Logged in to get an answer for you, it downloaded an update, and now the Quest log is in some sort of open editor mode?
Previous issue is that it would show my progress as 100% however the claim reward button did nothing. Mousing over would change the "Claim Reward" button border shade, however clicking did nothing.
Yea, sorry. I had set it to edit mode so that I could work on the quests, and it snuck its way into the update. Just disable it again in the config and you can test it
Also, if anyone is curious, I posted an update on my mod progress on my youtube channel. I'm hoping to have a working alpha put into the pack by the end of this week :3
Yea, sorry. I had set it to edit mode so that I could work on the quests, and it snuck its way into the update. Just disable it again in the config and you can test it
Also, if anyone is curious, I posted an update on my mod progress on my youtube channel. I'm hoping to have a working alpha put into the pack by the end of this week :3
Looks neat! Out of curiosity, do you plan on setting up a GitHub or an equivalent for the mod? I'd be interested on see how you got some of the stuff to work.
Well I dunno what happened but something glitched and after loading it started me at night 400m from my base with none of my inventory.
Two quick questions-
1.How do I change that config file
2.Is there a was to make the quest book if you lose it?
Looks neat! Out of curiosity, do you plan on setting up a GitHub or an equivalent for the mod? I'd be interested on see how you got some of the stuff to work.
I actually have one setup :3 You're more than welcome to poke at it! I used Pahimar's mod tutorials, some various forge tutorials, and another youtuber who's good with Java is going to help me get the models and GUI working soon hopefully. Not to mention a TON of research on my own. https://github.com/Wolfofthenyght/MysticGems
Well I dunno what happened but something glitched and after loading it started me at night 400m from my base with none of my inventory.
Two quick questions-
1.How do I change that config file
2.Is there a was to make the quest book if you lose it?
That's VERY odd. I'll make sure nothing else snuck in with that update and messed up worlds.
1) Navigate to: C:\Users\CURRENTUSER\AppData\Roaming\.technic\modpacks\mysticblade\config\hqm OR wherever you told Technic to install, and in there is a file named editmode.cfg. Open that up with a text editor and just change 'UseEditor=true' to 'UseEditor=false' For good measure, you might also want to open hqmconfig.cfg as well, and change that same line to the same 'UseEditor=false' Not sure why it's in both places, I just tend to change both.
2) I believe there's a crafting recipe for it if you look in NEI. If it's not in there, let me know, I'll see if I can find it.. just about to head to bed D:
Edit: I MIGHT have found the issue. Deleted some files in the journeymap config folder. Hopefully that fixed it. Sorry! D:
Thanks! Anyway, did you add the Hardcore Ender Expansion mod?
IT IS VERY LARGE, the end has been redefined!
At this time I didn't; Because of all the biome ID's used by BoP, Thaumcraft, Wildycraft and other mods that add biomes, I'm quite literally OUT of biome ID's. D: I'm going to take some time this weekend and do a little Biome ID clean up and figure out how many I have free, how many I might need for HQ Ender Expansion, and if any are overlapping where they shouldn't be- then see if I have enough left over. If I do, I'll be happy to add it as it seems like its something a LOT of people have requested ^.^
Edit: Btw, did a small update- Updated Metallurgy to official release; it's out of beta! You may note a block is missing if you load an old world- this is no big deal, continue with the load.
How do we find the quest village GrayShire? Random adventuring or with the quest log eventually point the way?
Again, the map isn't implemented yet D: I'm hoping soon, but I've had a busy month trying to get my mod into a functional alpha stage, and I just went to a crazy Italian wedding this weekend xD
Gotcha. I'm on my third run through. Had a Eldritch Guardian spawn right next to my base on the first night. Seems invincible KInda fun playing peek-a-boo with him trying fire wands and swords to no effect. My have to start another map.
Gotcha. I'm on my third run through. Had a Eldritch Guardian spawn right next to my base on the first night. Seems invincible KInda fun playing peek-a-boo with him trying fire wands and swords to no effect. My have to start another map.
Eek! That's odd! I know that have the Runic Shield that will recover very fast, but I've never seen them spawn on the first night! Usually they only spawn after you meddle with too much 'dark' magic o.O
FYI! A small update to fix some issues/known crashes
Version 1.5.9M Updated FML in order to allow me to update certain mods to fix known issues. Unfortunately because of this, there will be no public server, as the last version I have of cauldron was for forge 1207 : /
-Updated Thaumcraft 4 to fix issue with Greatwood Tree Meta-Data sometimes causing world breaking crashes
-Updated Special Mobs Config to make the special mobs a considerably more common.
-Added Mists of RioV. After the incident that led to it's removal from the pack, the mod author has substantially lowered the mob spawn rate, resulting in a more even distribution of all mobs added by all mods and vanilla Minecraft, while still being fun, and challenging.
Put in about an hour with the new VioS. Pretty wild. I'll need to read up on it, apparently I'm not very friendly with any of them!
Just spent some time with the new stuff. Pretty fun. RioV guys drop some pretty good gear. I'll have to read up on the Mod to see what I can do about teh factions, because they sure don't like me!
Mod suggestion: Primitive mobs: Summoners, mimics, camouflage armor, and more!
Hmmm interesting! I've never heard of it! I'll look into it, but I'm already waiting on an update to MrCrayFish's Furniture mod so I can add Myths and Monsters. That gets priority unfortunately D:
Previous issue is that it would show my progress as 100% however the claim reward button did nothing. Mousing over would change the "Claim Reward" button border shade, however clicking did nothing.
Also, if anyone is curious, I posted an update on my mod progress on my youtube channel. I'm hoping to have a working alpha put into the pack by the end of this week :3
Looks neat! Out of curiosity, do you plan on setting up a GitHub or an equivalent for the mod? I'd be interested on see how you got some of the stuff to work.
我はメシアなり!
Two quick questions-
1.How do I change that config file
2.Is there a was to make the quest book if you lose it?
I actually have one setup :3 You're more than welcome to poke at it! I used Pahimar's mod tutorials, some various forge tutorials, and another youtuber who's good with Java is going to help me get the models and GUI working soon hopefully. Not to mention a TON of research on my own. https://github.com/Wolfofthenyght/MysticGems
That's VERY odd. I'll make sure nothing else snuck in with that update and messed up worlds.
1) Navigate to: C:\Users\CURRENTUSER\AppData\Roaming\.technic\modpacks\mysticblade\config\hqm OR wherever you told Technic to install, and in there is a file named editmode.cfg. Open that up with a text editor and just change 'UseEditor=true' to 'UseEditor=false' For good measure, you might also want to open hqmconfig.cfg as well, and change that same line to the same 'UseEditor=false' Not sure why it's in both places, I just tend to change both.
2) I believe there's a crafting recipe for it if you look in NEI. If it's not in there, let me know, I'll see if I can find it.. just about to head to bed D:
Edit: I MIGHT have found the issue. Deleted some files in the journeymap config folder. Hopefully that fixed it. Sorry! D:
Nope, they should get it.. it's enabled in the config. I'll double check it.
GREAT SCREENSHOTS AND MODPACK! It gives the RPG feelings.
P.S. WHAT IS THE TEXTURE PACK?
This one because Hatfilms are awesome!
Minefactory Reloaded avid fan:
Magical Crops. Magical.
The real expansion, the best expansion.
The best logical mod no one in Mojang thought about.
It's grown on me!
The texture pack is Wayukian pack
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1226074-16x-1-7-2-wayukian-pack-magma-slime-blaze
Thanks! Anyway, did you add the Hardcore Ender Expansion mod?
IT IS VERY LARGE, the end has been redefined!
This one because Hatfilms are awesome!
Minefactory Reloaded avid fan:
Magical Crops. Magical.
The real expansion, the best expansion.
The best logical mod no one in Mojang thought about.
It's grown on me!
At this time I didn't; Because of all the biome ID's used by BoP, Thaumcraft, Wildycraft and other mods that add biomes, I'm quite literally OUT of biome ID's. D: I'm going to take some time this weekend and do a little Biome ID clean up and figure out how many I have free, how many I might need for HQ Ender Expansion, and if any are overlapping where they shouldn't be- then see if I have enough left over. If I do, I'll be happy to add it as it seems like its something a LOT of people have requested ^.^
Edit: Btw, did a small update- Updated Metallurgy to official release; it's out of beta! You may note a block is missing if you load an old world- this is no big deal, continue with the load.
Again, the map isn't implemented yet D: I'm hoping soon, but I've had a busy month trying to get my mod into a functional alpha stage, and I just went to a crazy Italian wedding this weekend xD
Eek! That's odd! I know that have the Runic Shield that will recover very fast, but I've never seen them spawn on the first night! Usually they only spawn after you meddle with too much 'dark' magic o.O
Version 1.5.9M Updated FML in order to allow me to update certain mods to fix known issues. Unfortunately because of this, there will be no public server, as the last version I have of cauldron was for forge 1207 : /
-Updated Thaumcraft 4 to fix issue with Greatwood Tree Meta-Data sometimes causing world breaking crashes
-Updated Special Mobs Config to make the special mobs a considerably more common.
-Added Mists of RioV. After the incident that led to it's removal from the pack, the mod author has substantially lowered the mob spawn rate, resulting in a more even distribution of all mobs added by all mods and vanilla Minecraft, while still being fun, and challenging.
Just spent some time with the new stuff. Pretty fun. RioV guys drop some pretty good gear. I'll have to read up on the Mod to see what I can do about teh factions, because they sure don't like me!
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Hmmm interesting! I've never heard of it! I'll look into it, but I'm already waiting on an update to MrCrayFish's Furniture mod so I can add Myths and Monsters. That gets priority unfortunately D: