Sooo, cart mod crashes when trying to form complex carts, or right after forming them.
I see the chest/furnace carts when created but then the server crashes.
Caused by: java.lang.RuntimeException: Attempted to load class com/minecraftplus/modCart/ModelBlock for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
Do I have to change something to get it running on a server?
To medsal15:
What axe are you using and how did you get it? Did you craft it and right after it does not take any damage? Does it break with other objects?
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Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Hey Andy, right now they're at stuff like "MCP_WoodenBucket:wooden_water_bucket" and it seems like overkill. I just wrote a post on naming conventions that I hope you'll read. Ideally, yours would be "mcp:wooden_water_bucket" but I'm not sure how easy it would be to make modules that all ended up with just the "mcp" start like that... unless you did a core that loaded from the other mods, as Metallurgy used to do.
If the start can't be changed, maybe you could switch to "MCP_WoodenBucket:bucket" and "MCP:WoodenBucket:water_bucket" and such. It'd be shorter and less repetitive.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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To medsal15:
What axe are you using and how did you get it? Did you craft it and right after it does not take any damage? Does it break with other objects?
When I use my axe with Timber on vanilla trees it takes damages. But when I right-click it removes damage taken...
Rollback Post to RevisionRollBack
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
To medsal15:
That is an interesting bug. I will look into it and try to recreate it. Can you provide anymore details? I never had this problem before, so any specifications would be helpful (like other mods loaded, progress in game, etc).
To Cheeyev:
You can use my mods in your modpack, as long as somewhere on that page or in a readme you refer back to this thread.
And I believe MC+ Lock mod is compatible with those mods you've listed. And how is MC+ Wheels not compatible?
To Kilyle:
The naming conventions is based on the mod id, which is a unique string of characters to define each mod apart from one another. Sadly that means I cannot change the "prefix" of the command, unless I change the modpack to be recognized as a single mod, rather than a group of them, which would require a major change in the MC+ API. (Though it will take time, this does not mean it will not happen in the future.) As for the "suffix", this is based off of the unlocalized name (mod unique item name). Though for most mods this would not be a problem to change, MC+ API uses this to make the item's "localized" names (official in-game names), as well as the texture paths (where the textures are located). Removing this feature will increase my work load, forcing me to manage each item name and texture path individually.
HOWEVER, I do see the appeal and necessary push for a more intuitive naming convention for the id's in in-game commands. This will definitely be on my todo list.
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Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Also, thanks for explaining how localization works (at least a little). I've heard the term but didn't know what it meant.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
To jamesdong122:
Though I do not believe BattleHearts is at all op, as it takes a lot of skill to NOT die within the time to get more than 100 levels (especially on pvp servers), but the extra feature would probably be useful in other circumstances. Thanks for suggesting! Will be added to the todo list.
Help! Battlehearts is really broken for me. I can never get any more hearts from leveling I am stuck with 4 hearts for my entire game. This one glitch is really ruining my entire game D:
Did you remember that you have to sleep each time you earn more hearts in order for them to show up? I also don't think they show up all at once, so if you earn more than one before sleeping, you may have to sleep multiple times.
To mastermoo123:
I think you forgot to sleep. You need to be in bed and sleep a single night to update your health bar.
(If you are using the dev version. There is a command to set your max health just in case if it still continues. :P)
Thanks ShadeDaystar for helping out!
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Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
", palatino, serif">RUSTIC
I see the chest/furnace carts when created but then the server crashes.
Caused by: java.lang.RuntimeException: Attempted to load class com/minecraftplus/modCart/ModelBlock for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
Do I have to change something to get it running on a server?
hm. I thought I fixed that. . . . which version are you using?
To mangoose:
Sorry, if it's not in the older versions, it doesn't exist.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
[1.7.10][1.2] MC+ Wheel - v1.1.2.jar
and
[1.7.10][1.2] MC+ Cart - v1.3.0
and
[1.7.10][1.2] MC+ API
Just tried to download again to see if I maybe got an older version and it looks like those are the same versions if I download it today.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
What axe are you using and how did you get it? Did you craft it and right after it does not take any damage? Does it break with other objects?
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
If the start can't be changed, maybe you could switch to "MCP_WoodenBucket:bucket" and "MCP:WoodenBucket:water_bucket" and such. It'd be shorter and less repetitive.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Click on this spoiler to see mods and ideas that I support!
When I use my axe with Timber on vanilla trees it takes damages. But when I right-click it removes damage taken...
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
That is an interesting bug. I will look into it and try to recreate it. Can you provide anymore details? I never had this problem before, so any specifications would be helpful (like other mods loaded, progress in game, etc).
To Cheeyev:
You can use my mods in your modpack, as long as somewhere on that page or in a readme you refer back to this thread.
And I believe MC+ Lock mod is compatible with those mods you've listed. And how is MC+ Wheels not compatible?
To Kilyle:
The naming conventions is based on the mod id, which is a unique string of characters to define each mod apart from one another. Sadly that means I cannot change the "prefix" of the command, unless I change the modpack to be recognized as a single mod, rather than a group of them, which would require a major change in the MC+ API. (Though it will take time, this does not mean it will not happen in the future.) As for the "suffix", this is based off of the unlocalized name (mod unique item name). Though for most mods this would not be a problem to change, MC+ API uses this to make the item's "localized" names (official in-game names), as well as the texture paths (where the textures are located). Removing this feature will increase my work load, forcing me to manage each item name and texture path individually.
HOWEVER, I do see the appeal and necessary push for a more intuitive naming convention for the id's in in-game commands. This will definitely be on my todo list.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Also, thanks for explaining how localization works (at least a little). I've heard the term but didn't know what it meant.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Though I do not believe BattleHearts is at all op, as it takes a lot of skill to NOT die within the time to get more than 100 levels (especially on pvp servers), but the extra feature would probably be useful in other circumstances. Thanks for suggesting! Will be added to the todo list.
To Kilyle:
No problem
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
Did you remember that you have to sleep each time you earn more hearts in order for them to show up? I also don't think they show up all at once, so if you earn more than one before sleeping, you may have to sleep multiple times.
I think you forgot to sleep. You need to be in bed and sleep a single night to update your health bar.
(If you are using the dev version. There is a command to set your max health just in case if it still continues. :P)
Thanks ShadeDaystar for helping out!
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...
jk, andy
Youtube: http://www.youtube.com/c/FIrefoxGaming1
Custom Resource Pack 1.9: http://www.mediafire.com/download/n6wot7wb6erbccs/Firefox_CUSTOM_1.9.zip
These are Forge mods. It requires that Forge be updated to 1.8 before it can be updated to 1.8. Be patient.
Thank you calming the masses! People these days :P.
Satchels, Quivers, Turtles, Looms, Turnips, QuartzTools, and the list goes on...