KOTR Modpack v1.6.2 for Forge *I am the original developer of these original Mods. I hope you enjoy! Entirely original map locking, non-op teleporting, fair tnt, and player gui-based shops.
I present to you the first public publish of KOTR modpack! A very vanilla-like experience, simply extended for a more rewarding and in-depth SMP experience.
IChunkLock
Players can lock up to 4 64x64-block chunks and add other players to the approved list. Players not approved can not break or build in these areas.
Players can toggle monster spawns in locked lands.
OP's can lock lands, which are locked only to other creative-enabled players.
Players are notified when entering and leaving different lands, denoted by
"wilderness" (traditional map rules)
"foreign lands" (locked lands that the player does not have access to)
"safe" (lands with monster spawns turned off)
Foreign players can not activate items or redstone by hand, but will trigger floor plates and trip-wires, for example.
TNT will only explode in locked lands when manually lit by an approved player.
TNT exploding in the wilderness will destroy blocks in locked lands if the blast radius reaches, so be careful building at locked-land perimeters.
ITeleLink
Players can craft "Mark Books" with a book and an eye of ender.
"Using" a mark book will mark the book with coordinates of the player at the time of marking, making a "Marked Book" and the player will be prompted to name this location.
Marked books can be placed in a valid "teleporter structure" for permanent usage by any player, even in foreign lands.
"Using" a marked book will remove one (of ten) "Mark Papers" which can be used for immediate personal teleportation from anywhere, and the paper is consumed upon use.
Teleporter structures consist of two empty blocks the player can walk into (surrounded by solid blocks on the left, right, back, and top) with a "teleporter core" below them that the player can stand on, as well as an item frame on the left-front face of the structure at eye-height, where the Marked Book can be placed. (a link to a simple visual guide is provided with the download)
a "Teleporter Core" is crafted using 8 emeralds surrounding one redstone dust.
These teleport options in conjunction with ChunkLock provide many options for player travel, such as pre-building teleporter banks in OP-locked lands, placing teleporter structures in player-locked areas providing simple, permanent travel to favorite locations, and using/giving Mark Papers to other players for single-sue teleportation to player bases, shops, etc.
*Marking is not possible in foreign lands
IShop
IShop is operated by a "Shop Chest" block, which is crafted like a normal chest, but with one "Coin" in the center.
Coins are dropped randomly from monsters when killed by a player, and are occasionally offered as trade for gold bars by villagers at a varying rate.
Shop Chests can be used by any shopper, even in foreign lands.
Each shop chest has one price (in coin) for all items sold within, which can be set only by the owner, via the GUI opened by using the block.
Each shop chest has 12 shop slots and 27 bank slots which hold the payments received.
Shop chests can be fully automated via hoppers/carts. The top and sides will fill the shop slots, while the bottom will extract the coin in the bank.
*There are great opportunities for vibrant player economies via the marriage of these three mods. Lock lands, build a store-front, stock the shop and manage your bank automatically, and give away books or papers marked to other players. (Shop blocks can have a 0-price for free items.)
*There are also great server-design/OP build opportunities through locking the lands to OP and building public teleporter structures.
*There are also great PvP opportunities as TNT can breach a perimeter but not grief, and redstone traps and contraptions actually work!
(Also, you may notice Factions are under development!)
The modpack, changelog, and guide can be downloaded here.
*It is highly recommended to read the changelog, view the guide, and only use the latest version.
Please post any bugs/issues/questions/comments here!
The guide still needs updating, so it is HIGHLY suggested to read the changelog as basic operation details are listed there as well, and if anyone tries this mod and enjoys it and can run fraps well, let me know! My system unfortunately will not handle it and I would love to offer video tutorials of operation. Also you may notice the changelog may detail versions not yet posted. If you are interested in helping test unreleased versions, please pm me!
Interesting... is it not allowing access to the folder? I have checked it from unknown locations and there are no permission issues. Let me post it to Dropbox... KOTR is for "Knights of the Round"!
Updated...
The modpack can be downloaded here. And the changelog here.. And the guide here.
Folder Is Accessing, When I Ask For Permissions I'm Asking For The Authorization That Mod Owners Gave To You For Use Their Mods In Your Modpack.
You CAN'T Create A Modpack Witout Permissions And Distribute It Because That Would Be Considered As Stealing Content.
Folder Is Accessing, When I Ask For Permissions I'm Asking For The Authorization That Mod Owners Gave To You For Use Their Mods In Your Modpack.
You CAN'T Create A Modpack Witout Permissions And Distribute It Because That Would Be Considered As Stealing Content.
I was unfamiliar... is this something I need to do in file/etc? or just verbal. You can feel free, and I will eventually even share the mods as open source.
...because I wrote every mod there. I am JaxCat10 aka Strumshot
...that's pretty funny, I was sure you meant directory permissions and I scrambled to post it to dropbox!
Entirely original map locking, non-op teleporting, fair tnt, and player gui-based shops.
I present to you the first public publish of KOTR modpack! A very vanilla-like experience, simply extended for a more rewarding and in-depth SMP experience.
IChunkLock
Players can lock up to 4 64x64-block chunks and add other players to the approved list. Players not approved can not break or build in these areas.
Players can toggle monster spawns in locked lands.
OP's can lock lands, which are locked only to other creative-enabled players.
Players are notified when entering and leaving different lands, denoted by
"wilderness" (traditional map rules)
"foreign lands" (locked lands that the player does not have access to)
"safe" (lands with monster spawns turned off)
Foreign players can not activate items or redstone by hand, but will trigger floor plates and trip-wires, for example.
Chunklock commands
/chunklock
(/cl)
/chunklock off
/chunklock add
/chunklock remove
/chunkinfo
/spawnlock
(/sl)
Fair TNT
TNT will only explode in locked lands when manually lit by an approved player.
TNT exploding in the wilderness will destroy blocks in locked lands if the blast radius reaches, so be careful building at locked-land perimeters.
ITeleLink
Players can craft "Mark Books" with a book and an eye of ender.
"Using" a mark book will mark the book with coordinates of the player at the time of marking, making a "Marked Book" and the player will be prompted to name this location.
Marked books can be placed in a valid "teleporter structure" for permanent usage by any player, even in foreign lands.
"Using" a marked book will remove one (of ten) "Mark Papers" which can be used for immediate personal teleportation from anywhere, and the paper is consumed upon use.
Teleporter structures consist of two empty blocks the player can walk into (surrounded by solid blocks on the left, right, back, and top) with a "teleporter core" below them that the player can stand on, as well as an item frame on the left-front face of the structure at eye-height, where the Marked Book can be placed. (a link to a simple visual guide is provided with the download)
a "Teleporter Core" is crafted using 8 emeralds surrounding one redstone dust.
These teleport options in conjunction with ChunkLock provide many options for player travel, such as pre-building teleporter banks in OP-locked lands, placing teleporter structures in player-locked areas providing simple, permanent travel to favorite locations, and using/giving Mark Papers to other players for single-sue teleportation to player bases, shops, etc.
*Marking is not possible in foreign lands
IShop
IShop is operated by a "Shop Chest" block, which is crafted like a normal chest, but with one "Coin" in the center.
Coins are dropped randomly from monsters when killed by a player, and are occasionally offered as trade for gold bars by villagers at a varying rate.
Shop Chests can be used by any shopper, even in foreign lands.
Each shop chest has one price (in coin) for all items sold within, which can be set only by the owner, via the GUI opened by using the block.
Each shop chest has 12 shop slots and 27 bank slots which hold the payments received.
Shop chests can be fully automated via hoppers/carts. The top and sides will fill the shop slots, while the bottom will extract the coin in the bank.
*There are great opportunities for vibrant player economies via the marriage of these three mods. Lock lands, build a store-front, stock the shop and manage your bank automatically, and give away books or papers marked to other players. (Shop blocks can have a 0-price for free items.)
*There are also great server-design/OP build opportunities through locking the lands to OP and building public teleporter structures.
*There are also great PvP opportunities as TNT can breach a perimeter but not grief, and redstone traps and contraptions actually work!
(Also, you may notice Factions are under development!)
The modpack, changelog, and guide can be downloaded here.
*It is highly recommended to read the changelog, view the guide, and only use the latest version.
Please post any bugs/issues/questions/comments here!
2. Where can I find the permissions?
Folder Is Accessing, When I Ask For Permissions I'm Asking For The Authorization That Mod Owners Gave To You For Use Their Mods In Your Modpack.
You CAN'T Create A Modpack Witout Permissions And Distribute It Because That Would Be Considered As Stealing Content.
I was unfamiliar... is this something I need to do in file/etc? or just verbal. You can feel free, and I will eventually even share the mods as open source.
...because I wrote every mod there. I am JaxCat10 aka Strumshot
...that's pretty funny, I was sure you meant directory permissions and I scrambled to post it to dropbox!
Well, If That's The Situation Just Add That Info At End Of Post.