Within the endless void of the different minecraft dimensions being made and destroyed one of the gods created a new dimension.
This dimension cluster initially named "Haven" would be a dimension where weary crafters from the other deadlier dimensions, be it ultra challenging situations or modpacks could come to to rest and have fun and unwind. As such, the worlds created in the pattern of Haven had almost a ludicrous abundance of resources meant to cater to the needs of the coming adventurers.
Unfortunately between the dimensions there are other outside forces at work. One such force was the unfortunate arrival of a travelling ascended band of mobs known as "The Masters". These mobs, banded together after fleeing worlds slated for divine destruction (deletion or having been forgotten) eventually found their way to the dimension of Haven. Finding the inhabitants unaware as they mined lush resources and played without a care, they attacked.
Wiping out the lazy minecraftians was an easy task for these hardy mobs who could multiply their numbers in the blink of an eye trained using powerful weapons and unknown technologies. So soon enough, they had control over the dimensions core and hence colonized the dimension with their influence turning themselves into the spawning race of mobs for the entire dimension... A heaven now turned hell.
Between this time the player was meant to reincarnate in Haven for their shot as rest and recreation, but they were headed on a one way trip to disaster. Until they were found by another unknown entity, a somewhat almighty white cloaked yet minecraftian figure who made his home between the dimensions in the void who had been watching the problems down in haven unfold. Grabbing the player as he/she floated by he gives them an enchanted book (yes! the hardcore questing mode book) and after a quick conversation (seen as the narration of the cinematic trailer!) sends the player on their way to haven where once awake in a newly spawned branch of the dimension he would inform them of what is happening and they would have to work hard to attempt to either fix the problems of haven or take advantage of it...
About Masters of Minecraft
Masters of Minecraft is an overpowered variety modpack created initially as a private pack for myself and friends. But then it evolved into not only my favorite and best personal modpack ever that from a few months ago I've wanted to share, but also my indirect statement towards other "challenge" packs that achieve their challenge through imposed limits, tedius tweaks and tech trees.
Masters of Minecraft does none of that. Instead it gives you all the tools, a world where "The amount of ores rival the stone in the ground" and one purpose. Survive the onslaught of the masters, an Ascended Transdimensional race of mobs out for conquest and revenge who can kill a man in diamond armor quicker than you can say "holy ****" if you give them the chance. Then ultimately create a sanctuary where they can be happy before induldging in sometimes (if you're unlucky) endless battles with foes with the strength to stand up to the player at any level.
The modpack uses Hardcore questing mode to provide a 3 lives stock in all worlds and lots of small helpful quests to guide you on your way, including information on not instantly apparent things such as the use of mine and blade battle gear and Zelda sword skills to enviromine and some soft hunger tweaks (none of that super bad magical farm/agrarian sky bull, but it still utilizes hunger overhaul and pams harvestcraft...) and a custom 4 piece "make your own starter gear" questline accessible right from the get-go.
Sure you can hide as long as you want inside your "hole in the wall base" or 9x9s but one day with the evil infusion of zombie awareness, custom mob properties, hostile worlds and special ais you will have to face them eventually... and what better way than with the full unfiltered (and in some cases even buffed via configs or special mob item drops) power of some of the greatest mods 1.6.4 has to offer!
"Compared to yourself from any lesser world, you might aswell be a god!" -The Observer/????
Why 1.6.4? That's oooold. :V
It's not that I don't want to update. Even if i am dreading having to remake the masters for 1.7.10 due to the lack of item IDs and changes within mob properties. But it's because some of my favorite and more iconic mods (in my opinion) aren't completely or at all updated. Such as dimension doors, custom guns mod and chocolate quest.
Dimension doors I just love and have quests that use it. Not to mention I've used it as the bridging mod for "The observer" and where he resides.
Gun customization mod in my opinion blows flans out of the water due to the bullets not having hitbox deadzones forcing you to waste all your ammo sometimes cause of bullets clipping through stuff and missing even at point blank range where stuff is meant to be effective. And it's easier to pick up and go with just using primarily iron, redstone and gunpowder for all of it's weapons. But also the thing it's gets it's name from. The customization.
I've noticed a beta of chocolate quest/better dungeons but until I'm sure it works I'm not overly sure about using the beta until it's an official thing because some of my masters use weapons from it and I just generally like the dungeons it generates because it gives me more chances to place loot everywhere... and also opens opportunities to make more custom mobs using mob properties. And I will come clean, I pinched Yogcast Complete's configs and fiddled with them a little so stuff would actually spawn in some other biomes...
Finally it's sort of a personal reason. I've played and used this modpack generally alone most of the time and the reason it never got released sooner was drifting in and out of the feeling of continuing with the pack and as such this is also a humble plea for help as I want people who genuinely love the pack to help me in suggestions, quest writing and even story progression further than I've already gone. Along with technical sides such as making an updated version as a team effort and maybe eventually having a super awesome server to play it with other people on.
Please note, this modpack usually requires a good 2.5 to 3 gigs to just run nicely and it can get rather laggy when the world is generating due to all the custom generation thrown into the mix. So, sorry in advanced if things won't work for slower computers and such.
The "Compound modlist" (mods listed together from same creators with similar links) is as follows:
Enjoy this pack? +1 the pack on technic, post here or send me a message! Want to help? Even better, shoot me a message and we might be able to organize skype or something.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
The modpack link is at the top of the page. if by "Join you" you mean a server, I don't have one at the moment. But the download is there on the top above the trailer.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
New update is out. New: Unique masters! Randomized zombie, skeleton or angry zombie mini-bosses with gear randomized from a relatively large pool of equipment (about 20 or so items per slot including 2-6 enchantments and silly names courtesy of fathertoasts random name generator) and further improved stats. If you're lucky and strong enough to hold out you might just find some rather nice gear off them! (50% drop chance per item slot) Changelog at the modpack page.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
Update is out! Watch out for Masters in the nether with the master pigmen! Also fiddled with entity IDs to make them definitive so the server will stop mixing stuff up and blowing up and fixed a number of quest derps.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
Long time no update-y thread poke. Well, this isn't really an update but just asking, would anyone who enjoyed this modpack consider helping me beta test a new modpack I'm making?
I can't play the pack. On the technic launcher I hit "play" and it closes the launcher like it is going to start and then, the launcher reappears like nothing happened at all.
Story:
Within the endless void of the different minecraft dimensions being made and destroyed one of the gods created a new dimension.
This dimension cluster initially named "Haven" would be a dimension where weary crafters from the other deadlier dimensions, be it ultra challenging situations or modpacks could come to to rest and have fun and unwind. As such, the worlds created in the pattern of Haven had almost a ludicrous abundance of resources meant to cater to the needs of the coming adventurers.
Unfortunately between the dimensions there are other outside forces at work. One such force was the unfortunate arrival of a travelling ascended band of mobs known as "The Masters". These mobs, banded together after fleeing worlds slated for divine destruction (deletion or having been forgotten) eventually found their way to the dimension of Haven. Finding the inhabitants unaware as they mined lush resources and played without a care, they attacked.
Wiping out the lazy minecraftians was an easy task for these hardy mobs who could multiply their numbers in the blink of an eye trained using powerful weapons and unknown technologies. So soon enough, they had control over the dimensions core and hence colonized the dimension with their influence turning themselves into the spawning race of mobs for the entire dimension... A heaven now turned hell.
Between this time the player was meant to reincarnate in Haven for their shot as rest and recreation, but they were headed on a one way trip to disaster. Until they were found by another unknown entity, a somewhat almighty white cloaked yet minecraftian figure who made his home between the dimensions in the void who had been watching the problems down in haven unfold. Grabbing the player as he/she floated by he gives them an enchanted book (yes! the hardcore questing mode book) and after a quick conversation (seen as the narration of the cinematic trailer!) sends the player on their way to haven where once awake in a newly spawned branch of the dimension he would inform them of what is happening and they would have to work hard to attempt to either fix the problems of haven or take advantage of it...
About Masters of Minecraft
Masters of Minecraft is an overpowered variety modpack created initially as a private pack for myself and friends. But then it evolved into not only my favorite and best personal modpack ever that from a few months ago I've wanted to share, but also my indirect statement towards other "challenge" packs that achieve their challenge through imposed limits, tedius tweaks and tech trees.
Masters of Minecraft does none of that. Instead it gives you all the tools, a world where "The amount of ores rival the stone in the ground" and one purpose. Survive the onslaught of the masters, an Ascended Transdimensional race of mobs out for conquest and revenge who can kill a man in diamond armor quicker than you can say "holy ****" if you give them the chance. Then ultimately create a sanctuary where they can be happy before induldging in sometimes (if you're unlucky) endless battles with foes with the strength to stand up to the player at any level.
The modpack uses Hardcore questing mode to provide a 3 lives stock in all worlds and lots of small helpful quests to guide you on your way, including information on not instantly apparent things such as the use of mine and blade battle gear and Zelda sword skills to enviromine and some soft hunger tweaks (none of that super bad magical farm/agrarian sky bull, but it still utilizes hunger overhaul and pams harvestcraft...) and a custom 4 piece "make your own starter gear" questline accessible right from the get-go.
Sure you can hide as long as you want inside your "hole in the wall base" or 9x9s but one day with the evil infusion of zombie awareness, custom mob properties, hostile worlds and special ais you will have to face them eventually... and what better way than with the full unfiltered (and in some cases even buffed via configs or special mob item drops) power of some of the greatest mods 1.6.4 has to offer!
"Compared to yourself from any lesser world, you might aswell be a god!" -The Observer/????
Why 1.6.4? That's oooold. :V
It's not that I don't want to update. Even if i am dreading having to remake the masters for 1.7.10 due to the lack of item IDs and changes within mob properties. But it's because some of my favorite and more iconic mods (in my opinion) aren't completely or at all updated. Such as dimension doors, custom guns mod and chocolate quest.
Dimension doors I just love and have quests that use it. Not to mention I've used it as the bridging mod for "The observer" and where he resides.
Gun customization mod in my opinion blows flans out of the water due to the bullets not having hitbox deadzones forcing you to waste all your ammo sometimes cause of bullets clipping through stuff and missing even at point blank range where stuff is meant to be effective. And it's easier to pick up and go with just using primarily iron, redstone and gunpowder for all of it's weapons. But also the thing it's gets it's name from. The customization.
I've noticed a beta of chocolate quest/better dungeons but until I'm sure it works I'm not overly sure about using the beta until it's an official thing because some of my masters use weapons from it and I just generally like the dungeons it generates because it gives me more chances to place loot everywhere... and also opens opportunities to make more custom mobs using mob properties. And I will come clean, I pinched Yogcast Complete's configs and fiddled with them a little so stuff would actually spawn in some other biomes...
Finally it's sort of a personal reason. I've played and used this modpack generally alone most of the time and the reason it never got released sooner was drifting in and out of the feeling of continuing with the pack and as such this is also a humble plea for help as I want people who genuinely love the pack to help me in suggestions, quest writing and even story progression further than I've already gone. Along with technical sides such as making an updated version as a team effort and maybe eventually having a super awesome server to play it with other people on.
Please note, this modpack usually requires a good 2.5 to 3 gigs to just run nicely and it can get rather laggy when the world is generating due to all the custom generation thrown into the mix. So, sorry in advanced if things won't work for slower computers and such.
The "Compound modlist" (mods listed together from same creators with similar links) is as follows:
Advanced Genetics: ObsiLP + others of TeamDNA
Applied energistics (1): AlgorithmX2
Archimedes ships, Balkons Weapons: BalkondeurAlpha
Ars Magica 2: Mithion
Artifice: Shukaro
Autoutil, Statues, Waypoints, Chisel: AUTOMATIC_MAIDEN
Autoblocks: Iconmaster
backpacks: Eyedamos
Bacteria mod: TeNNoX
Better Anvils: vdvman1
better storage: copygirl
Bibliocraft: Nuchaz
Biomes o Plenty: gamax92, enchilado, Tim Rurkowski, Soaryn
Blood Magic: Wayoftime
Botania: Vazkii
bspkrs core and worldstate: Mightypork + bspkrs
Buildcraft: Spacetoad
Buildcraft tools: Maexx97
Carpenter Blocks: Mineshopper
Chickenbones mods (core, NEI): Chickenbones
Chocolate Quest (better dungeons): Chocolatin
CloneCraft: Jamezo97
Custom NPCs: Noppes
Custom Crafting recipes: TheBoo
Dartcraft: Bluedart
Dimension Doors: Stevenrs11, SenseiKiwi
Divine Smoker: -Reaper-
Dubstep guns (Saints pack): Thieves
Enchanting Plus: Original: [Qizzok, xkyouchoux] Current: [mssodin28, GnRSlash]
Enhanced portals: Alz454
Enviromine: Timbucktato, Funwayguy, GenDeathrow, thislooksfun
Ex Aliquo: ZeroKyuuni
Ex Nihilo: rasmus_Crowley
Extended Workbench: Naruto1310
Extra cells: Leonelf
Forbidden Magic (thaumcraft addon): Spitefulfox
Geostrata, Dragonapi: Reika
Grim3212 core: Grim3212
Gun customization mod: Stuuupiiid
Gunpowder Reeds: Original: Prowne, updated by: Grim3212
Gokistats: Gokiburikin
Hardcore Questing mode: Vswe, lorddusk, newcastlegeek
Harvestcraft: MatrexsVigil
Health packs: Original: Lfalch, updated by: Grim3212
Hunger Overhaul: Iguana_man
Industrialcraft 2 [Experiemental]: Industrialcraft Team (dev names at linked post)
Ichun utils, torched, trailmix, Hats: Ichun
Immibis Core, Liquid XP: Immibis
Inventory Tweaks: Kobata
Infernal mobs, Ruins, Battletowers: AtomicStryker
Just another better barrel attempt (JABBA): Professor Mobius
Mad Science Mod: Maxwolf Goodliffe
Magical Crops mod: Mark719
Mapwriter: Mapwriter
Minefactory reloaded, Netherores: Power crystals, atomicstryker, skyboy020
Mine and Blade Battle gear: nerd-boy, gotolink
Mobspawn Controls: Davidee
Modular Power Suits, Numina: MachineMuse
More enchantments: Lithial
Mr Crayfish's furniture mod: Mr crayfish
Mystcraft: Xcompwiz
Not enough Keys: Mr okushama
Natural Absorption, Dungeon Crawl, Custom mob properties, Special AI, deadly worlds, Utility Mobs and custom chest loot: FatherToast
Openblocks: Mikee, NeverCast, Boq
Powersuit addons: Andrew2448
Project-RED: Mr_TJP
Qcraft: Qcraft Team
Random things: Lumien
Roguelike Dungeons: Greymerk
Secret Rooms mod: AbrarSyed
Smash bats, mob weapon enhancer: Tsuteto
Soul Shards: Reborn: Moze_Intel
Steves Carts: Vswe
Technomancy: Democretes
Thaumcraft: Azanor
Thaumic Exploration: Flaxbeard
Thaumic Tinker+kami (thaumcraft addon): Pixelpix
Thermal Expansion, CoFHcore, Redstone Arsenal: TeamCoFH
Tinkers Construct, Natura and Mechworks: Mdiyo, alexbegt, progwml6
Traveling House mod: The_cLyde
Twilight Forest: Benimatic
Universal Electricity: Calclavia, DarkCow
Witchery: Emoniph
(Xeno's) Reliquary: TheMike (originally x3n0ph0b3)
Zelda Sword skills+ :CoolAlias
Zombie Awareness, Coroutils: Corosus
Enjoy this pack? +1 the pack on technic, post here or send me a message! Want to help? Even better, shoot me a message and we might be able to organize skype or something.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
I can't play the pack. On the technic launcher I hit "play" and it closes the launcher like it is going to start and then, the launcher reappears like nothing happened at all.
Sounds quite interesting! Finally, some good oregen-and a real challenge from the mobs :).
P.S.: @SynchGames: Could it be a problem with your java version? Java 8 doesn't play nice with 1.6.4.