tooltip on the material tells me one mining level, but the resultant item has a different mining level. For example: Flint tells me it should be able to mine at a copper level, but when I make both the head and the tool, it now has a stone level.