Hello!! After Dev my last Shader (LexShino Shaders Remade : LexShino Thread) I decided with the permission of Capt Tatsu (BSL) and EminGT (Complementary) to make my BSL Edit shader with options and modifications of Lexshino shader.
This shader is for Minecraft 1.13.x and 1.14.x 1.15.x 1.16.x . Use the lastest version of Optifine.
PLEASE GO TO SHADER OPTIONS TO SELECT PRESET OR CHANGE OPTION MANUALLY
Please do not Upload this shader. Just give this link. Do not recover code without my permission.
You are allowed to modify the code for your personnal use. Thank you.
Now This shader is Multi Language (French-English)
-The ressource pack is Vanillaccurate Modded by Me-
Screenshots:
Options:
Based on Latest Dev Shader of BSL with all BSL Options
Have ADD:
-Add Distance Blur (work with DOF at same time)
-Techno XP
-Add Fresnel Option
-Modify the Bloom
-Add DirtyIMG with 6 .png for Bloom Overlay
-Add Caustics (Credits EminGT)
-Change the default BSL Dirt.png
-Increase a bit lighting
-Add Rapid Clouds, and Dither in END dimension
-Disable LensFlare in water
-Add new Portal for Ender
-Add SHOW LIGHT LEVELS (for see the dark area)
-Add Option for opacity for SHOW LIGHT LEVEL
-COLORED_EYES for color Spider, Enderman, Dragon Eyes
-Increase Stars luminosity
-Add many levels for MotionBlur
-Removing drag on the hands with the MotionBlur
-Cinema mod with distortion of optional tapes
-2 grains film style with settings ( do not choose both at the same time)
-Berserk mod with setting (just red vignette or red vignette + red hand) with a weapon equipped
-Possibility to choose 6 color for bloc selection
-Rainbow with settings (I used the idea of Builderb0y)
-2x Raindrop on the screen
-Chromatic abberation
-New rain
-Water blur with blur adjustment
-Hand movement (2 options)
-Movement Camera
-Mod Flash Victim for see Mobs in dark
-Water refraction
-Cel-Shading with settings
-Add Cel Strenght
-Add Heat Haze for Nether !!
-Add Heat Haze Refraction slide for adjust strenght
-Fix Thunderbolt with shader!
-Add DISTANT_FADE Spherical or Cylindrical effect
-Ultra Vignette with settings
-Possibility to remove blocking texture from blocks
-AIM for the bow, snowball, trident ...etc
-LensFlare (2 Modes, Normal and Double Rainbows)
-Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu)
-Modify dither bayer for DiSTANCE_FADE
-Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY/EXTREME)
-BOTW tonemap only for OVERWORLD
-Add CRT/Scanline Mod
-Add CRT Border Credit to Seishin
-Add CRT_BORDER_STRENGHT for adjust
-Add New Movement for Hand with possibility of using the 2 movements options at the same time for a better effect
-Add HDR
-Added AMBIANT for tint a bit the world with Worldtime
-Add 16/9 Bands
-Add Distortion
-Add Fresnel Option
-Modify a bit Viseur
-Delete Intensity Entities
-Modify the Bloom
-Add Camera noise
-Add Film grains
-Add Selector Block Color
#Version 1.5
-Fix Selector Block Color with leads (Thanks EminGT)
-Add Mouvement mains
-Add Hands Position
-Add Nouvelle Pluie
-Add DirtyIMG with 6 .png
-Add Caustics (Credits EminGT)
-Delete Dimension, now world0 ,world1 and world-1 only
#Version 1.6
-Change the default BSL Dirt.png
-Change offset for shadow
-Increase a bit lighting
-Add Mouvement Cam
#Version 1.7
-Fix Mouvement Cam with Block
-Add Rainbow
-Add French Language traduction
-Make a cool Menu in Shader options
#Version 1.8
-Fix Advanced Materials
#Version 1.9
-Fix Entities ID for beacon (BSL error block ID value)
-Add Chain Entity ID for waving
-Replace all Entitie ID (tweaked block id value)
#Version 2.0
-Fix Enchant item glint on hand with latest version of Optifine
-Add Rapid Clouds, and Dither in END dimension
#Version 2.1
-Removed reflective on regular glass
-Fix problem with blackOutline with FOG on OFF in Nether (BSL forgot)
-Nether fog scales better with higher render distance, also affected by fog density
#Version 2.2
-Nether color defaults to wastes
-Tweak DOF for AMD
-DOF scales with fov now
-Fixed shadows (sometimes) disappearing when an end gateway is loaded.
-Improved opacity handling for clouds.
-Reduced waving lantern intensity
-New waving block function with more straightforward parameters
#Version 2.3
-Disable LensFlare in water
-Change Settings by default in settings.glsl
-Add new Portal for Ender (enable by default)
-Fix lighting for soul_lantern
#Version 2.4
-Add 16 Levels's intensity for COLOR_SELECTOR_BLOC
-Add SHOW LIGHT LEVELS (for see the dark area)
-Add Option for change color of dark area
-Fix warning on gbuffers_block.glsl (syntax "()" )
-FRENCH Traduction for LEX Menu Complete
#Version 2.5
-COLORED_EYES for color Spider, Enderman, Dragon Eyes
-Increase Stars luminosity
-Add many levels for MotionBlur
-Removing drag on the hands with the MotionBlur
-Add Option for opacity for SHOW LIGHT LEVEL
-Add #pragma optimize(on) on code
#Version 2.6
-Add Distance blur for all dimension with option to force in Nether
-Delete WHITE_WORLD Option
-Add Cel Strenght
-Delete RETRO_FILTER
#Version 2.7
-Add Heat Haze for Nether !!
-Add Heat Haze Refraction slide for adjust strenght
#Version 2.8
-Fix Thunderbolt !
#Version 2.9
-Fix Drag on hands with MotionBlur completely
#Version 3.0
-Add DISTANT_FADE Spherical or Cylindrical effect
-Fix entity Error in Nether and End
-Tweaking TAA blending factor
-Improved Sky Ground transition while raining
#Version 3.1
-Rework DOF completely
-DOF code optimization
-Add Distance Blur (work with DOF at same time)
-Add Chromatic aberration with settings
-Possibility to adjust DOF/Chromatic Abberation/ Distance Blur
#Version 3.2
-Fix Advanced Materials (My bad) Thanks EminGT for Report
#Version 3.3
-Calibrate Clouds
-Optimize Shadow
-Set Default Settings for Color Grading
-Set Default Color for lighting
-Change a bit Lensflare for the Night
-Add water refraction when eyes is in water
-Add Ultra Vignette
-Modify Offset for DOF/CHROMATIC_ABERRATION
-Add option for Blur in water with slide for strenght
-Rework a bit Stars
#Version 3.4
-Add Double Rainbows in Lensflare option (OFF/NORMAL/DOUBLE_RAINBOWS)
-Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets
-Fix Water Blur with Distance blur
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu)
-Disable TAA on DiSTANCE_FADE (cause Blink)
-Modify dither bayer for DiSTANCE_FADE
-Add more Strenght for LensFlare
-Rework Post Process Menu
-Rework DOF menu
-Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY)
-Modify Dither
#Version 3.5
-Fix Viseur for 1080p
-Tweaked bloom to be a bit stronger during rain.
-Add option to disable or enable block break animation
-Fix All warning on log
#Version 3.6
-Add AMBIANT option for OVERWORLD(Change the tint with the time)
-BOTW tonemap only for OVERWORLD
-Add CRT_BORDER_STRENGHT for adjust
-Add Berserk Mode with Sword in hand (MODE_RAGE)
-Fix FLASH_VICTIM with armor_stand, minecarts, sign, item_frame.
-Set a default configuration (Apply different effect on Shader Options)
-Optimizations
#Version 3.7
-Add Option for 209 Offsets for Shadows
#Version 3.8
-3 Quality for Shadows
-5 Quality for BLUR_QUALITY
-Change a bit fovScale for DOF
#Version 3.9
-Fix FLASH_VICTIM with end_crystal
-BLUR_QUALITY have now 5 Bokeh (STANDARD/MEDIUM/HIGH/ULTRA_HIGH/PAINTING)
-Add POSTERIZATION
-Add DITHERING_SCREEN
#Version 4.0
-Add SKY_GROUND. It helps hiding the sky below oceans while not underwater.
-Add Nether Vanilla Color
-Fix Bloom Overlay
-Add HYPER_SPEED effect
-Fix alpha for Berserk Mode
-Optimize FILM_GRAINS_2
-AMBIANT improvements
-Rename AMBIANT to LEX_AMBIANT
-Rename GOUTTE_ECRAN by RAINDROP_ON_SCREEN for English users
-Replace RAINDROP_ON_SCREEN and RAINDROP_ON_SCREEN_2 by RAINDROP_ON_SCREEN with 3 options (OFF/NORMAL/HEAVY)
-Rework a bit NEW_RAIN
-Various optimizations for my options
#Version 4.1
-Fix Blur on hands with HYPER_SPEED activated
-Optimize RAIN-DROP_ON_SCREEN code
-Delete TOON_LIGHTMAP
-Cleaning the code
#Version 4.2
-Tweaked promo outline.
-Fixed integrated graphics with weather color when per biome weather is disable.
-Add Light Jitter with settings. (Based to SEUS code but modified)
-Add OSCILLATION (option) effect with OSCILLATION SPEED to entities with FLASH_VICTIM mode enabled
-Change BayerTexture for HYPER_SPEED
#Version 4.3
-Add MAGICAL_GLINT With adjustement of speed
-Add Possibility to adjust hands (Height, Depth, Shift)
-Enable or Disable Clouds Reflection in option (Disable by default)
-Fix "Hue" color wheel for Techno-XP and Magical glint
-Add option for Berserk Mod on enchanted Sword
-Modify a bit ULTRA_VIGNETTE and CRT_BORDER
#Version 4.4
-Add DYNAMIC_HAND_LIGHT
#Version 4.5
-Add Berserk_Mode_Plus (after Berserk_mode (Red Vignette). With Berserk_Mode_Plus you have red hands with sword in hand also.
-Add Option for Enable or Disable HeartBeat on Berserk_Mode
-Add Option for adjust HeartBeat speed
-New Menu For Berserk_Mode
#Version 4.6
-New Menu for AO
-Add Occlusion Ambiant Quality settings
-Change a bit Lava FOG
-Smooth transition for Sun/Moon
-Add Shading strenght
-Clean the code,bit optimizations and fixes
#Version 4.7
-Fix Compilation Error (Sorry)
#Version 4.8
-Add Campfire on Dynamic Hand Light option
-Fix Smooth Sun/Moon transition (Thanks Emin)
-Fix Compilation error in Ender
#Version 4.9 EXTRA
-Add Hexagonal Bokeh for DOF (BLUR_QUALITY)
-Add Consistent Enchant in option
-Add FULL_BORDER with settings
-Add Tinted Metal
#Version 5.0
-Add Colored Dynamic Handlight emissive items
#Version 5.1 Ninja Update
-Fix Emissive light block too strong
#Version 5.2
-Optimize Bloom for Overworld
-Increase Bloom for Nether/End
-Change a bit Fovscale for DOF
-Rename BLOOM Option to BLOOM_DIMENSION (OFF/HARD_BLOOM/DIMENSION(by default))
-Add New Menu "EYES_IN_WATER"
-Add possibilities to adjust Water Refraction settings now (Multiplier/Size/Speed)
-Add New Menu "Weather_Reflexions"
-Add Stars Reflexions (ON by default)
-After Possibility to Disable Cloud reflexion, now possible to disable Aurora Reflexion and Stars Reflexion on Water
-New configuration for default waves on water
#Version 5.3
-Fix Sunlight leak
-Fix Jump Light
-Fix dark shadow in certain situation
-Add Option for Increase or Decrease light in dark area
-Modify a bit Default settings for COLORED_DYNAMIC_HAND_LIGHT
-Return to Dof Fovscale of 5.1 Version
#Version 5.4
-Enable or Disable Light Shafts in Ender
-Enable or Disable Clouds in Ender
-Optimize a bit AO
-Fix SCANLINE_BAND for Linux
-Fix Shadows Problems !!
-Fix Weird horizontal Line !!!
#Version 5.5 FINAL
-Add TAA + FXAA
-Modifiy a bit water Raytrace
-Optimize code
-Fix gbuffer_spidereyes error when World curvature is disable
-Increase Bloom in water
-Change a bit tonemap (too light before)
-Nether Dimension Color Increased
-Skybox brightness slightly decreased
#Version 5.6 NINJA Update
-Fix compilation error when activating SKY_VANILLA and NETHER_VANILLA at the same time.
#Version 5.7
-Reword a bit code to fix little Bug
-Fix clouds when we go out on Nether to go to the Overworld
-Add Settings File in "Settings" Folder for same versions tonemapping/color before version 5.6 if you want change. Or BSL tonemapping/color.
-Modify a bit Volumetric Light
-Add Option for Adjust LightShaft in Water
-Add Option for Adjust Distance of LightShaft
-Add New Menu for Light Shafts
#Version 5.8
-Fixed aurora, The shape is Slightly different from v5.7 though.
-Add SunVisibility_FOG, Force fog according to the visibility of the sun.
-Fix PormoOutline on Fog with SunVisibility_FOG activated
-Descrease a bit LightShaft default settings
#Version 5.9
-Aurora now Work with Weather_Per_Biome Enable
-Add option for Enable Aurora when WEATHER_PERBIOME is enable (Enable by default)
-Fix render Stars in Sky
#Version 6.0
-Rework Cloud in Ender (more fluffy)
-Decrease Cloud Speed in Ender
-Modify Water relection and waves
-Increase Water Fog with Slider
-Better Water Fog Color and Water Fog dispersion
-Modify a bit Fresnel on water
-New Menu for Water
-Improved fog in OverWorld/Nether/End
-Modify PerBiome Weather Color for Nether
-Fix reflexion on LabPBR
-Fix oldPBR and Emissive. Thanks Capt Tatsu for your Help
#Version 6.1
-Little Optimisations
-Deacrease a bit Fovscale for AO by default
-Add Option for AO_FovScale (Low/Medium/High/Ultra) in AO Menu
#Version 6.2
-Add option to Tweak visibility by reducing the opaqueness of very close particles (PARTICLES_VISIBILITY) (Enable by default) (Credits EminGT)
-Add Block Lighting Limiter option in Color/Block Color (Normal Lightmap and Normal Lightmap²) (Work Only in OverWorld)
-Optimizations for Shadow Lighting
-Modify default Block lighting Intensity
-Fix missing Sky in specular reflections
-Add Taa Shadow filtering (Small/High) (in Option, small by default)
-Modify a bit Light Diffusion
#Version 6.3
-Modify default Clouds
-Now 3 Patterns for Clouds (Fluffy1/Fluffy2/Fluffy3) (Fluffy3 by default)
-Now Ender have a standard Fluffy Clouds
-Possibility of configuring the clouds according to the chosen dimension
-Modify a bit coc multiplier for DOF
-Modify a bit Lightmap for blocklight
-Aurora is Enable by default
#Version 6.4
-New Menu: Rain Reflection Config
-Possibility to Adjust Noise, Amplitude, Speed for Puddles
-Possibility to stop waving for Chain (ON/OFF in Terrain Menu)
-Adjust wave for Chain
-Transfert END_CLOUDS option in Sky/Clouds/Clouds Config/Ender
-Re-Add BSL_VIGNETTE
-Add 1 different Puddles Mode (little puddles)
-Add 1 Option for choose your favorite puddles
-Add 1 Film Grain Style, Now you have a choice to set Camera Noise + (Film Grain Style 1 or Film Grain Style 2)
-Add option for Shadows "SHADOW_BACKFACE_CULLING" (Enable by default)
#Version 6.5
-Add Shadow Close Dithering
-Add New Options for Stars
-Add New Options for Aurora
-Possibility to choose 3 Styles for Stars (Normal, Normal X2, Normal X3)
-Possibility to modify Distance, Intensity for Stars
-Possibility to modify Distance,Size,Color for Aurora (Green-Purple by default)
-Move the weather reflection options in the dedicated menu (Ex. Aurora Reflexion in new Aurora Configuration Menu)
#Version 6.6
-Fix Entity Glowing
-Fix Distant_Fade compilation error
-Add Distant_Fade TAA Animation
-Shadow Close Dithering more smooth with TAA enable
-Modify default settings for parallax distance (128>64) and quality (512>64)
-Little fix and optimizations
#Version 6.7
-Improves the quality of the lighshaft
-Update labPBR
-Tweaked promo outline
-Reduced waving lantern intensity
-Changed parallax depth measuring to cm
-Increase Quality of BlackOutline
-Modify a bit Auto Exposure
-Set HDR to Disable by default
-Add Supreme TAA + FXAA
-Delete Sharpen Option
#Version 6.7.1 (Ninja Update)
-Fix FXAA Black Screen
#Version 6.7.2 (Ninja Update 2)
-Fix World Time Animation
#Version 6.8
-Improved a bit Raytrace
-Improved a bit Motion Blur
-Improved a bit Promo Outlines quality
-Improved a bit distance of AO
-Fix SUPREME TAA+FXAA bug with Spider Eyes
-Modify a bit reflection on block border limit
-Add Option to Adjust fresnel reflection strenght
#Version 6.8.1
-Fix of the sky texture at nightfall
#Version 6.8.2
-Revert PromoOutline modifications
#Version 6.8.3
-Fix compilation error with LightShaft/BlackOutline
-Improved Lightmap
#Version 6.8.4
-Fix Glint With SUPREME TAA+FXAA
#Version 6.9
-Delete Settings Files
-Simple Settings by default for first launch
-Add missing Stone Sword item ID for FLASH_VICTIME
-Make better Profiles
-Add SUPREME TAA in AA Options
-Better offset for TAA
-Fix water in dark area when it rain
-Add Shooting Stars
-Add Option for Adjust:
-Thickness
-Speed
-Number of Shooting Stars
-Timing
-Fading of Shooting Stars
-AntiAliasing
-Shooting Stars Reflection
-Increase a bit opacity of water by default
-Code Cleaning and various optimizations
#Version 7.0
-Add Focus Speed Option for DOF
-Add DOF Circular Option
-Add Option for adjusts Lava brightness
-Add Blocklight Temperature Control
-Disable Temperature Color in hand
-Fix Blink in dark area with AA
-Fog is now applied to particles in 1.15 and above
-Fixed blindness fog
-Make default settings for water
-Tweak a bit lightmap for blocklighting
-Rename SUPREME TAA by GHOSTING TAA
-Add more step for Water LightShaft option
-Translate "Viseur" Option to "A.I.M"
-Full Border mod now go behind the fog
-Improved FOG in END
-DirtIMG rework for a more natural look for Bloom
-Add 3 Overlays (DirtIMG) for different look for Bloom
-Increased transparency of default Bloom Overlay
-Semi Fix for the escape LightShaft in cave (white dot)
-New Menu in Visual "Cel Shading" with:
-BlackOutlines/PromoOutlines Options
-Full Border Options
-Add WHITE/BLACK WORLD Option with Options ON/OFF:
-Particles
-Terrain
-Spider Eyes
-Hands
-Entities
-Damaged Block
-Beacon
-Water
-Sky
#Version 7.1
-Improved a bit raytrace in water
-Improved LightShaft
-Set default temperature of Blocklight to 3000
-Water is more transparent by default
-Transform color to linear>sRGB to sRGB>linear
-Add Water Lightshaft Softner Option
-Add Water Lightshaft Color Multiplier Option
-Fix AO
-Improved blindness effect
#Version 7.1.1
-Fix twinkle on Shadow Close Dithering
-Improve Lightshaft twinkle with TAA
-Improve again shadow escpape in cave with lower brightness
-Change default Settings for DOF
-Improve TAA dither on AO
-Modify a bit Lex Profil
#Version 7.1.2
-Lightshaft is more smooth
-Rewrite code for Lighting by Temperature
-Fix Slider inversion for Lighting Power in Blocklight Color
-Modify jitter offset for TAA
-Various Optimizations
#Version 7.2
-Improve a bit Lightshaft again
-Fix Dot on Rainbow with distance max
-Fix WorldTime
-Reworked distant fade from dithered transparency to fog.
-Clean a bit the code
#Version 7.2.1
-Fix compilation error in Ender and Nether
#Version 7.2.2
-Fix Waypoint Overlay for Xaero Minimap
#Version 7.3
-Improve a bit shadow filtering
-Better fresnel and reflections
-Tweaked Specular highlight
-Improved parallax self shadowing
-Add LIGHT_SHAFT_POWER slider
-Modify a bit color of sunrise sky
-Fix a compilation error with advanced materials off
-Small improvements here and there
#Version 7.3.1
-Improve Chromatic Aberration (Thanks RRe36 for trick)
-Set Lava Brightness to 1.00 for Lex Profile
#Version 7.4
-Tweaked Specular highlight again.
-Improve a bit weather color when it rain.
-The stars in the ender portal are more brighter.
-Improved particules visibility in water.
-Possibility to activate/desactivate reflections for Clouds and Aurora on metal/smooth surface. (disable by default).
-Improved ambient occlusion with depth aware filtering.
-Add Techno Color Block Selector (Enable by default).
-New Menu for Block Selector With 2 Choices, RGB CUSTOM or TECHNO (with speed slider).
-Rework Light Shaft with better rays and better Color at sunrise. (Credit to EminGT, really, thank you)
-The sky is less hidden by volumetric light
-Better view of sky when eyes in water.
-Modify a bit Water Wave.
-Improved Light Shaft in water.
-Improved Block Lighting.
-The sky is less dark than before.
-Added an option (Pinky Sunrise Lightshaft) to change the color of the lightshaft at sunrise like the previous version of the shader (Pinky).
-Modify a bit reflection of the sun/moon in water/metal
#Version 7.5
-Fix blur of entities with TAA enabled
-Add 2 sliders to configure HDR
-Add option for different type of LightShaft direction
-Increase the default radius length for the LightShaft
#Version 7.6
-Add Glint Intensity Slider
-Improve a bit AO
-Improve ShadowMap with TAA Enable
-Rearrange the options in the Shader Menu
-Optimize DOF/CHROMA_AB + Add 1 DOF Offsets
-By default, the placement of the hands on the screen is original (if you want as before: Lex> Realism> Hands (0.10 for all) by default with LEX Profil)
-Fixed a brightness issue when TAA is enabled
#Version 7.6.1
-Shader translation finalization
-Enable LightShaft by default
-Enable Movements cam by default
-Enable Hand Movements by default
#Version 7.6.2
-Enable Cloud Reflection on water by default
-Enable Aurora Reflection on water by default
-Enable Stars Reflection on water by default
-Fix Reflection of Cloud/Aurora/Stars in cave (Thanks EminGT for help)
-Modify a bit profils
-Fix warnings in the log
#Version 7.6.3
-Fix shadowMapResolution slider
-Modify Encode/Decode code
-Fix BlackOutline out of the water when your head is underwater (Grey Lines)
#Version 7.7
-Tweaked specular highlight to match cook-torrance brdf
-Specular highlight is now affected by vanilla ao
-Reduced specular highlight intensity at night
-Add Nether/Overworld Lava Brightness in World Menu
-Modify a bit intensity of fog in Day
-Adjust LightShaft in Water
-Add Slider for Shooting Stars Intensity and add more steps for fading
-Better Underwater LightShaft
-Fix Fog/BlackOutlines
-Fix Compilation error on deferred1
#Version 7.7.1
-Final Fix for BlackOutline out of the water when your head is underwater
#Version 7.7.2
-Fix Compilation error on gbuffers_water
-Fix BlackOutline with Fog is disable (my bad sorry)
#Version 7.8
-Add CUSTOM Rain Drop on Screen option (Custom by default)
-Add Movement Speed for Hands/Camera at the same time
-HAND_MOVEMENTS disable by default, only HAND_MOVEMENTS_2 is enable
-New Raindrop On Screen Style with Options
-New Menu for Rain Drop
-Distant fade is now affected by fog density. (Credits Capt Tatsu)
-The menu is more readable
#Version 7.8.1
-Improve a bit Raindrop visibility
#Version 7.8.2
-Fix Compilation error on gbuffers_weather
#Version 7.8.3
-Fix shaders on Linux with AMD Mesa
-Add Option for disable Wave for liquid
-Make a correction for sign redirection
#Version 7.9
-Add Triggering items menu for Flash Victim
-Add the Axe as a trigger item for the Flash Victim
-Cleaning Code
#Version 7.9.1
-Fix Water Fog with blackOutline
-Add Ender Lava Brightness slider
-Tweak a bit specular again
-Add Sliders for configure the Fog intensity in Nether/Ender/OverWorld
-Improve a bit Fog in Ender
#Version 8.0
-Add ShiningStars (enable by default).
-New Menu for ShiningStars.
-Add Constellations (enable by default).
-Add Possibilities to adjusts number of Constellations/ShiningStars.
-Add Possibilities to adjusts thickness of Constellation Lines.
-Add Possibilities to adjusts Opacity of Constellation Lines.
-Add Possibilities to adjusts Intensity of Shining Stars/Constellations.
-Add Possibilities to adjusts RGB Color of Lines for Constellations.
-Add Stars flicker option with slider for speed.
-Add a smooth transition for ShiningStars/Constellation for rain-clear transition.
-Improve performance of ShiningStars/Constellation.
-Improved rain-clear transition to be smoother.
-Fix Inversion for LabPBR and OldPBR.
-Change Old PBR and Emissive by Seus PBR.
-Add option for distance exposition for the Lightshaft (enable by default).
-Improve ShootingStars (more shiny now).
-Tiny internal changes.
Based on Latest Dev Shader of BSL with all BSL Options
Have ADD:
-Add Distance Blur (work with DOF at same time)
-Techno XP
-Add Fresnel Option
-Modify the Bloom
-Add DirtyIMG with 6 .png for Bloom Overlay
-Add Caustics (Credits EminGT)
-Change the default BSL Dirt.png
-Increase a bit lighting
-Add Rapid Clouds, and Dither in END dimension
-Disable LensFlare in water
-Add new Portal for Ender
-Add SHOW LIGHT LEVELS (for see the dark area)
-Add Option for opacity for SHOW LIGHT LEVEL
-COLORED_EYES for color Spider, Enderman, Dragon Eyes
-Increase Stars luminosity
-Add many levels for MotionBlur
-Removing drag on the hands with the MotionBlur
-Cinema mod with distortion of optional tapes
-2 grains film style with settings ( do not choose both at the same time)
-Berserk mod with setting (just red vignette or red vignette + red hand) with a weapon equipped
-Possibility to choose 6 color for bloc selection
-Rainbow with settings (I used the idea of Builderb0y)
-2x Raindrop on the screen
-Chromatic abberation
-New rain
-Water blur with blur adjustment
-Hand movement (2 options)
-Movement Camera
-Mod Flash Victim for see Mobs in dark
-Water refraction
-Cel-Shading with settings
-Add Cel Strenght
-Add Heat Haze for Nether !!
-Add Heat Haze Refraction slide for adjust strenght
-Fix Thunderbolt with shader!
-Add DISTANT_FADE Spherical or Cylindrical effect
-Ultra Vignette with settings
-Possibility to remove blocking texture from blocks
-AIM for the bow, snowball, trident ...etc
-LensFlare (2 Modes, Normal and Double Rainbows)
-Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu)
-Modify dither bayer for DiSTANCE_FADE
-Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY/EXTREME)
-BOTW tonemap only for OVERWORLD
-Add CRT/Scanline Mod
-Add CRT Border Credit to Seishin
-Add CRT_BORDER_STRENGHT for adjust
-Add New Movement for Hand with possibility of using the 2 movements options at the same time for a better effect
-Add HDR
-Added AMBIANT for tint a bit the world with Worldtime
-Add HYPER_SPEED Effect
-Add MAGICAL_GLINT for enchanted stuff
-Add MODE_RAGE Effect on Swords
-Add DYNAMIC_HAND_LIGHT + COLORED_DYNAMIC_HAND_ITEM
-Add SUNVISIBILITY_FOG
-and many more...
Download:
BSLex Website
CHANGELOG:
#Version 1.0
-Add Techno XP
-Add Flash Victim
#Version 1.1
-Add Intensity Entities
-Change Lava Wave
-Add more Dimension
#Version 1.2
-Add Rain In Screen (2 Modes)
-Add CRT Mode
-Modify Clouds
#Version 1.3
-Add Viseur
-Add BOTW Tonemap
-Add HDR
#Version 1.4
-Add 16/9 Bands
-Add Distortion
-Add Fresnel Option
-Modify a bit Viseur
-Delete Intensity Entities
-Modify the Bloom
-Add Camera noise
-Add Film grains
-Add Selector Block Color
#Version 1.5
-Fix Selector Block Color with leads (Thanks EminGT)
-Add Mouvement mains
-Add Hands Position
-Add Nouvelle Pluie
-Add DirtyIMG with 6 .png
-Add Caustics (Credits EminGT)
-Delete Dimension, now world0 ,world1 and world-1 only
#Version 1.6
-Change the default BSL Dirt.png
-Change offset for shadow
-Increase a bit lighting
-Add Mouvement Cam
#Version 1.7
-Fix Mouvement Cam with Block
-Add Rainbow
-Add French Language traduction
-Make a cool Menu in Shader options
#Version 1.8
-Fix Advanced Materials
#Version 1.9
-Fix Entities ID for beacon (BSL error block ID value)
-Add Chain Entity ID for waving
-Replace all Entitie ID (tweaked block id value)
#Version 2.0
-Fix Enchant item glint on hand with latest version of Optifine
-Add Rapid Clouds, and Dither in END dimension
#Version 2.1
-Removed reflective on regular glass
-Fix problem with blackOutline with FOG on OFF in Nether (BSL forgot)
-Nether fog scales better with higher render distance, also affected by fog density
#Version 2.2
-Nether color defaults to wastes
-Tweak DOF for AMD
-DOF scales with fov now
-Fixed shadows (sometimes) disappearing when an end gateway is loaded.
-Improved opacity handling for clouds.
-Reduced waving lantern intensity
-New waving block function with more straightforward parameters
#Version 2.3
-Disable LensFlare in water
-Change Settings by default in settings.glsl
-Add new Portal for Ender (enable by default)
-Fix lighting for soul_lantern
#Version 2.4
-Add 16 Levels's intensity for COLOR_SELECTOR_BLOC
-Add SHOW LIGHT LEVELS (for see the dark area)
-Add Option for change color of dark area
-Fix warning on gbuffers_block.glsl (syntax "()" )
-FRENCH Traduction for LEX Menu Complete
#Version 2.5
-COLORED_EYES for color Spider, Enderman, Dragon Eyes
-Increase Stars luminosity
-Add many levels for MotionBlur
-Removing drag on the hands with the MotionBlur
-Add Option for opacity for SHOW LIGHT LEVEL
-Add #pragma optimize(on) on code
#Version 2.6
-Add Distance blur for all dimension with option to force in Nether
-Delete WHITE_WORLD Option
-Add Cel Strenght
-Delete RETRO_FILTER
#Version 2.7
-Add Heat Haze for Nether !!
-Add Heat Haze Refraction slide for adjust strenght
#Version 2.8
-Fix Thunderbolt !
#Version 2.9
-Fix Drag on hands with MotionBlur completely
#Version 3.0
-Add DISTANT_FADE Spherical or Cylindrical effect
-Fix entity Error in Nether and End
-Tweaking TAA blending factor
-Improved Sky Ground transition while raining
#Version 3.1
-Rework DOF completely
-DOF code optimization
-Add Distance Blur (work with DOF at same time)
-Add Chromatic aberration with settings
-Possibility to adjust DOF/Chromatic Abberation/ Distance Blur
#Version 3.2
-Fix Advanced Materials (My bad) Thanks EminGT for Report
#Version 3.3
-Calibrate Clouds
-Optimize Shadow
-Set Default Settings for Color Grading
-Set Default Color for lighting
-Change a bit Lensflare for the Night
-Add water refraction when eyes is in water
-Add Ultra Vignette
-Modify Offset for DOF/CHROMATIC_ABERRATION
-Add option for Blur in water with slide for strenght
-Rework a bit Stars
#Version 3.4
-Add Double Rainbows in Lensflare option (OFF/NORMAL/DOUBLE_RAINBOWS)
-Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets
-Fix Water Blur with Distance blur
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu)
-Disable TAA on DiSTANCE_FADE (cause Blink)
-Modify dither bayer for DiSTANCE_FADE
-Add more Strenght for LensFlare
-Rework Post Process Menu
-Rework DOF menu
-Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY)
-Modify Dither
#Version 3.5
-Fix Viseur for 1080p
-Tweaked bloom to be a bit stronger during rain.
-Add option to disable or enable block break animation
-Fix All warning on log
#Version 3.6
-Add AMBIANT option for OVERWORLD(Change the tint with the time)
-BOTW tonemap only for OVERWORLD
-Add CRT_BORDER_STRENGHT for adjust
-Add Berserk Mode with Sword in hand (MODE_RAGE)
-Fix FLASH_VICTIM with armor_stand, minecarts, sign, item_frame.
-Set a default configuration (Apply different effect on Shader Options)
-Optimizations
#Version 3.7
-Add Option for 209 Offsets for Shadows
#Version 3.8
-3 Quality for Shadows
-5 Quality for BLUR_QUALITY
-Change a bit fovScale for DOF
#Version 3.9
-Fix FLASH_VICTIM with end_crystal
-BLUR_QUALITY have now 5 Bokeh (STANDARD/MEDIUM/HIGH/ULTRA_HIGH/PAINTING)
-Add POSTERIZATION
-Add DITHERING_SCREEN
#Version 4.0
-Add SKY_GROUND. It helps hiding the sky below oceans while not underwater.
-Add Nether Vanilla Color
-Fix Bloom Overlay
-Add HYPER_SPEED effect
-Fix alpha for Berserk Mode
-Optimize FILM_GRAINS_2
-AMBIANT improvements
-Rename AMBIANT to LEX_AMBIANT
-Rename GOUTTE_ECRAN by RAINDROP_ON_SCREEN for English users
-Replace RAINDROP_ON_SCREEN and RAINDROP_ON_SCREEN_2 by RAINDROP_ON_SCREEN with 3 options (OFF/NORMAL/HEAVY)
-Rework a bit NEW_RAIN
-Various optimizations for my options
#Version 4.1
-Fix Blur on hands with HYPER_SPEED activated
-Optimize RAIN-DROP_ON_SCREEN code
-Delete TOON_LIGHTMAP
-Cleaning the code
#Version 4.2
-Tweaked promo outline.
-Fixed integrated graphics with weather color when per biome weather is disable.
-Add Light Jitter with settings. (Based to SEUS code but modified)
-Add OSCILLATION (option) effect with OSCILLATION SPEED to entities with FLASH_VICTIM mode enabled
-Change BayerTexture for HYPER_SPEED
#Version 4.3
-Add MAGICAL_GLINT With adjustement of speed
-Add Possibility to adjust hands (Height, Depth, Shift)
-Enable or Disable Clouds Reflection in option (Disable by default)
-Fix "Hue" color wheel for Techno-XP and Magical glint
-Add option for Berserk Mod on enchanted Sword
-Modify a bit ULTRA_VIGNETTE and CRT_BORDER
#Version 4.4
-Add DYNAMIC_HAND_LIGHT
#Version 4.5
-Add Berserk_Mode_Plus (after Berserk_mode (Red Vignette). With Berserk_Mode_Plus you have red hands with sword in hand also.
-Add Option for Enable or Disable HeartBeat on Berserk_Mode
-Add Option for adjust HeartBeat speed
-New Menu For Berserk_Mode
#Version 4.6
-New Menu for AO
-Add Occlusion Ambiant Quality settings
-Change a bit Lava FOG
-Smooth transition for Sun/Moon
-Add Shading strenght
-Clean the code,bit optimizations and fixes
#Version 4.7
-Fix Compilation Error (Sorry)
#Version 4.8
-Add Campfire on Dynamic Hand Light option
-Fix Smooth Sun/Moon transition (Thanks Emin)
-Fix Compilation error in Ender
#Version 4.9 EXTRA
-Add Hexagonal Bokeh for DOF (BLUR_QUALITY)
-Add Consistent Enchant in option
-Add FULL_BORDER with settings
-Add Tinted Metal
#Version 5.0
-Add Colored Dynamic Handlight emissive items
#Version 5.1 Ninja Update
-Fix Emissive light block too strong
#Version 5.2
-Optimize Bloom for Overworld
-Increase Bloom for Nether/End
-Change a bit Fovscale for DOF
-Rename BLOOM Option to BLOOM_DIMENSION (OFF/HARD_BLOOM/DIMENSION(by default))
-Add New Menu "EYES_IN_WATER"
-Add possibilities to adjust Water Refraction settings now (Multiplier/Size/Speed)
-Add New Menu "Weather_Reflexions"
-Add Stars Reflexions (ON by default)
-After Possibility to Disable Cloud reflexion, now possible to disable Aurora Reflexion and Stars Reflexion on Water
-New configuration for default waves on water
#Version 5.3
-Fix Sunlight leak
-Fix Jump Light
-Fix dark shadow in certain situation
-Add Option for Increase or Decrease light in dark area
-Modify a bit Default settings for COLORED_DYNAMIC_HAND_LIGHT
-Return to Dof Fovscale of 5.1 Version
#Version 5.4
-Enable or Disable Light Shafts in Ender
-Enable or Disable Clouds in Ender
-Optimize a bit AO
-Fix SCANLINE_BAND for Linux
-Fix Shadows Problems !!
-Fix Weird horizontal Line !!!
#Version 5.5 FINAL
-Add TAA + FXAA
-Modifiy a bit water Raytrace
-Optimize code
-Fix gbuffer_spidereyes error when World curvature is disable
-Increase Bloom in water
-Change a bit tonemap (too light before)
-Nether Dimension Color Increased
-Skybox brightness slightly decreased
#Version 5.6 NINJA Update
-Fix compilation error when activating SKY_VANILLA and NETHER_VANILLA at the same time.
#Version 5.7
-Reword a bit code to fix little Bug
-Fix clouds when we go out on Nether to go to the Overworld
-Add Settings File in "Settings" Folder for same versions tonemapping/color before version 5.6 if you want change. Or BSL tonemapping/color.
-Modify a bit Volumetric Light
-Add Option for Adjust LightShaft in Water
-Add Option for Adjust Distance of LightShaft
-Add New Menu for Light Shafts
#Version 5.8
-Fixed aurora, The shape is Slightly different from v5.7 though.
-Add SunVisibility_FOG, Force fog according to the visibility of the sun.
-Fix PormoOutline on Fog with SunVisibility_FOG activated
-Descrease a bit LightShaft default settings
#Version 5.9
-Aurora now Work with Weather_Per_Biome Enable
-Add option for Enable Aurora when WEATHER_PERBIOME is enable (Enable by default)
-Fix render Stars in Sky
#Version 6.0
-Rework Cloud in Ender (more fluffy)
-Decrease Cloud Speed in Ender
-Modify Water relection and waves
-Increase Water Fog with Slider
-Better Water Fog Color and Water Fog dispersion
-Modify a bit Fresnel on water
-New Menu for Water
-Improved fog in OverWorld/Nether/End
-Modify PerBiome Weather Color for Nether
-Fix reflexion on LabPBR
-Fix oldPBR and Emissive. Thanks Capt Tatsu for your Help
#Version 6.1
-Little Optimisations
-Deacrease a bit Fovscale for AO by default
-Add Option for AO_FovScale (Low/Medium/High/Ultra) in AO Menu
#Version 6.2
-Add option to Tweak visibility by reducing the opaqueness of very close particles (PARTICLES_VISIBILITY) (Enable by default) (Credits EminGT)
-Add Block Lighting Limiter option in Color/Block Color (Normal Lightmap and Normal Lightmap²) (Work Only in OverWorld)
-Optimizations for Shadow Lighting
-Modify default Block lighting Intensity
-Fix missing Sky in specular reflections
-Add Taa Shadow filtering (Small/High) (in Option, small by default)
-Modify a bit Light Diffusion
#Version 6.3
-Modify default Clouds
-Now 3 Patterns for Clouds (Fluffy1/Fluffy2/Fluffy3) (Fluffy3 by default)
-Now Ender have a standard Fluffy Clouds
-Possibility of configuring the clouds according to the chosen dimension
-Modify a bit coc multiplier for DOF
-Modify a bit Lightmap for blocklight
-Aurora is Enable by default
#Version 6.4
-New Menu: Rain Reflection Config
-Possibility to Adjust Noise, Amplitude, Speed for Puddles
-Possibility to stop waving for Chain (ON/OFF in Terrain Menu)
-Adjust wave for Chain
-Transfert END_CLOUDS option in Sky/Clouds/Clouds Config/Ender
-Re-Add BSL_VIGNETTE
-Add 1 different Puddles Mode (little puddles)
-Add 1 Option for choose your favorite puddles
-Add 1 Film Grain Style, Now you have a choice to set Camera Noise + (Film Grain Style 1 or Film Grain Style 2)
-Add option for Shadows "SHADOW_BACKFACE_CULLING" (Enable by default)
#Version 6.5
-Add Shadow Close Dithering
-Add New Options for Stars
-Add New Options for Aurora
-Possibility to choose 3 Styles for Stars (Normal, Normal X2, Normal X3)
-Possibility to modify Distance, Intensity for Stars
-Possibility to modify Distance,Size,Color for Aurora (Green-Purple by default)
-Move the weather reflection options in the dedicated menu (Ex. Aurora Reflexion in new Aurora Configuration Menu)
#Version 6.6
-Fix Entity Glowing
-Fix Distant_Fade compilation error
-Add Distant_Fade TAA Animation
-Shadow Close Dithering more smooth with TAA enable
-Modify default settings for parallax distance (128>64) and quality (512>64)
-Little fix and optimizations
#Version 6.7
-Improves the quality of the lighshaft
-Update labPBR
-Tweaked promo outline
-Reduced waving lantern intensity
-Changed parallax depth measuring to cm
-Increase Quality of BlackOutline
-Modify a bit Auto Exposure
-Set HDR to Disable by default
-Add Supreme TAA + FXAA
-Delete Sharpen Option
#Version 6.7.1 (Ninja Update)
-Fix FXAA Black Screen
#Version 6.7.2 (Ninja Update 2)
-Fix World Time Animation
#Version 6.8
-Improved a bit Raytrace
-Improved a bit Motion Blur
-Improved a bit Promo Outlines quality
-Improved a bit distance of AO
-Fix SUPREME TAA+FXAA bug with Spider Eyes
-Modify a bit reflection on block border limit
-Add Option to Adjust fresnel reflection strenght
#Version 6.8.1
-Fix of the sky texture at nightfall
#Version 6.8.2
-Revert PromoOutline modifications
#Version 6.8.3
-Fix compilation error with LightShaft/BlackOutline
-Improved Lightmap
#Version 6.8.4
-Fix Glint With SUPREME TAA+FXAA
#Version 6.9
-Delete Settings Files
-Simple Settings by default for first launch
-Add missing Stone Sword item ID for FLASH_VICTIME
-Make better Profiles
-Add SUPREME TAA in AA Options
-Better offset for TAA
-Fix water in dark area when it rain
-Add Shooting Stars
-Add Option for Adjust:
-Thickness
-Speed
-Number of Shooting Stars
-Timing
-Fading of Shooting Stars
-AntiAliasing
-Shooting Stars Reflection
-Increase a bit opacity of water by default
-Code Cleaning and various optimizations
#Version 7.0
-Add Focus Speed Option for DOF
-Add DOF Circular Option
-Add Option for adjusts Lava brightness
-Add Blocklight Temperature Control
-Disable Temperature Color in hand
-Fix Blink in dark area with AA
-Fog is now applied to particles in 1.15 and above
-Fixed blindness fog
-Make default settings for water
-Tweak a bit lightmap for blocklighting
-Rename SUPREME TAA by GHOSTING TAA
-Add more step for Water LightShaft option
-Translate "Viseur" Option to "A.I.M"
-Full Border mod now go behind the fog
-Improved FOG in END
-DirtIMG rework for a more natural look for Bloom
-Add 3 Overlays (DirtIMG) for different look for Bloom
-Increased transparency of default Bloom Overlay
-Semi Fix for the escape LightShaft in cave (white dot)
-New Menu in Visual "Cel Shading" with:
-BlackOutlines/PromoOutlines Options
-Full Border Options
-Add WHITE/BLACK WORLD Option with Options ON/OFF:
-Particles
-Terrain
-Spider Eyes
-Hands
-Entities
-Damaged Block
-Beacon
-Water
-Sky
#Version 7.1
-Improved a bit raytrace in water
-Improved LightShaft
-Set default temperature of Blocklight to 3000
-Water is more transparent by default
-Transform color to linear>sRGB to sRGB>linear
-Add Water Lightshaft Softner Option
-Add Water Lightshaft Color Multiplier Option
-Fix AO
-Improved blindness effect
#Version 7.1.1
-Fix twinkle on Shadow Close Dithering
-Improve Lightshaft twinkle with TAA
-Improve again shadow escpape in cave with lower brightness
-Change default Settings for DOF
-Improve TAA dither on AO
-Modify a bit Lex Profil
#Version 7.1.2
-Lightshaft is more smooth
-Rewrite code for Lighting by Temperature
-Fix Slider inversion for Lighting Power in Blocklight Color
-Modify jitter offset for TAA
-Various Optimizations
#Version 7.2
-Improve a bit Lightshaft again
-Fix Dot on Rainbow with distance max
-Fix WorldTime
-Reworked distant fade from dithered transparency to fog.
-Clean a bit the code
#Version 7.2.1
-Fix compilation error in Ender and Nether
#Version 7.2.2
-Fix Waypoint Overlay for Xaero Minimap
#Version 7.3
-Improve a bit shadow filtering
-Better fresnel and reflections
-Tweaked Specular highlight
-Improved parallax self shadowing
-Add LIGHT_SHAFT_POWER slider
-Modify a bit color of sunrise sky
-Fix a compilation error with advanced materials off
-Small improvements here and there
#Version 7.3.1
-Improve Chromatic Aberration (Thanks RRe36 for trick)
-Set Lava Brightness to 1.00 for Lex Profile
#Version 7.4
-Tweaked Specular highlight again.
-Improve a bit weather color when it rain.
-The stars in the ender portal are more brighter.
-Improved particules visibility in water.
-Possibility to activate/desactivate reflections for Clouds and Aurora on metal/smooth surface. (disable by default).
-Improved ambient occlusion with depth aware filtering.
-Add Techno Color Block Selector (Enable by default).
-New Menu for Block Selector With 2 Choices, RGB CUSTOM or TECHNO (with speed slider).
-Rework Light Shaft with better rays and better Color at sunrise. (Credit to EminGT, really, thank you)
-The sky is less hidden by volumetric light
-Better view of sky when eyes in water.
-Modify a bit Water Wave.
-Improved Light Shaft in water.
-Improved Block Lighting.
-The sky is less dark than before.
-Added an option (Pinky Sunrise Lightshaft) to change the color of the lightshaft at sunrise like the previous version of the shader (Pinky).
-Modify a bit reflection of the sun/moon in water/metal
#Version 7.5
-Fix blur of entities with TAA enabled
-Add 2 sliders to configure HDR
-Add option for different type of LightShaft direction
-Increase the default radius length for the LightShaft
#Version 7.6
-Add Glint Intensity Slider
-Improve a bit AO
-Improve ShadowMap with TAA Enable
-Rearrange the options in the Shader Menu
-Optimize DOF/CHROMA_AB + Add 1 DOF Offsets
-By default, the placement of the hands on the screen is original (if you want as before: Lex> Realism> Hands (0.10 for all) by default with LEX Profil)
-Fixed a brightness issue when TAA is enabled
#Version 7.6.1
-Shader translation finalization
-Enable LightShaft by default
-Enable Movements cam by default
-Enable Hand Movements by default
#Version 7.6.2
-Enable Cloud Reflection on water by default
-Enable Aurora Reflection on water by default
-Enable Stars Reflection on water by default
-Fix Reflection of Cloud/Aurora/Stars in cave (Thanks EminGT for help)
-Modify a bit profils
-Fix warnings in the log
#Version 7.6.3
-Fix shadowMapResolution slider
-Modify Encode/Decode code
-Fix BlackOutline out of the water when your head is underwater (Grey Lines)
#Version 7.7
-Tweaked specular highlight to match cook-torrance brdf
-Specular highlight is now affected by vanilla ao
-Reduced specular highlight intensity at night
-Add Nether/Overworld Lava Brightness in World Menu
-Modify a bit intensity of fog in Day
-Adjust LightShaft in Water
-Add Slider for Shooting Stars Intensity and add more steps for fading
-Better Underwater LightShaft
-Fix Fog/BlackOutlines
-Fix Compilation error on deferred1
#Version 7.7.1
-Final Fix for BlackOutline out of the water when your head is underwater
#Version 7.7.2
-Fix Compilation error on gbuffers_water
-Fix BlackOutline with Fog is disable (my bad sorry)
#Version 7.8
-Add CUSTOM Rain Drop on Screen option (Custom by default)
-Add Movement Speed for Hands/Camera at the same time
-HAND_MOVEMENTS disable by default, only HAND_MOVEMENTS_2 is enable
-New Raindrop On Screen Style with Options
-New Menu for Rain Drop
-Distant fade is now affected by fog density. (Credits Capt Tatsu)
-The menu is more readable
#Version 7.8.1
-Improve a bit Raindrop visibility
#Version 7.8.2
-Fix Compilation error on gbuffers_weather
#Version 7.8.3
-Fix shaders on Linux with AMD Mesa
-Add Option for disable Wave for liquid
-Make a correction for sign redirection
#Version 7.9
-Add Triggering items menu for Flash Victim
-Add the Axe as a trigger item for the Flash Victim
-Cleaning Code
#Version 7.9.1
-Fix Water Fog with blackOutline
-Add Ender Lava Brightness slider
-Tweak a bit specular again
-Add Sliders for configure the Fog intensity in Nether/Ender/OverWorld
-Improve a bit Fog in Ender
#Version 8.0
-Add ShiningStars (enable by default).
-New Menu for ShiningStars.
-Add Constellations (enable by default).
-Add Possibilities to adjusts number of Constellations/ShiningStars.
-Add Possibilities to adjusts thickness of Constellation Lines.
-Add Possibilities to adjusts Opacity of Constellation Lines.
-Add Possibilities to adjusts Intensity of Shining Stars/Constellations.
-Add Possibilities to adjusts RGB Color of Lines for Constellations.
-Add Stars flicker option with slider for speed.
-Add a smooth transition for ShiningStars/Constellation for rain-clear transition.
-Improve performance of ShiningStars/Constellation.
-Improved rain-clear transition to be smoother.
-Fix Inversion for LabPBR and OldPBR.
-Change Old PBR and Emissive by Seus PBR.
-Add option for distance exposition for the Lightshaft (enable by default).
-Improve ShootingStars (more shiny now).
-Tiny internal changes.
Updated
Little fix for 3.9 please re-download
V4.0 Out !
For HYPER_SPEED disable Perbiome WeatherHYPER_SPEED fixed by Capt Tatsu thanks to him
See Second Post for Changelog.
V4.1 Out!
V4.2 Out !
V4.3 Out!
V4.4 Out
V4.5 Out
V4.6 Out
V4.7 Out! Sorry !!!
V4.8 Out
V5.0 Out
V5.1 Out
V5.2 Out
V5.3 OUT !
V5.4 Out !
V5.5 Out!
V5.6 Out !
V5.7 Out!