You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Forbiddenmagic 0.552 -> 0.561
- Bugfix: Blood Magic items no longer crash on trying to set owner
- Bugfix: Plea of Delayed Insanity no longer crashes
- Bugfix: Conversion wands no longer charge full price for fractional vis
- Change: Vis crafting cost on the Dreamwood Staff toned down a wee bit
Veinminer 0.21.2.43 -> 0.26.0.55
- Unregister from listener when done mining.
- Allow commands to come from server console
- Update gradle.
- Fix block limit check
- Add curseforge uploading support commented out.
- Add client & server version checking.
- Add API annotation. That was easy.
- Tweak build file.
- Clean up and fix version checking and display.
- Fix configuration screen titles.
- Stop using deprecated asm functions.
- Update and rename src/main/resources/assets/veinminer/lang to src/main/resources/assets/veinminer/lang/fr_FR.lang
SimplyJetpacks 1.3.2 -> 1.4.1
- Added jetpack sounds. Many thanks to nabijaczleweli for their help with this one. The volume for these sounds can be set with the - volume slider for the 'Players' sound category. They can also be disabled as a whole in the config (clientside).
- Refactored code to be cleaner, less redundant and more flexible.
- All jetpack/flux pack types can now be tuned individually (instead of being bound to a list of tiers).
- The Flux-Infused JetPlate is now craftable even if Redstone Arsenal is not installed.
- Localized keybind names. The mod's keybinds will likely be reset when updating to this version.
- Jetpack particles now spread out a little bit instead of going straight down.
- Creative Jetpacks now have rainbow smoke particles by default.
- Added a small limit on how quickly jetpacks can be charged by external sources. (Configurable)
- Removed 'flat' jetpack armor models.
- Texture pack authors, you'll have to rename some texture files: tuberous/creative/icon jetpacks, creative flux packs, and 3d jetpack armor models.
- Fixed crash on dedicated server startup
roguelike 1.3.5 -> 1.3.6
* Added new unique detailing to biome specific dungeons
* New dungeon rooms
* New Towers
* Variety of loot depending on biome
Pams harvestCraft 1.7.10f -> 1.7.10g
- Config Explosion Update on CurseForge;
- added update Recipes.txt file in JAR file
openblocks 1.3-snapshot-544 -> 1.3-snapshot-567
- Add protection against some weird race condition
- Update README.md
- Use OPC API from remote repo
- Tweak rendering of grave in inventory
- Us new lib features
- Update ru_RU.lang
- Fix #596 - Usage of Glider Underwater removed
- Reduce tank quad count
- Add middle click functionality to luggage
- Limit number of tank fluid height calculations
- Limit number of tank fluid height calculations
- Documentation on magnets. Better than nothing
- Make tank and tropy item names more localizable
- Add section TOC to infobook, tweak component positions
- Add keyboard controls (pgup, pgdown, home, end) to info book
- Align to OP API
- Align to new OP API
- Align to new OP API
- Prevent #590 from crashing, fix few rendering issues, add all trophies to creative inventory
- Prevent graves from spawning in protected areas (+fix search range)
- Store cause of death on graves
- Right-clicking grave with shovel will now drop item without breaking block
- Add skeleton spawning configs for grave
- Fix #587 Xp shower tile entity missing std nbt tags
- Update zh_CN.lang
- Align to lib
- Fix few tank rendering glitches. Can't do anything about opacity derping, but it's better than having opaque tanks.
- Add TE validation to containers
Openmodslib v0.6-Snapshot-295 -> 0.6-snapshot-315
- Add stuff needed by OB
- Create ModStartupHelper
- Remove few useless tokens
- Decrease size of serialized item
- Add colored slots to GUI panel
- Fix invalid double chest check
- Fix update on fake slot
- Add synced item stack, fix synced NBT tag
- Crash instead of just printing log when TE failed to initialize
- Add Diagonal helper enum
- Add TOC item grid to books, tweak book page sizes
- Add convenience methods for page number control
- Tweak serializable stuff
- Add remove method to cached factory
- Add auto-serializable network events
- Move members to proper subclass
- Fix infobook crash when no recipe available
- Partially suppress doclint when using Java 8
- Move core plugin to package, add Log class to transformer exclusions (trying to fix #34)
- Few changes in structured data stuff
- Add fake container slot
- Add fake container slot
- Extract few interfaces
- Add NBT hasher
Evilcraft 0.8.0b -> 0.8.2
Changes:
* Add configurable durability for the Vein Sword.
* Add Origins of Darkness, contains all information about this mod.
* Add Spirit Portal that is spawned when an entity dies because of Paling (when fed a Darkened Apple). It will return a copy of the Origins of Darkness when throwing in a regular Book.
* Add Effortless Ring. 'Your New Favorite Travel Buddy!'
* Thaumcraft Integration:
* Add Thaumcraft aspects to all items, blocks and entities.
* Add (Crushed) Dark Gems to Thaumcraft Treasures + warp when hit by spirits. This is temporary warp and can be disabled in the config.
* Add Blood Wand Caps. They have a slightly higher discount rate than Golden Wand Caps.
* Add Veined Scribing Tools.
* Add kinetication blacklist. Seeds from AE2 will automatically be blacklisted, other items might follow.
* Add TE Pulverized Coal recipe from Blood-Waxed Coal.
* Add Cannibal achievement.
Changes:
* Rebalance Skull Blood Infusion recipe durations.
* Disable Excrement Piles by default.
* Rename Promise of Efficiency to Promise of Productivity.
* Improve handling of undespawnable items. Their item entity doesn't glitch around anymore.
* Limit fluid container item filling/draining by clicking to one bucket.
* Remove Dark Stick from oredict.
* Give Eternal Water Buckets the ability to also pickup water source blocks.
* Ores will now generate in all dimensions if they can replace stone.
* Add disableable (see config) filled tanks to creative tab for all fluids.
* Update recipes of Weather Container and Dark Tank.
* Move degraded spirit spawning chance from dying entities to spawning new. When entities die, they will always spawn a non-degraded spirit. When new spirits spawn because of the vengeance ring or pickaxe, they have only a 1/5 chance to be non-degraded, this is to avoid spirit farming this way.
* Make Blood always able to harden when no clear sky.
* Increase chance to spawn bad guys at degraded biomes.
* Update zh_CN.lang
* Add sandbox mode for modcompats so that the game doesn't crash when something is wrong, but just disabled the integration. (configurable)
Fixes:
* Fix Thaumcraft dependency crash.
* Fix incorrect Distorted death message.
* Fix some config elements not always having comments.
* Localize version checker.
* Fix breaking and stacking of Eternal Water Block.
* Fix omni-supply enabled Entangled Chalice crafting not working.
* Fix Blood Stained Blocks being obtainable.
* Fix entity glitching through non-solid blocks.
* Limit the length of dark temple pillars.
* Fix Breaking enchant being able to occur in enchantment table.
* Fix collision handling when on broom.
* Fix Thaumcraft crash when having certain items disabled.
Buildcraft 6.3.6 -> 6.4.1
+[#2454] Direction parameter incorrect behaviour (hea3ven)
+[#2443] Wooden Pipe and Solid Facade issues (hea3ven)
+[#2424] Architect Table crash (hea3ven)
+[#2417] Quarry not chunkloading properly (hea3ven)
+Robot smoke particles cause FPS drops (hea3ven)
+Robots drop inventory when destroyed (hea3ven)
+Additions:
+* **Robots now actually use energy.** Watch out. (hea3ven, asie)
+* **Filler parameters.** You can now configure patterns in more detailed ways! [WIP] (asie)
+* Additional pipe sealant recipe using slimeballs. (warlordjones)
+* Massive robot pathfinding improvements. (hea3ven)
+* Stripes pipe retraction with void pipes (hea3ven)
+* Stripes pipes can now put on armor and items on entities. (hea3ven)
+* Stripes robot. Yes. (hea3ven)
+
+Bugfixes:
+* **All the power bugs.** (CovertJaguar, indirectly)
+* [#2472] Gravestones don't drop contents when mined (asie)
+* [#2469, #2456] Further crashes on pipe corruption (asie)
+* Many robot bugfixes (hea3ven)
* [#2476] Builders not respecting player permissions (asie)
* [#2457] "Missing Texture" error in console (asie)
* [#2339] Incorrect Builder inventory checks (asie)
+* Incorrect Filler texture (asie)
* Ledger open/close speed being FPS dependent (asie)
* "Low/High Energy Stored" trigger behaving in unexpected ways (asie)
* Maximum energy per tick not respected on multiple insertions per tick (asie)
ingameinfo 2.8.173 -> 2.8.175
- Compiled with Thaumcraft support
- Fixed SimplyJetpacks integration
Added:
The erebus
Removed:
Minechem
NEI & NEIAddons are waiting for DragonAPI v5 to come out before they'll be updated
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updated:
Buildcraft v6.4.1 -> 6.4.2
Additions:
* IList, IMapLocation APIs for modders in the new buildcraft.api.items
Bugfixes:
* [#2518] Exceptions in Pump Robots (hea3ven)
* [#2517] Programming Table crash in certain Java configurations (asie)
* [#2510] Entity stripes handler duplicating items (hea3ven)
* {#2509] Robot gets stuck in recharge mode (asie)
* [#2506] Builder causes lag in 6.4.1 (asie)
* [#2502] Combustion Engine not recognized as tank from front (asie)
* Incorrect Forge version dependency (Vexatos)
* Infinite loop when looping through direction parameters and no pipes are connected (hea3ven)
* Invalid power scale for laser colours (asie)
* Low/High Energy Stored trigger works as expected again (asie)
* Robots fly away when searching for a station to recharge (hea3ven)
* Robots are charged wirelessly (asie)
CodeChickenlib v1.1.1.110 -> v1.1.3.127
- BugFixes
CoFHCore v3.0.0RC2-195 -> v3.0.0RC3-203
- Bugfixes
CoFHLib v1.0.0B9-118 -> v1.0.0RC3-120
- BugFixes
Forgemultipart v1.1.1.320-universal -> 1.1.1.323-universal
- Bugfixes
IndustrialCraft2 v2.2.682 -> v2.2.687
IndustrialCraft2-api v2.2.682 -> v2.2.687
* EnergyNet: Potentially fix Node.setGrid()
* Improve crop backwards compatibility.
* Slightly tweaked Charging Batteries again.
* Fix #1546
* Fix #1550
* Fix crop crossing selection being off by one.
LycanitesMobsComplete v1.10.11.3 -> 1.10.11.4
* Balancing: When cheking light levels for spawning water mobs, the spawner will search up to 16 blocks upwards to find the water surface, it will then use the surface light level to decide spawning instead of the underwater block, this should heavily impact the spawning of hostile water mobs, for instance Jengu were able to spawn in deep surface rivers or lakes during daytime, this should no longer be possible. Oceans should also now be less hostile during the day unless you go really deep.
* Bug Fix: Rocs and Raiko will no longer zip up into the air right after picking up a target if they can't see the sky directly above them.
* Bug Fix: Mobs that spawn in the dark were able to spawn incorrectly in light levels of 8 and below instead of 7 and below (which follows vanilla standards), this has been corrected.
RedstoneArsenol v1.1.0RC2-43 -> 1.1.0RC3-50
- Bug Fixes
ThermalDynamics v1.0.0RC2-77 -> v1.0.0RC3-90
- Bug Fixes
ThermalExpansion v4.0.0RC2-29 -> v4.0.0RC3-132
- Bug Fixes
ThermalFoundation v1.0.0RC3-56 -> v1.0.0RC4-58
- Bug Fixes
Twilight Forest v2.3.3 -> v2.3.4
* adds a /tfprogress command to advance a player's progress
* hint monsters that may appear if you're struggling with the progression system.
Added Mods:
WitchingGadgets v1.0.5 (Thaumcraft Addon)
TravellersGear v1.15.5(Required Mod for WitchingGadgets)
NEI & NEIAddon is waiting for new DragonAPI to be released
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Sorry realised was using old account (flaayme above) this is LunaMyst from Technic launcher discussion. Changed account so its more in line with my minecraft account.
So yes i don't know why none of the mods are recognised, it just loads minecraft vanilla
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Ok now the mods install and it all looks good, up until i try to make a game. i put my options in and then it just flicks back to the main page again where it says single player multiplayer etc. I checked the folder and the saves folders says that its there but doesnt show up
There should be a pre-inputted multi player server in the list to use as i run a hosted server for the pack.
Singleplayer most likely wont work as the client has Mods that are strictly client side and wont work when creating a server as i have the same issue with Singleplayer.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Changes:
Robot energy usage lowered by about 4-10 times, depending on task (asie, Kubuxu)
Robot carriers now try to fill their inventory before changing stations (Kubuxu)
Bugfixes:
[#2541] Refinery not accepting biomass (warlordjones)
[#2537] Knights don’t attack certain mobs (Thog)
[#2528] Block-breaking robots go into sleep mode after destroying just one block (marcin212)
Charging table storing negative RF (asie)
Minor energy cooling fixes (viliml)
Picker robots try to move to the same block they’re in (Kubuxu)
Planters ignoring Zone Planner areas (hea3ven)
Robot dupe when linked to non-main station (hea3ven)
Robot recharging slightly buggy (asie)
Robot sleep energy usage too high (asie)
BiblioCraft v1.9.2 -> 1.10.2
*Fixed a crash when loading resource packs in folder.
*Fixed a crash when using the new Furniture Paneler on a server
*Fixed a crash with blue power
*Fixed a bug when shift-clicking blocks into the furniture paneler
*New Block – Furniture Paneler. This block will allow you to apply the texture of any solid block to any one of the new framed BiblioCraft blocks. It functions much like a crafting table with a dedicated slot for the solid blocks and another dedicated slot for the framed BiblioCraft block. This block can be used with or without a GUI. Right click the correct square with a compatible item in hand to add that item to the table and sneak-right click an item to remove it. Sneak right-clicking the crafting result with craft that item.
*New Blocks – Framed Blocks. These blocks are used with the furniture paneler to get a custom textured version. Framed versions include the Bookcase, Shelf, Potion Shelf, Tool rack, Case, Label, Clock, Painting frames, Map frame, Desk, Table, Seat, and all 5 Seat backs. They are crafted using the standard recipes only the wooden slabs are replaced by framing boards and the wooden planks are replaced by framing sheets.
*New Item – Framing Saw – used to create framing sheets and boards. Combine with any wood plank in crafting grid.
*New Item – Framing Sheet – used in crafting framed blocks in place of wooden planks. Combine with Framing Saw to make Framing Boards.
*New Item – Framing Board – used in crafting framed blocks in place of wooden slabs.
*New Item Plumb Line – Measures the depth 1 block in front of the block. Right click to measure depth through empty space and liquids. Depth message will also include the y coordinate of the bottom block.
*New Feature – Clipboards can be placed on walls now. Sneak right click on a wall with the clipboard in hand to place on a wall. Right click the squares and next/prev page buttons to interact and change pages while the clipboard is on the wall. Sneak right click to pick the clipboard back up.
*New feature – Attachable desks. Use the screw gun or hand drill and sneak-right click a desk, than sneak right click a desk to the left or right of that desk to connect them and get a new style desk. Can be an unlimited number of desks wide. This only works with the new framed desks.
*New Feature – Borderless painting frames now have a button in the GUI to “hide frame”which will make the painting frame invisible and let the player walk through the bounding box.
*New Feature – Per-block fast rendering can be enabled in the config. By default the potion shelf, label, and fancy sign have forced fast rendering enabled by default. This should make the potion shelf much more usable without having to enable fast rendering for the whole game.
*Fixed a crash when connecting hoppers to map frames
*Fixed sword pedestals not accepting swords from hoppers
*Fixed the tape measure not removing the pole at coordinates zero.
*Fixed a duplication bug with the Dinner plates involving items with the same ID but different metadata.
*Fixed a bug not allowing custom painting resource packs to be read from folders. Now your custom resource pack with custom paintings does not have to be in a .zip file.
RedStone Arsenal v1.1.0RC4-54 -> 1.1.0RC7-65
- Bug Fixes
Evilcraft v0.8.2 -> v0.8.3
* Fix Blood Chest not having accessible slots for other tiles. Fixes #216
* Fix Factorization related inventory crash. Closes #217
* Correctly unstain blocks when rained upon. Fixes #215 Also improved blood stained block hardness recognition.
* Make Degraded Biome unspawnable via worldgen. Fixes #214
* Create fr_FR.lang
* Add tile update air check for incorrectly removed blocks.
* Add creative tab DarkTank null fluid check.
* Update zh_CN.lang
Factorisation v0.8.88.8.8888g -> 0.8.88.8.8888h
* Fixed the infamous barrel render bug
* The enormous scissors can shear leaves again
* Refactored serialization code. My tests have found no issues, but you should be certain to make a backup just in case!
LycaniteMobsComplete v1.10.11.4 -> v1.10.11.5
============================================================
Lycanites Mobs Update: Shadowy Chaos - Version 1.10.11.5 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset.
============================================================
--------------------
New Features:
--------------------
Added Achievements for killing, learning and taming or summoning (if possible) each mob!
--------------------
Config Changes:
--------------------
The spawning chance weights of subspecies can now be changed via the config.
The default hard difficulty scale has been lowered to 1.25 to 1.1.
The default random event delay has increased from every 10-20 minutes to ever 1-2 hours.
--------------------
Balancing:
--------------------
Just about every mob has had its health lowered along with some other stats. Some changes are very significant such as a Lobber having its base health lowered from 80 to 30.
Beholders and Cacodemons now have knockback resistance.
Ember (Cinder), Frostweb (Frostweaver), Blizzard (Serpix) and Demonic Sparks (Fly off of Cacodemon Demon Blasts) Projectiles no longer cause knockback.
Scorchfire (Afrit), Icefire (Arix) and Venomshot (Remobra) Projectiles now only have a 50% chance of causing knockback.
Devilstar (Astaroth) and Throwing Scythe (Clink) Projectiles now only have a low 25% chance of causing knockback.
--------------------
Minor Fixes:
--------------------
Frostfire and Icefire will no longer spread.
==================
Below Mods Require Manual Download & are required to play on the MultiPlayer Server(Except Journeymap)
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Well almost everything, End of the month i'll have 1 more mod i've been waiting on for a few months now to be updated and then i'll be completely happy. Although i am tossing up on if i should add a mod that adds Fish Creepers or leave things as they are with the lycanite mob's for the water.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Some of the Config files became a bit corrupted an spazzed out, this has been fixed and pack re-tested and the fix version uploaded. Happy Killing People
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
ChangeLog CES BETA v0.9.3 - Complete Overhaul of all configs and mods due to Mob spawning issue
Updated:
HardCoreEnderExpansion 1.7 -> 1.7.1
MFR -> 2.8.0RC7-71
CofhCore -> 3.0.0RC1-181
CofHLib -> 1.0.0B9-112
ThermalExpansion -> 4.0.0Rc1-119
ThermalFoundation -> 1.0.0RC2-53
Factorization 0.8.88.8.8888e -> 0.8.88.8.8888f
Sanguimancy -> v1.1.9Pre-24
ic2 -> v2-2.2.682
ic2-api -> v2-2.2.682
Added:
Thermal Dynamics v1 (Adds Thermal Ducts for 1.7)
BiblioWoods v1.9
Removed Mods:-
QuarryPlus
Critterpet
Voidmonsters
The Erebus
JustAnother Spawner
Edited Mods:
DragonAPI -> Added waila API into mod to allow functionality with latest waila
Recipe Changes:
Disabled Quarry from BC
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updated:
CoFHCore v3.0.0RC1-181 -> v3.0.0RC2-195
- No Changelog
CoFHLib v1.0.0B9-112 -> 1.0.0B9-118
- No Changelog
ThermalDynamics v1.0.0RC1-69 -> 1.0.0RC2-77
- No Changelog
ThermalExpansion v4.0.0RC1-119 -> 4.0.0RC2-129
- No Changelog
ThermalFoundation v1.0.0RC2-53 ->v1.0.0RC3-56
- No Changelog
Removed:
Archimedes Ships
Craftheraldry
GraviSuite
Numina
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updated:
Thermal Foundation, Dynamics & Expansion
CofhCore & COFhLib
(prolly some other mods ive forgotten)
Added:
Glenn's Gases
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updated:
Forbiddenmagic 0.552 -> 0.561
- Bugfix: Blood Magic items no longer crash on trying to set owner
- Bugfix: Plea of Delayed Insanity no longer crashes
- Bugfix: Conversion wands no longer charge full price for fractional vis
- Change: Vis crafting cost on the Dreamwood Staff toned down a wee bit
Veinminer 0.21.2.43 -> 0.26.0.55
- Unregister from listener when done mining.
- Allow commands to come from server console
- Update gradle.
- Fix block limit check
- Add curseforge uploading support commented out.
- Add client & server version checking.
- Add API annotation. That was easy.
- Tweak build file.
- Clean up and fix version checking and display.
- Fix configuration screen titles.
- Stop using deprecated asm functions.
- Update and rename src/main/resources/assets/veinminer/lang to src/main/resources/assets/veinminer/lang/fr_FR.lang
SimplyJetpacks 1.3.2 -> 1.4.1
- Added jetpack sounds. Many thanks to nabijaczleweli for their help with this one. The volume for these sounds can be set with the - volume slider for the 'Players' sound category. They can also be disabled as a whole in the config (clientside).
- Refactored code to be cleaner, less redundant and more flexible.
- All jetpack/flux pack types can now be tuned individually (instead of being bound to a list of tiers).
- The Flux-Infused JetPlate is now craftable even if Redstone Arsenal is not installed.
- Localized keybind names. The mod's keybinds will likely be reset when updating to this version.
- Jetpack particles now spread out a little bit instead of going straight down.
- Creative Jetpacks now have rainbow smoke particles by default.
- Added a small limit on how quickly jetpacks can be charged by external sources. (Configurable)
- Removed 'flat' jetpack armor models.
- Texture pack authors, you'll have to rename some texture files: tuberous/creative/icon jetpacks, creative flux packs, and 3d jetpack armor models.
- Fixed crash on dedicated server startup
roguelike 1.3.5 -> 1.3.6
* Added new unique detailing to biome specific dungeons
* New dungeon rooms
* New Towers
* Variety of loot depending on biome
Pams harvestCraft 1.7.10f -> 1.7.10g
- Config Explosion Update on CurseForge;
- added update Recipes.txt file in JAR file
openblocks 1.3-snapshot-544 -> 1.3-snapshot-567
- Add protection against some weird race condition
- Update README.md
- Use OPC API from remote repo
- Tweak rendering of grave in inventory
- Us new lib features
- Update ru_RU.lang
- Fix #596 - Usage of Glider Underwater removed
- Reduce tank quad count
- Add middle click functionality to luggage
- Limit number of tank fluid height calculations
- Limit number of tank fluid height calculations
- Documentation on magnets. Better than nothing
- Make tank and tropy item names more localizable
- Add section TOC to infobook, tweak component positions
- Add keyboard controls (pgup, pgdown, home, end) to info book
- Align to OP API
- Align to new OP API
- Align to new OP API
- Prevent #590 from crashing, fix few rendering issues, add all trophies to creative inventory
- Prevent graves from spawning in protected areas (+fix search range)
- Store cause of death on graves
- Right-clicking grave with shovel will now drop item without breaking block
- Add skeleton spawning configs for grave
- Fix #587 Xp shower tile entity missing std nbt tags
- Update zh_CN.lang
- Align to lib
- Fix few tank rendering glitches. Can't do anything about opacity derping, but it's better than having opaque tanks.
- Add TE validation to containers
Openmodslib v0.6-Snapshot-295 -> 0.6-snapshot-315
- Add stuff needed by OB
- Create ModStartupHelper
- Remove few useless tokens
- Decrease size of serialized item
- Add colored slots to GUI panel
- Fix invalid double chest check
- Fix update on fake slot
- Add synced item stack, fix synced NBT tag
- Crash instead of just printing log when TE failed to initialize
- Add Diagonal helper enum
- Add TOC item grid to books, tweak book page sizes
- Add convenience methods for page number control
- Tweak serializable stuff
- Add remove method to cached factory
- Add auto-serializable network events
- Move members to proper subclass
- Fix infobook crash when no recipe available
- Partially suppress doclint when using Java 8
- Move core plugin to package, add Log class to transformer exclusions (trying to fix #34)
- Few changes in structured data stuff
- Add fake container slot
- Add fake container slot
- Extract few interfaces
- Add NBT hasher
Evilcraft 0.8.0b -> 0.8.2
Changes:
* Add configurable durability for the Vein Sword.
* Add Origins of Darkness, contains all information about this mod.
* Add Spirit Portal that is spawned when an entity dies because of Paling (when fed a Darkened Apple). It will return a copy of the Origins of Darkness when throwing in a regular Book.
* Add Effortless Ring. 'Your New Favorite Travel Buddy!'
* Thaumcraft Integration:
* Add Thaumcraft aspects to all items, blocks and entities.
* Add (Crushed) Dark Gems to Thaumcraft Treasures + warp when hit by spirits. This is temporary warp and can be disabled in the config.
* Add Blood Wand Caps. They have a slightly higher discount rate than Golden Wand Caps.
* Add Veined Scribing Tools.
* Add kinetication blacklist. Seeds from AE2 will automatically be blacklisted, other items might follow.
* Add TE Pulverized Coal recipe from Blood-Waxed Coal.
* Add Cannibal achievement.
Changes:
* Rebalance Skull Blood Infusion recipe durations.
* Disable Excrement Piles by default.
* Rename Promise of Efficiency to Promise of Productivity.
* Improve handling of undespawnable items. Their item entity doesn't glitch around anymore.
* Limit fluid container item filling/draining by clicking to one bucket.
* Remove Dark Stick from oredict.
* Give Eternal Water Buckets the ability to also pickup water source blocks.
* Ores will now generate in all dimensions if they can replace stone.
* Add disableable (see config) filled tanks to creative tab for all fluids.
* Update recipes of Weather Container and Dark Tank.
* Move degraded spirit spawning chance from dying entities to spawning new. When entities die, they will always spawn a non-degraded spirit. When new spirits spawn because of the vengeance ring or pickaxe, they have only a 1/5 chance to be non-degraded, this is to avoid spirit farming this way.
* Make Blood always able to harden when no clear sky.
* Increase chance to spawn bad guys at degraded biomes.
* Update zh_CN.lang
* Add sandbox mode for modcompats so that the game doesn't crash when something is wrong, but just disabled the integration. (configurable)
Fixes:
* Fix Thaumcraft dependency crash.
* Fix incorrect Distorted death message.
* Fix some config elements not always having comments.
* Localize version checker.
* Fix breaking and stacking of Eternal Water Block.
* Fix omni-supply enabled Entangled Chalice crafting not working.
* Fix Blood Stained Blocks being obtainable.
* Fix entity glitching through non-solid blocks.
* Limit the length of dark temple pillars.
* Fix Breaking enchant being able to occur in enchantment table.
* Fix collision handling when on broom.
* Fix Thaumcraft crash when having certain items disabled.
Buildcraft 6.3.6 -> 6.4.1
+[#2454] Direction parameter incorrect behaviour (hea3ven)
+[#2443] Wooden Pipe and Solid Facade issues (hea3ven)
+[#2424] Architect Table crash (hea3ven)
+[#2417] Quarry not chunkloading properly (hea3ven)
+Robot smoke particles cause FPS drops (hea3ven)
+Robots drop inventory when destroyed (hea3ven)
+Additions:
+* **Robots now actually use energy.** Watch out. (hea3ven, asie)
+* **Filler parameters.** You can now configure patterns in more detailed ways! [WIP] (asie)
+* Additional pipe sealant recipe using slimeballs. (warlordjones)
+* Massive robot pathfinding improvements. (hea3ven)
+* Stripes pipe retraction with void pipes (hea3ven)
+* Stripes pipes can now put on armor and items on entities. (hea3ven)
+* Stripes robot. Yes. (hea3ven)
+
+Bugfixes:
+* **All the power bugs.** (CovertJaguar, indirectly)
+* [#2472] Gravestones don't drop contents when mined (asie)
+* [#2469, #2456] Further crashes on pipe corruption (asie)
+* Many robot bugfixes (hea3ven)
* [#2476] Builders not respecting player permissions (asie)
* [#2457] "Missing Texture" error in console (asie)
* [#2339] Incorrect Builder inventory checks (asie)
+* Incorrect Filler texture (asie)
* Ledger open/close speed being FPS dependent (asie)
* "Low/High Energy Stored" trigger behaving in unexpected ways (asie)
* Maximum energy per tick not respected on multiple insertions per tick (asie)
ingameinfo 2.8.173 -> 2.8.175
- Compiled with Thaumcraft support
- Fixed SimplyJetpacks integration
Added:
The erebus
Removed:
Minechem
NEI & NEIAddons are waiting for DragonAPI v5 to come out before they'll be updated
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Updated:
Buildcraft v6.4.1 -> 6.4.2
Additions:
* IList, IMapLocation APIs for modders in the new buildcraft.api.items
Bugfixes:
* [#2518] Exceptions in Pump Robots (hea3ven)
* [#2517] Programming Table crash in certain Java configurations (asie)
* [#2510] Entity stripes handler duplicating items (hea3ven)
* {#2509] Robot gets stuck in recharge mode (asie)
* [#2506] Builder causes lag in 6.4.1 (asie)
* [#2502] Combustion Engine not recognized as tank from front (asie)
* Incorrect Forge version dependency (Vexatos)
* Infinite loop when looping through direction parameters and no pipes are connected (hea3ven)
* Invalid power scale for laser colours (asie)
* Low/High Energy Stored trigger works as expected again (asie)
* Robots fly away when searching for a station to recharge (hea3ven)
* Robots are charged wirelessly (asie)
CodeChickenlib v1.1.1.110 -> v1.1.3.127
- BugFixes
CoFHCore v3.0.0RC2-195 -> v3.0.0RC3-203
- Bugfixes
CoFHLib v1.0.0B9-118 -> v1.0.0RC3-120
- BugFixes
Forgemultipart v1.1.1.320-universal -> 1.1.1.323-universal
- Bugfixes
IndustrialCraft2 v2.2.682 -> v2.2.687
IndustrialCraft2-api v2.2.682 -> v2.2.687
* EnergyNet: Potentially fix Node.setGrid()
* Improve crop backwards compatibility.
* Slightly tweaked Charging Batteries again.
* Fix #1546
* Fix #1550
* Fix crop crossing selection being off by one.
LycanitesMobsComplete v1.10.11.3 -> 1.10.11.4
* Balancing: When cheking light levels for spawning water mobs, the spawner will search up to 16 blocks upwards to find the water surface, it will then use the surface light level to decide spawning instead of the underwater block, this should heavily impact the spawning of hostile water mobs, for instance Jengu were able to spawn in deep surface rivers or lakes during daytime, this should no longer be possible. Oceans should also now be less hostile during the day unless you go really deep.
* Bug Fix: Rocs and Raiko will no longer zip up into the air right after picking up a target if they can't see the sky directly above them.
* Bug Fix: Mobs that spawn in the dark were able to spawn incorrectly in light levels of 8 and below instead of 7 and below (which follows vanilla standards), this has been corrected.
RedstoneArsenol v1.1.0RC2-43 -> 1.1.0RC3-50
- Bug Fixes
ThermalDynamics v1.0.0RC2-77 -> v1.0.0RC3-90
- Bug Fixes
ThermalExpansion v4.0.0RC2-29 -> v4.0.0RC3-132
- Bug Fixes
ThermalFoundation v1.0.0RC3-56 -> v1.0.0RC4-58
- Bug Fixes
Twilight Forest v2.3.3 -> v2.3.4
* adds a /tfprogress command to advance a player's progress
* hint monsters that may appear if you're struggling with the progression system.
Added Mods:
WitchingGadgets v1.0.5 (Thaumcraft Addon)
TravellersGear v1.15.5(Required Mod for WitchingGadgets)
NEI & NEIAddon is waiting for new DragonAPI to be released
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
So yes i don't know why none of the mods are recognised, it just loads minecraft vanilla
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Singleplayer most likely wont work as the client has Mods that are strictly client side and wont work when creating a server as i have the same issue with Singleplayer.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
You need to download the Tehnic launcher and in the Mod Packs section, do a search for CES
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Changes:
Robot energy usage lowered by about 4-10 times, depending on task (asie, Kubuxu)
Robot carriers now try to fill their inventory before changing stations (Kubuxu)
Bugfixes:
[#2541] Refinery not accepting biomass (warlordjones)
[#2537] Knights don’t attack certain mobs (Thog)
[#2528] Block-breaking robots go into sleep mode after destroying just one block (marcin212)
Charging table storing negative RF (asie)
Minor energy cooling fixes (viliml)
Picker robots try to move to the same block they’re in (Kubuxu)
Planters ignoring Zone Planner areas (hea3ven)
Robot dupe when linked to non-main station (hea3ven)
Robot recharging slightly buggy (asie)
Robot sleep energy usage too high (asie)
BiblioCraft v1.9.2 -> 1.10.2
*Fixed a crash when loading resource packs in folder.
*Fixed a crash when using the new Furniture Paneler on a server
*Fixed a crash with blue power
*Fixed a bug when shift-clicking blocks into the furniture paneler
*New Block – Furniture Paneler. This block will allow you to apply the texture of any solid block to any one of the new framed BiblioCraft blocks. It functions much like a crafting table with a dedicated slot for the solid blocks and another dedicated slot for the framed BiblioCraft block. This block can be used with or without a GUI. Right click the correct square with a compatible item in hand to add that item to the table and sneak-right click an item to remove it. Sneak right-clicking the crafting result with craft that item.
*New Blocks – Framed Blocks. These blocks are used with the furniture paneler to get a custom textured version. Framed versions include the Bookcase, Shelf, Potion Shelf, Tool rack, Case, Label, Clock, Painting frames, Map frame, Desk, Table, Seat, and all 5 Seat backs. They are crafted using the standard recipes only the wooden slabs are replaced by framing boards and the wooden planks are replaced by framing sheets.
*New Item – Framing Saw – used to create framing sheets and boards. Combine with any wood plank in crafting grid.
*New Item – Framing Sheet – used in crafting framed blocks in place of wooden planks. Combine with Framing Saw to make Framing Boards.
*New Item – Framing Board – used in crafting framed blocks in place of wooden slabs.
*New Item Plumb Line – Measures the depth 1 block in front of the block. Right click to measure depth through empty space and liquids. Depth message will also include the y coordinate of the bottom block.
*New Feature – Clipboards can be placed on walls now. Sneak right click on a wall with the clipboard in hand to place on a wall. Right click the squares and next/prev page buttons to interact and change pages while the clipboard is on the wall. Sneak right click to pick the clipboard back up.
*New feature – Attachable desks. Use the screw gun or hand drill and sneak-right click a desk, than sneak right click a desk to the left or right of that desk to connect them and get a new style desk. Can be an unlimited number of desks wide. This only works with the new framed desks.
*New Feature – Borderless painting frames now have a button in the GUI to “hide frame”which will make the painting frame invisible and let the player walk through the bounding box.
*New Feature – Per-block fast rendering can be enabled in the config. By default the potion shelf, label, and fancy sign have forced fast rendering enabled by default. This should make the potion shelf much more usable without having to enable fast rendering for the whole game.
*Fixed a crash when connecting hoppers to map frames
*Fixed sword pedestals not accepting swords from hoppers
*Fixed the tape measure not removing the pole at coordinates zero.
*Fixed a duplication bug with the Dinner plates involving items with the same ID but different metadata.
*Fixed a bug not allowing custom painting resource packs to be read from folders. Now your custom resource pack with custom paintings does not have to be in a .zip file.
ThermalFoundation v1.0.0RC4-58 -> 1.0.0RC7-62
- Bug Fixes
ThermalDynamics v1.0.0RC5-95 -> 1.0.0RC7-97
- Bug Fixes
ThermalExpansion v4.0.0RC6-138 -> 4.0.0RC7-141
- Bug Fixes
CoFHCore v3.0.0RC5-207
- Bug Fixes
CoFHLib v1.0.0RC3-120 -> v1.0.0RC7-127
- Bug Fixes
RedStone Arsenal v1.1.0RC4-54 -> 1.1.0RC7-65
- Bug Fixes
Evilcraft v0.8.2 -> v0.8.3
* Fix Blood Chest not having accessible slots for other tiles. Fixes #216
* Fix Factorization related inventory crash. Closes #217
* Correctly unstain blocks when rained upon. Fixes #215 Also improved blood stained block hardness recognition.
* Make Degraded Biome unspawnable via worldgen. Fixes #214
* Create fr_FR.lang
* Add tile update air check for incorrectly removed blocks.
* Add creative tab DarkTank null fluid check.
* Update zh_CN.lang
Factorisation v0.8.88.8.8888g -> 0.8.88.8.8888h
* Fixed the infamous barrel render bug
* The enormous scissors can shear leaves again
* Refactored serialization code. My tests have found no issues, but you should be certain to make a backup just in case!
LycaniteMobsComplete v1.10.11.4 -> v1.10.11.5
============================================================
Lycanites Mobs Update: Shadowy Chaos - Version 1.10.11.5 for Minecraft 1.7.10
Configs older than 1.10.11.0 will be reset.
============================================================
--------------------
New Features:
--------------------
Added Achievements for killing, learning and taming or summoning (if possible) each mob!
--------------------
Config Changes:
--------------------
The spawning chance weights of subspecies can now be changed via the config.
The default hard difficulty scale has been lowered to 1.25 to 1.1.
The default random event delay has increased from every 10-20 minutes to ever 1-2 hours.
--------------------
Balancing:
--------------------
Just about every mob has had its health lowered along with some other stats. Some changes are very significant such as a Lobber having its base health lowered from 80 to 30.
Beholders and Cacodemons now have knockback resistance.
Ember (Cinder), Frostweb (Frostweaver), Blizzard (Serpix) and Demonic Sparks (Fly off of Cacodemon Demon Blasts) Projectiles no longer cause knockback.
Scorchfire (Afrit), Icefire (Arix) and Venomshot (Remobra) Projectiles now only have a 50% chance of causing knockback.
Devilstar (Astaroth) and Throwing Scythe (Clink) Projectiles now only have a low 25% chance of causing knockback.
--------------------
Minor Fixes:
--------------------
Frostfire and Icefire will no longer spread.
==================
Below Mods Require Manual Download & are required to play on the MultiPlayer Server(Except Journeymap)
FastCraft: http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
JourneyMap : http://minecraft.curseforge.com/mc-mods/32274-journeymap-32274/files
Mystcraft: http://xcompwiz.com/2014/10/15/mystcraft-0-11-0/
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Uploading a Fixed version that enables the use of SinglePlayer
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
Some of the Config files became a bit corrupted an spazzed out, this has been fixed and pack re-tested and the fix version uploaded. Happy Killing People
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.