This forge modification progressively increases the game difficulty over time. It is inspired by the similar
mechanics in Terraria, but the difficulty also scales with Regional Difficulty to keep Minecraft style.
A detailed description of this mod can be found on the Wiki. All ideas are welcome.
Since version 0.4.0 this mod requires a Majrusz Library to work!
Progress in the game is divided into stages, with each stage providing new difficulty tweaks and
improving existing ones. At the moment there are three stages:
Normal Mode, which starts at the beginning of the game. Expert Mode, which starts when the first player enters the Nether.
(or enters any dimension from other mods) Master Mode, which starts when you defeat the Ender Dragon.
Groups of enemies
Enemies appear in groups with one leader and
followers who attack the same target as the leader.
Followers are more likely to have weapons and leaders to have armors.
Undead Army (new Raid)
The new raid starts after killing a certain amount of
undead enemies. It has up to 5 waves, rewards the player with a treasure
bag after finishing it, scales difficulty over time and scales difficulty with each player participating in!
Treasure Bags
New Terraria-inspired bags that contain some extra loot and have a chance for one unique item. Each player receives
their own Treasure Bag when they help to defeat a raid/boss. Currently, you can acquire them from:
Fishing, Undead Army, Raid, Elder Guardian, Warden, Wither and Ender Dragon.
Bleeding
Each animal and human being can now bleed. This is an effect that deals damage similar to poison and can be
removed using only a new item: Bandage. The chance of bleeding is lower the more pieces of armor you
have and it is caused by many different sources such as receiving sword damage, being bitten
by a spider, or by touching a cactus... It is important to keep bandages with you at all times
because bleeding becomes more deadly as the game progresses!
Enderium Ingots
New late-game ore: Enderium. With this ore, you can make Enderium Ingots
which are used to upgrade Netherite armor and tools! This ore generates
in End Stone and can be found in End structures as well.
Item Sets
Some items give unique bonuses for completing the whole set.
And much more!
- Julia for sounds
- chechnyacool488 for the Russian translation and idea for Undead Army
- Boscawinks for flying phantom structure
- muraokun for some of the sprites
- qsefthuopq, 1mtwtfss1 for the Chinese translation
- kiryonn for the French translation
- Wallaby#8683 for the Spanish translation
- everyone who downloaded this mod or suggested an idea <3
+ added Bleeding effect
+ added Bandage item (removes Bleeding and gives Regeneration)
+ added new structure: Flying Phantom (Phantoms and Sky Keepers spawn naturally nearby)
+ added new monster: Sky Keeper(slightly stronger version of Phantom which is immune to fire and may inflict levitation on hit)
+ Drowned can spawn lightning bolt after hitting a player with a thrown trident
+ player gets Nausea and Weakness while drowning (duration increases the longer the player is drowning)
+ added Fisherman Treasure Bag(reward for fishing)
+ added lot of new configurations
+ changed enemies bonus to health and damage from 25% to 20% (expert game state)
+ changed enemies bonus to health and damage from 50% to 40%(master game state)
+ increased Wither Sword damage from 6 to 7
+ increased Wither Sword durability from 250 to 360
+ reduced Pillager's Wolf spawn rate by 80%(only when spawning alone, without Pillager)
+ replaced Wither Sword with Bandages in Undead Army Treasure Bag
+ added chance for Tipped Arrow from Elite Skeleton loot
+ increased Elite Skeleton and Giant spawning compatibility with other modifications
+ added sound to opening any Treasure Bag
+ slightly changed Undead Army Treasure Bag texture
+ changed Wither Sword texture
+ fixed bug when only one player saw the information about increasing difficulty
+ fixed bug with missing loot from Elite Skeleton
+ fixed bug with enemies spawning mid-air (Elite Skeleton and Giant)
+ fixed wrong issue tracker URL
+ fixed name convention for modification and added update JSON URL
Update 0.3.1
+ increased Sky Keeper maximum levitation chance from 37.5% to 50%
+ reduced Phantoms spawn rate near Flying Phantom structure by 83%
+ reduced Sky Keepers spawn rate near Flying Phantom structure by 33%
+ added lapis lazuli to Flying Phantom structure treasure loot
+ added chance for iron armor in Fisherman Treasure Bag
+ added configuration for Flying Phantom generation rate and increased default value (from 27-37 to 47-67)
+ removed debug log about Flying Phantom structure from console
+ reduced chance for Wither Skeletons to spawn with Wither Sword from 100% to 75%(and now it is depends on CRD)
+ decreased chance for Nether Star from Wither Treasure Bag
+ added particles for situation when loot is doubled
+ fixed bug with Wither Skeletons not spawning with Wither Swords
+ fixed bug when bleeding may still be applied even though the player was blocking damage with shield
Update 0.3.2
+ added separate texture for Giant
+ fixed bug that was crashing the game (with invalid casting)
+ updated russian language to the latest version
Update 1.5.9
- upgraded to Minecraft 1.19.1
- added Vietnamese translation (thanks to @baooduy)
- added config to disable mobs and dimensions from getting health and damage bonuses (idea by @Torben8)
- added a flag to all change configs to determine whether clamped regional difficulty should be considered
- changed Enderium Pickaxe texture
mechanics in Terraria, but the difficulty also scales with Regional Difficulty to keep Minecraft style.
A detailed description of this mod can be found on the Wiki. All ideas are welcome.
Since version 0.4.0 this mod requires a Majrusz Library to work!
improving existing ones. At the moment there are three stages:
Normal Mode, which starts at the beginning of the game.
Expert Mode, which starts when the first player enters the Nether.
(or enters any dimension from other mods)
Master Mode, which starts when you defeat the Ender Dragon.
Enemies appear in groups with one leader and
followers who attack the same target as the leader.
Followers are more likely to have weapons and leaders to have armors.
Undead Army (new Raid)
The new raid starts after killing a certain amount of
undead enemies. It has up to 5 waves, rewards the player with a treasure
bag after finishing it, scales difficulty over time and scales difficulty with each player participating in!
Treasure Bags
New Terraria-inspired bags that contain some extra loot and have a chance for one unique item. Each player receives
their own Treasure Bag when they help to defeat a raid/boss. Currently, you can acquire them from:
Fishing, Undead Army, Raid, Elder Guardian, Warden, Wither and Ender Dragon.
Bleeding
Each animal and human being can now bleed. This is an effect that deals damage similar to poison and can be
removed using only a new item: Bandage. The chance of bleeding is lower the more pieces of armor you
have and it is caused by many different sources such as receiving sword damage, being bitten
by a spider, or by touching a cactus... It is important to keep bandages with you at all times
because bleeding becomes more deadly as the game progresses!
Enderium Ingots
New late-game ore: Enderium. With this ore, you can make Enderium Ingots
which are used to upgrade Netherite armor and tools! This ore generates
in End Stone and can be found in End structures as well.
Item Sets
Some items give unique bonuses for completing the whole set.
And much more!
- chechnyacool488 for the Russian translation and idea for Undead Army
- Boscawinks for flying phantom structure
- muraokun for some of the sprites
- qsefthuopq, 1mtwtfss1 for the Chinese translation
- kiryonn for the French translation
- Wallaby#8683 for the Spanish translation
- everyone who downloaded this mod or suggested an idea <3
Download:
LATEST VERSION FOR MINECRAFT 1.19
LATEST VERSION FOR MINECRAFT 1.16.4
Update 0.2.2
+ reduced chance for additional Nether Star from Wither Treasure Bag
+ added Wither Sword to Wither Treasure Bag
+ fixed bug that causes the server to crash when players were entering the nether
Update 0.3.0
+ added Bleeding effect
+ added Bandage item (removes Bleeding and gives Regeneration)
+ added new structure: Flying Phantom (Phantoms and Sky Keepers spawn naturally nearby)
+ added new monster: Sky Keeper (slightly stronger version of Phantom which is immune to fire and may inflict levitation on hit)
+ Drowned can spawn lightning bolt after hitting a player with a thrown trident
+ player gets Nausea and Weakness while drowning (duration increases the longer the player is drowning)
+ added Fisherman Treasure Bag (reward for fishing)
+ added lot of new configurations
+ changed enemies bonus to health and damage from 25% to 20% (expert game state)
+ changed enemies bonus to health and damage from 50% to 40% (master game state)
+ increased Wither Sword damage from 6 to 7
+ increased Wither Sword durability from 250 to 360
+ reduced Pillager's Wolf spawn rate by 80% (only when spawning alone, without Pillager)
+ replaced Wither Sword with Bandages in Undead Army Treasure Bag
+ added chance for Tipped Arrow from Elite Skeleton loot
+ increased Elite Skeleton and Giant spawning compatibility with other modifications
+ added sound to opening any Treasure Bag
+ slightly changed Undead Army Treasure Bag texture
+ changed Wither Sword texture
+ fixed bug when only one player saw the information about increasing difficulty
+ fixed bug with missing loot from Elite Skeleton
+ fixed bug with enemies spawning mid-air (Elite Skeleton and Giant)
+ fixed wrong issue tracker URL
+ fixed name convention for modification and added update JSON URL
Update 0.3.1
+ increased Sky Keeper maximum levitation chance from 37.5% to 50%
+ reduced Phantoms spawn rate near Flying Phantom structure by 83%
+ reduced Sky Keepers spawn rate near Flying Phantom structure by 33%
+ added lapis lazuli to Flying Phantom structure treasure loot
+ added chance for iron armor in Fisherman Treasure Bag
+ added configuration for Flying Phantom generation rate and increased default value (from 27-37 to 47-67)
+ removed debug log about Flying Phantom structure from console
+ reduced chance for Wither Skeletons to spawn with Wither Sword from 100% to 75% (and now it is depends on CRD)
+ decreased chance for Nether Star from Wither Treasure Bag
+ added particles for situation when loot is doubled
+ fixed bug with Wither Skeletons not spawning with Wither Swords
+ fixed bug when bleeding may still be applied even though the player was blocking damage with shield
Update 0.3.2
+ added separate texture for Giant
+ fixed bug that was crashing the game (with invalid casting)
+ updated russian language to the latest version
Update 1.5.7
- upgraded to forge 41.1.0
- added extra validation to avoid load crashes
Update 1.5.9
- upgraded to Minecraft 1.19.1
- added Vietnamese translation (thanks to @baooduy)
- added config to disable mobs and dimensions from getting health and damage bonuses (idea by @Torben8)
- added a flag to all change configs to determine whether clamped regional difficulty should be considered
- changed Enderium Pickaxe texture