Well played but there are a few ways the server could faction, the mods, am2 affinities, or just plane factions
I was thinking of doing it with affinities and to be in a faction you need 100% affinity to join! and if we go with affinities I CALL ENDER!!!
P.s. I think I could probably write a few short stories
Do you see my purple background? Do you see my purple eyes? Ender affinity is mine. [O_O] <--Emoticon of unknown origin
Here's something I wrote, another example of the kind of thing that might appear in the Lost Books pool. Some light reading to set the mood.
The following is an excerpt from a tattered journal, bound in rawhide, scrawled in a murky ink on rough, yellowed, hand-made paper:
I once heard it said that hell is found in other people. The happy fool who penned that lie never set foot in these lands.
How many years have vanished since I last heard a single word uttered by another man? The memories of my years cradled in the warm bosom of civilization fade further with each fleeing day. No longer do the faces rising before my inner eye dredge from my depths the barbs of loneliness which long hence settled there. In the moments faltering on the precipice of sleep, once-familiar voices drift to me from decades past, as silt through the night-deep trench. I am a pierced vessel, and as the man I was trickles out, what is this which seeps in to replace him? What abyss waits below to swallow me in my descent?
The tree drops its ripened fruit, the carrion bones slough their husk, and I shed the vestiges given me by the consensus voice of Man. The amalgamated convictions, the habitual shrill worries and cares, the predetermined forms and dances of the collective, all withered and fallen to ash, like the pyre that was meant to be my ferry to oblivion.
Though I have lost even the face of my own mother, still do those last moments remain scorched vividly in my memory. The anxious whispers and shuffling of feet outside my cabin door, the rising smoke and crackling timber in the square beyond, the shredding bite of the window glass into my flesh as I leapt into the night, the clutching ache in my breast and the searing sting of terror in my eyes as I ran my bare feet raw over the forest floor. I still leap awake in the deathly pre-dawn hours, hearing the echoes of their slanders and curses pursuing me down that bramble-strangled deer run. With bitter triumph do I recollect the hoarse laugh that soared from my throat and overtook their screams when they breached my door and found my parting gift.
Thus I fled, stumbling over grasping roots, crawling through voracious swamp muck, clawing through constricting vines, and staggering over freezing mountain passes, until no lights bobbed behind me on the horizon, no trails betrayed my route, no searching hounds bayed in the dark, and no hearth smoke rose for miles in any direction. There, into some dank pit of lichen-caked rock and guano-spattered clay, I fell at last, starved and broken.
The sleep that came was deep and nightmare-harried. Yet how many times did I start awake, every muscle straining, roused by a furtive stirring on the cusp of hearing? In those agonizing moments of breathless anticipation, I learned the true nature of silence.
I felt it first as a gaping void, the phantom pain of an amputee's severed limb. The world around me was suddenly empty without the susurrus of voices and the murmur of other life. At times I wondered if I had lost my hearing entirely.
But then the picture inverted, and the void became substance. True silence is not an absence but an overabundance, akin to the overwhelming radiance which blinds the eyes fixed on the glaring midday sun. Without the mundane distractions which had always deafened me, I began to perceive subtle patterns in the stillness.
In that Stygian grotto, I came to keep the secrets betrayed by the sliding shadow's whisper. I saw the hidden arrays in the blood-sign which ever throbs behind the eyes. In my waking dream, I emerged to move silent and formless through the misty liminal realm, guided by the lights which beckon through the lamentations of the ancient oaks, and therein learned of the dark ascencion of the heretic seers. In the shrieks of the storm winds, my spine reverberated to those voices which drift near on the backs of the Outer currents, those dread voices which relentlessly insinuate, and tempt, and mock, and flay bare the flesh of the truth.
Do not seek the silence, lest you find it refuses to release your listening ear.
In this fugitive hermitage, I trespass upon the domain of the forgotten gods, the hideous names of which crawl forth from the black aeons predating Man's ascent from primal, bestial squalor. I falter to write them here, fearing the act should turn their merciless eyes upon me and condemn me to an unspeakably worse fate. It is to their blasphemous, sepulchral murmuring that the sylvan sea quakes and bows. Their blood-hymns are the final horror-rent shrieks of the hunted. Their temple, the mouldering carcass-pit, the charnel miasma rising as profane incense. Their baleful eyes leer through the blind, white sockets of long-dead stars. And in these befouled lands, their children howl and grovel and writhe in ceaseless hunger, the cast-off fragments of the Creator's nightmare. Some day, not even the Sevenfold Incantation will hold them at bay, and I shall be their greatest feast. But before they claim my flesh, I will steal their secrets and turn the fury of the outer spheres upon their loathsome manifestations. And should I meet one of the architects of my exile, in glorious lex talionis, I will drag them screaming into the truth of this world.
(The following section is illegible, and the rest of the tome is blank.)
Before my PC conked out, I noticed something that could potentially diminish gameplay. I noticed that Back Tools models still show up on a player who's using an invisibility item. Didn't get a chance to see if there was a way for individual players to disable that in-game, but it kinda ruins items like invisibility potions and Reliquary's cloak of distortion. Also, I think monsters can see the player because of the shown model. I had been attacked while invisible more than once. Something to look into. I'd look into it myself, but like I said, my PC's out of order and all I have to work with is my iPod Touch.
Well played but there are a few ways the server could faction, the mods, am2 affinities, or just plane factions
I was thinking of doing it with affinities and to be in a faction you need 100% affinity to join! and if we go with affinities I CALL ENDER!!!
P.s. I think I could probably write a few short stories
I think you're thinking sub-factions. Each school of magic can have internal groups of specialist in that school. Like brewers and hexers in Witchery, fire mages and ender mages in AM2, and golemancers and artificers in TC4. Perhaps the sub-factions can even be allowed to split off and declare allegiance to another faction, like fire mages splitting from the wizards to aid the witches, or operate independently.
I think you're thinking sub-factions. Each school of magic can have internal groups of specialist in that school. Like brewers and hexers in Witchery, fire mages and ender mages in AM2, and golemancers and artificers in TC4. Perhaps the sub-factions can even be allowed to split off and declare allegiance to another faction, like fire mages splitting from the wizards to aid the witches, or operate independently.
I can also see elementalists working together, like AM2 ender affinites joining witches who have ender powers from an infusion of otherwhere.
Oops. Messed something up while trying to edit something in on my last post. Sorry 'bout that weird looking kinda-double post.
I didn't technically mean sub faction I actually meant like we could have a huge council or something and factions are joined by choice, plus why are we doing factions, what exactly is the reason of destruction? It's going to be an RP story so where's the back story? I've got an idea though. Since the whole end demon attack and everything is a back story in its self, Pollux doesn't really need to create one, but I think everyone else should come up with one, plus how many people are going to be on the server any way? And when the server goes public I may not be in the arriving group, but unless it's this weekend I probably will be, I was thinking that when the server goes public we go fully RP and act as our characters would and try not to express any outside thoughts. That will show the awesomeness of our characters. So I was thinking. Until the server goes public we could all make a good backstory and personality for our characters.
How about this, I feel some tension in this forum so I'm going to suggest that we all think more about our back story's and not everyone else's fates. Does that sound good?
Rollback Post to RevisionRollBack
The knowledge of the arcane runs deep within my veins
Before my PC conked out, I noticed something that could potentially diminish gameplay. I noticed that Back Tools models still show up on a player who's using an invisibility item. Didn't get a chance to see if there was a way for individual players to disable that in-game, but it kinda ruins items like invisibility potions and Reliquary's cloak of distortion. Also, I think monsters can see the player because of the shown model. I had been attacked while invisible more than once. Something to look into. I'd look into it myself, but like I said, my PC's out of order and all I have to work with is my iPod Touch.
You, Sir, are absolutely right. It was a pretty cool little mod when it was just the three of us on our private server, but I think it might need to be taken out for this update.
Does invisibility ordinarily prevent mobs from noticing and attacking you? I was under the impression it was only useful against players, but I could be wrong.
I didn't technically mean sub faction I actually meant like we could have a huge council or something and factions are joined by choice, plus why are we doing factions, what exactly is the reason of destruction? It's going to be an RP story so where's the back story? I've got an idea though. Since the whole end demon attack and everything is a back story in its self, Pollux doesn't really need to create one, but I think everyone else should come up with one, plus how many people are going to be on the server any way? And when the server goes public I may not be in the arriving group, but unless it's this weekend I probably will be, I was thinking that when the server goes public we go fully RP and act as our characters would and try not to express any outside thoughts. That will show the awesomeness of our characters. So I was thinking. Until the server goes public we could all make a good backstory and personality for our characters.
Given the large amount of PvP-focused items and abilities in this pack, I think warring factions makes perfect sense. Banding together to survive will almost be a necessity anyway, between the extra-dangerous world and hostile players. Obviously, no one will be forced to join anything. Since this will be a public server, we can't enforce roleplay, and won't try. Those who are interested are of course welcome to nerd it up and get in character with us, but even if that ends up being the minority, that's fine. Everyone can enjoy the game their own way.
How about this, I feel some tension in this forum so I'm going to suggest that we all think more about our back story's and not everyone else's fates. Does that sound good?
Tensions? If you were referring to my comment on affinities, that was meant as a joke. Sorry if it came across the wrong way. If you were referring to something else, forget I said anything.
Tensions? If you were referring to my comment on affinities, that was meant as a joke. Sorry if it came across the wrong way. If you were referring to something else, forget I said anything.
No I'm not talking about your affinity post, I meant about the faction/no faction argument, I thought we could all just group up if we want and/or build settlements
Rollback Post to RevisionRollBack
The knowledge of the arcane runs deep within my veins
No I'm not talking about your affinity post, I meant about the faction/no faction argument, I thought we could all just group up if we want and/or build settlements
That's a perfectly viable option. The faction thing was just a suggestion. I'm not saying it's something we should do, just something that we can do. And it doesn't even have to be an active element on the server. It can be used for backstory. For instance, there could have been a major divide between the different schools of magic in the past which has since been more or less resolved, but tensions still exist due to past events. These can lead to conflicts between practicioners of specific forms of magic with those involved representing themselves and not the whole. Those not involved go their own way and interact with everyone else as they see fit.
So some people can band together regardless of what they do and just build/play together and others can start up RP/PVP groups while letting others do their own thing. This would let people enjoy different play styes without dragging the whole server into their activities. We don't HAVE to make the entire server conform to a single playstyle, we're just tossing around ideas here.
Meh. To be honest, I don't really like modded PvP. It can get pretty chaotic and wasteful when people start using all the weapons available through mods to destroy everyone else's base. I've got no problem with towns or guilds and such, and I actually really like the idea of cooperative magical study. I don't really have anything against small scale PvP or special arenas if they were set up, but I don't think PvP should be the basis of this server. Just my two cents.
Meh. To be honest, I don't really like modded PvP. It can get pretty chaotic and wasteful when people start using all the weapons available through mods to destroy everyone else's base. I've got no problem with towns or guilds and such, and I actually really like the idea of cooperative magical study. I don't really have anything against small scale PvP or special arenas if they were set up, but I don't think PvP should be the basis of this server. Just my two cents.
Meh, you just had a repeated lol moment
Rollback Post to RevisionRollBack
The knowledge of the arcane runs deep within my veins
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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I would probably lean more towards RP than factions. I'm not one much at all for PVP in minecraft, but that's just me. I think the RP apsect could lead to some pretty sweet invented stories and interactions between players that would make things really engaging.
I don't think that players should be locked to a single mod for their specialization since the blood alchemists would be pretty much unkillable late game =) Plus I love so many of these mods to be able to pick just one would be impossible.
If people are looking for some story stuff for lost books, the original Ars Magica had a lot of in-game books and story you could find. Might be worth looking into!
The update we'll be using for the server is out! It's been released through the Technic launcher for your convenience. Note that you no longer need to manually install Thaumcraft (but you should still install Better Grass and Leaves because it's awesome). Follow the directions on the front page and you'll be good to go for Friday night! We'll release the IP for the server as the time draws near.
Looking forward to seeing you guys in game!
Do you see my purple background? Do you see my purple eyes? Ender affinity is mine. [O_O] <--Emoticon of unknown origin
The following is an excerpt from a tattered journal, bound in rawhide, scrawled in a murky ink on rough, yellowed, hand-made paper:
I once heard it said that hell is found in other people. The happy fool who penned that lie never set foot in these lands.
How many years have vanished since I last heard a single word uttered by another man? The memories of my years cradled in the warm bosom of civilization fade further with each fleeing day. No longer do the faces rising before my inner eye dredge from my depths the barbs of loneliness which long hence settled there. In the moments faltering on the precipice of sleep, once-familiar voices drift to me from decades past, as silt through the night-deep trench. I am a pierced vessel, and as the man I was trickles out, what is this which seeps in to replace him? What abyss waits below to swallow me in my descent?
The tree drops its ripened fruit, the carrion bones slough their husk, and I shed the vestiges given me by the consensus voice of Man. The amalgamated convictions, the habitual shrill worries and cares, the predetermined forms and dances of the collective, all withered and fallen to ash, like the pyre that was meant to be my ferry to oblivion.
Though I have lost even the face of my own mother, still do those last moments remain scorched vividly in my memory. The anxious whispers and shuffling of feet outside my cabin door, the rising smoke and crackling timber in the square beyond, the shredding bite of the window glass into my flesh as I leapt into the night, the clutching ache in my breast and the searing sting of terror in my eyes as I ran my bare feet raw over the forest floor. I still leap awake in the deathly pre-dawn hours, hearing the echoes of their slanders and curses pursuing me down that bramble-strangled deer run. With bitter triumph do I recollect the hoarse laugh that soared from my throat and overtook their screams when they breached my door and found my parting gift.
Thus I fled, stumbling over grasping roots, crawling through voracious swamp muck, clawing through constricting vines, and staggering over freezing mountain passes, until no lights bobbed behind me on the horizon, no trails betrayed my route, no searching hounds bayed in the dark, and no hearth smoke rose for miles in any direction. There, into some dank pit of lichen-caked rock and guano-spattered clay, I fell at last, starved and broken.
The sleep that came was deep and nightmare-harried. Yet how many times did I start awake, every muscle straining, roused by a furtive stirring on the cusp of hearing? In those agonizing moments of breathless anticipation, I learned the true nature of silence.
I felt it first as a gaping void, the phantom pain of an amputee's severed limb. The world around me was suddenly empty without the susurrus of voices and the murmur of other life. At times I wondered if I had lost my hearing entirely.
But then the picture inverted, and the void became substance. True silence is not an absence but an overabundance, akin to the overwhelming radiance which blinds the eyes fixed on the glaring midday sun. Without the mundane distractions which had always deafened me, I began to perceive subtle patterns in the stillness.
In that Stygian grotto, I came to keep the secrets betrayed by the sliding shadow's whisper. I saw the hidden arrays in the blood-sign which ever throbs behind the eyes. In my waking dream, I emerged to move silent and formless through the misty liminal realm, guided by the lights which beckon through the lamentations of the ancient oaks, and therein learned of the dark ascencion of the heretic seers. In the shrieks of the storm winds, my spine reverberated to those voices which drift near on the backs of the Outer currents, those dread voices which relentlessly insinuate, and tempt, and mock, and flay bare the flesh of the truth.
Do not seek the silence, lest you find it refuses to release your listening ear.
In this fugitive hermitage, I trespass upon the domain of the forgotten gods, the hideous names of which crawl forth from the black aeons predating Man's ascent from primal, bestial squalor. I falter to write them here, fearing the act should turn their merciless eyes upon me and condemn me to an unspeakably worse fate. It is to their blasphemous, sepulchral murmuring that the sylvan sea quakes and bows. Their blood-hymns are the final horror-rent shrieks of the hunted. Their temple, the mouldering carcass-pit, the charnel miasma rising as profane incense. Their baleful eyes leer through the blind, white sockets of long-dead stars. And in these befouled lands, their children howl and grovel and writhe in ceaseless hunger, the cast-off fragments of the Creator's nightmare. Some day, not even the Sevenfold Incantation will hold them at bay, and I shall be their greatest feast. But before they claim my flesh, I will steal their secrets and turn the fury of the outer spheres upon their loathsome manifestations. And should I meet one of the architects of my exile, in glorious lex talionis, I will drag them screaming into the truth of this world.
(The following section is illegible, and the rest of the tome is blank.)
I think you're thinking sub-factions. Each school of magic can have internal groups of specialist in that school. Like brewers and hexers in Witchery, fire mages and ender mages in AM2, and golemancers and artificers in TC4. Perhaps the sub-factions can even be allowed to split off and declare allegiance to another faction, like fire mages splitting from the wizards to aid the witches, or operate independently.
You, Sir, are absolutely right. It was a pretty cool little mod when it was just the three of us on our private server, but I think it might need to be taken out for this update.
Does invisibility ordinarily prevent mobs from noticing and attacking you? I was under the impression it was only useful against players, but I could be wrong.
Given the large amount of PvP-focused items and abilities in this pack, I think warring factions makes perfect sense. Banding together to survive will almost be a necessity anyway, between the extra-dangerous world and hostile players. Obviously, no one will be forced to join anything. Since this will be a public server, we can't enforce roleplay, and won't try. Those who are interested are of course welcome to nerd it up and get in character with us, but even if that ends up being the minority, that's fine. Everyone can enjoy the game their own way.
Tensions? If you were referring to my comment on affinities, that was meant as a joke. Sorry if it came across the wrong way. If you were referring to something else, forget I said anything.
(Also subscribe to my YouTube channel.)
No I'm not talking about your affinity post, I meant about the faction/no faction argument, I thought we could all just group up if we want and/or build settlements
That's a perfectly viable option. The faction thing was just a suggestion. I'm not saying it's something we should do, just something that we can do. And it doesn't even have to be an active element on the server. It can be used for backstory. For instance, there could have been a major divide between the different schools of magic in the past which has since been more or less resolved, but tensions still exist due to past events. These can lead to conflicts between practicioners of specific forms of magic with those involved representing themselves and not the whole. Those not involved go their own way and interact with everyone else as they see fit.
So some people can band together regardless of what they do and just build/play together and others can start up RP/PVP groups while letting others do their own thing. This would let people enjoy different play styes without dragging the whole server into their activities. We don't HAVE to make the entire server conform to a single playstyle, we're just tossing around ideas here.
Meh, you just had a repeated lol moment
Yeah. Fixed it.
I'm assuming the download will be updated by then. Can't wait!
I don't think that players should be locked to a single mod for their specialization since the blood alchemists would be pretty much unkillable late game =) Plus I love so many of these mods to be able to pick just one would be impossible.
If people are looking for some story stuff for lost books, the original Ars Magica had a lot of in-game books and story you could find. Might be worth looking into!
Looking forward to seeing you guys in game!